|
Post by Redfiend on Dec 13, 2021 10:49:59 GMT -5
Welp, there it is. Another thing to upgrade that modifies mechs in a way unseen to enemy players. And it's a gatcha.
|
|
|
Post by Koalabear on Dec 13, 2021 10:58:53 GMT -5
All aboard the War Robot train!
|
|
|
Post by S1E1 on Dec 13, 2021 11:12:46 GMT -5
Uggh, way too soon. I had hoped for another year before this game flushed itself down the toilet. Ever since the global release it has been nothing but bad news and more bad news.
|
|
|
Post by nocluevok on Dec 13, 2021 12:08:27 GMT -5
They are officially about to ruin the game.
|
|
|
Post by dukeofadvil on Dec 13, 2021 12:14:57 GMT -5
Can someone show Pixonic oops, Plarium how to monetize Clans? At least we will get something we want
|
|
|
Post by phobos262 on Dec 13, 2021 12:57:32 GMT -5
Well, it was (mostly) fun while it lasted. I hope Im surprised and this doesnt completely 「fluffernutter」 up the game.
|
|
Whoopecushn
Destrier
Posts: 114
Karma: 99
Pilot name: DMF-Woop-X
Platform: iOS
League: Champion
Server Region: North America
Favorite robot: Kill Shot
MA Division: 1
MA Pilot ID: 4546208
|
Post by Whoopecushn on Dec 13, 2021 13:21:13 GMT -5
So let me see if I understand this. 40k credits for a 1 star pilot. So 200k to get 5 pilots for your hanger and currently 15 Mechs, so 600k credits to get 15, one pilot for each mech if you have them all. Then A-Coins to upgrade them with the same upgrade levels as the Mechs. 6.7 star to max and do you need to upgrade each ability? If so that’s going to be a crap load. And don’t swap out the abilities or change your weapons because you’ll need to upgrade another ability. They’re going down the war Robots path and it’s exactly why I left that game over a year ago. That’s it, I’ve got a headache now.
|
|
|
Post by Munki on Dec 13, 2021 14:03:10 GMT -5
Appreciate the news Redfiend but not happy about this. Guess I'll apply funds to other things. Game is getting frustrating for me to play lately anyways.
|
|
|
Post by punishingcossack on Dec 13, 2021 14:21:14 GMT -5
gonna be going on a hiatus from spending until I see what pilots are like
|
|
|
Post by punishingcossack on Dec 13, 2021 14:21:38 GMT -5
flicking pilots? you mean 「fluffernutter」ing pilots
|
|
|
Post by Koalabear on Dec 13, 2021 14:29:12 GMT -5
Just merged the two Pilot threads together.
|
|
|
MA: Pilots
Dec 13, 2021 15:41:33 GMT -5
via mobile
Post by BigBear on Dec 13, 2021 15:41:33 GMT -5
That's a big pass from me,I'm not about to follow this game down the financial rabbit hole,it was fun while it lasted but it's glaringly obvious where the game is heading so now is a good time to leave.
|
|
|
Post by OU812? on Dec 13, 2021 17:04:18 GMT -5
Is it just me or was the game better prior to global release? The increase to bot EN just unbalanced so much……
|
|
Whoopecushn
Destrier
Posts: 114
Karma: 99
Pilot name: DMF-Woop-X
Platform: iOS
League: Champion
Server Region: North America
Favorite robot: Kill Shot
MA Division: 1
MA Pilot ID: 4546208
|
Post by Whoopecushn on Dec 13, 2021 17:13:54 GMT -5
Is it just me or was the game better prior to global release? The increase to bot EN just unbalanced so much…… Yes, I think it was better. The loss of all my dual copies Mechs was a gut punch. Now that the game has gone global it’s all about the money.
|
|
|
Post by Old-Cat on Dec 13, 2021 23:08:49 GMT -5
I would guess it won’t take long to find out what’s up. I’ll wait and see how this plays out before passing judgment. It does seem suspect. I give them this, they have had a grasp on balance so far, nothing is out reach for ftp or minimal pay players w some effort.
|
|
|
Post by Danny Linguini on Dec 14, 2021 1:09:35 GMT -5
I’m so glad
|
|
|
Post by Koalabear on Dec 14, 2021 7:56:24 GMT -5
I guess it was inevitable. There's only so many mechs and weapons you can make without them becoming repetitive in the game. I hope the pilots are moveable so that you can develop the pilot independent of the mechs and then move them around to give different mechs slightly different flavours.
