GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 19, 2021 19:55:09 GMT -5
Hi Guys, My Jugg is currently at 5.3 and still figuring out the best toys for him. Weapon ranks here: 14976873 5th mech slot will most likely be a Zephyr. The issue I'm having with my current set up is that I have a hard time finishing off Reds. After hitting them with the whole payload and as I empty the PC magazine on them, usually party poopers come to the rescue or steal the kill!! Other things I have in my inventory are SB16, Arc6, JR6, and RM12. No dual copies yet. Can you guys share load outs at 18EN and 20EN you've personally had success with? Or seen others with? I'm thinking I should prioritize bringing Panther to 24EN slap the SB16+TL6 on him then put the LA10+LA8 on Jugg, would that be a good idea? I haven't played with anyone with a sniper build for him... Lastly, anticipating upgrading costs, he might get stuck at 20EN. Would CB10x2 be the ideal build for that? Or does the cost of acquiring a CB10 and upgrading the dual be comparable to bringing Jugg to 24EN? Which means I should upgrade him to 24EN?
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cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on Oct 19, 2021 21:43:13 GMT -5
Hi. I'm no expert myself but i've been playing my SB16+TL6 panther for a while now and it is easily my best build alongside MR8 Zephyr and Jav6 KS even though MR8 and Javs are R5 and SB16 and TL6 are only R4.
That being said, since you mention it I think go for that panther build and then go for CB12+TL6 build on the Jugg. TL6 works as a psuedo 2nd copy of any weapon that is sustained damage type and CB12 falls to that category. In fact this is exactly my plan except im going for Ares instead of Jugg.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 19, 2021 22:00:37 GMT -5
Hi. I'm no expert myself but i've been playing my SB16+TL6 panther for a while now and it is easily my best build alongside MR8 Zephyr and Jav6 KS even though MR8 and Javs are R5 and SB16 and TL6 are only R4. That being said, since you mention it I think go for that panther build and then go for CB12+TL6 build on the Jugg. TL6 works as a psuedo 2nd copy of any weapon that is sustained damage type and CB12 falls to that category. In fact this is exactly my plan except im going for Ares instead of Jugg. Interesting. I did try CB12+TL6 for some time on Jugg when I was transitioning. It worked well in quick matches with lotsa bots but I wasnt able to try it out in good tournament matches. I was actually trying to find a good resource on calculating the DPS of each weapon so I could have a more objective sense of what load out I should pursue but no luck. My main problem with the CB12+TL6 is that CB12 is currently on my Guardian, which is my 2nd pick in getting kill scores. And I am reluctant to do DL12+MR8 on Guardian. I have a hard time dealing with not maximizing energy levels especially if it means I couldve left him down at 20EN.
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Post by Old-Cat on Oct 19, 2021 22:52:22 GMT -5
I have used carb 10, pulse 8 , dual carb 10s and the usual suspects early (16 energy). My go to now is carb 12 w MR 8. There is something about having the punch of the MR on the side that seems to finish off reds more cleanly. I am drooling over the MR12. I hope to have my Jug maxed when it hits. The highest health pool in the game dropped on a contested control point. I can picture that bad boy slamming into a sea of reds unleashing fury. Whooo
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 19, 2021 23:34:59 GMT -5
I have used carb 10, pulse 8 , dual carb 10s and the usual suspects early (16 energy). My go to now is carb 12 w MR 8. There is something about having the punch of the MR on the side that seems to finish off reds more cleanly. I am drooling over the MR12. I hope to have my Jug maxed when it hits. The highest health pool in the game dropped on a contested control point. I can picture that bad boy slamming into a sea of reds unleashing fury. Whooo That's what I'm worried about the CB10s. They seem to be placeholders only and are quickly replaced when end-game levels are reached. Without the CB10, whats your next fave for Jugg 18 and 20? Its gonna be like a big rig crashing into a demolition derby!
