cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on Oct 25, 2021 1:13:18 GMT -5
Good day everyone. Here I am again asking F2P help.
So now I'm still running My Guardian, Panther, KS, Ares and Zephyr. All are R4 maxed Except the Panther which is R5. Basically my Top3 mech RN are Panther (SB16+TL6), Killshot (Jav6), Zephyr (MR8) and the weapons on these 3 are all R5.
Do you think It's better for me to focus all my resources on these 3 mech for now and just ignore the LA Guardian and PC8 Ares i order to fair well against player with mexed hangars? Or is it better for me to R5 the Ares and buy CB12 for it for CB12+TL6 build? I'll buy CB12 anyways since I can also do CB12+TL6 if I focus on Panther.
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Post by Deadeye on Oct 25, 2021 7:18:50 GMT -5
The CB12 is a great weapon for sure so get it when you can, but if you're seeing lots of higher level players (hopefully not too high), then focusing on your top 3 bots is a good plan. Most games are going to only use 1-3 bots anyway, so having 3 stronger ones is going to get you a higher return, not just against higher level players, but in the tournament, where you'll do more damage, get more kills and generally do better on average. This will help you get higher scores and get more a-coins faster. At least, that's how I've approached my hanger. 2-3 top mechs
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Post by Munki on Oct 25, 2021 9:55:30 GMT -5
Agree with Deadeye. 5 mechs in a hanger is mostly for variety selection allowing for more solutions to battlefield conditions. Often times, one could remain in a single mech for a whole battle so your plan sounds good. Just know that the costs go up drastically in the upper ranks.
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Post by S1E1 on Oct 25, 2021 11:44:53 GMT -5
I agree that focusing on just three mechs for now is a great plan. However I would prioritize taking Guardian to R5 over Zephyr. My experience was that Zeph dominated when I was running an R4 hangar but as I moved to R5 and early R6, it became less useful. Guardian, with it's higher health and more importantly, higher firepower, became the more important mech. Only when I could get and double my Arc10s did Zeph make a comeback for me but it takes a while to get there.
At R5 sniper and mortar builds seem to become a lot more necessary. I'm a big fan of investing in LA10s for f2p players, given how cheap and powerful they are. I didn't emphasize RM12s myself because I really dislike their camping play style, but I can tell they have become serious earners for a whole set of f2p players with 2200+ hangars. Both mount well on Guardians and Panthers, especially mixed with RG16 once you get that (RM12+Jav6 is also quite good on Killshot).
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Post by reconnecting on Oct 25, 2021 12:37:55 GMT -5
Don't think too much about Tournament. That game is rigged if you get over 3200 or so SP. The big A coin prizes go to new players who can score 300+ per match. Or to clans with over 4000 SP each player. I got crushed by a clan last. night (Sunday) with players over 4700 SP. So count on finishing Tournaments in the middle ranks on weekends.
That being said, I agree you can focus on a couple bots. I usually just use Panther and Zephyr. Though lately I've pursued achievements for Brickhouse and my shiny new Cheetah.
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Post by OU812? on Oct 25, 2021 16:30:16 GMT -5
Agree with Deadeye . 5 mechs in a hanger is mostly for variety selection allowing for more solutions to battlefield conditions. Often times, one could remain in a single mech for a whole battle so your plan sounds good. Just know that the costs go up drastically in the upper ranks. Agreed. I can often make it through an entire match in my mech of choice, the Shadow. Even then, I rarely use three bots in a match and when I do it’s with very little time left in a match or because the match was the “designed to fail” type. Focusing on a three bot hanger is a respectable strategy.
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cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on Oct 25, 2021 17:17:19 GMT -5
OK so 3 mech it is. So how do I upgrade Zephyr and KS at this point. Is Killshot Jav6 To Jav6+RM12 and Zephyr MR8 to MR8+AT10 a good idea? The guardian instead of zephyr idea is considerable too but I worry about having no weapon for it RN.
