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Post by Adazahi on Dec 8, 2021 3:08:12 GMT -5
So I’m playing this game quite a bit, more than war robots at this point, and I want to know if my “Dream Hangar” (which I am pretty close to achieving) is good.
Currently, I’m running these:
Pulse Cannon Ares Missile Rack Guardian Javelin Killshot Arc Torrent Arachnos (placeholder) Longarm Panther
My intent is to replace that Arachnos with Zephyr, get disc launchers and put them on it, and move the torrents to kill shot.
Maybe in the far future the Pulsars on the ares could become carbines… but 8k A-coins… sheesh.
So anyway, does that sound good?
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Post by Redfiend on Dec 8, 2021 9:27:07 GMT -5
You'll get more mileage out of missile rack 8 than disk launcher 8. The Railgun is still a top priority weapon, and it costs 8275 coins like the carbines.
Get the Zephyr, then get mechs to R4 and focus on the end game weapons. Blueprints start to take forever to accumulate, and upgrades eat up a lot of resources. There's no reason to go beyond rank 4 mechs until you have weapons to put on them.
Dual AT on Killshot is only good earlier on. Killshot can get cheeky kills, but later on, it will die quickly if it constantly has to be in the 30M range.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 8, 2021 11:33:16 GMT -5
Yeah, Zep, once you get it, really feels best with either MRs, Arcs, or a mixture of the two. Carbines can be used with an MR or an Arc, too… if you like versatility. Anything else is usually subpar, especially when there are better platforms for the other weapons. My favorite Zep build is dual Arc 10s. Second is Arc 10 MR 8 or MR 12, depending on the level of the Zep. I never give mine both MRs since Killy and Ares have priority on them in my hangar. All that to say, just transfer the Arcs directly to the Zep when you replace the Arachnos. Put the DLs on Killy. Since you already use Javs, some of the same techniques will still apply… but you also have a bit of RPG play available to you… too. Not quite the same projectile speed and they do have an arcing projectile path, but both of those can be adapted to. The splash is good and I find myself using them beyond their 60m Lock-On range as much as within it, with as good or better results.
IMO, DLs do very well on the Killshot and I prefer them on either Killy or Ares. Lately, I have been testing them on Redox and they also seem to work well with it since staying out of fire is a top priority for that mech.
Longarm Panther is good. Stick with that till you get Railgun, then leave one of the LAs on it for Overheat and making sure you can hit it before committing a RG shot.
Ares PC was great for me mid-game. And now, it serves much the same purpose with excellent results with the Carb 12s it usually carries, so you are good there.
If you leave the Arcs on the Zep, the Guardian can stay as-is for now, with good results, I’d wager.
IMO, YMMV
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Post by Adazahi on Dec 8, 2021 12:22:22 GMT -5
Yeah, Zep, once you get it, really feels best with either MRs, Arcs, or a mixture of the two. Carbines can be used with an MR or an Arc, too… if you like versatility. Anything else is usually subpar, especially when there are better platforms for the other weapons. My favorite Zep build is dual Arc 10s. Second is Arc 10 MR 8 or MR 12, depending on the level of the Zep. I never give mine both MRs since Killy and Ares have priority on them in my hangar. All that to say, just transfer the Arcs directly to the Zep when you replace the Arachnos. Put the DLs on Killy. Since you already use Javs, some of the same techniques will still apply… but you also have a bit of RPG play available to you… too. Not quite the same projectile speed and they do have an arcing projectile path, but both of those can be adapted to. The splash is good and I find myself using them beyond their 60m Lock-On range as much as within it, with as good or better results. IMO, DLs do very well on the Killshot and I prefer them on either Killy or Ares. Lately, I have been testing them on Redox and they also seem to work well with it since staying out of fire is a top priority for that mech. Longarm Panther is good. Stick with that till you get Railgun, then leave one of the LAs on it for Overheat and making sure you can hit it before committing a RG shot. Ares PC was great for me mid-game. And now, it serves much the same purpose with excellent results with the Carb 12s it usually carries, so you are good there. If you leave the Arcs on the Zep, the Guardian can stay as-is for now, with good results, I’d wager. IMO, YMMV It seems both replies confirmed my internal thoughts, I actually edited the part because I was originally going to go arc zep disc KS but thought maybe arcs would be better for the closer ranged bot. Thanks for the advice, it’s grind time now lol. Also, a last question, if I get impatient and decide to buy Zephyr, what’s the cheapest I can find him?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 8, 2021 12:26:11 GMT -5