TBH, the game was great before global launch, but it was getting somewhat stale. I had 4 max EN mechs and was at a loss as to what to do next. Yes, the 32EN ceiling broke the balance of the game but at least you can only have DRG16 on one mech and everyone basically will have it but the platform it will be one will depend - though most people will put it on the Panther and play it like kitty-cats. (side note, they really need to fix the Panther's Stasis Field so that it gets hit more consistently from the sides when it stand in the middle of the field. That would balance the DRG16 build because non LOS builds like JR and RM become it's natural enemies.
|
|
|
Post by BigBear on Dec 14, 2021 8:35:44 GMT -5
MA knows War Robots is the big dog in the yard,and they surely know a large section of their player base are refugees from that game with most suffering burnt fingers and exhausted patience,with that in mind they need to realise their game needs to steer well clear of everything related to War Robots, that includes pilots,drones,motherships and all the other crap and crud bundled up into that game.
I'm all for keeping the game fresh and progressing with ideas,but someone with some thought should have realised back when pilots were first discussed and the instant player negativity from that, that just the mention of something that is related to War Robots is going to get negative feedback.
It's needs to be an original idea,something new and not something the player base has been before and had to grind for,and eventually seen game balance tilted towards the paying players.
MA may well indeed introduce a fresh idea for these pilots and they may well keep the game balanced, pilots may well be just a new and fun angle to the game, but as soon as they said pilots they are invoking a backlash, every comment I have read on discord and the FB groups has War Robots and Pixonic comments all over it, just because they said the word pilots !!!.
Let's hope going forward their next move forward is an original idea, or at least a non War Robots related idea, I'm not sure the player base can stand another melt down.
And at a time when players are complaining about the clear reduction of ingame resources being nerfed it may have sugar coated this pilots announcement by rethinking and announcing a slight increase in winnable resources or made some of the pilots collectable by completing challenges like we just had with the SB 8 and Javs.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 14, 2021 9:40:14 GMT -5
I am completely apathetic towards this right now. Knowing Plarionic, it will be pretty balanced and shouldn’t be ridiculous. Pilots, while not what anyone wanted when Pixonic first added them, are the one feature I see people say that they like when discussing how bad War Robots has gotten. Personally, for MA, I think that as long as the impact isn’t huge, it should be OK. If prices end up being ridiculous to get basic setups, then it will suck. Especially with the loss of resource gathering options that have hit lately… *AHEM, for example, the Carb 8 Specialization that was NOT for long time players since the last two items were either “collect BPs” when Proto BPs barely come in chests and I already have over 50 so upgrading far enough to be able to buy them with ACoins would have been too expensive, and “Rank UP” while mine sit at 6*…. No 300 ACoins for me donchaknow… But I digress*
Wait and see mode engaged.
|
|
|
Post by Redfiend on Dec 14, 2021 10:52:24 GMT -5
Imagine if they just built up differen arena maps to fit certain themes, then have a faction battle for the in game world with the clan system. Every clan picks a faction on creation. Changing factions costs coins(obviously), and the different factions gain different bonuses in that specific clan based "World domination" mode. EX: -One faction provides bonuses on light mechs, Scout role mechs, and Beams/CQC/Guided category weapons. -One faction provides bonuses to Medium mechs, Tank/Support mechs, and Assault/Rockets -One faction provides bonuses to heavy mechs(They're all attackers) and snipers/artillery.
This would encourage people to play into their faction/clan role. They could play into the Mech class, role, or weapon category, if not more than one at a time, but it's not too limiting.
The mode would operate similar to tournament, but it would be random game maps within a set location on rotation, on any 5 player mode at random. MM tries to match you by faction when you're not in a squad.
