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Post by kamikazejohnson on Dec 22, 2021 13:25:07 GMT -5
![](https://i.imgur.com/ZhONe43.jpg) ![](https://i.imgur.com/d65bIs6.jpg) ![](https://i.imgur.com/UiQKysO.jpg) So it looks I'll be giving this game a serious try again after about a year away. Looking to breathe new life into my old hangar...seeing that my hangar was decidedly sub-Meta when Hawk reigned supreme, that means I have some serious fine-tuning to do. Almost back into Champion League after missing the initial qualifier and getting a rapid shock introduction to the current Meta, so this is serious times. First up is my lead-off Beacon Runner and Team Mascot you see pictured above. My questions are as follows: 1) Keep the Anticontrol or go with a third Heavy Armour? 2) Thinking about ditching the Thrill Seeker pilot skill, and use that and my soon-to-be-unlocked 7th skill for Master Gunsmith and probably Dodger to get more use out of Phase Shift. Thoughts? 3) Pulsars are holding up great for harassing actions, but I don't think Sting is really cutting it. What's a good high-damage Light weapon I can use for engagements inside 350m? Please no negative comments about my choice to use Hover at this level. Just looking to get the most out of what I'm currently using, so constructive on-topic replies only, preferable from players who actually use Hover at this level. Thanks.
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Post by OU812? on Dec 22, 2021 14:16:09 GMT -5
Recently came back to War Robots too after about an 18 month absence. Hover is a first drop bot in one of my hangers and it’s armed with pulsars too. I’ve paired it with a magnetar and they work great together. Same range and great lockdown effect.
When I want the magnetar somewhere else I sub a sting/marquess/Molot as the sidearm depending on needs/wants.
I think the anti-control would be useful there. I’ve got a cloaking device I won on mine as well.
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Post by Browncoats4ever on Dec 22, 2021 14:19:02 GMT -5
1) I would keep the Anti-control since my first drop Beacon runner is always locked down at the beginning of the match. 2) Master Gunsmith is a good choice and anything that matches your play style more. 3) I like Scald for the light slot because it’s fun and it does a lot of damage. It’s a 500m weapon but I do a lot of work under 300m. I don’t know about the Acid weapons, but they might do the trick. A Sonic might be good too since your adversaries can’t repair the damage.
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Post by Oliver Kloesov on Dec 22, 2021 15:13:55 GMT -5
kamikazejohnson Are you TDM or Beacons guy? Both? 1) Keep the Anticontrol or go with a third Heavy Armour? ----I like the Heavy Armor Kit. I'd say 15% of the time my first drop is annoyingly locked-down, so I build for the 85% of the time which is Heavy Armor Kit or BU. YMMV obviously. 2) Thinking about ditching the Thrill Seeker pilot skill, and use that and my soon-to-be-unlocked 7th skill for Master Gunsmith and probably Dodger to get more use out of Phase Shift. Thoughts? --- You like Raider skills, me too. Consider the Adamant skill when they have 3-to-2 over you. Can be a bit of a handy tank skill for you. Dodger I find to be very handy too. 3) Pulsars are holding up great for harassing actions, but I don't think Sting is really cutting it. What's a good high-damage Light weapon I can use for engagements inside 350m? --- Magnetar would pair well but if you want exclusively inside 350... so flames or goo? Budget options might be Taran or Spark? All snark aside, be careful when you are up in the air. It can draw unwanted attention to you. 'Nuff said. Good hunting to you. Report back now and then. Would love to hear of your exploits. Death from above!