Yeah, Zep, once you get it, really feels best with either MRs, Arcs, or a mixture of the two. Carbines can be used with an MR or an Arc, too… if you like versatility. Anything else is usually subpar, especially when there are better platforms for the other weapons. My favorite Zep build is dual Arc 10s. Second is Arc 10 MR 8 or MR 12, depending on the level of the Zep. I never give mine both MRs since Killy and Ares have priority on them in my hangar. All that to say, just transfer the Arcs directly to the Zep when you replace the Arachnos. Put the DLs on Killy. Since you already use Javs, some of the same techniques will still apply… but you also have a bit of RPG play available to you… too. Not quite the same projectile speed and they do have an arcing projectile path, but both of those can be adapted to. The splash is good and I find myself using them beyond their 60m Lock-On range as much as within it, with as good or better results. IMO, DLs do very well on the Killshot and I prefer them on either Killy or Ares. Lately, I have been testing them on Redox and they also seem to work well with it since staying out of fire is a top priority for that mech. Longarm Panther is good. Stick with that till you get Railgun, then leave one of the LAs on it for Overheat and making sure you can hit it before committing a RG shot. Ares PC was great for me mid-game. And now, it serves much the same purpose with excellent results with the Carb 12s it usually carries, so you are good there. If you leave the Arcs on the Zep, the Guardian can stay as-is for now, with good results, I’d wager. IMO, YMMV It seems both replies confirmed my internal thoughts, I actually edited the part because I was originally going to go arc zep disc KS but thought maybe arcs would be better for the closer ranged bot. Thanks for the advice, it’s grind time now lol. Also, a last question, if I get impatient and decide to buy Zephyr, what’s the cheapest I can find him? They have changed up how they do offers lately… so I am not really sure since I don’t have an account with that low XP. There used to be a pretty inexpensive (sub 10$ iirc), Zep + Carb 8 deal… but I don’t know if that is still happening.
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Post by Adazahi on Dec 8, 2021 12:37:59 GMT -5
It seems both replies confirmed my internal thoughts, I actually edited the part because I was originally going to go arc zep disc KS but thought maybe arcs would be better for the closer ranged bot. Thanks for the advice, it’s grind time now lol. Also, a last question, if I get impatient and decide to buy Zephyr, what’s the cheapest I can find him? They have changed up how they do offers lately… so I am not really sure since I don’t have an account with that low XP. There used to be a pretty inexpensive (sub 10$ iirc), Zep + Carb 8 deal… but I don’t know if that is still happening. Huh, I thought that deal was only for super new players, I haven’t seen it anytime recently Also, abother question, I got stasis beam 8 from the derby, are stasis beams good at all?
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Post by S1E1 on Dec 8, 2021 13:29:34 GMT -5
I wouldn't recommend Stasis Beams for tournament matches. People are making them work but 4 times out of 5, when I go up against a SB human player, I'll win the match.
Also ArcTorrent Killshot can be good for certain tournament maps in late game but it's context specific. Basically it usually dies quick but not until after racking up a few quick kills. That can be useful out-of-the-gate when you want to disrupt the enemy team or late in the match when you only have a few seconds left to score. ArcTorrent Zephyr is way better on close-in maps though.
It depends how much you've invested in your PC8s, but since you've already got them it probably is economically better to just upgrade those to R5 (where the accuracy increase really makes them effective) versus getting Carb8s. Carb 12s and then 10s are the bigger priority and cost 7k+ each so it's better to go straight for them than get waylaid with the C8s.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 8, 2021 14:00:17 GMT -5
They have changed up how they do offers lately… so I am not really sure since I don’t have an account with that low XP. There used to be a pretty inexpensive (sub 10$ iirc), Zep + Carb 8 deal… but I don’t know if that is still happening. Huh, I thought that deal was only for super new players, I haven’t seen it anytime recently Also, abother question, I got stasis beam 8 from the derby, are stasis beams good at all? Ha! S1E1 proves that SBs are one of those oft debated weapons. Rather than giving my side of why they are good… again… I will just say that if you end up wanting to go that route there are only a few builds that I would say are worth it… Mid-game: dual SB 12 and SB 16 + TL 6. End-Game: Dual SB 16. Except now, we have the SB 8. Like Redfiend said in the SB 8 thread, it can round out the EN for a Mech that only has 20 EN so it can go all freeze along with a SB 12. Or, it can make a maxed light bot a decent support distraction. Most folk can actually get some milage out of the first option if they were already going for a late game Freeze option since most attackers really do better with different weapons*, but the second is very cost prohibitive unless you plan on it and save resources for a maxed light bot (they are more expensive than the other classes to upgrade). *My SB Panther, in all the configurations I mentioned above, was a mainstay for all of midgame and a lot of late game play. Lots of kills and TONS of assists. Never once did I feel I didn’t have enough firepower through all that. How it’s used is absolutely a factor… however. Redfiend described it well in the SB 8 thread and the main points of his post basically described how I play it. You are not there to kill everything (even though it still happens and getting 1st MVP isn’t hard)… you are there to slow the enemy down. Anything else is a plus. Dueling 1 v 1 is not ideal and against someone real with high powered gear, you will die. But that isn’t how it should be played and when I see someone using it like that I know that they just haven’t locked on to the target, so to speak. However, with all that said, things have changed with the newer high EN weapons, and I think a shift to Tanks being the primary freeze mechs makes sense, as much of the Panther load outs will be devoted to damage, and rightly so. The ability to take fire while freezing was what made Panther so good for it… but a Tank, especially Ares, has the same ability, and SB 8 + SB 12 gives a non maxed 6* tank the double freeze option.
