GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 14, 2021 0:52:58 GMT -5
Hello folks, Long time reader. First time poster. ibb.co/nQKBN6TI have several questions that I hope you guys can help me out with 1. I am thinking of buying the Arc6 but I worry that it will quickly drop in usefulness since I'm getting them relatively late. Killshot Arc10 + Arc6 Guardian MR8s (secondary RM12+LA8) Juggernaut CB12 + Arc6 *switch in RM12 when its an open air Map. 2. Are JR6 still worth investing into at my rank? I have them at 3* but same hesitation with the Arc6s that its gonna be useless pretty quick. 3. Which mech to get for 5th slot? Shadow/Ares now or wait for Zephyr later? 4. What is the usual placeholder loadout for Panther before someone gets the RG? SBs? LAs? If you have any other advice or suggestions, please fee free. TIA!
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Post by Deadeye on Oct 14, 2021 9:34:38 GMT -5
Lots of questions (good ones!) so I'll try to answer each quickly.
1. I am suspect of the Arc6 too. I've read bad reviews. Using it as a secondary weapon to a powerful primary seems like it could be effective though. I've thought about the Arc10/6 combo before, but ultimately, I would pass.
2. JR6s are always gonna be effective IMO because of the high skill ceiling necessary. They will benefit you in the Tournament most. I see guys that sit in CPC games in their Jav6 rigs too long, so be carefull of that pitfall.
3. I'm a huge proponent of the Zephyr. Probably my #1 fun mech.
4. LAs if you're planning to go RGs later. It's good for getting you ready for the RGs.
Overall advice...just find the builds that match your playstyle best. If you like sniping, do it. If you like artilary, do it. Brawling, DO IT! The game is still fairly balanced and you can achieve success and fun doing many different builds.
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Post by Koalabear on Oct 14, 2021 11:13:49 GMT -5
My $.02...
1. AT6 sucks. I got it when it first came out. Tried it on Shadow and Zephyr. Discovered that I'm just not that good at CQC 30m and below. 2. LOVE my JR6. I run them on my Shadow and it's my funnest build. Keep an eye out for the Overheat symbol, stick close to Brickhouses, and try for side and rear hits. 3. I'm a huge Shadow fan. But, if you're a patient player and good with ambush tactics, then go Zephyr. 4. I prefer the Guardian over the Panther for my RG16 build because the Guardian is slower, its more stable and not as twitchy as the Panther. The Panther, I prefer sustained damage builds that can auto target, like CB12, SB16, etc. I'm currently running CB12/SB16 on mine and it rocks for CPC games. You can do TL6/SB16 while your Panther levels up.
Explore different builds, see what's fun for you. For example, I run my Paragon with RM12/SB16 and it's hilarious. Also, the KS with RM12 is pretty cool too.
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Post by reconnecting on Oct 14, 2021 11:47:45 GMT -5
Jav6s are great weapons for shooting from cover with KS. I don't like the Arc 10 much as I need to level it to get the extra range to make it effective. I started with rpg6 on Panther, then MR6, MR8, then CB12 with TL6/SB16.
I would get the Ares, later on get Zephyr.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 14, 2021 12:21:09 GMT -5
1.) Arc 6 is not a must have... but... if you want a Shadow in your end-game hangar, it absolutely is one of the top two (well, three, now that the DL 8 is here) builds for that part of the game, Jav 6s being the first. (Assuming you are using your MR 8s on other bots, that is... if not, they go to the top of the list) If you are not looking to do that, don't bother getting it for filling out energy left over from the Arc 10, or any other weapon, for any other mech. Just use another weapon... even a low level SG 4. Copying that Arc 10 and putting it on a Zephyr is absolutely the way to go and Arc 6 will just take resources away from that goal. Looking at your builds in the OP, I would say TL 6 or even an appropriately leveled TL 4 (5 star to get the fastest overheat) would work a LOT better. Even an RPG 6 would be better than Arc 6 on a Jug with a CB 12. 2.) Jav 6, even on a Maxed out KS with 24 EN, is still very viable. Level them up to R5 asap to get the extra crit damage, then get your firing angle skills sharpened. They can work on many bots, from Lancer to Brickhouse, at all stages of the game. 3.) - *Shadow is a preference bot. You basically have to commit to that mech to make it worth your purchase. I love mine, so I am talking from experience. Koala has a place in his heart for his Shadow, too. But... all light bots are expensive to upgrade. More so than all the rest. You have to want it pretty bad. 6 starring it is the minimum for late-game play, but maxing it to EN 16 gives it an impact on any game, with the right weapons (see my answer to #1 ).
