GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 20, 2021 7:53:59 GMT -5
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Post by dukeofadvil on Oct 20, 2021 8:05:25 GMT -5
So this just dropped after the update. A bit (pleasantly) surprised they pegged it against credits. So what does the hivemind have to say? Yay or Nay and for what power levels would they be viable? could be good if you are picking up a Cheetah, (i believe maxed Cheetah is 16 energy.
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Post by A.c.r.u.x. on Oct 20, 2021 8:07:19 GMT -5
This weapon is ok, not great... just FYI
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 20, 2021 8:15:35 GMT -5
Def a contender for a light bot. Might be decent if leveled on a mech that is temp at EN 16. Probably not good to sink resources into it unless you have a Light Bot in mind to max, though.
DL 12 is damn good and completely rocks on a KS... and other mechs.
BTW, not seeing your pictures that you have been posting lately... didn't see any in that other thread, either.
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Post by Koalabear on Oct 20, 2021 8:35:52 GMT -5
I'll be picking this up as soon as I save up to 828k credits. I have plans for it on my Shadow and KS. Can't wait!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 20, 2021 8:37:04 GMT -5
I'm glad they went ahead and did it... there has been a lot of grumbling about this rollout.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 20, 2021 8:59:20 GMT -5
Def a contender for a light bot. Might be decent if leveled on a mech that is temp at EN 16. Probably not good to sink resources into it unless you have a Light Bot in mind to max, though. DL 12 is damn good and completely rocks on a KS... and other mechs. BTW, not seeing your pictures that you have been posting lately... didn't see any in that other thread, either. DL8 kills at sub-2000 power level. Plarium mustve made a killing with this weapon's release as i've been seeing DLs left and right. Thanks for the heads up. I thought I was only not able to view the images, turns out I cant post em neither.
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Post by Koalabear on Oct 20, 2021 9:21:06 GMT -5
Def a contender for a light bot. Might be decent if leveled on a mech that is temp at EN 16. Probably not good to sink resources into it unless you have a Light Bot in mind to max, though. DL 12 is damn good and completely rocks on a KS... and other mechs. BTW, not seeing your pictures that you have been posting lately... didn't see any in that other thread, either. Is your KS maxed? One of the things I'm gonna do with the DL8 is do DL8/RM12 because right now, I'm doing MR8 and while it's good, it's not great on account of how many misses I get while kiting. I figure the DL will let me land more hits while kiting before going in for the kill. If your KS is maxed, can you try DL12/RM12 and let me know how it works?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 20, 2021 11:14:00 GMT -5
Def a contender for a light bot. Might be decent if leveled on a mech that is temp at EN 16. Probably not good to sink resources into it unless you have a Light Bot in mind to max, though. DL 12 is damn good and completely rocks on a KS... and other mechs. BTW, not seeing your pictures that you have been posting lately... didn't see any in that other thread, either. Is your KS maxed? One of the things I'm gonna do with the DL8 is do DL8/RM12 because right now, I'm doing MR8 and while it's good, it's not great on account of how many misses I get while kiting. I figure the DL will let me land more hits while kiting before going in for the kill. If your KS is maxed, can you try DL12/RM12 and let me know how it works? Yes it is, and that is not a combo I would have tried... but absolutely... if I get to play during lunch I will try it... maybe record it if I am sure I can make it the whole 5 minutes without getting interrupted lol.
