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Post by Redfiend on Jul 31, 2021 23:03:24 GMT -5
If you have Disco, feel free to vote there and talk here. I was thinking about game balance, and came across the non "duplicate" reason RG is busted.
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Post by BigBear on Jul 31, 2021 23:38:04 GMT -5
Well I upvoted it but I think you may ruffle the feathers of the dual Railgun Panther big boys that are so prevalent in the game at the moment.And I don't think Plarium will swing for it when they saw the huge profit they made on that single weapon alone,and no doubt will see their profits go through the roof when it goes global and every big spender will want one and then clone it.
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Post by punishingcossack on Jul 31, 2021 23:45:51 GMT -5
Well I upvoted it but I think you may ruffle the feathers of the dual Railgun Panther big boys that are so prevalent in the game at the moment.And I don't think Plarium will swing for it when they saw the huge profit they made on that single weapon alone,and no doubt will see their profits go through the roof when it goes global and every big spender will want one and then clone it. speaking as someone who has fully maxed RG, Panthers and Guardians, I actually think dual RG is stupid and imbalanced
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Post by BigBear on Aug 1, 2021 0:49:42 GMT -5
Well I upvoted it but I think you may ruffle the feathers of the dual Railgun Panther big boys that are so prevalent in the game at the moment.And I don't think Plarium will swing for it when they saw the huge profit they made on that single weapon alone,and no doubt will see their profits go through the roof when it goes global and every big spender will want one and then clone it. speaking as someone who has fully maxed RG, Panthers and Guardians, I actually think dual RG is stupid and imbalanced Just before I posted here I came across a well known clan in a tournament game and more than one of them had that exact load out,and they easily won both games.
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Post by punishingcossack on Aug 1, 2021 1:32:19 GMT -5
speaking as someone who has fully maxed RG, Panthers and Guardians, I actually think dual RG is stupid and imbalanced Just before I posted here I came across a well known clan in a tournament game and more than one of them had that exact load out,and they easily won both games. one suggestion that one of my clanmates proposed is raising RG's EN to 18, but leaving everything else the same
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Post by Redfiend on Aug 1, 2021 2:01:15 GMT -5
Well I upvoted it but I think you may ruffle the feathers of the dual Railgun Panther big boys that are so prevalent in the game at the moment.And I don't think Plarium will swing for it when they saw the huge profit they made on that single weapon alone,and no doubt will see their profits go through the roof when it goes global and every big spender will want one and then clone it. Whales can only buy once. The promotional material is already out there. The change wouldn't be "Bad" so much as Railgun wouldn't be the catch all to do 28-54k damage per shot at ALL ranges. Like I said, the Upgrade system is the meat of their monetization. The recent change was an incentive for late game players to rush to that point, and changed nothing about the individual weapons. Same deal with the addition of credits to the 20 key chest. $50 "deal" for Railgun isn't what they were "losing" projected revenue on. The $1000+ dollars no one had an incentive to spend to max items was what was missing. The proposed change means Railgun is still a Priority to R6. It just makes Stasis 16 the same level as a viable option. It's 5000 coins, and even MORE expensive for outright buying total blueprints/credits to max.
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Post by Redfiend on Aug 1, 2021 2:07:41 GMT -5
Just before I posted here I came across a well known clan in a tournament game and more than one of them had that exact load out,and they easily won both games. one suggestion that one of my clanmates proposed is raising RG's EN to 18, but leaving everything else the same Nah. That's a bad idea until there are 14 EN weapons. There should be multiple optimal sets that fill all total EN on the established EN maximums per category. The only time players asked for specific "EN cap increases" were all individual mechs that were underperforming, like MD, Cheetah, and previously, the pile of Brickhouse suggestions before it had an ability. The blanket changes only happened the way they did because they worked financially, and balance wise. The last set of changes was a blanket ~buff~ to ALL mechs, which comparatively nerfed ALL weapons. If they tweak individual weapons that already exist, like everything else that has changed, it will be a functionality/numbers change before it will ever be a singular item getting directly fundamentally buffed or nerfed to change their EN or intended role. Railgun is a sniper, the base purchase price is peanuts,and the change wouldn't affect current goals and loadouts for the worse, which is the best criteria for a suggestion to meet with how MA has been carrying itself.