*Ares is good. Period. You like tanks? Ares is good. It has its intricacies, but it is in the running to be the 3rd Mech I max out. Lots of HP, and now that they changed the way it works, a useful shield. Best speed for a tank. 24 EN at max... it's absolutely worth it.
*Zephyr is also good. I would say as good as the Ares. A bit more situational to use, though... which is why I don't say it's better than the Ares. You have to know the maps well to know the best places to haunt in order to get the most out of its ability. It's not fast enough to make open sniper maps a happy place for it, so always be aware of where you are in relation to Reds if you use it on maps like Agora. For smaller maps with a lot of cover, it's amazing and with either a pair of Arc 10s or MR 8s, or even an Arc 10 + MR 8 hybrid, it's killer.
As Deadeye said, though, your play style comes into play. I run my Ares a lot more than my Zep... but plenty of folk don't have Ares and swear by their Zep. Ares is more versatile and can be used with almost all types of weapon in almost all situations, but the Zep is the king of its domain, ambushing.
4.) What do you have? Not asking, just saying that you can use any weapon from behind a fence that stops incoming fire and do some good with it. From RPGs to MRs to Javs to Carbs, all of them work. Personally, I went with the fire and ice for a long time... TL 6 + SB 12 to begin with, then TL 6 + SB 16, then I went full Ice with dual SB 12s, until it got to 28 EN where I either use Thanos (RG + LA 10) or SB 16 + SB 12 if using that RG somewhere else. I tried a LOT of builds, though, and there are tons of good combos. All depends on what you have available. I preferred dual CB 12s on my Guardian until I had the RG, so I went with that, but I would have used it on Panther without hesitation. Even CB 10s will do well mid-game, if you already have them. Dual LA 10s is another very good one... LA 8 + LA 10 will work until you get that copy of the LA 10, as well.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 15, 2021 0:57:44 GMT -5
Thanks guys!
From what I've read the general consensus are :Arc6 is not really a worthwhile investment at this stage (only exception being having a specific plan for an end game Shadow with it) :JR6 due to its high skill cap is viable all through late game
Zephyr vs Shadow I don't have either but I 'think' I like their playstyle. I'm leaning towards Zephyr since tournies are the only sensible source of resources to grind right now and I dont think (correct me if im wrong) Shadow shines well in these maps.
Ares vs Juggernaut I've ranked up my Jugg to 5.2. Do I stop investing in him and start transitioning into Ares? Aside from the obvious skill and mobility difference. Are there any other insights you guys can share with me? I would hate to lose my Jugg partly bec of the sunk cost fallacy and bec I like the whole body shield. I havent tried joining a squad so all my plays are solo and being flanked is a bigger threat.
SB16 and SB12 I've read and seen in-game people having both weapons. If you had to pick one, which one would you pick? For those that have both, do you regret it? Which one would you let go? Or which one would you get first? Personally, I like the idea of the Fire+Ice build. Just cant decide which one to get.
LA8 placeholder Up to what rank should I invest in these? I've been running Panther with LA10 (4.1) + 8 (3.4) and missing out on a lot of kills bec damange falls short in finishing off reds, while my team mates swoop in to take the kill.
Dual Copies Approximately, how long does it take to rank a weapon to dual copy? I think a lot of new players (myself included) are underestimating the length of time (or money) involved in getting a 2nd copy that when we put our "final" hangar on paper. We just nod our heads and pat ourselves on the back thinking we did a good job but in reality, have no idea what kind of time/money investment needs to be done to make that paper plan a reality.
