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Post by nocluevok on Jul 6, 2021 6:27:57 GMT -5
Should we be just like War Robots? UH, NO!
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Post by dukeofadvil on Jul 6, 2021 6:52:07 GMT -5
Should we be just like War Robots? UH, NO! I tore them a new ãbum-bum holeã this morning with my answers, informing them many of us are exWarRobot players for this exact reason. If I wanted to dress up my robot,name and nurture them I would be playing 「fluffernutter」ing Barbie's!
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Post by Redfiend on Jul 6, 2021 7:07:38 GMT -5
Damn. I didn't have time for the survey, only claiming my dailies earlier. Can't go back to it. Did they seriously ask if they should be more like War Robots? The new War Robots test server content (Orbital ships) made my sides split at anyone still clinging to that game, hell no.
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Post by dukeofadvil on Jul 6, 2021 7:19:13 GMT -5
Damn. I didn't have time for the survey, only claiming my dailies earlier. Can't go back to it. Did they seriously ask if they should be more like War Robots? The new War Robots test server content (Orbital ships) made my sides split at anyone still clinging to that game, hell no. Survey asking what features we want when they add pilots.
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Post by Redfiend on Jul 6, 2021 7:21:50 GMT -5
Damn. I didn't have time for the survey, only claiming my dailies earlier. Can't go back to it. Did they seriously ask if they should be more like War Robots? The new War Robots test server content (Orbital ships) made my sides split at anyone still clinging to that game, hell no. Survey asking what features we want when they add pilots. Welp, guess that means I've already put in all of the money this game is going to see from me. Absolutely not. If they start adding bull「dookie」 War Robots features I'm checking out.
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Post by BigBear on Jul 6, 2021 7:42:52 GMT -5
So global release is around the corner and they now produce a survey asking how they can start adding financial add ons,I will do the survey when I log on but this isn't looking good,hopefully I haven't wasted more money on another mobile game.
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Post by Koalabear on Jul 6, 2021 7:43:37 GMT -5
I wouldn't say no to some pilot skills, as long as they don't over monetize it like Pix did. Also, the skills can't break the game balance. I'd like things like:
- bit more accuracy - bit faster cool down - bit more speed - little bit of repair over time
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Post by Redfiend on Jul 6, 2021 7:51:40 GMT -5
I wouldn't say no to some pilot skills, as long as they don't over monetize it like Pix did. Also, the skills can't break the game balance. I'd like things like: - bit more accuracy - bit faster cool down - bit more speed - little bit of repair over time That's not how microtransactions works. For simplification's sake, they'll probably roll what War Robots modules do into the pilot system if it makes them money. Considering I've seen at least 10 unique players this week that have obviously dumped hundreds into this game straight out of the gate (R6 mechs and weapons they don't have the actual EXP to unlock), it will make them money. If they caught some War Robots whales, which it seems they have, this might be the beginning of the end. Those abilities absolutely do break balance, because for them not to do so, they'd have to be so small that they're unnoticeable.
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Post by Koalabear on Jul 6, 2021 7:56:39 GMT -5
Maybe...but here's to hoping it's a slow death! There's nothing else out that that interests me.
To be fair, they have to do something about folks who are maxed out or close to maxing out. Take me for example. I used to spend regularly but lately, my spending has slowed down because all my current hangar gear is at R6. The only things that are worth upgrading for me are things that I don't use. With their approach to releasing new content that is balanced, there isn't much incentive for people to get the new stuff.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 6, 2021 8:02:30 GMT -5
I was very clear that I would quit spending and playing if they implemented anything, including pilots, that takes away from the simplicity of what the game is now.
A few features may make the cut, but I wouldn't venture a guess as to what they may be, so I just went with add NOTHING that makes it more complex than bot + weapon + skill. It's what I wanted to get away from and will not keep playing if they do it in any way that allows for buying power. Period.
What we have now is a close one since there is nothing keeping lower leveled people from facing folks that have higher SP if they are in the same division. But it evens out in the 2500+ range if you have counters to whatever the higher SP player is using... if they add in all the other stuff, that will no longer be the case. Progression is pretty slow as it is for F2P. Widening the gap will just kill the fun for the majority of players and we will end up Devs catering to the whales... again.
No.
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Post by OU812? on Jul 6, 2021 8:11:38 GMT -5
I wouldn't say no to some pilot skills, as long as they don't over monetize it like Pix did. Also, the skills can't break the game balance. I'd like things like: - bit more accuracy - bit faster cool down - bit more speed - little bit of repair over time Agreed. If they did it right with balance I could live with it. If they emulate War Robots I’d be really disappointed. I prefer the KISS philosophy in the games I enjoy. I seem to recall some MA concept art for drones appearing in the forums months before I even gave MA a try. Hope that just stays a concept. My biggest concern going forward is the tendency for developers of mobile games to hit previously acquired content with nerf hammers. Especially the broad direct nerfs that affect large amounts of the player-base. That tendency got me off the War Robots hamster-wheel. I put up with it until sometime last year when they started nerfing some mainstay weapons into near irrelevancy or very niche roles. I just couldn’t take it anymore.