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Post by Danny Linguini on Oct 26, 2021 0:05:42 GMT -5
OK so 3 mech it is. So how do I upgrade Zephyr and KS at this point. Is Killshot Jav6 To Jav6+RM12 and Zephyr MR8 to MR8+AT10 a good idea? The guardian instead of zephyr idea is considerable too but I worry about having no weapon for it RN. I kept the Jav’s on my Killshot right up to R5, about the time my Lancer grew into them. I never could get the hang of Jav+RM. I’ve got MR8’s on the Killy now,
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Post by Koalabear on Oct 26, 2021 7:31:12 GMT -5
RM12 on the KS turns the most aggressive mech in the game to one of the sneakiest. Not many people expect to find RMs on the KS, and they don't expect RMs to come so early in the game, and they don't expect them to land so fast. When you launch the RMs around 46m or just beyond, they land pretty darn fast and it's almost like launching un-aimed Aphids or Noris with a heck of a punch. Red trying to cap the centre Control Point early are forced to either run away and give up the beacon or try to avoid as best they can - which they can't if they stay in the circle.
I just rejigged my KS with DL8/CB12 and this is a fun build too as it makes kiting a lot easier and I pack a lot more punch than before. RMs don't necessarily work well against smart human players so I may end up abandoning my RMs in the future and only take them out for early TDM games.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2021 11:31:56 GMT -5
OK so 3 mech it is. So how do I upgrade Zephyr and KS at this point. Is Killshot Jav6 To Jav6+RM12 and Zephyr MR8 to MR8+AT10 a good idea? The guardian instead of zephyr idea is considerable too but I worry about having no weapon for it RN. This is tough as a F2P where resources are limited… it all depends on your final decision. If you are keeping the Zep in the top 3 to upgrade, then keep the MR 8s on it. You can, and frankly, should, add AT 10 to the mix, with the goal of copying it and going dual, eventually, if you do. For the KS… Javs will work for a while, yet. But you have to start supplementing their lack of damage with very well placed dash attacks and attacks that focus on the sides and rear to get that damage boost. I have tried the hybrid Jav + RM build and have gone against some very high leveled versions and it definitely performs. However, I feel like KS has so much potential as an aggressive point scorer that you really have to decide how you will use it. If you go with the stand-off, homing missile/indirect fire role… then I am not too much help. I just don’t like it and have focused on direct attack roles for my Killy. I will say that if you go the indirect route, double RM 12 is the ultimate aim for a maxed Killy, and I see plenty of them in squad vs squad straight owning folk. How you use it is everything. Plus, a max Killy’s dash is devastating… so you HAVE to incorporate that into how you play it. Mortars for support, dash for direct kills… which means that you will often times not just be focusing on one opponent. Frankly, my two favorite end-game builds, so far, are 2x CB 12 and 2x DL 12. Both are very good. As far as whether to switch focus to Guardian… MR8 is just as good on it for mid-game as it is on most mechs (Killy being the best, imo, due to the mobility and added Dash to kill anything not dead enough from 2 volleys of rockets). So you have weapons for it already… at least for long enough to unlock and upgrade something else. Dual RM 12s, dual CB 12s, and probably DL 12s are also good late game builds for Guardian… with RG 16 builds being the “final form”. It’s hard to give just one path to the best hangar… so I would say really drill down on what you like to use, what you are good at, and what you will be comfortable with as you build up resources and start facing tougher opponents… then just dump resources into those items until you can start focusing on end-game. Like many have pointed out, the MR 12 and DL 16 and Jav 8 have yet to come out, and they will shake up the META to a degree… so it’s best to not get TOO locked in, imo.