Thanks again guys! I'll probably re-read those a few more times as i might glean more nuggets of wisdom.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 15, 2021 1:03:50 GMT -5
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2021 7:32:31 GMT -5
Thanks guys! From what I've read the general consensus are :Arc6 is not really a worthwhile investment at this stage (only exception being having a specific plan for an end game Shadow with it) - Yes :JR6 due to its high skill cap is viable all through late game - Yes
Zephyr vs Shadow I don't have either but I 'think' I like their playstyle. I'm leaning towards Zephyr since tournies are the only sensible source of resources to grind right now and I dont think (correct me if im wrong) Shadow shines well in these maps. - Yes... to a point. There are TDM maps that Zep won't be as effective on, and a few maps that Shadow can clean up on with the right weapons... but we are talking maxed level to really make an impact. At least, late-game. Mid-game, a set of Jav 6s on an R5 Shadow can work on maps that Javs work on. But CPC is the Shadow's "Jam".
Ares vs Juggernaut I've ranked up my Jugg to 5.2. Do I stop investing in him and start transitioning into Ares? Aside from the obvious skill and mobility difference. Are there any other insights you guys can share with me? I would hate to lose my Jugg partly bec of the sunk cost fallacy and bec I like the whole body shield. I havent tried joining a squad so all my plays are solo and being flanked is a bigger threat. - I think you will hear mixed responses here... IMO, though, there isn't enough of a difference to have to choose Ares over an already leveled Jug. Jug has more HP, and a 360 degree shield. Yes that shield is on a timer now, but if you are already used to it, you know the limitations. I know folks who run maxed Juggs and are perfectly happy with them. One of the better RM 12 builds, if nothing else. But even at 6 Star and 20 EN, it is an effective tank. I see no reason you can't stick with Juggy and focus on other things.SB16 and SB12 I've read and seen in-game people having both weapons. If you had to pick one, which one would you pick? For those that have both, do you regret it? Which one would you let go? Or which one would you get first? Personally, I like the idea of the Fire+Ice build. Just cant decide which one to get. - If you are only looking at 1, I think I would choose SB 16. But this is tough. I used the 12 a lot though mid-game and early late-game. I mean, a lot. Especially Dual 12s on a Panther (which would also be a fun maxed Juggy/Ares build... hmmm...). But... I use SB 16, exclusively, now, when I am using a freeze beam weapon. Both are good and will give you an added option on the battlefield. However, both need to be upgraded to at least 5 * to get the fastest freeze, and SB 16 freezes faster and has more damage than the 12, so until you get copies, it's the better solo choice.LA8 placeholder Up to what rank should I invest in these? I've been running Panther with LA10 (4.1) + 8 (3.4) and missing out on a lot of kills bec damange falls short in finishing off reds, while my team mates swoop in to take the kill. - at least 5.7. I only use the 10s, now, on my Thanos build or if I am running dual LA 10s... but the 8s served me for a long time. You get no bonus going from 5.7 to 6.1, since you already have 2 copies of the 8, so unless you have an end game build in mind, (another idea for Shadow lol) 5.7 should carry you until you get the 10s copied.Dual Copies Approximately, how long does it take to rank a weapon to dual copy? I think a lot of new players (myself included) are underestimating the length of time (or money) involved in getting a 2nd copy that when we put our "final" hangar on paper. We just nod our heads and pat ourselves on the back thinking we did a good job but in reality, have no idea what kind of time/money investment needs to be done to make that paper plan a reality. - I honestly didn't pay attention to this... I spend on a tuna level, and had enough acoins to rush any levels I didn't have enough BPs for (which are harder to come by than it seems... especially because of how many level-ups require as you go...) so I am not the best to answer this; beyond that you seem to have the right idea. Takes dedication and focus, and not getting "ALL THE THINGGGGS!" like I tend to do.
Thanks again guys! I'll probably re-read those a few more times as i might glean more nuggets of wisdom. Don't have a lot of time so this one will be brief. Answers above, in red.
