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Post by Adazahi on Oct 18, 2021 17:21:14 GMT -5
What do you guys like to run on your invader?
I heard scorcher scald is good, but im currently running atomizer quarker, which I also heard is good. What do you guys think?
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Post by lavaghost56 on Oct 18, 2021 17:45:49 GMT -5
What do you guys like to run on your invader? I heard scorcher scald is good, but im currently running atomizer quarker, which I also heard is good. What do you guys think? I believe the havoc and scatter is the best mr adazahi, for i tried it on the TS and had huge success so i recommend it and must have good modules so it works
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Post by Method Games[YT] on Oct 18, 2021 18:15:30 GMT -5
I think the new toxic weapons would suit invader well. Second choice I'd go igniter/blaze for consistent damage output.
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Post by PumpkinHead on Oct 18, 2021 20:04:58 GMT -5
I have the Arachnid LE, and have never had it work for me until Sonics.
Even then, like most tanks it requires very high level to do well. Very high.
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Post by 079 on Oct 18, 2021 20:12:01 GMT -5
As someone who has been running Invader more than for 2 years, I think sustained damage is king for Invader load outs, more important than burst or shield penetration. Thus, I would advise EMGs, flames, taser (though the lock-on is a liability at close range), and acid. I would advise against flame rockets, sonics, and even froodles because they run out of ammo in the prolonged fights Invader is built for. Also, due to Invader’s lack of firepower, burst and ranged weapons are off the table. When Invader fights, it’s in it for the long haul, so you don’t want weapons that are too long range or will sputter out!
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Post by milty72 on Oct 19, 2021 1:58:17 GMT -5
I like Scourge/Spark for that hell glide attack.
Something you're missing is the new ice lasery things. They work very, very well.
Also Ignitor /blaze are a treat.
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Post by munkeeee on Oct 19, 2021 16:20:17 GMT -5
079 helped me fine tune my garage since I run almost all invaders. Over the past yr and half I built up nothing but spider bots (started with Fujin, but big boy leagues I have all invaders, weyland, Raijin, LE jaeger and regular jaeger) I’ve had much better success with his input, which he stated above, but drones and module setups took it to the next level. Few tips to include he gave me were lockdown or suppression chips for drone. Modules use heavy armor kits, thermonuclear reactor(although I been experimenting with the new nuclear amp) and balanced or overdrive units. Flames are great since shells are the new flavor of the month, just lack distance. My sonic invader is still being put together but will be ready soon. But my titan killer right now is a quarker/atomizer, mk2.5, with weps at atomizer mk2, quarkers at 10/11, with suppression/lockdown chips on drone, heavy armor, ODU, and nuclear amp for modules. Puts a big dent in Arthur, and drains other Titans. Not sure it’s a tip or trick, but if you get into a face to face brawl, a little surprise to the red would be a shoving match, but when they push back, use the jump feature. It stuns them and launches them in the air a few seconds, which allow you and anyone else a nice open target.
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Post by babypoppy on Oct 19, 2021 17:34:44 GMT -5
I switched to a flaming Invader first drop due to all the physical shields as of late
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Post by Browncoats4ever on Oct 19, 2021 18:16:00 GMT -5
I switched to a flaming Invader first drop due to all the physical shields as of late I agree. Flames are the best against Shell, too.
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Post by munkeeee on Oct 19, 2021 18:17:42 GMT -5
I’ve also found flames work well against revnants and Demeter with their shields and teleporting.
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Post by munkeeee on Oct 20, 2021 14:23:03 GMT -5
Last edit- won a new pilot, Raphael Petit, unique ability of 30% bigger flamethrower radius. Shreds on my flame invader, and he’s barely boosted to SGT
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