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Post by Munki on Oct 26, 2021 15:51:53 GMT -5
OK so 3 mech it is. So how do I upgrade Zephyr and KS at this point. Is Killshot Jav6 To Jav6+RM12 and Zephyr MR8 to MR8+AT10 a good idea? The guardian instead of zephyr idea is considerable too but I worry about having no weapon for it RN. This is tough as a F2P where resources are limited… it all depends on your final decision. If you are keeping the Zep in the top 3 to upgrade, then keep the MR 8s on it. You can, and frankly, should, add AT 10 to the mix, with the goal of copying it and going dual, eventually, if you do. For the KS… Javs will work for a while, yet. But you have to start supplementing their lack of damage with very well placed dash attacks and attacks that focus on the sides and rear to get that damage boost. I have tried the hybrid Jav + RM build and have gone against some very high leveled versions and it definitely performs. However, I feel like KS has so much potential as an aggressive point scorer that you really have to decide how you will use it. If you go with the stand-off, homing missile/indirect fire role… then I am not too much help. I just don’t like it and have focused on direct attack roles for my Killy. I will say that if you go the indirect route, double RM 12 is the ultimate aim for a maxed Killy, and I see plenty of them in squad vs squad straight owning folk. How you use it is everything. Plus, a max Killy’s dash is devastating… so you HAVE to incorporate that into how you play it. Mortars for support, dash for direct kills… which means that you will often times not just be focusing on one opponent. Frankly, my two favorite end-game builds, so far, are 2x CB 12 and 2x DL 12. Both are very good. As far as whether to switch focus to Guardian… MR8 is just as good on it for mid-game as it is on most mechs (Killy being the best, imo, due to the mobility and added Dash to kill anything not dead enough from 2 volleys of rockets). So you have weapons for it already… at least for long enough to unlock and upgrade something else. Dual RM 12s, dual CB 12s, and probably DL 12s are also good late game builds for Guardian… with RG 16 builds being the “final form”. It’s hard to give just one path to the best hangar… so I would say really drill down on what you like to use, what you are good at, and what you will be comfortable with as you build up resources and start facing tougher opponents… then just dump resources into those items until you can start focusing on end-game. Like many have pointed out, the MR 12 and DL 16 and Jav 8 have yet to come out, and they will shake up the META to a degree… so it’s best to not get TOO locked in, imo. A killshot dash is devastating, only when it actually registers a hit! So many times no damage is given. I think it has to do with lag since the issue is almost exclusively with Ai bots. However, end game Ai have guardians, surges, and zephyrs all looking to freeze or disarm your ability and can do so while dashing so I have pretty much abandoned using it for attacks. I need to have seen the enemy engage a friendly mech and use its ability to attempt a dash attack these days.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2021 16:33:55 GMT -5
This is tough as a F2P where resources are limited… it all depends on your final decision. If you are keeping the Zep in the top 3 to upgrade, then keep the MR 8s on it. You can, and frankly, should, add AT 10 to the mix, with the goal of copying it and going dual, eventually, if you do. For the KS… Javs will work for a while, yet. But you have to start supplementing their lack of damage with very well placed dash attacks and attacks that focus on the sides and rear to get that damage boost. I have tried the hybrid Jav + RM build and have gone against some very high leveled versions and it definitely performs. However, I feel like KS has so much potential as an aggressive point scorer that you really have to decide how you will use it. If you go with the stand-off, homing missile/indirect fire role… then I am not too much help. I just don’t like it and have focused on direct attack roles for my Killy. I will say that if you go the indirect route, double RM 12 is the ultimate aim for a maxed Killy, and I see plenty of them in squad vs squad straight owning folk. How you use it is everything. Plus, a max Killy’s dash is devastating… so you HAVE to incorporate that into how you play it. Mortars for support, dash for direct kills… which means that you will often times not just be focusing on one opponent. Frankly, my two favorite end-game builds, so far, are 2x CB 12 and 2x DL 12. Both are very good. As far as whether to switch focus to Guardian… MR8 is just as good on it for mid-game as it is on most mechs (Killy being the best, imo, due to the mobility and added Dash to kill anything not dead enough from 2 volleys of rockets). So you have weapons for it already… at least for long enough to unlock and upgrade something else. Dual RM 12s, dual CB 12s, and probably DL 12s are also good late game builds for Guardian… with RG 16 builds being the “final form”. It’s hard to give just one path to the best hangar… so I would say really drill down on what you like to use, what you are good at, and what you will be comfortable with as you build up resources and start facing tougher opponents… then just dump resources into those items until you can start focusing on end-game. Like many have pointed out, the MR 12 and DL 16 and Jav 8 have yet to come out, and they will shake up the META to a degree… so it’s best to not get TOO locked in, imo. A killshot dash is devastating, only when it actually registers a hit! So many times no damage is given. I think it has to do with lag since the issue is almost exclusively with Ai bots. However, end game Ai have guardians, surges, and zephyrs all looking to freeze or disarm your ability and can do so while dashing so I have pretty much abandoned using it for attacks. I need to have seen the enemy engage a friendly mech and use its ability to attempt a dash attack these days. Fair enough… I’ve gotten to where I don’t use it unless I KNOW there is no immediate counter available if against Zeps, Surges, and Guardians, by reflex, nowadays, so I didn’t think to mention it. TBH, the only times I have “butter dash” issues with AI is if I am going against an AI Killy and they dash at the same time. It’s a crapshoot who gets the damage from that situation. Against players is when I have the lag based no damage issues. Recently, anyway… it was very bad there for a while… but I have noticeably been able to get a lot closer to what it was before… whatever… happened. Just today I was thinking that it seems like something has either gotten better environment wise, or they patched something, because I am rarely having that issue. And I have been using Killy a LOT more since getting the Dual DL 12s. Back to the lag based butter dashes… I get them the most when squadding with real players and we go up against other squads, especially if they are in other regions. Even then, I have been accounting for that by hitting objects near the target, if at all possible. There is enough splash from the impact to hit folks when near corners or obstacles… and it’s more likely to do back/side damage, as well. This isn’t always an option, though. But no, I never lead with the dash, and I always keep the area behind the target in mind in case I slide right through them. If the target is in front of an area that is wide open to crossfire from other Reds, I adjust. Seems to have helped! Good point, btw, needs to be mentioned in any discussion of Killshot tactics, for sure.