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Post by Redfiend on Jul 6, 2021 8:12:52 GMT -5
Maybe...but here's to hoping it's a slow death! There's nothing else out that that interests me. To be fair, they have to do something about folks who are maxed out or close to maxing out. Take me for example. I used to spend regularly but lately, my spending has slowed down because all my current hangar gear is at R6. The only things that are worth upgrading for me are things that I don't use. With their approach to releasing new content that is balanced, there isn't much incentive for people to get the new stuff. Total up how much you've actually spent for this phone app game. Understand that there are hundreds of people that have spend 10-50x that. On a mobile game. I used to have these conversations back when everyone was still crying "Wait and see" when it came to War Robots. No, it's unnecessary. If some neanderthal with an infinite Amex spent $10,000 on this app, which is 100% PVP in terms of gameplay, put a plaque of their name up in the office. Congratulate them for being wealthy(or a 「smart person」). Don't choke the product before it even gets off of the ground trying to make an additional 10K from those jackoffs. War Robots wouldn't have survived it's monetization conversion if it didn't already have millions of active players. This game doesn't have that, and is already Dash/Spectre era in terms of it's current monetization. A normal adult with disposable income would probably put in a few hundred, to a thousand dollars into a game throughout it's lifespan. Cater solely to wallet warriors before building that customer base, and it'll be just like War Robots currently is, where the middle is a 25/75 of stomp or be stomped. RAID can afford it's mountains of monetization because it's an idle game. Mobile games are profitable because they have the widest possible playerbase to pull from. Turn off the millions of people that dealt with War Robots in this VERY special niche of games, and it will only go one of two ways: Poorly Or War Robots With War Robots adding orbital attack ships in the latest test server After pilots After titans After drones After MK2 With MK3 on the pipeline Yea, no.
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Post by dukeofadvil on Jul 6, 2021 8:25:38 GMT -5
Mene, Mene, Tekel, and Parsin.
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Post by A.c.r.u.x. on Jul 6, 2021 9:51:34 GMT -5
I could care less on the pilots if they keep them balanced in any sense of being launched. I gave them the benefit of the doubt since they have IMO done really well at that throughout the game. I did stress though that these things and how they were put into War Robots drove me away from it.
IF they are completely cosmetic I really dont care, if its minimal ability to where you can only get 1 pilot (cant get a duplicate) that does X for say speed or cooldown from XP track (not credits, or acoins) then I'm ok with that too. Now this doesn't make them money which I know is the driving factor and reality.
Like look at the paint jobs, they have released special ones which no one has complained about because they dont do anything other than changing the appearance to the mech, unlike in War Robots where every component/skin/etc would be a % increase.
This game has done well by keeping it simple and balanced. Outside of some of the match making and murder AI both of which I think are manageable I haven't had any complaints.
I still haven't invested any money into the game for the purpose of seeing where it goes and unfortunately for them they get burned from how War Robots went and the money that was spent there.
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MA Survey
Jul 6, 2021 10:01:20 GMT -5
via mobile
Post by dukeofadvil on Jul 6, 2021 10:01:20 GMT -5
I could care less on the pilots if they keep them balanced in any sense of being launched. I gave them the benefit of the doubt since they have IMO done really well at that throughout the game. I did stress though that these things and how they were put into War Robots drove me away from it. IF they are completely cosmetic I really dont care, if its minimal ability to where you can only get 1 pilot (cant get a duplicate) that does X for say speed or cooldown from XP track (not credits, or acoins) then I'm ok with that too. Now this doesn't make them money which I know is the driving factor and reality. Like look at the paint jobs, they have released special ones which no one has complained about because they dont do anything other than changing the appearance to the mech, unlike in War Robots where every component/skin/etc would be a % increase. This game has done well by keeping it simple and balanced. Outside of some of the match making and murder AI both of which I think are manageable I haven't had any complaints. I still haven't invested any money into the game for the purpose of seeing where it goes and unfortunately for them they get burned from how War Robots went and the money that was spent there. I hope you are right. But it would seem a large amount of development for a feature that doesn't generate income. Remember how long we waited for the Factory map on War Robots? There is no money to be made in the new map, and Pix's spent their time trying to find a way to tie up out resources. I hope it isn't the case here, but i think I'm seeing the writing on the wall.
