How to counter mothership bombing
Jul 15, 2021 19:05:04 GMT -5
ѻﻭɼﻉ, Loganspawn, and 1 more like this
Post by Guns-R-Us on Jul 15, 2021 19:05:04 GMT -5
As a Bronze-tier noob who doesn't have drones, just unlocked Titans 2 days ago, and started playing 3 days before that, here's my take that nobody asked for.
Completely agree that well-aimed Zenits and Noricums work perfectly fine against these guys, because the Titans are slower I have an easier time hitting these guys from behind the walls the Arthurs would normally use to camp. Even fast moving targets like Stalker are easy prey if you do a bit of math homework. Just have to predict where the enemy is going, pay attention to target distance, learn the time it takes for the rockets to hit from different distances, and know what maps have cover that stop your rockets. Then send volleys into their path and watch them walk into the rockets. Sounds harder than it actually is, just took me a few hours of practice and I'm already decent at it.
Natasha is definitely the easy way to get chip damage while the Titans can't scratch you, but of course people don't want to play like that. They want a way to kill the Stalkers and Griffins that normally eat artillery units like mine while still nuking those Kids.
Molots or Punishers solve that problem easily, since Natasha can tank small-arms fire long enough to kill the little ones while the Zenits pound anything slower than 40km/h. However, that playstyle rarely awards kills and is too complicated for your average noob to figure out. Makes sense why they want a death button that can instakill from behind cover, it would make things a lot simpler.
For high tier play, I could see people evading the Zenits a lot more often since I've already figured out that walking towards them usually keeps you safe, but gauging high tier skill level is probably out of my pay grade. What I have seen is that it works pretty well for 90% of targets in my low tier, and due to the safety afforded by always having cover and having long range, it's one of the most boring ways to play. But I do know one thing: painting the battlefield and only fighting the occasional Stalker looking for defenseless artillery is better than getting my Leo and Kid nuked from across the map because some people don't know what a howitzer is. In the former, you don't get a lot of damage but you at least you can soften up enemies for your allies. The latter takes your strongest tool away from you at no cost to the enemy.
If anyone has suggestions for a noob like me, I'll be listening. Feel free to holler at me for siding with OP, I think somebody had to say it. And yes, I did get through the entire thing without malt-
error code 28563: too much reading for one day
shutting down...
Completely agree that well-aimed Zenits and Noricums work perfectly fine against these guys, because the Titans are slower I have an easier time hitting these guys from behind the walls the Arthurs would normally use to camp. Even fast moving targets like Stalker are easy prey if you do a bit of math homework. Just have to predict where the enemy is going, pay attention to target distance, learn the time it takes for the rockets to hit from different distances, and know what maps have cover that stop your rockets. Then send volleys into their path and watch them walk into the rockets. Sounds harder than it actually is, just took me a few hours of practice and I'm already decent at it.
Natasha is definitely the easy way to get chip damage while the Titans can't scratch you, but of course people don't want to play like that. They want a way to kill the Stalkers and Griffins that normally eat artillery units like mine while still nuking those Kids.
Molots or Punishers solve that problem easily, since Natasha can tank small-arms fire long enough to kill the little ones while the Zenits pound anything slower than 40km/h. However, that playstyle rarely awards kills and is too complicated for your average noob to figure out. Makes sense why they want a death button that can instakill from behind cover, it would make things a lot simpler.
For high tier play, I could see people evading the Zenits a lot more often since I've already figured out that walking towards them usually keeps you safe, but gauging high tier skill level is probably out of my pay grade. What I have seen is that it works pretty well for 90% of targets in my low tier, and due to the safety afforded by always having cover and having long range, it's one of the most boring ways to play. But I do know one thing: painting the battlefield and only fighting the occasional Stalker looking for defenseless artillery is better than getting my Leo and Kid nuked from across the map because some people don't know what a howitzer is. In the former, you don't get a lot of damage but you at least you can soften up enemies for your allies. The latter takes your strongest tool away from you at no cost to the enemy.
If anyone has suggestions for a noob like me, I'll be listening. Feel free to holler at me for siding with OP, I think somebody had to say it. And yes, I did get through the entire thing without malt-
error code 28563: too much reading for one day
shutting down...