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Post by Danny Linguini on Oct 20, 2021 13:32:36 GMT -5
So you guys who have DL8’s, are they any good? Trying to decide if I want to curtail upgrades for a bit and save up resources for them. My thought was to slap them on Killy, then throw the MR8’s back on the Zephyr so I can pull it out of mothballs to run something a little different now and then. But on paper, the DL’s look a little anemic compared to the MR’s.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 20, 2021 13:59:42 GMT -5
Is your KS maxed? One of the things I'm gonna do with the DL8 is do DL8/RM12 because right now, I'm doing MR8 and while it's good, it's not great on account of how many misses I get while kiting. I figure the DL will let me land more hits while kiting before going in for the kill. If your KS is maxed, can you try DL12/RM12 and let me know how it works? Yes it is, and that is not a combo I would have tried... but absolutely... if I get to play during lunch I will try it... maybe record it if I am sure I can make it the whole 5 minutes without getting interrupted lol. Koalabear - I don't like it. There is a bit more active aiming with the DL than the JR, and I just didn't mesh well with RM Killy. Javs would still be my choice for a hybrid build. Tried a few CPC games and I ended up losing the first one because I couldn't be as aggressive with the Killy as a result of the RM. Overall, it wasn't horrible... but it definitely didn't make me want to keep using it. Again, I think what makes the Jav work so well with it is that it's "Fire and Forget" which leaves you more time to focus on using RMs and Melee Dashes. DL is too... takes too much attention to keep the target locked, or if you are firing at targets further than your lock range, to keep from firing on a closer red that strays into your path and locks while you are trying to finish that damn LA Zep off at 100m. TBQH, I haven't liked it as a part of a hybrid build at all... much prefer a homogenous setup with them. Just my experience, though... you may be able to work it better.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 20, 2021 14:03:12 GMT -5
So you guys who have DL8’s, are they any good? Trying to decide if I want to curtail upgrades for a bit and save up resources for them. My thought was to slap them on Killy, then throw the MR8’s back on the Zephyr so I can pull it out of mothballs to run something a little different now and then. But on paper, the DL’s look a little anemic compared to the MR’s. Can't say for sure on the 8s... but I do think they would do better on the Killy than the Zep. I do think you won't be happy with them until they are leveled, and even then, I think you will wish you had 12s, or even a single 12 to go with a single 8. Again, though, just guessing since I only have the 12s. I want the 8s, but for a light mech. But... none of mine are maxed yet... so... gonna be a while.
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Post by Koalabear on Oct 20, 2021 14:47:13 GMT -5
Thanks ⓣⓡⓘⓒⓚⓨ48 for the experiment. I'm only at 450k credits so it might be a week or two before I can get the DL8 for myself. Ironically, if/when they come out with the DL12 and if it's for A-coins, I'll likely be able to afford it on the spot! The DL8 just went on "sale" for like $67 CAD. Still too rich for my blood! I'm gonna keep grinding the credits. I still plan on a hybrid with JR6 on my Shadow. There are times when I have to step out of cover under stealth to get that perfect shot, so I figure that's where the DL8 will come in handy. For the same amount of exposure, I expect to do a bit more damage. On the KS, since I use RM12, I'm not very aggressive with it anymore. It's more of a beacon capping annoyance mech. I'll launch the RM12 to scatter light mechs or soften them up if they don't run, and then finish them off with MR8/Melee Dash combo. So far, this has worked wonders against AI. I'm not so sure about humans, but I doubt they will be that easy. I tend to miss with the MR8 a lot, hence the desire to put a DL8 there and hopefully get more hits albeit at lower damage per hit. Then, when I start facing more human players that the RM12 becomes moot, then hopefully I'll have the DL12 by then and I can switch out the RM12 and have a beastly kiting mech again.
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Post by Koalabear on Oct 25, 2021 7:48:30 GMT -5
I was looking forward to another week of collecting credits and then realized that I should just open my backlog of chests and then also realized that I was sitting on 148 vault keys. Long story short, I no longer have a backlog of chests and I still have almost 100 keys. Thank goodness my 5 key vault is nothing but credits!
Have only run one game so far with my hybrid builds: DL8/JR6 Shadow and DL8/RM12 KS. The KS was underwhelming and the Shadow was only ok. Gonna try with dual DL8 on the KS now.
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Post by Koalabear on Oct 26, 2021 12:12:51 GMT -5
Update...
Not sure which I like better, JR6 or DL8. Right now, I'm kinda getting the best of both worlds. I like the DL8 for it's quick lock on (although it only locks on at 60m and below), the fact that you can still fire it without a lock on, the fact that hanging structure won't block your shots as they go under the structures, and the quicker reload and the fact that I can stop shooting once my target is dead. But, I still like the JR6's ability to hit things around corners, for packing a whallop with a single button push, ability to hit mechs on the side and back, and overall sneakiness for being able to hit things from behind cover.