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Post by kamikazejohnson on Dec 22, 2021 18:20:25 GMT -5
Beacons 100%, except for when the squad leader picks TDM. My typical opening is to drop Hover first, and either grab an easy beacon to activate my Raider skills, or head straight for a critical beacon and hope to a) cap it before Reds arrive, and/or b) hold it until reinforcents arrive. If the Reds hold 3 beacons, I've probably already failed, so Adamant skills are of little value on this Bot. I might swap out for Heavy Armor Kit at least temporarily, see how bad the Lockdown situation is these days. When I first equipped that module, expected time between getting locked down in the open was Immunity + 0.1s. With Drones to assist, I might not need it now. Last Stand or Nuclear Amplifier are also valid choices I guess, is AC proves to be non-essential. As above, Adamant skills are limited value due to my use of this Bot, but faster cooldown on Phase Shift helps a lot when I'm in the air. Magnetar looks like a Light Pulsar pretty much...like a Shredder with increased range. Could be a significant bonus at range; I have a level 10 Marquess I used to use before the spark, which I can throw back on. Biggest problem I have is when I get rushed while taking an open beacon, which is why I said inside 350m. Spark is a thought, but I'm concerned about lock-on time, since I'll lose lock if I jump. Magnum is a thought though...Old School all the way ![:D](//storage.proboards.com/forum/images/smiley/grin.png) Hover has always been a "just enough" Bot. I was worried when I started playing in this Meta, but it looks like I'll still be able to hack it if I manage to get it fully maxed. With Gold chips on a good Drone, I look forward to seeing what it can do.
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Post by kamikazejohnson on Dec 22, 2021 18:23:22 GMT -5
3) I like Scald for the light slot because it’s fun and it does a lot of damage. It’s a 500m weapon but I do a lot of work under 300m. I don’t know about the Acid weapons, but they might do the trick. A Sonic might be good too since your adversaries can’t repair the damage. I heard that class of weapons are pretty light dmg until the effect kicks in...would a single Scald do enough to trigger the effect in a single clip?
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Post by Browncoats4ever on Dec 22, 2021 19:22:59 GMT -5
3) I like Scald for the light slot because it’s fun and it does a lot of damage. It’s a 500m weapon but I do a lot of work under 300m. I don’t know about the Acid weapons, but they might do the trick. A Sonic might be good too since your adversaries can’t repair the damage. I heard that class of weapons are pretty light dmg until the effect kicks in...would a single Scald do enough to trigger the effect in a single clip? I’m not certain of how the mechanics work, but I’ve gotten many delayed kills with them. When I stop firing or change target and get a delayed kill and it notates it at the bottom of the screen as a Skald kill so I’m guessing it does.
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Post by kamikazejohnson on Dec 23, 2021 16:05:21 GMT -5
So my current options worth considering, i.e. weapons I currently have in inventory: Magnum Punisher Gust Halo Rime Marquess Blaze Quarker Spark Shredder Pinata ![:D](//storage.proboards.com/forum/images/smiley/grin.png) Or should I just Mk3 the Sting and carry on?
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Post by 079 on Dec 23, 2021 19:28:35 GMT -5
So my current options worth considering, i.e. weapons I currently have in inventory: Magnum Punisher Gust Halo Rime Marquess Blaze Quarker Spark Shredder Pinata ![:D](//storage.proboards.com/forum/images/smiley/grin.png) Or should I just Mk3 the Sting and carry on? Marquess is the best light weapon out of that list to pair with Pulsars. There is the Magnetar in the workshop now though, and it literally is a light Pulsar, so that is definitely the way to go if you want the best light weapon for the job.
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Post by kamikazejohnson on Dec 23, 2021 22:29:56 GMT -5
Marquess is the best light weapon out of that list to pair with Pulsars. There is the Magnetar in the workshop now though, and it literally is a light Pulsar, so that is definitely the way to go if you want the best light weapon for the job. I love Marquess, and I have used it very effectively on the Hover in the past. Problem is, it's basically worthless in close-range beacon fights, which is what I need.
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Post by Oliver Kloesov on Dec 23, 2021 23:18:07 GMT -5
Marquess is the best light weapon out of that list to pair with Pulsars. There is the Magnetar in the workshop now though, and it literally is a light Pulsar, so that is definitely the way to go if you want the best light weapon for the job. I love Marquess, and I have used it very effectively on the Hover in the past. Problem is, it's basically worthless in close-range beacon fights, which is what I need. Out of your list, i’m thinkin’ flames. Time will peter out, you aren’t keen on spark, and flame weapons just got demoted so they are cheaper to level.
