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Post by Adazahi on Dec 16, 2021 22:32:14 GMT -5
So I know killshot is a crazy good mech, I've been using killshot for a while, but recently it just feels like i die too quick with it, especially when i get bad matchmaking.
I'm super close to unlocking cheetah, would using that instead be a good idea? After its buff, it also has a high damage ability similar to killshot.
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Post by hicycles on Dec 17, 2021 1:17:03 GMT -5
One thing to keep in mind is that Killshot is the fastest bot, hands down. I understand that you die quickly in killshot, but it probably has to do with playing aggressively with it. On the other hand, it would be different to not run killshot in your hangar.
Edit: in thinking about it further, I have played Cpc matches where I don’t even spawn killshot. I usually spawn Shadow first for the early beacons, and then killshot later, if needed. I would say in 50% of cpc matches, I don’t spawn killshot.
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Post by punishingcossack on Dec 17, 2021 1:45:30 GMT -5
I can't see any match where I would want another bot over a killshot. Because you only have one bot each, you want to maximize the variety of situations that your hangar covers. the KS covers a very important niche that no other bot can
if you find yourself dying w/ it too much, I'm sorry to say that's probably b/c you're playing it too aggressively, and you're not picking the right spots
what level is your KS btw?
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Post by S1E1 on Dec 17, 2021 2:20:12 GMT -5
Nah, you'll want to keep Killshot. There are two mechs that are in their own category: Panther and Killshot. You'll always want them in the rotation and they are absolutely the top priority for upgrading.
Killshot is the trickier of the two to master though, and its playstyle varies a lot more depending on the weapon setup. It also can die a lot quicker, especially if it is up against stronger Killshots. But it is absolutely worth sticking with and figuring out.
The big thing is speed, which is great for seizing beacons early in CPC. Also highly useful late-game in tournament. Only 20 seconds left in a match? A Killshot can still zip into position and get you a few kills. And dying quick is not always a bad thing. I often use it as an early disrupter to grab the beacons or smash some key enemies quick to start, then drop into something heavier and use my initial lead to just whittle down the enemy. Despite its name, Cheetah doesn't have the speed to do any of that. The only mech that does is Shadow but it doesn't have the firepower or the added ramming power.
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Post by Adazahi on Dec 17, 2021 3:15:50 GMT -5
One thing to keep in mind is that Killshot is the fastest bot, hands down. I understand that you die quickly in killshot, but it probably has to do with playing aggressively with it. On the other hand, it would be different to not run killshot in your hangar. Edit: in thinking about it further, I have played Cpc matches where I don’t even spawn killshot. I usually spawn Shadow first for the early beacons, and then killshot later, if needed. I would say in 50% of cpc matches, I don’t spawn killshot. I can't see any match where I would want another bot over a killshot. Because you only have one bot each, you want to maximize the variety of situations that your hangar covers. the KS covers a very important niche that no other bot can if you find yourself dying w/ it too much, I'm sorry to say that's probably b/c you're playing it too aggressively, and you're not picking the right spots what level is your KS btw? Nah, you'll want to keep Killshot. There are two mechs that are in their own category: Panther and Killshot. You'll always want them in the rotation and they are absolutely the top priority for upgrading. Killshot is the trickier of the two to master though, and its playstyle varies a lot more depending on the weapon setup. It also can die a lot quicker, especially if it is up against stronger Killshots. But it is absolutely worth sticking with and figuring out. The big thing is speed, which is great for seizing beacons early in CPC. Also highly useful late-game in tournament. Only 20 seconds left in a match? A Killshot can still zip into position and get you a few kills. And dying quick is not always a bad thing. I often use it as an early disrupter to grab the beacons or smash some key enemies quick to start, then drop into something heavier and use my initial lead to just whittle down the enemy. Despite its name, Cheetah doesn't have the speed to do any of that. The only mech that does is Shadow but it doesn't have the firepower or the added ramming power. Okay, if im being totally honest, the only reason i wanted to remove killshot is because I hate seeing that all my robots have legs but killshot is on his little wheel, I don't really die particularly fast with KS, especially if i run javs, but MR's are a little trickier so i swapped them to my guardian. It's kinda dumb but if killshot is so incredible that no bot can replace him then I guess I'll just try to ignore it lol :P
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 17, 2021 9:53:14 GMT -5