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Post by Munki on Oct 15, 2021 8:38:06 GMT -5
As you have come to the conclusion that the Arc6 is not a good weapon. It appears that many agree to the point that the company made a special event for only the Arc6 to get one of the event coins for an attempt to win the Disc12. I'm sure the event is not including Arc10 since that actually sells well and they want to sell the Arc6 more. One less token from me as I will not be getting the Arc6.
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Post by Koalabear on Oct 15, 2021 9:18:13 GMT -5
That really sucked. But, I leveled up my AT6 just for the event so lets see how it performs now that I've thrown a rank at it.
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Post by reconnecting on Oct 15, 2021 12:11:40 GMT -5
Thanks guys! From what I've read the general consensus are :Arc6 is not really a worthwhile investment at this stage (only exception being having a specific plan for an end game Shadow with it) :JR6 due to its high skill cap is viable all through late game Zephyr vs Shadow I don't have either but I 'think' I like their playstyle. I'm leaning towards Zephyr since tournies are the only sensible source of resources to grind right now and I dont think (correct me if im wrong) Shadow shines well in these maps. Ares vs Juggernaut I've ranked up my Jugg to 5.2. Do I stop investing in him and start transitioning into Ares? Aside from the obvious skill and mobility difference. Are there any other insights you guys can share with me? I would hate to lose my Jugg partly bec of the sunk cost fallacy and bec I like the whole body shield. I havent tried joining a squad so all my plays are solo and being flanked is a bigger threat. SB16 and SB12 I've read and seen in-game people having both weapons. If you had to pick one, which one would you pick? For those that have both, do you regret it? Which one would you let go? Or which one would you get first? Personally, I like the idea of the Fire+Ice build. Just cant decide which one to get. LA8 placeholder Up to what rank should I invest in these? I've been running Panther with LA10 (4.1) + 8 (3.4) and missing out on a lot of kills bec damange falls short in finishing off reds, while my team mates swoop in to take the kill. Dual Copies Approximately, how long does it take to rank a weapon to dual copy? I think a lot of new players (myself included) are underestimating the length of time (or money) involved in getting a 2nd copy that when we put our "final" hangar on paper. We just nod our heads and pat ourselves on the back thinking we did a good job but in reality, have no idea what kind of time/money investment needs to be done to make that paper plan a reality. Thanks again guys! I'll probably re-read those a few more times as i might glean more nuggets of wisdom. Ares over Jugg. SB16 over SB12 definitely. It does more damage faster imho. My first drop in TDM is usually Panther with CB12/SB16.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2021 14:04:47 GMT -5
That really sucked. But, I leveled up my AT6 just for the event so lets see how it performs now that I've thrown a rank at it. I really am starting to think that this weapon isn't as bad as people make it out to be... I mean, it's EN 6.
Mine was sitting at 5.7 so I took it on up to 6.1 for the task... but the damage is the same as it was.
Ran it in a Tourney match just now, against my better judgement, with a 2 v 2 live human player component... which hasn't happened to me at this time of day for a LONG time...
On a Shadow, It's pretty damn good... there were a few kills that I was not expecting to get... 2 of them were Juggs with their shields up. Granted, my teammate saved my 「bum-bum」 a couple of times... but that was just my stupidity and lack of XP using Shadow as a fighter. Like the Arc 10... it's relegated to a single mech for best results, but with a couple of pretty good options as a second weapon or on a low level tank that could close the distance to use it.
EDIT: I never stopped running. Even if I closed in on someone, I ran in circles or half circles to keep from being an easy kill. Except for the Zep blasts, obv... I was like the road runner.
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Post by Koalabear on Oct 15, 2021 14:19:30 GMT -5
I also had some success with it now that I ranked it up one level. It actually is quite fun and challenging, but I don't think I'll do any good against a smart human player because even in stealth, I can still get hit. I'm just glad I completed the event and got an event token. Scored 10 Fortune Vault keys on that pull so in the end, it was worth it. I still don't feel it's for me though.