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Post by kamikazejohnson on Dec 23, 2021 23:27:11 GMT -5
I love Marquess, and I have used it very effectively on the Hover in the past. Problem is, it's basically worthless in close-range beacon fights, which is what I need. Out of your list, i’m thinkin’ flames. Time will peter out, you aren’t keen on spark, and flame weapons just got demoted so they are cheaper to level. ![](https://i.imgur.com/1vl80g6.jpg) Nope, not cheaper ![:(](//storage.proboards.com/forum/images/smiley/sad.png)
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Post by kamikazejohnson on Jan 2, 2022 1:23:56 GMT -5
UPDATE:
So Hover is undergoing a bit of a transformation, for a couple reasons. First, Tyr was massively underperforming with Wasps, so I transferred the Pulsars over. Since Hover's biggest challenge now is running into Orochis in the opening Beacon scramble, I switched from Phase Shift to Quantum Radar, and loaded up Hover with Coronas. On a trial basis, Hover is also borrowing a Blaze from Strider to complete the Brawler kit.
The results are...surprisingly promising. While I have yet to hold a beacon solo against a Revenant, I've had pretty good success so far against Orochis...the fact that most Orochi pilots have probably never SEEN a Hover, let alone a nearly-maxed one run by a veteran, certainly works in my favour.
However, Coronas don't really have the flexibility that I think Hover needs to be at its best, due to crappy performancs outside 300m, and poor sustained firepower, so I'm seriously considering going with Scorchers/Scald once I acquire a second Scorcher. Although keeping one Corona for a while could make for an interesting build.
In other news, Hover's pilot is about to learn his final skill, which will be interesting. And Hover is currently sitting at 396,907 Durability, which is pretty cool 😎
More updates to come.
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Post by kamikazejohnson on Jan 2, 2022 21:53:35 GMT -5
which is Heavy Armor Kit or BU. Still not 100% sure I don't need the AntiControl, need to play more matches without, but if I decide I can do without, Balanced really looks like a great choice. 1) Combined with Master Gunsmith instead of Thrill Seeker, I get a much-needed offensive boost, and 2) Tops out my durability (with Booster) at *over* 400k, which is amazing. 3) I already have 3 of them.
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Post by Oliver Kloesov on Jan 3, 2022 6:54:51 GMT -5
which is Heavy Armor Kit or BU. Still not 100% sure I don't need the AntiControl, need to play more matches without, but if I decide I can do without, Balanced really looks like a great choice. 1) Combined with Master Gunsmith instead of Thrill Seeker, I get a much-needed offensive boost, and 2) Tops out my durability (with Booster) at *over* 400k, which is amazing. 3) I already have 3 of them. AC? Yep, keep your own stats. If you find you are getting lockdown/suppressed too much for your liking then there is your answer. It’s funny how all the ‘tubers consistently recommend AC and yet 1 AC module has a looong cool down where it’s useless for that period. 400k is no joke and when you hit AH you are capitalizing on it by healing against a large health pool.
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Post by kamikazejohnson on Jan 3, 2022 14:35:22 GMT -5
Still not 100% sure I don't need the AntiControl, need to play more matches without, but if I decide I can do without, Balanced really looks like a great choice. 1) Combined with Master Gunsmith instead of Thrill Seeker, I get a much-needed offensive boost, and 2) Tops out my durability (with Booster) at *over* 400k, which is amazing. 3) I already have 3 of them. AC? Yep, keep your own stats. If you find you are getting lockdown/suppressed too much for your liking then there is your answer. It’s funny how all the ‘tubers consistently recommend AC and yet 1 AC module has a looong cool down where it’s useless for that period. 400k is no joke and when you hit AH you are capitalizing on it by healing against a large health pool. One AC gives you 30s between activations, which is a lot, but considering light mobile Bots like Hover or Strider depend on their mobility to survive, often Lockdown=Death. By comparison, Last Stand is also considered essential, even though it's only a one-time activation One AC allows to shrug off one blast from Typhon or Erebus, giving you time to close in or escape. Pair it with a Control Resistor and you have a ton of protection against effect accumulation. And for Hover, it keeps me from getting locked down during my initial flight for a beacon. I wouldn't use it on say Bulwark or Fenrir, but some Bots can benefit from just one, especially if it's maxed. That said, I may be ok without it.