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Post by A.c.r.u.x. on Jul 6, 2021 10:13:31 GMT -5
I could care less on the pilots if they keep them balanced in any sense of being launched. I gave them the benefit of the doubt since they have IMO done really well at that throughout the game. I did stress though that these things and how they were put into War Robots drove me away from it. IF they are completely cosmetic I really dont care, if its minimal ability to where you can only get 1 pilot (cant get a duplicate) that does X for say speed or cooldown from XP track (not credits, or acoins) then I'm ok with that too. Now this doesn't make them money which I know is the driving factor and reality. Like look at the paint jobs, they have released special ones which no one has complained about because they dont do anything other than changing the appearance to the mech, unlike in War Robots where every component/skin/etc would be a % increase. This game has done well by keeping it simple and balanced. Outside of some of the match making and murder AI both of which I think are manageable I haven't had any complaints. I still haven't invested any money into the game for the purpose of seeing where it goes and unfortunately for them they get burned from how War Robots went and the money that was spent there. I hope you are right. But it would seem a large amount of development for a feature that doesn't generate income. Remember how long we waited for the Factory map on War Robots? There is no money to be made in the new map, and Pix's spent their time trying to find a way to tie up out resources. I hope it isn't the case here, but i think I'm seeing the writing on the wall. Dont get me wrong I know they need to make money and the whales will do so.. so we are all likely screwed...
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Post by Deadeye on Jul 6, 2021 10:23:10 GMT -5
I could care less on the pilots if they keep them balanced in any sense of being launched. I gave them the benefit of the doubt since they have IMO done really well at that throughout the game. I did stress though that these things and how they were put into War Robots drove me away from it. IF they are completely cosmetic I really dont care, if its minimal ability to where you can only get 1 pilot (cant get a duplicate) that does X for say speed or cooldown from XP track (not credits, or acoins) then I'm ok with that too. Now this doesn't make them money which I know is the driving factor and reality. Like look at the paint jobs, they have released special ones which no one has complained about because they dont do anything other than changing the appearance to the mech, unlike in War Robots where every component/skin/etc would be a % increase. This game has done well by keeping it simple and balanced. Outside of some of the match making and murder AI both of which I think are manageable I haven't had any complaints. I still haven't invested any money into the game for the purpose of seeing where it goes and unfortunately for them they get burned from how War Robots went and the money that was spent there. This^^^ All my responses were "Don't do it!" or "Don't screw up this game!", but they have done a very good job providing balance. I don't spend as much I used to, but when a deal comes up, I do. I'm not opposed to it and I'm not even opposed to new players being able to buy in over their EXP level. Skill and balance are still huge positives and needed in this game, but if the balance goes away, all the positives will eventually follow. I love that the new mechs haven't overwhelmed the field. I see people competently playing them and doing well, but I don't NEED to have them because I can't keep up. Far from it. I just want them to keep the game balanced and simple. If they can do that, more power to them. If it gets complicated and out of whack, I'm out. That's my simple and balanced approach to this game. ( See what I did there? lol)
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MA Survey
Jul 6, 2021 10:38:07 GMT -5
via mobile
Post by BigBear on Jul 6, 2021 10:38:07 GMT -5
I have logged into the game three times and haven't seen the survey,maybe it's location specific as a few US players in my friends list are reporting on it.
I was close to purchasing Rail Gun as that is the last item I really want,but after this my wallet is firmly staying in my pocket until I see how this pans out.I don't want to financially sink into this game further if I decide to stop playing.
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Post by Danny Linguini on Jul 6, 2021 11:31:59 GMT -5
I basically answered ANFW to every question. Nope, don’t want it, don’t want it affecting performance. It’s just something else for the whales to max out ahead of everybody else. Last question, I did say FIX MATCHMAKING AND THE USELESS AI. I’m sure they’re about 98% if the way to implementing this trash and anything we have to say is falling on deaf ears.
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MA Survey
Jul 6, 2021 12:11:01 GMT -5
via mobile
Post by dukeofadvil on Jul 6, 2021 12:11:01 GMT -5
Hoping that becoming loud and vocal from the beginning causes them to second guess the pilot idea. I would rather not have it than cross my fingers and hope they get it right
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AnimalsCS
Destrier
Posts: 33
Karma: 55
Pilot name: AnimalsCS
Platform: iOS
Server Region: North America
Favorite robot: Lancer
MA Division: 1
MA Pilot ID: 4350588
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Post by AnimalsCS on Jul 6, 2021 14:11:08 GMT -5
I also saw the survey, also responded with a variety of "I will quit and not look back if this feature is added" type answers. I left War Robots a bit after pilots were released for a reason.
My big problem with this concept is that I would like to know as much as possible about the characteristics of an opponent during the match. It is a skill to quickly identify mechs and their weapons and be able to play to counter their strengths and exploit their weaknesses, before getting into a firefight. For me, this is one of the fundamental parts of what makes the game interesting.
Once these "invisible powers" are added that change the mechanics of an opponents gear without being identifiable during the game, this skill loses a lot of its value. And if the developers go the other route and make these pilots visible during gameplay, it starts to clutter what is currently very nice mobile graphics.
Pilots add a lot of rules complexity to the game, but do they add or detract from gameplay complexity? I play the game because it currently has simple rules and complex gameplay. I think it is very unlikely pilots can improve gameplay at all, let alone enough to warrant the additional rules complexity they introduce.
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Post by reconnecting on Jul 6, 2021 14:13:57 GMT -5
I did the survey but forgot at the end to talk about how bad the lag is affecting the game: warping bots, sudden freezing, shots that seem to miss me are hitting etc. Could someone write this in?
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