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Post by Adazahi on Dec 8, 2021 23:15:53 GMT -5
Huh, I thought that deal was only for super new players, I haven’t seen it anytime recently Also, abother question, I got stasis beam 8 from the derby, are stasis beams good at all? Ha! S1E1 proves that SBs are one of those oft debated weapons. Rather than giving my side of why they are good… again… I will just say that if you end up wanting to go that route there are only a few builds that I would say are worth it… Mid-game: dual SB 12 and SB 16 + TL 6. End-Game: Dual SB 16. Except now, we have the SB 8. Like Redfiend said in the SB 8 thread, it can round out the EN for a Mech that only has 20 EN so it can go all freeze along with a SB 12. Or, it can make a maxed light bot a decent support distraction. Most folk can actually get some milage out of the first option if they were already going for a late game Freeze option since most attackers really do better with different weapons*, but the second is very cost prohibitive unless you plan on it and save resources for a maxed light bot (they are more expensive than the other classes to upgrade). *My SB Panther, in all the configurations I mentioned above, was a mainstay for all of midgame and a lot of late game play. Lots of kills and TONS of assists. Never once did I feel I didn’t have enough firepower through all that. How it’s used is absolutely a factor… however. Redfiend described it well in the SB 8 thread and the main points of his post basically described how I play it. You are not there to kill everything (even though it still happens and getting 1st MVP isn’t hard)… you are there to slow the enemy down. Anything else is a plus. Dueling 1 v 1 is not ideal and against someone real with high powered gear, you will die. But that isn’t how it should be played and when I see someone using it like that I know that they just haven’t locked on to the target, so to speak. However, with all that said, things have changed with the newer high EN weapons, and I think a shift to Tanks being the primary freeze mechs makes sense, as much of the Panther load outs will be devoted to damage, and rightly so. The ability to take fire while freezing was what made Panther so good for it… but a Tank, especially Ares, has the same ability, and SB 8 + SB 12 gives a non maxed 6* tank the double freeze option. So, what would be your reccomendation? If I’m being honest, I HATE sniper play styles… they’re so boring, which is why I was really sad to hear how BS overpowered the rail gun is late game, but I’ve got time until then. For now, I took off the long arms from my panther, should I run freeze on panther and pulse on ares, or should I swap them?