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Post by Oliver Kloesov on Jan 3, 2022 15:00:08 GMT -5
AC? Yep, keep your own stats. If you find you are getting lockdown/suppressed too much for your liking then there is your answer. It’s funny how all the ‘tubers consistently recommend AC and yet 1 AC module has a looong cool down where it’s useless for that period. 400k is no joke and when you hit AH you are capitalizing on it by healing against a large health pool. One AC gives you 30s between activations, which is a lot, but considering light mobile Bots like Hover or Strider depend on their mobility to survive, often Lockdown=Death. By comparison, Last Stand is also considered essential, even though it's only a one-time activation One AC allows to shrug off one blast from Typhon or Erebus, giving you time to close in or escape. Pair it with a Control Resistor and you have a ton of protection against effect accumulation. And for Hover, it keeps me from getting locked down during my initial flight for a beacon. I wouldn't use it on say Bulwark or Fenrir, but some Bots can benefit from just one, especially if it's maxed. That said, I may be ok without it. I know i’m unconventional bu you’ll see i’m Not a fan of last stand especially for bots with a lot of health. Exhibit A: ![](https://i.imgur.com/DWvkjBi.jpg) Last Stand is only good for 4.5 seconds per match. Every time I hit AH the Heavy Armor Kit or BU is working for me. Food for thought. Oops, Fafnir is the only bot with Last Stand.
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Post by kamikazejohnson on Jan 3, 2022 16:46:04 GMT -5
Last Stand is only good for 4.5 seconds per match. Every time I hit AH the Heavy Armor Kit or BU is working for me. Food for thought. Oops, Fafnir is the only bot with Last Stand. Agree about Last Stand...I only use it on Strider, which is way too fragile for Armour Kit or even Repair Modules don't really do much to help, so damage avoidance is key. Tankier Bots usually have better option IMO. I was just comparing the two modules because Last Stand is only one use, while AC has a long cooldown, but at least has the potential or 2 or even 3 activations. I wouldn't normally consider using AC on something as tanky as my jacked-up Hover, but since my primary role for it is chasing Beacons, it's important to not get immobilized. I used to run Advanced Repair on Hover (160,000 repair/activation is sweet) but with Orochis being everywhere, I felt I needed to do something more than just survive. Plus when I'm getting mobbed by sometimes 3-4 Reds, that Grey damage accumulates so fast that it almost feels pointless. Mechanic (2778 HP/sec) + Allies healing keeps me in pretty good fighting shape. If Hover had a pilot that granted boosted Defense Points in the air, I'd 100% go for BU or a third Heavy Armor Kit. Like I said, testing still in progress, and I'm about to get my final Pilot skill and lose the 6.25% durability penalty from Thrill Seeker, so we'll see what happens.
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Post by kamikazejohnson on Jan 14, 2022 22:11:52 GMT -5
In case you've been wondering... ![](https://i.imgur.com/jOLSA24.jpg) ![](https://i.imgur.com/FIYKuPo.jpg) Even if I drop the third (level 1) Heavy Armor Kit for AC, I still get over 400k with Booster.
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Post by Wolfblood7 on Jan 15, 2022 3:48:37 GMT -5
I have a Hover at 1.5, built it in workshop aaaaages ago because I wanted to fly lol. I have up after it just got wiped out every game without me even doing any damage.