Weekly/monthly payouts by faction and clan performance.
|
|
|
Post by scape211 on Dec 14, 2021 11:03:58 GMT -5
I'm all for keeping the game fresh and progressing with ideas,but someone with some thought should have realised back when pilots were first discussed and the instant player negativity from that, that just the mention of something that is related to War Robots is going to get negative feedback. It's needs to be an original idea,something new and not something the player base has been before and had to grind for,and eventually seen game balance tilted towards the paying players. I agree. They did the survey in beta, got negative feedback and haven't said a word about pilots since. IM sure they did that purposefully knowing it would get backlash. But the draw for money on this is too great and I'm quite sure they know the dev team at War Robots. So they are trying to take the financial success of that game and bring it here while still keeping it balanced. Im all for new ideas too, but the stuff we want (new maps, clans, etc) dont really make them money and it costs them to make it. So they need revenue generating stuff. That also effects balance though so its tough im sure. However, going in this direction was bound to get bad reactions. Im still dumb founded as to why they did. Sure its a logical progression in the game, but they know how people feel about it. They couldve at least picked some other formatting for this add-on than pilots. Its the same wording as War Robots. Its like they didnt even want to disguise it. But maybe thats the goal: lets not disguise it - lets just do it better and more balanced. Maybe thats what they are after. I'm still cautiously optimistic. But we know where this can lead.
|
|
|
Post by Danny Linguini on Dec 14, 2021 14:39:23 GMT -5
I guess it was inevitable. There's only so many mechs and weapons you can make without them becoming repetitive in the game. I hope the pilots are moveable so that you can develop the pilot independent of the mechs and then move them around to give different mechs slightly different flavours. TBH, the game was great before global launch, but it was getting somewhat stale. I had 4 max EN mechs and was at a loss as to what to do next. Yes, the 32EN ceiling broke the balance of the game but at least you can only have DRG16 on one mech and everyone basically will have it but the platform it will be one will depend - though most people will put it on the Panther and play it like kitty-cats. (side note, they really need to fix the Panther's Stasis Field so that it gets hit more consistently from the sides when it stand in the middle of the field. That would balance the DRG16 build because non LOS builds like JR and RM become it's natural enemies. I saw glimpses of the game starting to slip even before the global release. They were feeling the water and planting the seeds of these money-grabbing ploys for some time now. They were just more subtle about it and didn’t drastically upset game balance as badly as those other clowns, but they’ve definitely been stirring that pot. They are trying to make players feel like they have to pay to compete rather than want to pay to support the game, and none of these damn developers seem to understand the difference. The few dollars here and there to make the game more fun quickly turns into $20, then $50, then a few hundred, and then several thousand if you have a bottomless checkbook and an insatiable desire to dominate everybody else. I’ve said it before and I’ll say it again - that is patently absurd for a mobile game.
|
|
|
Post by Munki on Dec 14, 2021 16:28:23 GMT -5
I'm all for keeping the game fresh and progressing with ideas,but someone with some thought should have realised back when pilots were first discussed and the instant player negativity from that, that just the mention of something that is related to War Robots is going to get negative feedback. It's needs to be an original idea,something new and not something the player base has been before and had to grind for,and eventually seen game balance tilted towards the paying players. I agree. They did the survey in beta, got negative feedback and haven't said a word about pilots since. IM sure they did that purposefully knowing it would get backlash. But the draw for money on this is too great and I'm quite sure they know the dev team at War Robots. So they are trying to take the financial success of that game and bring it here while still keeping it balanced. Im all for new ideas too, but the stuff we want (new maps, clans, etc) dont really make them money and it costs them to make it. So they need revenue generating stuff. That also effects balance though so its tough im sure. However, going in this direction was bound to get bad reactions. Im still dumb founded as to why they did. Sure its a logical progression in the game, but they know how people feel about it. They couldve at least picked some other formatting for this add-on than pilots. Its the same wording as War Robots. Its like they didnt even want to disguise it. But maybe thats the goal: lets not disguise it - lets just do it better and more balanced. Maybe thats what they are after. I'm still cautiously optimistic. But we know where this can lead. Given that in the video she states they will not have random skills, it strongly suggests that this is a re-do of what War Robots did.
|
|
|
Post by S1E1 on Dec 14, 2021 16:52:35 GMT -5
I am completely apathetic towards this right now. Knowing Plarionic, it will be pretty balanced and shouldn’t be ridiculous. Pilots, while not what anyone wanted when Pixonic first added them, are the one feature I see people say that they like when discussing how bad War Robots has gotten. Personally, for MA, I think that as long as the impact isn’t huge, it should be OK. If prices end up being ridiculous to get basic setups, then it will suck. Especially with the loss of resource gathering options that have hit lately… *AHEM, for example, the Carb 8 Specialization that was NOT for long time players since the last two items were either “collect BPs” when Proto BPs barely come in chests and I already have over 50 so upgrading far enough to be able to buy them with ACoins would have been too expensive, and “Rank UP” while mine sit at 6*…. No 300 ACoins for me donchaknow… But I digress Wait and see mode engaged. Right there with you. I think the "Get 5 BPs" task is what makes this one extra annoying. There are a whole set of Specializations where I don't even try but this one burns me for exactly the reasons you stated.