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 20, 2021 7:42:22 GMT -5
THere are a lot of good Jug builds... but I don't think CB 10 would be a waste unless you are dropping money on this and can buy what you want and upgrade on a whim. Considering how long things take... I used CB 10s for a long time on several builds... either dual or mixed with whatever else. I got several months of use out of them... and still occasionally need them to fill out a build. But they certainly aren't necessary. The TL 6 + CB 12 build is plenty good. Get TL to 5 * (for the OH procc speed) and keep leveling the CB 12 when you have the prints. And... looking at what you have... Believe it or not, on maps that will allow it, RM 12 + JR 6 is pretty good on a Jug. Be sneaky and use your shield, and it's a HELLUVA support mech. Old-Cat's suggestion is good, too. Used it a LOT as well. Still do, even on EN 24 mechs like Max Killy.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 20, 2021 7:46:10 GMT -5
THere are a lot of good Jug builds... but I don't think CB 10 would be a waste unless you are dropping money on this and can buy what you want and upgrade on a whim. Considering how long things take... I used CB 10s for a long time on several builds... either dual or mixed with whatever else. I got several months of use out of them... and still occasionally need them to fill out a build. But they certainly aren't necessary. The TL 6 + CB 12 build is plenty good. Get TL to 5 * (for the OH procc speed) and keep leveling the CB 12 when you have the prints. And... looking at what you have... Believe it or not, on maps that will allow it, RM 12 + JR 6 is pretty good on a Jug. Be sneaky and use your shield, and it's a HELLUVA support mech. Old-Cat 's suggestion is good, too. Used it a LOT as well. Still do, even on EN 24 mechs like Max Killy. That's a very good point. I sometimes forget how realistically long it takes to upgrade mechs and weapons. But is doing the dual CB10 a wise investment? And thanks for the RM12+JR6 build. I'll make sure to keep that in my back pocket to try out.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 20, 2021 8:21:24 GMT -5
THere are a lot of good Jug builds... but I don't think CB 10 would be a waste unless you are dropping money on this and can buy what you want and upgrade on a whim. Considering how long things take... I used CB 10s for a long time on several builds... either dual or mixed with whatever else. I got several months of use out of them... and still occasionally need them to fill out a build. But they certainly aren't necessary. The TL 6 + CB 12 build is plenty good. Get TL to 5 * (for the OH procc speed) and keep leveling the CB 12 when you have the prints. And... looking at what you have... Believe it or not, on maps that will allow it, RM 12 + JR 6 is pretty good on a Jug. Be sneaky and use your shield, and it's a HELLUVA support mech. Old-Cat 's suggestion is good, too. Used it a LOT as well. Still do, even on EN 24 mechs like Max Killy. That's a very good point. I sometimes forget how realistically long it takes to upgrade mechs and weapons. But is doing the dual CB10 a wise investment? And thanks for the RM12+JR6 build. I'll make sure to keep that in my back pocket to try out. I mean, that's somewhat subjective. For me, it was a good investment that I still use on Zep when I am not using Arc 10s, or when I want to mix it up and go Carb 10 + Arc 10. They are not end game... but they are definitely mid - late mid game, and can still be used effectively in end game, so not worthless. I think you will replace them, eventually, but can certainly get use out of them.
That said, when I got them, ACoins were a bit more plentiful from tournaments... and I tended to get that 4.99 Prodigy + 500 acoin deal at least 2x a month, if not more.
So... like I said... subjective.
If you got them, upgraded to 6.1 and used it on 20 EN Jugg, I don't think you will regret it.
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Post by Old-Cat on Oct 20, 2021 8:27:51 GMT -5
Yep. CB 10 is a bit tricky because while it’s not an absolute endgame build any more, its just a tick off. The normal progression between 6.1 and 7 star is pretty much as long as it takes to get to 5.7. So many of your mechs will be capped at 20 until you reach that magical 7.1 level. While you are grinding your way to the top, you want to have high damage builds to insure easier tournament placements. With all of that said I would definitely get the carb 12 first and see if you can make due w some mixed pairings. Like tricky ( I don’t know how to quote him) said , the thermal 6 is good and even the RPG 6 is not bad, you will probably at least bring that to 4.7 anyway.