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Post by S1E1 on Dec 8, 2021 23:22:59 GMT -5
Huh, I thought that deal was only for super new players, I haven’t seen it anytime recently Also, abother question, I got stasis beam 8 from the derby, are stasis beams good at all? Ha! S1E1 proves that SBs are one of those oft debated weapons. Rather than giving my side of why they are good… again… I will just say that if you end up wanting to go that route there are only a few builds that I would say are worth it… Mid-game: dual SB 12 and SB 16 + TL 6. End-Game: Dual SB 16. Except now, we have the SB 8. Like Redfiend said in the SB 8 thread, it can round out the EN for a Mech that only has 20 EN so it can go all freeze along with a SB 12. Or, it can make a maxed light bot a decent support distraction. Most folk can actually get some milage out of the first option if they were already going for a late game Freeze option since most attackers really do better with different weapons*, but the second is very cost prohibitive unless you plan on it and save resources for a maxed light bot (they are more expensive than the other classes to upgrade). *My SB Panther, in all the configurations I mentioned above, was a mainstay for all of midgame and a lot of late game play. Lots of kills and TONS of assists. Never once did I feel I didn’t have enough firepower through all that. How it’s used is absolutely a factor… however. Redfiend described it well in the SB 8 thread and the main points of his post basically described how I play it. You are not there to kill everything (even though it still happens and getting 1st MVP isn’t hard)… you are there to slow the enemy down. Anything else is a plus. Dueling 1 v 1 is not ideal and against someone real with high powered gear, you will die. But that isn’t how it should be played and when I see someone using it like that I know that they just haven’t locked on to the target, so to speak. However, with all that said, things have changed with the newer high EN weapons, and I think a shift to Tanks being the primary freeze mechs makes sense, as much of the Panther load outs will be devoted to damage, and rightly so. The ability to take fire while freezing was what made Panther so good for it… but a Tank, especially Ares, has the same ability, and SB 8 + SB 12 gives a non maxed 6* tank the double freeze option. I definitely see more players with 4000+ hangars trying dual SBs. And I have yet to take my only SB (SB16) past 4.7 so I have no insight on how it does solely versus AI teams. But I gotta stand by the winning 4 out 5 matches stat when it comes to 1v1. The reds that do win avoid going head-to-head as you said but a huge portion of the reds that lose were trying to stick to that strategy too. Feels like there are two main issues: you're dependent on AI for kills and you need human opponents to avoid you too. The main thing is that I feel like I face a subset of players with weaker hangars who seem to have gone all-in on SBs because the initial costs were lower and then are stuck still saving up for the Railgun after most others. That's where I am really hesitant on SBs - economic efficiency. Generally my gut says that if resources are tight it's best to wait on getting them until you have a 4000s hangar and just focus on all the must-have burst weapons instead. Totally admit I could be wrong on this, but they really do seem like they are more in the optional category.
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Post by punishingcossack on Dec 9, 2021 1:17:49 GMT -5
if you're trying to decide between the delayed gratification of railgun and having resources to upgrade it, vs spending resources now to get the stasis beam and having less resources available for the railgun, please please please hoard your resources for railgun.
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Post by Koalabear on Dec 9, 2021 8:26:14 GMT -5
If you don't play much TDM like me, and only really play CPC, then SB16 is a good investment. I like DSB16 on my Panther in CPC games. Not so much in TDM games. When I play CPC, I tend to split up my RG16 and SB16 up for maximum versatility. But, I'll run dual every now and again just for fun.
Dual RG16 isn't a true sniper build. It's more of a multi range zap you're dead build that does better at close to mid range and is challenging to run in CQC or extreme range engagements.
Oh, and you've gotta try SB16/RG16 at least once. It's a hoot and does well in both TDM and CPC games.
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Post by Redfiend on Dec 9, 2021 8:39:16 GMT -5
They have changed up how they do offers lately… so I am not really sure since I don’t have an account with that low XP. There used to be a pretty inexpensive (sub 10$ iirc), Zep + Carb 8 deal… but I don’t know if that is still happening. Huh, I thought that deal was only for super new players, I haven’t seen it anytime recently Also, abother question, I got stasis beam 8 from the derby, are stasis beams good at all? You may get the occasional 50%-60% off deals. Zephyr has a possibility of being one of them. Pretty sure it pops up for $10usd when that offer does show up. ⓣⓡⓘⓒⓚⓨ48 they did what I said they might. The $25 deal with Zephyr now comes with MR8 instead. BUT, the Guardian offer is now $15 and comes with Carb 8 for new players. Carb 8 for literally $5.
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Post by reconnecting on Dec 9, 2021 9:16:33 GMT -5
I use SB weapons with like CB12 or PC8 at times. When the guns run out of ammo the beams are still shooting and I can't count how many kills I finished off with them. Thats SB16 and 12. Yesterday SB8 was doing a decent job at like 3 star level 4. So there are nuances to using SBs. I did post a YouTube video about my newest weapons including SB8. At 12:14 the SB8 sees action on Guardian with CB12. Yeah the other SBs are better but Iwanted to try SB8 out. Here is another video with the same mech builds. Guardian with SB8/Carbine12 appears at 8 :08. My favorite though in both vids is Brickhouse. 😃 Oops,forgot video #2.
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Post by punishingcossack on Dec 9, 2021 14:29:19 GMT -5
stasis beams are a fun weapon, as well as for support, if you can run two of them on the same bot. If you run solo a lot, and you slap a SB on your best bot, and you run into a top player, that's going to be a massive hindrance. Depending on the cpc map, it could even doom your chances of winning from the get go.