Right now, my hybrid Shadow is doing great. But, what happens when I finally max it? Will I go full DL8? Hmmm....things that keep me up at night!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2021 17:00:31 GMT -5
Update... Not sure which I like better, JR6 or DL8. Right now, I'm kinda getting the best of both worlds. I like the DL8 for it's quick lock on (although it only locks on at 60m and below), the fact that you can still fire it without a lock on, the fact that hanging structure won't block your shots as they go under the structures, and the quicker reload and the fact that I can stop shooting once my target is dead. But, I still like the JR6's ability to hit things around corners, for packing a whallop with a single button push, ability to hit mechs on the side and back, and overall sneakiness for being able to hit things from behind cover. Right now, my hybrid Shadow is doing great. But, what happens when I finally max it? Will I go full DL8? Hmmm....things that keep me up at night! LOL oh the first world problems! So much stress! Random thoughts about light weapons (since you got me thinking about it) : I am starting to think that, personally, the AT 6 + AT 10 will be the ultimate maxed Shadow build. Probably tied with MR 8. I say “personally” because I know how you feel about that in a Shadow lol. Jav 8 may blow that out of the water though… if we ever get it. Jav 6 will probably suffice for any map that allows it, for now. I think the DL 8 would be better served on something like an MD or Lancer, since they both have the HP to be able to take a little to give a lot back. I am leaning towards Lancer since it can get in some great positions to allow for setting up shots without getting as much return fire, but still has the HP to withstand it when it occurs. Of course, Shadow’s ability can negate a lot of the downsides… I just prefer burst with that mech. I am leaning towards the MR 8 (or MR 6 for EN 12, like I am running on mine, now) for the Cheetah… I am feeling like dropping mines and getting seen by the Red at a corner, then backing away to just around another corner is the best play for it. The “2 corner” tactic. When they come around the first one that you dropped the mine(s) at, you should be able to peek around the second one and hit them with MRs as they detonate the mine(s). If there is anything left, do it again with the 2nd corner and that should be it. Of course, this works best with AI… but it can be adapted to work for real players, too.
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Post by Deadeye on Oct 27, 2021 10:50:12 GMT -5
So you guys who have DL8’s, are they any good? Trying to decide if I want to curtail upgrades for a bit and save up resources for them. My thought was to slap them on Killy, then throw the MR8’s back on the Zephyr so I can pull it out of mothballs to run something a little different now and then. But on paper, the DL’s look a little anemic compared to the MR’s. Can't say for sure on the 8s... but I do think they would do better on the Killy than the Zep. I do think you won't be happy with them until they are leveled, and even then, I think you will wish you had 12s, or even a single 12 to go with a single 8. Again, though, just guessing since I only have the 12s. I want the 8s, but for a light mech. But... none of mine are maxed yet... so... gonna be a while. Danny Linguini Thinking about how I use the Zephyr, I suspect it would actually be really good in comparison to the MR8. It will sacrifice damage potential for accuracy, range, AoE and shorter reload times. I think it could be a really good setup for the Zephyr that would potentially get more kills, but it would be a much different mindset/playstyle. The main benefit would be the ability to fire from a safe position, even when not using the EMP. I'd love to give this a try, but alas, I don't plan on getting the DL8s any time soon. That said, that's only for the EN 16 setups. The EN 20 setup and up is dominated by the Arc10 and Carb12 (and soon to be MR12) setups. Maybe I can pry off the DL12s from my KS and give them a try. It would allow me to validate the playstyle at least. I'd have to also max the Zephyr too...hmmm...
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 29, 2021 2:48:59 GMT -5
ⓣⓡⓘⓒⓚⓨ48 Deadeye How do you guys like the double DL12s? Thinking of getting the DL12 upgrade pack for $50, which inc 450,000 credits and 19 BPs. Its essentially buying the 2nd copy of DL12. And if you dont mind me asking, how much did it cost you to upgrade to 2nd copy? Trying to figure out how much im "saving" in this deal. By my calculations, I'm saving 31% on this deal if I peg Proto BPs at 240 A-coins.