Although the current Skirmish (Floor Is Lava Hovers) has actually inspired me to level. I particularly like the EMG built, although that wouldn't be that good against anything in the current meta.
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Post by kamikazejohnson on Jan 15, 2022 13:58:12 GMT -5
I have a Hover at 1.5, built it in workshop aaaaages ago because I wanted to fly lol. I have up after it just got wiped out every game without me even doing any damage. Although the current Skirmish (Floor Is Lava Hovers) has actually inspired me to level. I particularly like the EMG built, although that wouldn't be that good against anything in the current meta. I built my Hover for maxed survivability, since I tend to Kamikaze into contested beacons (Center on Dreadnought!), so I'm light on offence, but if you play it mid-range support (a role it does quite well), you can get decent punch out of it: 1) Pulsars/Marquess or Pulsars/Magnetar or Pulsars/Shredder 2) Adrian Chong with Master Gunsmith and Thrill Seeker for a net 18% additional damage. More if you use Adamant or Raider Gunsmith. 3) Nuclear Amplifier and 2 TNRs for up to 100% Damage boost. 4) Get AT LEAST to Mk1.12. The higher the better. 5) Get some defensive Chips for your Drone so you don't get wasted from a single mistake. 6) Stick to the edges of the map. This limits the number of Reds that can instantly target you when you take flight. 7) Learn to fly this beauty. Here's an old sample of what you can do with practice. The combination of great ground speed and unique flight make Hover very tough to catch or evade, but it takes dedication to be effective. You're not going to get numbers like what Fafnir or Harpy can do, but you can still have a significant effect on the battle, and survive for a surprisingly long time. And have a hell of a lot of fun doing it ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by kamikazejohnson on Jan 29, 2022 20:56:57 GMT -5
Update:
Just approaching the Champ threshold again (4991 as of this post) and Hover is doing just fine. Still waiting on my second Scorcher.
Switched out Quantum Radar in favour of Repair Unit, and Hover is now an absolute beast in the fight for opening beacons. Orochis (at least at the level I face them in Master 1) are like Coffee Crisps (A Nice Light Snack), and the occasional Scorpion I face is usually in for a rude shock. I frequently find myself bobbing and weaving around 2-3 Reds, sometimes beating them solo, sometimes just refusing to die until a Blue shows up to kick their 「multiple dookie delivery chute」.
Will see if I continue to have the same level of success if I win my Champ qualifiers. Can't wait to see what it can do with a couple "On Repair Unit: Defense" chips.
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Post by 乃ㄥ卂乙 on Jan 30, 2022 3:15:16 GMT -5
Flaming Hover for the living legend title ![](https://i.imgur.com/jL8adav.jpg) Screenshot is so bad unfortunately because I was pinned with my back to the wall... Was an awesome game, Shenzhen is a map made for Hovers, i just went to their side and drove everyone mad jumping on and off the rooftops ![](https://i.imgur.com/Ni4Zz4x.jpg) Granted, it's is one in a thousand that game lol
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Post by kamikazejohnson on Jan 30, 2022 14:32:01 GMT -5
Flaming Hover for the living legend title ![](https://i.imgur.com/jL8adav.jpg) Screenshot is so bad unfortunately because I was pinned with my back to the wall... Was an awesome game, Shenzhen is a map made for Hovers, i just went to their side and drove everyone mad jumping on and off the rooftops ![](https://i.imgur.com/Ni4Zz4x.jpg) Granted, it's is one in a thousand that game lol Nice. This is one of my best (yeah, it's an old pic) ![](https://i.imgur.com/6Jvf71K.jpg)
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Post by atlantas01 on Jan 31, 2022 20:17:41 GMT -5
I run into a guy 3 days ago, who used 4 hovers, they were all between 2.4 - 3.1, I killed 3 of them with my Harpy, first time he was distracted, but then kept focusing me but it ended badly for him. I have to give him an applause though, I admire his love to this robot and I am sure he is F2p.
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