My full HP Guardian did get killed by a human piloted Zep sporting a pair of AT10s, so that is still the better weapon to get.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 15, 2021 16:27:14 GMT -5
I also had some success with it now that I ranked it up one level. It actually is quite fun and challenging, but I don't think I'll do any good against a smart human player because even in stealth, I can still get hit. I'm just glad I completed the event and got an event token. Scored 10 Fortune Vault keys on that pull so in the end, it was worth it. I still don't feel it's for me though. My full HP Guardian did get killed by a human piloted Zep sporting a pair of AT10s, so that is still the better weapon to get. That's actually the reason I added that EDIT... I faced two good players and killed at least one of them in the middle of a firefight on today's tourney map. Never slow down, circle and strafe, sprint, use stealth, whatever you can. If it wasn't for red Zeps I would have probably lasted even longer in it.
And no doubt the AT 10 is better... I am not at all arguing that! It can take down a max Jug as long as you can get the back. But I was taking down well leveled Juggs, including their shields, with the 6. I was within 10 - 15m though, and like I said, moving like a crazy person. There also could have been other fire hitting them though, I am not sure... it was literally a Leroy Jenkins moment to see what I could get away with.
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Post by S1E1 on Oct 15, 2021 19:08:46 GMT -5
10+ weapons double at level 6. I would focus on doubling your LA10s and getting your bots up high enough to run them before investing in your LA8s. LA8s stop being useful in endgame (unless maybe you've got some maxed light bots. I stopped levelling mine at 4.7 and I wish I'd shifted over to investing in my LA10 even sooner.
Also1 I'd pick Zephyr over Shadow. Mid-game it is really dominant on several tournament maps and even in endgame, it can be pretty lethalin the right setting, though its lower firepower hinders it some. But it can still be a great bot to drop when there is a particularly problematic enemy near your spawn. Especially good against Shadows actually. And it is a speedy enough to use as a beacon runner in CPC.
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 16, 2021 4:07:30 GMT -5
Ares over Jugg. SB16 over SB12 definitely. It does more damage faster imho. My first drop in TDM is usually Panther with CB12/SB16. Why Ares over Jugg? And are you saying I should just consider the investment in my 5.2 Jugg as sunk cost? Thanks for the input!!
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 16, 2021 4:09:48 GMT -5
10+ weapons double at level 6. I would focus on doubling your LA10s and getting your bots up high enough to run them before investing in your LA8s. LA8s stop being useful in endgame (unless maybe you've got some maxed light bots. I stopped levelling mine at 4.7 and I wish I'd shifted over to investing in my LA10 even sooner. Also1 I'd pick Zephyr over Shadow. Mid-game it is really dominant on several tournament maps and even in endgame, it can be pretty lethalin the right setting, though its lower firepower hinders it some. But it can still be a great bot to drop when there is a particularly problematic enemy near your spawn. Especially good against Shadows actually. And it is a speedy enough to use as a beacon runner in CPC. My LA8 is 3.7 now. Do you recommend I stop investing in it and just bear the sub par damage output til I get my 2nd LA10? Whats your load out suggestion for Zeph? MR8s then move on to Arc10+6?
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GenValentine
Destrier
Posts: 93
Karma: 50
Pilot name: GenValentine
MA Pilot ID: 14976873
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Post by GenValentine on Oct 16, 2021 4:11:37 GMT -5
I really am starting to think that this weapon isn't as bad as people make it out to be... I mean, it's EN 6.
Mine was sitting at 5.7 so I took it on up to 6.1 for the task... but the damage is the same as it was.
Ran it in a Tourney match just now, against my better judgement, with a 2 v 2 live human player component... which hasn't happened to me at this time of day for a LONG time...
On a Shadow, It's pretty damn good... there were a few kills that I was not expecting to get... 2 of them were Juggs with their shields up. Granted, my teammate saved my 「bum-bum」 a couple of times... but that was just my stupidity and lack of XP using Shadow as a fighter. Like the Arc 10... it's relegated to a single mech for best results, but with a couple of pretty good options as a second weapon or on a low level tank that could close the distance to use it.
EDIT: I never stopped running. Even if I closed in on someone, I ran in circles or half circles to keep from being an easy kill. Except for the Zep blasts, obv... I was like the road runner.
Whats your load out suggestion for Shadow? esp for early and mid game? I've seen people run shotguns with them but also read that SGs are not good on him. Any tips please?