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Post by Deadeye on Oct 29, 2021 7:03:10 GMT -5
ⓣⓡⓘⓒⓚⓨ48 Deadeye How do you guys like the double DL12s? Thinking of getting the DL12 upgrade pack for $50, which inc 450,000 credits and 19 BPs. Its essentially buying the 2nd copy of DL12. And if you dont mind me asking, how much did it cost you to upgrade to 2nd copy? Trying to figure out how much im "saving" in this deal. By my calculations, I'm saving 31% on this deal if I peg Proto BPs at 240 A-coins. I didn't pay any real money for the upgrades. If you try to upgrade something and don't have the BPs or credits, it will ask you if you want to use a-coins to rush upgrade. That's what I did. I did open many of my saved silver and gold chests to get more BPs without using the a-coins, but mostly a-coins. Also, I had the credits. The BPs are 240 a-coins per. Levels 5.2 and 5.3 were 480 and 5.4, 5.5 and 5.6 were 720 each and 5.7 was 1440. That's ~4560 a-coins to get to 5.7. Whatever that's worth in real money plus the credits is what you'd be saving. Sorry, that's the extent of my math abilities at 7am. lol I will say I do enjoy the weapon a lot. It's a balanced weapon with a fairly high skill ceiling, meaning you have to know what you're doing and be able to execute it to make good use of them. You can't just sit out in the middle of nowhere exposed and kill at will. Yes, it follows the target and is fairly accurate, but the beauty of the weapon is the ability to bend it like Beckham. Doing this accurately isn't completely intuitive and takes skill to do to well. If you like a weapon like that, then I'd say go for it.
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Commander Dog
Destrier
Posts: 90
Karma: 100
Pilot name: Commander Dog
Platform: Android
Clan: BBC
League: Diamond
Server Region: Europe
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Post by Commander Dog on Oct 29, 2021 7:30:22 GMT -5
Those of you who have one, would you say the DL12s are solid endgame weapons?
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Post by Deadeye on Oct 29, 2021 7:40:53 GMT -5
Those of you who have one, would you say the DL12s are solid endgame weapons? Depends on your definition. If you are looking for a heavy hitting tournament weapon, then I'd say yes, you can rack up lots of kills with these on the right map. It isn't great for all maps though, especially ones with lots of distance since lock on is 60m and under. It hits up to 120, but it's a fairly normal weapon without lockon. It still remains to be seen if it will be an end game CPC weapon though. It's really good against AI, but they and their setups are predictable. It might be one of the best weapons for finishing off hiding reds. That might be it's best strength actually. Just a few thoughts, but I can say that I plan to use the 12 and 16 EN versions both for end game use.
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Post by Danny Linguini on Oct 29, 2021 14:10:38 GMT -5
Only 626k credits away from a pair of 8’s. I mean, what else do I have to do with all those credits … besides … everything.
Maybe by the time I have enough the 12 will be available in the progress path. Then I’ll have a real decision to make.
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Post by Koalabear on Oct 29, 2021 14:25:48 GMT -5
Hopefully, the DL12 will be available for A-coins...
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 29, 2021 22:19:12 GMT -5
Hopefully, the DL12 will be available for A-coins... If it follows the way they did DL8 then DL12 would most likely cost 7,500 A-coins or 750k credits. I suspect they might price it as credits again as that appears to be a more valuable resource with so much competing projects for it.
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Post by Koalabear on Nov 1, 2021 7:23:37 GMT -5
Either way, I'm ready! I'm back up to 400k credits and have just over 16 A-coins.
I'm liking the DL8 so far. It's not as powerful as I would like but I suppose it'll get better as I start to collect BPs for it. I think the best mech for it still is a maxed Shadow for me, but I still have a long way to go before I can max my Shadow.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 1, 2021 8:37:07 GMT -5
ⓣⓡⓘⓒⓚⓨ48 Deadeye How do you guys like the double DL12s? Thinking of getting the DL12 upgrade pack for $50, which inc 450,000 credits and 19 BPs. Its essentially buying the 2nd copy of DL12. And if you dont mind me asking, how much did it cost you to upgrade to 2nd copy? Trying to figure out how much im "saving" in this deal. By my calculations, I'm saving 31% on this deal if I peg Proto BPs at 240 A-coins. I agree with everything Deadeye said… but I will add that I really like it. It’s a fun weapon that isn’t OP… but can def do work. 16 will also be good… but I am sure I will double it on a 32 EN mech… whereas the 12 will probably resided on either the KS (like it is now) or the Ares once I get it maxed. MR 12 will be the main competitor and whatever mech it ends up on will determine which one gets the DL. Both mechs will do well with either… but I was a HUGE MR 8 KS fan and even still run it on Mondays when not so worried about killing everything that moves.
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Post by Deadeye on Nov 1, 2021 14:19:28 GMT -5
Hopefully, the DL12 will be available for A-coins... Can't remember where I saw it, but I believe all of the DLs will be available for credits. It kinda sucks, but since a-coins can be changed to credits and not the other way around, this is probably the best thing. It's easier to ultimately get credits.
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