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Post by nocluevok on Jan 7, 2022 13:29:38 GMT -5
Been working on the beacon task for the Lancer (only 98 to go) but here lately I've run into what I believe is an intentional roadblock. I cap the first beacon and a few steps from the 2nd, my Lancer's forward progress glitches. As in the control flickers and I'm suddenly running backwards, forward, backwards. Only happens when an AI teammate reaches the beacon first. We aren't close enough for the AI bot to be pushing me off. The glitch stops when the beacon has been capped and my opportunity is lost. This only happens to my Lancer.
I don't mind not getting the 2nd beacon when the MM decides to beeline my AI teammates straight to beacons, but this is ridiculous.
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Post by S1E1 on Jan 7, 2022 13:45:37 GMT -5
I have had a similar glitch but it has occurred with multiple bots and usually near a wall (though not that near). It seems like some weird invisible object glitch even though it does do the forward/backward stutter and doesn't just stop me in my tracks. Has happen in both beacon and TDM games for me though not recently. It is quite frustrating.
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Post by Redfiend on Jan 7, 2022 19:27:45 GMT -5
The server prioritizes AI pathing, which is why they can push you, but not vice versa. A temporary desync, even for a moment, can have the server accidentally peg both mechs at the same coordinates, and that's when it gets all wierd trying to recalculate and reposition everyone so two mechs don't appear to be occupying the same space server side.
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