|
|
|
Post by S1E1 on Dec 14, 2021 16:59:14 GMT -5
One big potential problem I see is with mech ability enhancement, in particular effect radius. In the video you only see "Caustic Time" for Redox and nothing for Zephyr, but if they offer anyway to increase their ability radius, as they do with Brickhouse that is going to be a real issue. The fact that there is an increased Dash distance for Surge shown is not encouraging. More hidden power completely wrecking folk's ability to gauge the situation and spot smart counterplay. As it is, the increasing amount of hangars with both Redox and Zephyr are turning some tournament maps into nothing but peekaboo play.
Even if they don't start out with this stuff, they can add it in later and at the pace they are going they will soon enough. All this content is just way too fast. Even War Robots had a few good years before they just broke down the dam and started flooding the game with pilots and drones and magical nonsense at a break neck pace.
All I have wanted from the devs for quite some time now is: 1) Fix the lag 2) Fix the Dash bug for Killshot 3) Add clans 4) Let me move the dang emoticon button 5) New tournament maps
Instead it is a torrent of gacha, junk I'll never get to use, and less and less playability, and all of it getting unleashed at lightning speed. Uggghhh...
|
|
|
Post by BigBear on Dec 15, 2021 8:21:15 GMT -5
The more times I rewatch the video the more I am concerned about the direction of the game,we know there are players and clans out there that already run maxed hangers and happily drop hundreds into the game,the same will apply with pilots and within hours there will be players with even bigger advantages than others,as if dual RG Panther isn't bad enough now we are getting pilot skills to make it even more effective.
I'm surprised how disappointed I am about this decision as I do have fun playing this game,but it's clear to see what's around the corner and the future,I will still try out pilots and see how Plarium roll this out,I am trying to stay positive but I have a gut feeling I won't be playing come the New Year
|
|
|
Post by Koalabear on Dec 15, 2021 8:24:32 GMT -5
Making new maps doesn't earn them money...but...what if they charged for access to new maps? Would that be a solution? Just charge a small amount of RL money or in game resources to open up the map.
I have an idea for pilots that would be cool, but expensive to implement... What if they made pilot recruitment into a mini offline game? Like, you pick a pilot, then go through a DND/RPG/Choose your own adventure type of mini game and depending on the actions and choices you make, you earn different skills and back stories. If they did something like that, I would happily dish out some cash to play and earn my pilots.
|
|
|
Post by Redfiend on Dec 15, 2021 8:57:26 GMT -5
Making new maps doesn't earn them money...but...what if they charged for access to new maps? Would that be a solution? Just charge a small amount of RL money or in game resources to open up the map. I have an idea for pilots that would be cool, but expensive to implement... What if they made pilot recruitment into a mini offline game? Like, you pick a pilot, then go through a DND/RPG/Choose your own adventure type of mini game and depending on the actions and choices you make, you earn different skills and back stories. If they did something like that, I would happily dish out some cash to play and earn my pilots. You gotta remember that this game is PvP only. It doesn't have any content outside of game modes, weapons, and mechs. For the asking prices they *actually obtain* from whales and moderate spenders, it wouldn't 「fluffernutter」ing kill companies like this to have a full games worth of content accessible to everyone.
|
|
|
Post by Koalabear on Dec 15, 2021 9:43:47 GMT -5
Yeah...
I think I just need a really good offline game. Haven't played a good one in ages. My all time fave is still Soul Reaver and Legacy of Cain...lol, yeah I'm old.
|
|
|
Post by Adazahi on Dec 15, 2021 14:15:12 GMT -5
Yeah... I think I just need a really good offline game. Haven't played a good one in ages. My all time fave is still Soul Reaver and Legacy of Cain...lol, yeah I'm old. Archero is good, you need wifi for it but its almost completely singleplayer btw, as for pilots, to me it doesnt look even half as bad as War Robots, cant you buy them for credits, no legendary pilots, and no random gatcha bs for skills?
|
|