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Post by nocluevok on Jan 28, 2022 8:49:31 GMT -5
You can activate the Stalker's ability while your JR's or RM's are already in flight. Time it right with staggered JR shots and you can get a third shot off while it's still active. Take a less than stellar shot with your RM? Don't tap the ability button.
Yes, it's slow and squishy as a rotten tomato rolling uphill, but it is quite satisfying when that pesky red is vaporized.
Even more fun if you get lucky enough to be near a Brickhouse with his ability active!
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Post by Koalabear on Jan 28, 2022 9:51:50 GMT -5
I'm hoping to pair mine with JR8 and do those single shot kills with it's ability active.
As for speed, isn't it a bit faster than the Panther?
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Post by nocluevok on Jan 28, 2022 10:35:50 GMT -5
I'm hoping to pair mine with JR8 and do those single shot kills with it's ability active. As for speed, isn't it a bit faster than the Panther? By 2kph, but it feels sluggish. I still prefer the JR6 since my JR8's aren't leveled up much. Miss with an 8 and it's a total miss. Slightly off with a 6 and I might get something on the target.
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Post by Koalabear on Jan 28, 2022 10:41:15 GMT -5
Yeah, that's my issue with the JR8 too. I really thought it would be 2 missiles per launcher. Still, it likely won't be JR8 for long. When I start using my Stalker, it'll mostly likely be RM12/JR8 for a while before moving on to be exclusive RM12.
Basically, I'm envisioning my hangar to be optimized when it has 2 indirect fire builds and 3 direct fire builds.
Guardian will have dual RG16 Panther is already at dual SB16 Shadow will likely be eventually dual JR8 but will be JR8/JR6 for a while KS will be dual CB12 Stalker will be dual RM12
If I ever get MR12 and can clone it, then I'll dust off my Zep. I have thought about going the AT10 route, but it feels like you have to throw too many things at that weapon to make it truly viable.
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Post by Redfiend on Jan 28, 2022 13:42:22 GMT -5
Yeah, that's my issue with the JR8 too. I really thought it would be 2 missiles per launcher. Still, it likely won't be JR8 for long. When I start using my Stalker, it'll mostly likely be RM12/JR8 for a while before moving on to be exclusive RM12. Basically, I'm envisioning my hangar to be optimized when it has 2 indirect fire builds and 3 direct fire builds. Guardian will have dual RG16 Panther is already at dual SB16 Shadow will likely be eventually dual JR8 but will be JR8/JR6 for a while KS will be dual CB12 Stalker will be dual RM12 If I ever get MR12 and can clone it, then I'll dust off my Zep. I have thought about going the AT10 route, but it feels like you have to throw too many things at that weapon to make it truly viable. The blue range implant for arcs adds up quickly. Unlike rank up range boosts, it functions off of a percentile of the weapon's current range. If you already have it dual'd, it's worth a go. With the new close range maps, it's basically "pulse cannons are useless".
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Post by Munki on Feb 3, 2022 10:45:15 GMT -5
Yeah, that's my issue with the JR8 too. I really thought it would be 2 missiles per launcher. Still, it likely won't be JR8 for long. When I start using my Stalker, it'll mostly likely be RM12/JR8 for a while before moving on to be exclusive RM12. Basically, I'm envisioning my hangar to be optimized when it has 2 indirect fire builds and 3 direct fire builds. Guardian will have dual RG16 Panther is already at dual SB16 Shadow will likely be eventually dual JR8 but will be JR8/JR6 for a while KS will be dual CB12 Stalker will be dual RM12 If I ever get MR12 and can clone it, then I'll dust off my Zep. I have thought about going the AT10 route, but it feels like you have to throw too many things at that weapon to make it truly viable. The blue range implant for arcs adds up quickly. Unlike rank up range boosts, it functions off of a percentile of the weapon's current range. If you already have it dual'd, it's worth a go. With the new close range maps, it's basically "pulse cannons are useless". The legendary gold version of Arc range gives 66% when fully upgraded. That gives it a total range of 65 meters. It is devastating.
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Post by Munki on Feb 3, 2022 10:46:55 GMT -5
A note on the Javelins. The EN 8 has the fastest reload, followed by EN 4 version, then the EN 6. Using the EN 8 has a 5 second reload so it may be easier to do this trick with them.
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Post by Redfiend on Feb 3, 2022 12:23:21 GMT -5
The blue range implant for arcs adds up quickly. Unlike rank up range boosts, it functions off of a percentile of the weapon's current range. If you already have it dual'd, it's worth a go. With the new close range maps, it's basically "pulse cannons are useless". The legendary gold version of Arc range gives 66% when fully upgraded. That gives it a total range of 65 meters. It is devastating. The blue version looks like it is going to cap out at 50%, with the lv 5 being 45%. The blue implant would cap the range at 60M, which really isn't all that bad of a disadvantage when comparing the resource cost. They're seriously charging about $25 worth of coins for gold implants, when they appear in the gatcha, (that can be re-spun with coins), or obtained by paying $10 for a random one. Blue implant is 10.5k credits, and costs substantially less to upgrade.
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Post by reconnecting on Feb 3, 2022 14:06:06 GMT -5
The legendary gold version of Arc range gives 66% when fully upgraded. That gives it a total range of 65 meters. It is devastating. The blue version looks like it is going to cap out at 50%, with the lv 5 being 45%. The blue implant would cap the range at 60M, which really isn't all that bad of a disadvantage when comparing the resource cost. They're seriously charging about $25 worth of coins for gold implants, when they appear in the gatcha, (that can be re-spun with coins), or obtained by paying $10 for a random one. Blue implant is 10.5k credits, and costs substantially less to upgrade. How much does it cost to 6 purple star max a legendary pilot or any pilot to 6 stars max? And implants too.
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Redline Pilot
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Post by Redline Pilot on Feb 3, 2022 14:43:38 GMT -5
The blue version looks like it is going to cap out at 50%, with the lv 5 being 45%. The blue implant would cap the range at 60M, which really isn't all that bad of a disadvantage when comparing the resource cost. They're seriously charging about $25 worth of coins for gold implants, when they appear in the gatcha, (that can be re-spun with coins), or obtained by paying $10 for a random one. Blue implant is 10.5k credits, and costs substantially less to upgrade. How much does it cost to 6 purple star max a legendary pilot or any pilot to 6 stars max? And implants too. For pilots it costs the following in marks to max: Rare(6925), Epic(9695), Legendary(13850) For implants it costs the following in scrap to max: Rare(22450), Epic(31500), Legendary(63000) Mayer shows charts in the linked video that show info for pilots and implants including the above, the A-coin and Experience cost to level pilots and which implants are not available in the store.
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