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Post by dukeofadvil on Oct 2, 2021 18:14:24 GMT -5
My 4 main Mech's are all 6Star+(except Zephyr) All 4 have all 6star weapons.(just completed this accomplishment) What should my 5th be mech be and what weapons should i put on it? I would like to stick with MD, or Guardian because I have them(both are low 4 star)
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Post by hicycles on Oct 2, 2021 18:34:55 GMT -5
I am personally a Beacon kinda guy, so I like to have another fast bot in my hangar... Therefore, shadow. His biggest weaknesses are firepower and health. I find if I stay too long in him, I run into trouble with my teammate AI meching out.
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MA top 4
Oct 2, 2021 20:59:28 GMT -5
via mobile
Post by dukeofadvil on Oct 2, 2021 20:59:28 GMT -5
I am personally a Beacon kinda guy, so I like to have another fast bot in my hangar... Therefore, shadow. His biggest weaknesses are firepower and health. I find if I stay too long in him, I run into trouble with my teammate AI meching out. I'm also a Beacon Rush guy, but many in my switch back and forth each game 5v5 then cpc, rinse and repeat. My mad dash skills are sub par and i never know when it is time to leave a fight. That is the only reason i haven't picked up a shadow yet. I do not think i can keep him alive. Im seeing a lot of humans over 3500 running a Lancer....wonder if that is a possible avenue.... i just wouldn't know what i would run on him. Currently my Guardian has RM12 and a PC8.
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Post by Thunderkiss on Oct 3, 2021 10:10:00 GMT -5
I am personally a Beacon kinda guy, so I like to have another fast bot in my hangar... Therefore, shadow. His biggest weaknesses are firepower and health. I find if I stay too long in him, I run into trouble with my teammate AI meching out. Too easy to kill. Shadow is terribad right now.
Edit: And to answer the OP, I'd go guardian.
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MA top 4
Oct 3, 2021 17:46:19 GMT -5
via mobile
Post by S1E1 on Oct 3, 2021 17:46:19 GMT -5
Nice, I'm getting close to all 6 star on main hangar not there yet. I'd vote Guardian as your fifth.
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Post by punishingcossack on Oct 3, 2021 18:32:42 GMT -5
Guardian is good. Shadow can be good in cpc
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 4, 2021 7:46:02 GMT -5
Shadow has its place, is fun, and definitely has a high skill ceiling. It can take a bit to work out the best tactics and weapons for this mech, though. I use mine but mostly only in CPC but I am only fighting when I absolutely have to. MD driven by a real human is one of my favorite things to see on the Blue side. A good healer can turn a game. It's not too slow of a mech, either. Weapons are usually going to be Jav 6... but you have a few options (that are viable) if you don't want to use them. Lancer becomes a mini tank at high rank... and the jump can allow you to get to places that no other mech can. Javs or, if maxed, RM 8s are both good... MR 8s would be too. However... all that said...
I would push Guardian to at least 6 *, first. It's such a clutch mech that has one of the most useful abilities in the game, and max EN, with high HP... really its only drawback is speed. Plus, light mechs are expensive. If you KNOW you want to run a scout/light support mech and are just going to do it... then you will still be fine... just takes some time.
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Post by dukeofadvil on Oct 4, 2021 10:22:26 GMT -5
Shadow has its place, is fun, and definitely has a high skill ceiling. It can take a bit to work out the best tactics and weapons for this mech, though. I use mine but mostly only in CPC but I am only fighting when I absolutely have to. MD driven by a real human is one of my favorite things to see on the Blue side. A good healer can turn a game. It's not too slow of a mech, either. Weapons are usually going to be Jav 6... but you have a few options (that are viable) if you don't want to use them. Lancer becomes a mini tank at high rank... and the jump can allow you to get to places that no other mech can. Javs or, if maxed, RM 8s are both good... MR 8s would be too. However... all that said...
I would push Guardian to at least 6 *, first. It's such a clutch mech that has one of the most useful abilities in the game, and max EN, with high HP... really its only drawback is speed. Plus, light mechs are expensive. If you KNOW you want to run a scout/light support mech and are just going to do it... then you will still be fine... just takes some time.
I'm considering Guardian, and I'm thinking of doing it in a few steps. The current setup is RM12/PC8. 1) Take it from 4-5 to 5-1, this will boost my energy another 4 points. Then swap the PC8 out and take one of the Carb12's off if my Panther and put it on Guardian. Then in the empty slot on Panther i would put my SB 16. I currently have enough energy to do that without upgrading. I do need to stick some resources into the SB16 and the RM12, but i think Carb12/RM12 is a fairly good setup.
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Post by Deadeye on Oct 5, 2021 10:34:38 GMT -5
I vote Guardian too, It's not in my current rotation as much (despite being always in my hanger) because it's kind of the odd man out. It's in a transition phase ATM. I'm waiting for the larger DLs to come out and to max my KS so I can throw my RMs on it. Then I can play around with other set-ups for the other mechs. RN, I play most games with the RG Panther, Arc10 Zephyr, Carb10 Ares (surprisingly effective) with the KS making an appearance to get quick early beacons. The guardian comes out with RM12s for long tourney maps when I don't want stress. lol
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 5, 2021 17:48:52 GMT -5
Shadow has its place, is fun, and definitely has a high skill ceiling. It can take a bit to work out the best tactics and weapons for this mech, though. I use mine but mostly only in CPC but I am only fighting when I absolutely have to. MD driven by a real human is one of my favorite things to see on the Blue side. A good healer can turn a game. It's not too slow of a mech, either. Weapons are usually going to be Jav 6... but you have a few options (that are viable) if you don't want to use them. Lancer becomes a mini tank at high rank... and the jump can allow you to get to places that no other mech can. Javs or, if maxed, RM 8s are both good... MR 8s would be too. However... all that said...