I can't speak for other players, but if I notice you running the SB's, I will adjust and time my movement patterns to mitigate your SB's effectiveness and stay out of your line of sight. Sure, there'll be situations where I might get pinned down or you're in a good hiding spot and I need to cross lots of open space to get to you, but I'm gonna be doing my best to avoid these sorts of situations.
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Post by Redfiend on Dec 9, 2021 14:48:41 GMT -5
Huh, I thought that deal was only for super new players, I havenât seen it anytime recently Also, abother question, I got stasis beam 8 from the derby, are stasis beams good at all? Ha!  S1E1 proves that SBs are one of those oft debated weapons. Rather than giving my side of why they are good⦠again⦠I will just say that if you end up wanting to go that route there are only a few builds that I would say are worth it⦠Mid-game: dual SB 12 and SB 16 + TL 6.  End-Game: Dual SB 16.  Except now, we have the SB 8.  Like Redfiend said in the SB 8 thread, it can round out the EN for a Mech that only has 20 EN so it can go all freeze along with a SB 12.  Or, it can make a maxed light bot a decent support distraction.  Most folk can actually get some milage out of the first option if they were already going for a late game Freeze option since most attackers really do better with different weapons*, but the second is very cost prohibitive unless you plan on it and save resources for a maxed light bot (they are more expensive than the other classes to upgrade). *My SB Panther, in all the configurations I mentioned above, was a mainstay for all of midgame and a lot of late game play.  Lots of kills and TONS of assists.  Never once did I feel I didnât have enough firepower through all that.  How itâs used is absolutely a factor⦠however.  Redfiend described it well in the SB 8 thread and the main points of his post basically described how I play it.  You are not there to kill everything (even though it still happens and getting 1st MVP isnât hard)⦠you are there to slow the enemy down.  Anything else is a plus.  Dueling 1 v 1 is not ideal and against someone real with high powered gear, you will die. But that isnât how it should be played and when I see someone using it like that I know that they just havenât locked on to the target, so to speak.  However, with all that said, things have changed with the newer high EN weapons, and I think a shift to Tanks being the primary freeze mechs makes sense, as much of the Panther load outs will be devoted to damage, and rightly so.  The ability to take fire while freezing was what made Panther so good for it⦠but a Tank, especially Ares, has the same ability, and SB 8 + SB 12 gives a non maxed 6* tank the double freeze option. In my current run through, I've only used resources on buying higher ranked gear to replace current items. That, after over a year, brought me back to using a Shadow. I'm still in love with the little 「illegitimate child」. I used to assassinate Rhinos with stalker back in the rhino's day. I play Shadow in the most obnoxious way I can think of: Pulse Cannons If I ever stick with a single account long enough to max a mech, shadow is first, and you best be damn sure I'm going to try Stasis 16 and 2x Stasis 8 on it.
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Post by reconnecting on Dec 9, 2021 18:00:08 GMT -5
stasis beams are a fun weapon, as well as for support, if you can run two of them on the same bot. If you run solo a lot, and you slap a SB on your best bot, and you run into a top player, that's going to be a massive hindrance. Depending on the cpc map, it could even doom your chances of winning from the get go. I can't speak for other players, but if I notice you running the SB's, I will adjust and time my movement patterns to mitigate your SB's effectiveness and stay out of your line of sight. Sure, there'll be situations where I might get pinned down or you're in a good hiding spot and I need to cross lots of open space to get to you, but I'm gonna be doing my best to avoid these sorts of situations. First, I see it as a top player running into Me. XD Kidding. 🤣 And it would be an iffy situation. My mechs can hang with top players as long as their whole team isn't 4000+ sp. If SBs cause reds fo adjust that's a good thing. I do kill a whole lot of them with my SB16 and whatever builds. And as I said SB is promising imo for builds with 20 and under energy. I used TL6 a lot, but SB8 might replace that. I don't look for one on one cqc, I do mid range. So maybe SBs work better for me than for you.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 12, 2021 16:29:14 GMT -5
Recent posts reiterate that there is no one answer for everyone. Counters and alternative paths exist. SBs aren’t the best… but they have their uses and if played well, are damned good through most of mid to late game. End game (4000 sp and up) is where I have noticeably used them less, however. Today I had a game against 2 live reds with a live blue on my side. I focused on running Shadow MR 8 because why not . The top Red had a Guardian SB build. He was absolutely no threat to me and I just focused on the mechs that were. We won. Other games on other maps, I get froze as soon as I show myself, and then other AI or that one damn live player with mortars, takes me out. But as to this question, Adazahi, I would say yes to freeze Panther and PC Ares. That was exactly what I did. However… try both out for a few games. See what works better for you.
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