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Post by S1E1 on Oct 16, 2021 10:30:29 GMT -5
10+ weapons double at level 6. I would focus on doubling your LA10s and getting your bots up high enough to run them before investing in your LA8s. LA8s stop being useful in endgame (unless maybe you've got some maxed light bots. I stopped levelling mine at 4.7 and I wish I'd shifted over to investing in my LA10 even sooner. Also1 I'd pick Zephyr over Shadow. Mid-game it is really dominant on several tournament maps and even in endgame, it can be pretty lethalin the right setting, though its lower firepower hinders it some. But it can still be a great bot to drop when there is a particularly problematic enemy near your spawn. Especially good against Shadows actually. And it is a speedy enough to use as a beacon runner in CPC. My LA8 is 3.7 now. Do you recommend I stop investing in it and just bear the sub par damage output til I get my 2nd LA10? Whats your load out suggestion for Zeph? MR8s then move on to Arc10+6? It's a bit of a judgement call on the LA8 but yeah I'd suggest keeping it where it is and upgrading the LA10 instead. LA10s are cheap in terms of A-Coins - I think (not totally sure) it is like only 4500AC total to take it from its starting level all the way to 6.1. From 5.7 to 6 costs only 1500AC if I remember correctly, and while I don't remember the 4.7-5.1 cost, I think it might be the same or close to. By contrast 4.7-5.1 for an LA8 costs 2500 A-Coins. So IMO it is better to just focus on getting to 2xLA10 as fast as possible and getting your Panther up to EN20 so it can run them both. Dual LA10 snipers can really dominate tourney maps in mid-game, and RG16+LA10 snipers are a terrific combo in endgame. They also brawl pretty well - I am quite comfortable getting in close with that setup. MR8s are the best setup for Zephyrs mid-game and then you move to Arc10+MR8 and eventually 2xArc10. Dual Carbine 8s also work but not as good as MR8s, and Arc10+Carb8s/Carb10 is decent too. I wouldn't bother with Arc6s. Overall it's good to remember that the upgrade costs for single 10+ weapons are comparatively cheaper than for double 8 and below weapons. It is the initial cost where they tend to be a problem (with LA10 being a nice exception). Also mech upgrades boost your fighting strength more than weapon upgrades. So in terms of A-Coin efficiency is generally good to prioritize 10+ weapons and upgrading your bots to be able to carry them as much as possible. There are some exceptions like TL6, Jav6 (and there is a debate on Carb8s vs PC8s) that are good mid-game and can still be useful in endgame but the bread-and-butter endgame weapons seem to be RG16 (most important), Carb12, RM12, LA10, Carb10, Arc10, and MR8s. Just my 2¢ of course (and play style) - I didn't take the most efficient path while levelling up and am only at 3400 hangar but these are the conclusions I've come to while trudging up the ladder.
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Post by reconnecting on Oct 16, 2021 12:32:50 GMT -5
Ares over Jugg. SB16 over SB12 definitely. It does more damage faster imho. My first drop in TDM is usually Panther with CB12/SB16. Why Ares over Jugg? And are you saying I should just consider the investment in my 5.2 Jugg as sunk cost? Thanks for the input!! You can use Jugg of course and he will do fine. But Ares has that always on shield which helps make him a more formidable and survivable tank. Though I prefer facing Ares, just a little, than facing a well levelled Jugg. Neither are easy targets.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 16, 2021 12:32:55 GMT -5
I really am starting to think that this weapon isn't as bad as people make it out to be... I mean, it's EN 6.
Mine was sitting at 5.7 so I took it on up to 6.1 for the task... but the damage is the same as it was.
Ran it in a Tourney match just now, against my better judgement, with a 2 v 2 live human player component... which hasn't happened to me at this time of day for a LONG time...
SNIP...
On a Shadow, It's pretty damn good... there were a few kills that I was not expecting to get... 2 of them were Juggs with their shields up. Granted, my teammate saved my 「bum-bum」 a couple of times... but that was just my stupidity and lack of XP using Shadow as a fighter. Like the Arc 10... it's relegated to a single mech for best results, but with a couple of pretty good options as a second weapon or on a low level tank that could close the distance to use it.