I would push Guardian to at least 6 *, first. It's such a clutch mech that has one of the most useful abilities in the game, and max EN, with high HP... really its only drawback is speed. Plus, light mechs are expensive. If you KNOW you want to run a scout/light support mech and are just going to do it... then you will still be fine... just takes some time.
I'm considering Guardian, and I'm thinking of doing it in a few steps. The current setup is RM12/PC8. 1) Take it from 4-5 to 5-1, this will boost my energy another 4 points. Then swap the PC8 out and take one of the Carb12's off if my Panther and put it on Guardian. Then in the empty slot on Panther i would put my SB 16. I currently have enough energy to do that without upgrading. I do need to stick some resources into the SB16 and the RM12, but i think Carb12/RM12 is a fairly good setup.I've used that a lot when the max EN was 24 for attackers. It's a versatile setup, for sure. I use the next evolution of that idea with the RG 16 and RM 12 on my Guardian, now, in fact. Mortars flush em out, RGs erase them. It was fun with dual RGs, but i like Thanos on my Panther too much to rob it of the RG. I think you will get plenty of satisfaction with that... as long as you play it right. I don't move forward with that setup until I know things are at a point that I won't get flanked easily.
I also won't run dual RMs unless squadding and we need a dedicated mortar thrower... but Guardian makes a great Dual RM 12 platform.
If you are interested, here is a list of builds I really enjoyed on the Guardian as it was coming up (from lowest EN to highest): PC 8 x 2
MR 8 x 2
Carb 12 + PC 8
SB 16 + TL 6
SB 12 x 2
Carb 12 x 2
Carb 12 + RM 12
SB 12 x 2
RM 12 x 2
SB 16 + SB 12
RG 16 + RM 12
SB 16 x 2
I found all of those worth using. I didn't like mixing the MR 8 with other weapons on it, nor did I like SB with anything other than TL or another SB. Some folk do, though, and swear by it.
I will say that for 24 + EN, Carb 12 x 2 was my favorite push build. It worked well in conjunction with the ability.
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Post by reconnecting on Oct 5, 2021 18:23:35 GMT -5
I'm considering Guardian, and I'm thinking of doing it in a few steps. The current setup is RM12/PC8. 1) Take it from 4-5 to 5-1, this will boost my energy another 4 points. Then swap the PC8 out and take one of the Carb12's off if my Panther and put it on Guardian. Then in the empty slot on Panther i would put my SB 16. I currently have enough energy to do that without upgrading. I do need to stick some resources into the SB16 and the RM12, but i think Carb12/RM12 is a fairly good setup.I've used that a lot when the max EN was 24 for attackers. It's a versatile setup, for sure. I use the next evolution of that idea with the RG 16 and RM 12 on my Guardian, now, in fact. Mortars flush em out, RGs erase them. It was fun with dual RGs, but i like Thanos on my Panther too much to rob it of the RG. I think you will get plenty of satisfaction with that... as long as you play it right. I don't move forward with that setup until I know things are at a point that I won't get flanked easily.
I also won't run dual RMs unless squadding and we need a dedicated mortar thrower... but Guardian makes a great Dual RM 12 platform.
If you are interested, here is a list of builds I really enjoyed on the Guardian as it was coming up (from lowest EN to highest): PC 8 x 2
MR 8 x 2
Carb 12 + PC 8
SB 16 + TL 6
SB 12 x 2
Carb 12 x 2
Carb 12 + RM 12
SB 12 x 2
RM 12 x 2
SB 16 + SB 12
RG 16 + RM 12
SB 16 x 2
I found all of those worth using. I didn't like mixing the MR 8 with other weapons on it, nor did I like SB with anything other than TL or another SB. Some folk do, though, and swear by it.
I will say that for 24 + EN, Carb 12 x 2 was my favorite push build. It worked well in conjunction with the ability.
I am running Guardian with SB12 and RM12 at the moment, not a bad build. I'm kind of experimenting with builds. Except on Panther.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 6, 2021 7:13:44 GMT -5
I've used that a lot when the max EN was 24 for attackers. It's a versatile setup, for sure. I use the next evolution of that idea with the RG 16 and RM 12 on my Guardian, now, in fact. Mortars flush em out, RGs erase them. It was fun with dual RGs, but i like Thanos on my Panther too much to rob it of the RG. I think you will get plenty of satisfaction with that... as long as you play it right. I don't move forward with that setup until I know things are at a point that I won't get flanked easily.
I also won't run dual RMs unless squadding and we need a dedicated mortar thrower... but Guardian makes a great Dual RM 12 platform.
If you are interested, here is a list of builds I really enjoyed on the Guardian as it was coming up (from lowest EN to highest): PC 8 x 2
MR 8 x 2
Carb 12 + PC 8
SB 16 + TL 6
SB 12 x 2
Carb 12 x 2
Carb 12 + RM 12
SB 12 x 2
RM 12 x 2
SB 16 + SB 12
RG 16 + RM 12
SB 16 x 2
I found all of those worth using. I didn't like mixing the MR 8 with other weapons on it, nor did I like SB with anything other than TL or another SB. Some folk do, though, and swear by it.
I will say that for 24 + EN, Carb 12 x 2 was my favorite push build. It worked well in conjunction with the ability.
I am running Guardian with SB12 and RM12 at the moment, not a bad build. I'm kind of experimenting with builds. Except on Panther. Yeah, I was thinking of your Panther, among others, when I mentioned some folk swearing by the mixing of SBs with other weapons. I don't think it sucks. I just, personally, like using all freeze when I am running them.
You are definitely proof that the build is viable and a good player can get good effect from them.
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