I hope this helps some. There are no definitive answers other than get the CB 12. They disk launcher series may make the answer easier for you when they all drops for everyone. I haven’t run any of them yet but I suspect at least two of them will be must haves for end game.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 20, 2021 8:33:47 GMT -5
Yep. CB 10 is a bit tricky because while it’s not an absolute endgame build any more, its just a tick off. The normal progression between 6.1 and 7 star is pretty much as long as it takes to get to 5.7. So many of your mechs will be capped at 20 until you reach that magical 7.1 level. While you are grinding your way to the top, you want to have high damage builds to insure easier tournament placements. With all of that said I would definitely get the carb 12 first and see if you can make due w some mixed pairings. Like tricky ( I don’t know how to quote him) said , the thermal 6 is good and even the RPG 6 is not bad, you will probably at least bring that to 4.7 anyway. I hope this helps some. There are no definitive answers other than get the CB 12. They disk launcher series may make the answer easier for you when they all drops for everyone. I haven’t run any of them yet but I suspect at least two of them will be must haves for end game. DL 12 is killer. Not OP, but when it works, it works well. I use them on my Killy. I could see it on a maxed tank, either Ares or Juggy, but I haven't gotten either of mine there yet.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 22, 2021 8:31:39 GMT -5
Yep. CB 10 is a bit tricky because while it’s not an absolute endgame build any more, its just a tick off. The normal progression between 6.1 and 7 star is pretty much as long as it takes to get to 5.7. So many of your mechs will be capped at 20 until you reach that magical 7.1 level. While you are grinding your way to the top, you want to have high damage builds to insure easier tournament placements. With all of that said I would definitely get the carb 12 first and see if you can make due w some mixed pairings. Like tricky ( I don’t know how to quote him) said , the thermal 6 is good and even the RPG 6 is not bad, you will probably at least bring that to 4.7 anyway. I hope this helps some. There are no definitive answers other than get the CB 12. They disk launcher series may make the answer easier for you when they all drops for everyone. I haven’t run any of them yet but I suspect at least two of them will be must haves for end game. Good thing you mentioned that. Just checked and ill have 3 mechs soft capped at 20EN. KS, Jugg, and Zeph (tentative). Guardian and Panty at 28. Sounds like ill be buying CB10s... EDIT: This got me thinking that I'd probably want the DL8s as part of a mix with the 12EN weapons. Hmmm...
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Post by reconnecting on Oct 23, 2021 11:52:48 GMT -5
Yep. CB 10 is a bit tricky because while it’s not an absolute endgame build any more, its just a tick off. The normal progression between 6.1 and 7 star is pretty much as long as it takes to get to 5.7. So many of your mechs will be capped at 20 until you reach that magical 7.1 level. While you are grinding your way to the top, you want to have high damage builds to insure easier tournament placements. With all of that said I would definitely get the carb 12 first and see if you can make due w some mixed pairings. Like tricky ( I don’t know how to quote him) said , the thermal 6 is good and even the RPG 6 is not bad, you will probably at least bring that to 4.7 anyway. I hope this helps some. There are no definitive answers other than get the CB 12. They disk launcher series may make the answer easier for you when they all drops for everyone. I haven’t run any of them yet but I suspect at least two of them will be must haves for end game. Good thing you mentioned that. Just checked and ill have 3 mechs soft capped at 20EN. KS, Jugg, and Zeph (tentative). Guardian and Panty at 28. Sounds like ill be buying CB10s... EDIT: This got me thinking that I'd probably want the DL8s as part of a mix with the 12EN weapons. Hmmm... Adding my two cents. I would wait to get CB12 instead of CB10. A SB16 and CB12 build is deadly effective. In the meantime use PC8 or maybe a Longarms or what have you.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 24, 2021 22:26:11 GMT -5
Good thing you mentioned that. Just checked and ill have 3 mechs soft capped at 20EN. KS, Jugg, and Zeph (tentative). Guardian and Panty at 28. Sounds like ill be buying CB10s... EDIT: This got me thinking that I'd probably want the DL8s as part of a mix with the 12EN weapons. Hmmm... Adding my two cents. I would wait to get CB12 instead of CB10. A SB16 and CB12 build is deadly effective. In the meantime use PC8 or maybe a Longarms or what have you. Already picked up CB12 for $35ish i think. Im worried more about my builds for the 20EN ones. And i did get PC8 instead of CB8s. 🙂
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Post by reconnecting on Oct 25, 2021 12:25:48 GMT -5
Adding my two cents. I would wait to get CB12 instead of CB10. A SB16 and CB12 build is deadly effective. In the meantime use PC8 or maybe a Longarms or what have you. Already picked up CB12 for $35ish i think. Im worried more about my builds for the 20EN ones. And i did get PC8 instead of CB8s. 🙂 Three of my 5 active bots have 18en builds, wasting some of their 20en. The CB10s would solve that for one of them. But...I'm working towards max Panther to use 2 Railguns. That will take a little while.
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