EDIT: I never stopped running. Even if I closed in on someone, I ran in circles or half circles to keep from being an easy kill. Except for the Zep blasts, obv... I was like the road runner.
Whats your load out suggestion for Shadow? esp for early and mid game? I've seen people run shotguns with them but also read that SGs are not good on him. Any tips please? TBH... the best for most of the game is Jav 6. Keeping in the... ahem... shadows, and firing from there, while keeping and eye out for Control Points to steal will yield the best results in CPC. In TDM... it's a similar situation... except you are looking for spots that allow you to shoot around or over obstacles that don't expose you to any Red's LoS, thus keeping you off the minimap and out of mind of most Reds. Use Stealth when you are discovered to GTFO and find another place to do it all over again. If that style of play is not fun to you, however, the assassin role tends to be best served by weapons that either do KILLER damage up close, to the back or sides, or allow for standoff range shots that are also able to easily hit the back and sides of your targets (part of why Javs do so well). RPG 6 and MR 6 are both in the latter category, since you can use splash to hit obstacles or other reds that are close to your target but behind or beside them, thus allowing damage to the initial target's vulnerable parts. This takes practice and knowledge of how to use each weapon to its best effect. As to the former Assassin style of play, up close back stabs, Arc 6 definitely has a place here. MR 6 also overlaps here due to its burst capability, even though it's not great. SG 4 is actually good for this role, early to mid game. But they need to be upgraded appropriately, and since they are not typically end game weapons, most folk will discourage players from doing this as resources are hard to come by in relation to the higher end-game upgrade costs. I took mine all the way up to 5.1 because I used them as a second weapon on my EN 12 Shadow, to illustrate how favorable I see their capabilities... which also leads me to the last suggestion... hybrid builds. A single MR 8 can be paired with a lot of things to make the Shadow a straight terror in early / mid game, if you play it right, and use corner shooting and surprise to your advantage. Also, Carb 8, and even LA 8 can be paired with a decently leveled TL 4 and be a pretty effective support/snipe platform. There are a lot of options here, that, while not perfect, still allow for good performance. In conclusion, your style of play and available weapons to outfit your Shadow are key... as is you desire to take the mech end game. Try it with low level versions of any of these that sound good, preferably in a custom match or 10, to get the feel for them. If you like them and want to take Shadow to end-game, or even just late game, you can. With practice, even the "sub par" weapons can still be viable and effective if leveled. Just be aware that resource costs for light mechs are high, and any weapon you bring up for it that isn't able to be used on other end game builds will feel like a waste if you aren't aware of this from the beginning. Just my opinion... but know that I was NOT careful with my resources and substituted real money to pay for my desire to have as many options as possible, to try them out and have variety. I find fun in not playing the same thing over and over so that biases my advice in these type questions... but I definitely don't try to guide anyone wrongly. You really can find ways to make almost everything in this game work for you... provided you understand how to use them. If you are F2P or spend very little, then Javs or a combo of MR 8 will have the best rate of return for your investments. Just be aware that this takes away from your other builds that could use these options. *If you were lucky enough to get the DL 8, or even if you intend to get it once it becomes available in the progress path, I would venture to say that it has a place in possible Shadow builds. Even up to late game, as a maxed Shadow could run two and be a Holy Terror with them.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 16, 2021 12:42:23 GMT -5
10+ weapons double at level 6. I would focus on doubling your LA10s and getting your bots up high enough to run them before investing in your LA8s. LA8s stop being useful in endgame (unless maybe you've got some maxed light bots. I stopped levelling mine at 4.7 and I wish I'd shifted over to investing in my LA10 even sooner. Also1 I'd pick Zephyr over Shadow. Mid-game it is really dominant on several tournament maps and even in endgame, it can be pretty lethalin the right setting, though its lower firepower hinders it some. But it can still be a great bot to drop when there is a particularly problematic enemy near your spawn. Especially good against Shadows actually. And it is a speedy enough to use as a beacon runner in CPC. Only Caveat I would add to this, is that if you wanted to run a Max Ares or Jugg with RG 16 + LA 8. While not a common way to use RG, it would definitely be a viable build, and getting the LA 8 to 5.1, at least, would ensure the most Overheat procc chance. Obviously if this was a concrete build that the player knew they wanted to take all the way, getting the LA 8 to 6.7 would follow... otherwise, I would agree completely. Again though... 5.1, in general, is not a bad place to leave LA 8 if you want to have decent options for as many mechs as possible, as you progress. Yes it takes resources away from LA 10... but I remember a fairly long time of not having EN 20 mechs that I wanted to use for Sniping, and needing that LA 8. I prefered Panther to be my SB platform for a LONG time since it was so versatile, and used my Ares or Juggs for Sniping since they were so well protected from return fire. That said, either path is fine. Tanks can brawl and Panther can snipe... so it really does depend on the Hangar path. I hope I am not making the decision harder for OP... just trying to convey that there is no ONE answer and so much depends on how they use each mech.