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cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on Oct 26, 2021 19:49:31 GMT -5
Hi. Since the point of Guardian being possibly better than a Zephyr in the R5 bracket, im wondering what about Ares instead of the other 2. In case, it will have CB12+TL6 on it.
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Post by Redfiend on Oct 26, 2021 22:12:27 GMT -5
Take two or three mechs, and appropriate weapon sets for various tournament maps for them, as high as you can get them. The only times you'll use more than 3 without ditching a mech are losing games against impossible odds anyway.
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Post by Redfiend on Oct 26, 2021 22:16:30 GMT -5
This is tough as a F2P where resources are limited… it all depends on your final decision. If you are keeping the Zep in the top 3 to upgrade, then keep the MR 8s on it. You can, and frankly, should, add AT 10 to the mix, with the goal of copying it and going dual, eventually, if you do. For the KS… Javs will work for a while, yet. But you have to start supplementing their lack of damage with very well placed dash attacks and attacks that focus on the sides and rear to get that damage boost. I have tried the hybrid Jav + RM build and have gone against some very high leveled versions and it definitely performs. However, I feel like KS has so much potential as an aggressive point scorer that you really have to decide how you will use it. If you go with the stand-off, homing missile/indirect fire role… then I am not too much help. I just don’t like it and have focused on direct attack roles for my Killy. I will say that if you go the indirect route, double RM 12 is the ultimate aim for a maxed Killy, and I see plenty of them in squad vs squad straight owning folk. How you use it is everything. Plus, a max Killy’s dash is devastating… so you HAVE to incorporate that into how you play it. Mortars for support, dash for direct kills… which means that you will often times not just be focusing on one opponent. Frankly, my two favorite end-game builds, so far, are 2x CB 12 and 2x DL 12. Both are very good. As far as whether to switch focus to Guardian… MR8 is just as good on it for mid-game as it is on most mechs (Killy being the best, imo, due to the mobility and added Dash to kill anything not dead enough from 2 volleys of rockets). So you have weapons for it already… at least for long enough to unlock and upgrade something else. Dual RM 12s, dual CB 12s, and probably DL 12s are also good late game builds for Guardian… with RG 16 builds being the “final form”. It’s hard to give just one path to the best hangar… so I would say really drill down on what you like to use, what you are good at, and what you will be comfortable with as you build up resources and start facing tougher opponents… then just dump resources into those items until you can start focusing on end-game. Like many have pointed out, the MR 12 and DL 16 and Jav 8 have yet to come out, and they will shake up the META to a degree… so it’s best to not get TOO locked in, imo. A killshot dash is devastating, only when it actually registers a hit! So many times no damage is given. I think it has to do with lag since the issue is almost exclusively with Ai bots. However, end game Ai have guardians, surges, and zephyrs all looking to freeze or disarm your ability and can do so while dashing so I have pretty much abandoned using it for attacks. I need to have seen the enemy engage a friendly mech and use its ability to attempt a dash attack these days. Whatever they did to try to fix the butter dash bug just made it worse. The only upside is that AI killshot dashes no longer have priority. If you and an AI killshot are dashing at each other, neither mech takes damage. Sometimes the bugged collision will throw you to the end of the dash line because the hit(and accompanied mid-dash stop) didn't register properly server side.
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Post by reconnecting on Oct 27, 2021 13:22:55 GMT -5
Hi. Since the point of Guardian being possibly better than a Zephyr in the R5 bracket, im wondering what about Ares instead of the other 2. In case, it will have CB12+TL6 on it. In any given game I would choose Zephyr...Ares...Guardian. Stats may argue differently but that's how I would play it. Zephyr is second drop after my newly maxed Panther. :-D
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