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Post by reconnecting on Aug 1, 2021 12:03:40 GMT -5
I would up vote this, though I may not bother going on Discord. And I doubt I will get on the RG bandwagon as I'm not good at sniping. Question remains is it good at medium range or closer for me. RG takes lots of resources that I don't want to invest if I don't bag a lot of reds with it. So what do y'all think?
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Post by Redfiend on Aug 1, 2021 12:15:09 GMT -5
I would up vote this, though I may not bother going on Discord. And I doubt I will get on the RG bandwagon as I'm not good at sniping. Question remains is it good at medium range or closer for me. RG takes lots of resources that I don't want to invest if I don't bag a lot of reds with it. So what do y'all think? The part where it's all range reliable high burst DPS is what makes it so imbalanced. Aiming is harder the further the target is, and Tablet/Bluestacks users aren't affected by the lack of aiming correction at all. If you can aim, the weapon does literally everything, and is only hard countered by getting flashed by Guardian. A single RG shot is more damage than an entire magazine of MR8. Basically,it's 2 LA 8's, that do MORE damage at mid range and below.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 1, 2021 15:22:17 GMT -5
Not having a bot maxed that can hold two RGs skews my take on this. I like the benefits that it has over LAs in regard to low - medium range damage. To me it’s offset by the low “mag” and high recharge rate. But its high performance is part and parcel of it being a Prototype weapon. It SHOULD be the bee’s knees.
While I get the technical issues with raising it to 18 en, it sure seems the least painful change on the surface. I really don’t care if it forces builds that aren’t filling up a maxed attacker’s EN due to its efficacy as a single weapon.
I’m biased since I have 2 of them and have made them integral parts of my hangar, I realize that, but they are such a grail type weapon that I am OK with their standout performance. Hell, they’re not just the last weapon you unlock, they’re the last piece of gear, period. Let them do things their cheaper counterparts can’t.
Just my opinion though, and not set in stone.
To be clear, I wouldn’t run a dual RG build if I did have a bot that could do so… I truly don’t like that as an option at any level. I have no problems with dual SB 16 though… which even further bolsters the idea of raising the EN for RGs to me.
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Post by Koalabear on Aug 1, 2021 15:56:47 GMT -5
I'm looking forward to running dual RG16 on a mech. I'm starting to see more and more of them by human players and I'm getting somewhat envious. If they raise the EN to 18 before I'm able to play this build, I'd be very unhappy.
All in all, I think I'm happy with the EN upgrade. Can you imagine a Shadow with a single RG16 running around? Or a Lancer that jumps over cover and zaps you with a RG round!
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Post by Redfiend on Aug 4, 2021 9:24:30 GMT -5
Not having a bot maxed that can hold two RGs skews my take on this. I like the benefits that it has over LAs in regard to low - medium range damage. To me it’s offset by the low “mag” and high recharge rate. But its high performance is part and parcel of it being a Prototype weapon. It SHOULD be the bee’s knees. While I get the technical issues with raising it to 18 en, it sure seems the least painful change on the surface. I really don’t care if it forces builds that aren’t filling up a maxed attacker’s EN due to its efficacy as a single weapon. I’m biased since I have 2 of them and have made them integral parts of my hangar, I realize that, but they are such a grail type weapon that I am OK with their standout performance. Hell, they’re not just the last weapon you unlock, they’re the last piece of gear, period. Let them do things their cheaper counterparts can’t. Just my opinion though, and not set in stone. To be clear, I wouldn’t run a dual RG build if I did have a bot that could do so… I truly don’t like that as an option at any level. I have no problems with dual SB 16 though… which even further bolsters the idea of raising the EN for RGs to me. The limited magazine and reload are mitigated by having 2. It's very unlikely they'll change the EN cost, as EN costs seem to be directly linked to damage. The lower Magazine isn't a drawback because it has a flat double damage chance, where long arms need consecutive hits to make use of their overheat mechanic. Every other weapon has lateral options that perform better/worse in certain situations. Railgun does not. There shouldn't be a holy grail item, as that leads to one of two things: Power creep Or Nerfs. The suggested scaling change wouldn't hurt it much, but would give mechs a better chance at surviving long enough to retaliate in CQC against it.
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