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Post by S1E1 on Oct 16, 2021 15:37:45 GMT -5
10+ weapons double at level 6. I would focus on doubling your LA10s and getting your bots up high enough to run them before investing in your LA8s. LA8s stop being useful in endgame (unless maybe you've got some maxed light bots. I stopped levelling mine at 4.7 and I wish I'd shifted over to investing in my LA10 even sooner. Also1 I'd pick Zephyr over Shadow. Mid-game it is really dominant on several tournament maps and even in endgame, it can be pretty lethalin the right setting, though its lower firepower hinders it some. But it can still be a great bot to drop when there is a particularly problematic enemy near your spawn. Especially good against Shadows actually. And it is a speedy enough to use as a beacon runner in CPC. Only Caveat I would add to this, is that if you wanted to run a Max Ares or Jugg with RG 16 + LA 8. While not a common way to use RG, it would definitely be a viable build, and getting the LA 8 to 5.1, at least, would ensure the most Overheat procc chance. Obviously if this was a concrete build that the player knew they wanted to take all the way, getting the LA 8 to 6.7 would follow... otherwise, I would agree completely. Again though... 5.1, in general, is not a bad place to leave LA 8 if you want to have decent options for as many mechs as possible, as you progress. Yes it takes resources away from LA 10... but I remember a fairly long time of not having EN 20 mechs that I wanted to use for Sniping, and needing that LA 8. I prefered Panther to be my SB platform for a LONG time since it was so versatile, and used my Ares or Juggs for Sniping since they were so well protected from return fire. That said, either path is fine. Tanks can brawl and Panther can snipe... so it really does depend on the Hangar path. I hope I am not making the decision harder for OP... just trying to convey that there is no ONE answer and so much depends on how they use each mech. Yeah, I don't remember all of the details of my upgrade decisions which makes it hard to be sure of the most efficient path these days. My snipers definitely stayed at EN16 for a while as I focused on upgrading other things and my LA8s were handy during that time. Would I have otherwise hit a blueprint bottleneck or something that would have prevented me from running 2xLA10? I don't know. But I ran into several snipers who seem to have prioritized getting them as soon as possible (and seemed pretty f2p) and they dominated mid-game. And Panther and LA10s both sell bps for credits in the store. I only held off of LA10s because I assumed they cost more for upgrades than they did. Once I realized my mistake and started upgrading them, tournament got easier for me. By contrast, taking LA8s from 3.7 to 4.7 didn't seem that big a boost. I don't want to be overly prescriptive because play styles really do vary. But recommending LA10s is one of the exceptions (as well as getting RG16s as fast as possible) especially because RG16+LA10 is so useful until you can run maxed EN32 mechs. Put simply, I am a believer in the power of LA10s, so I am preaching it :-) Also, I've been playing over a year now and I still am unable to max anything in my hangar (and probably won't be able to for another half a year). So while at some point, I might get further returns on my investment in LA8s, I'll hold off of upgrading them until then. Plarium is getting stingier and stingier while cranking up the AI again and again. There's something to be said for focusing on as few meta items as possible until you get to a comfortable place in tournament where you can earn without tearing your hair out in frustration.
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