One thing to keep in mind is that Killshot is the fastest bot, hands down. I understand that you die quickly in killshot, but it probably has to do with playing aggressively with it. On the other hand, it would be different to not run killshot in your hangar. Edit: in thinking about it further, I have played Cpc matches where I don’t even spawn killshot. I usually spawn Shadow first for the early beacons, and then killshot later, if needed. I would say in 50% of cpc matches, I don’t spawn killshot. I can't see any match where I would want another bot over a killshot. Because you only have one bot each, you want to maximize the variety of situations that your hangar covers. the KS covers a very important niche that no other bot can if you find yourself dying w/ it too much, I'm sorry to say that's probably b/c you're playing it too aggressively, and you're not picking the right spots what level is your KS btw? Nah, you'll want to keep Killshot. There are two mechs that are in their own category: Panther and Killshot. You'll always want them in the rotation and they are absolutely the top priority for upgrading. Killshot is the trickier of the two to master though, and its playstyle varies a lot more depending on the weapon setup. It also can die a lot quicker, especially if it is up against stronger Killshots. But it is absolutely worth sticking with and figuring out. The big thing is speed, which is great for seizing beacons early in CPC. Also highly useful late-game in tournament. Only 20 seconds left in a match? A Killshot can still zip into position and get you a few kills. And dying quick is not always a bad thing. I often use it as an early disrupter to grab the beacons or smash some key enemies quick to start, then drop into something heavier and use my initial lead to just whittle down the enemy. Despite its name, Cheetah doesn't have the speed to do any of that. The only mech that does is Shadow but it doesn't have the firepower or the added ramming power. Okay, if im being totally honest, the only reason i wanted to remove killshot is because I hate seeing that all my robots have legs but killshot is on his little wheel, I don't really die particularly fast with KS, especially if i run javs, but MR's are a little trickier so i swapped them to my guardian. It's kinda dumb but if killshot is so incredible that no bot can replace him then I guess I'll just try to ignore it lol I get it… I have completely changed up my hangar in order to run a family of skins before, and have rearranged to get colors / patterns balanced. Part of any of these games is the aesthetic… I mean, mechs are cool and how they look is a huge part of it. But I agree, Killy is not one I would want to go without. It was the first one I maxed and I would do it again if I had to start over.
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Post by dukeofadvil on Dec 17, 2021 13:21:59 GMT -5
So I know killshot is a crazy good mech, I've been using killshot for a while, but recently it just feels like i die too quick with it, especially when i get bad matchmaking. I'm super close to unlocking cheetah, would using that instead be a good idea? After its buff, it also has a high damage ability similar to killshot. Honestly only you can decide, it completely depends on your play-style. But here is an observation.... Whenever i play with a full squad 80%-90% of the time, at least 4 players start with a Killy. I have tested this... Whenever im playing with squad members if i do not start with KS im left behind.
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Post by S1E1 on Dec 18, 2021 1:01:54 GMT -5
So I had a nice opening run with my Killy on CPC and I remembered what it reminds me of. Killshot is like a running back or punt returner in football. At least brawler builds that require line-of-sight attacks. A lot of the time, you get couple beacons, maybe a couple of kills and that's it. Like a running back just scraping out a couple of yards per play. Often you have slight better runs, the equivalent to just picking up a first down. And sometimes you you just get stuffed at the line of scrimmage.
But sometimes, oh man sometimes, you truly break free, bouncing off opponent after opponent after opponent until you go all the way to the end zone. Every mech in this game has the capacity to go on a tear and pick up a Godlike, but only Killshot has the fluidity of motion that feels like that. When it's right, it's just right.
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Post by Koalabear on Dec 18, 2021 10:25:26 GMT -5
For me, I rarely run KS in TDM anymore. TBH, I play TDM so seldom that it's probably moot. KS is always my opening mech in CPC, just get get those first couple of beacons. I don't mind that it dies quickly, but there are games where it lasts surprisingly long. I'm still running RM12/MR8 and one of the things I'm gonna do once I level my JR8 a whole lot more is to try that in place of the MR8. This should make my KS last even longer, and if my JR8s are at 6 star, I may even go pure JR8 on it and have fun the way I used to when I rand it with JR6.
Rock paper scissors...KS is very vulnerable to Zep and Surge and Guardian, but it can kill Shadows, Cheetahs and even Panthers.
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