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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 23, 2021 10:06:51 GMT -5
Just wanted to share... I had my first experience with intra-clan custom matches last night... where we load up 2 teams in Custom and practice against each other. It was a blast. Besides the actual practicality of finding out weaknesses and learning how each other plays, there was the absolute fun of only facing multiple, real, opponents, while having a real team to lean on.
If even 1 out of 5 games become this good once Global Release and Clans have been added, I can see a LOT more involvement in the game for myself. As it is, I have been pretty casual with my approach to the game, in general. That may change if games become closer to that experience, in the future.
I mean, I still consider it an outlier if I get one real player on the Red team in a normal CPC match... and I realized after playing so many games with and against competent, real players, that the types of gameplay that results from facing majority AI opponents has shaped my entire viewpoint of the game, from weapon choices to tactics. If they finally get it so that every time I drop in as a solo random I am teamed up with at least 2 other Real players and face at least the same amount of real players on the Red team, the level of fun this game provides will skyrocket.
Especially if they incorporate some way to have voice chat within the game if in a clan squad lobby... that will pretty much seal the deal for a LOT of people. I don't know if that will happen, however, but if players could forgo using other voice apps it would make it much more accessible.
Thoughts?
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Post by Deadeye on Jun 23, 2021 11:04:00 GMT -5
Just wanted to share... I had my first experience with intra-clan custom matches last night... where we load up 2 teams in Custom and practice against each other. It was a blast. Besides the actual practicality of finding out weaknesses and learning how each other plays, there was the absolute fun of only facing multiple, real, opponents, while having a real team to lean on.
If even 1 out of 5 games become this good once Global Release and Clans have been added, I can see a LOT more involvement in the game for myself. As it is, I have been pretty casual with my approach to the game, in general. That may change if games become closer to that experience, in the future.
I mean, I still consider it an outlier if I get one real player on the Red team in a normal CPC match... and I realized after playing so many games with and against competent, real players, that the types of gameplay that results from facing majority AI opponents has shaped my entire viewpoint of the game, from weapon choices to tactics. If they finally get it so that every time I drop in as a solo random I am teamed up with at least 2 other Real players and face at least the same amount of real players on the Red team, the level of fun this game provides will skyrocket.
Especially if they incorporate some way to have voice chat within the game if in a clan squad lobby... that will pretty much seal the deal for a LOT of people. I don't know if that will happen, however, but if players could forgo using other voice apps it would make it much more accessible.
Thoughts? Yes... Just yes. Oh, and yes!
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Post by Koalabear on Jun 23, 2021 11:44:48 GMT -5
How did your tactics and individual game play change in an all human match? That's actually one of the things I'm worried about: that I'm so used to beating up on dumb AI that humans are going to kick my butt.
What about gear? For example, a well played RM12 Panther or Guardian can make life miserable for the other team. I'm tempted to clone my RM12 in preparation for the global launch because I can see it being extremely useful when teamed up with good scout players who use TL and SB weapons.
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Post by Deadeye on Jun 23, 2021 13:14:23 GMT -5
How did your tactics and individual game play change in an all human match? That's actually one of the things I'm worried about: that I'm so used to beating up on dumb AI that humans are going to kick my butt. What about gear? For example, a well played RM12 Panther or Guardian can make life miserable for the other team. I'm tempted to clone my RM12 in preparation for the global launch because I can see it being extremely useful when teamed up with good scout players who use TL and SB weapons. Oh, I'm totally planning to clone the RM12. I can't stand on certain tourney maps when someone drops a dual RM12 Guardian. I know 2 things. They're going to podium and the second is that I'm going to be targetted the entire freaking match and there's almost nothing I can do about it. I've settled on mutual assured destruction. I'm taking both my KSs and going to get in the backfield with the sole goal of removing the Guardian. I likely won't podium, but hopefully, neither will they! And I definately know my tactics will change slightly for RL players over AI, but my overall strategy is still a winning one. Beacon overload. It beats AI and RL players when the teams are relatively even. It's just individual tactics that change.
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Post by Redfiend on Jun 23, 2021 13:40:54 GMT -5
ⓣⓡⓘⓒⓚⓨ48 , Yes. Koalabear : AI is pretty straight forward. Because so few people are at/near max, the current "meta" of Panthers, Killshots, Guardians and the occasional Zephyr with all of the expected weapons. Since the AI are pretty dumb and don't play nice, it's easy to win with focusing solely on killing everything. There is "rock paper scissors" in mechs and builds, but when going against AI, Rock wins more often than not. Deadeye : That's what Javs are actually for.
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Post by reconnecting on Jun 23, 2021 13:55:45 GMT -5
How did your tactics and individual game play change in an all human match? That's actually one of the things I'm worried about: that I'm so used to beating up on dumb AI that humans are going to kick my butt. What about gear? For example, a well played RM12 Panther or Guardian can make life miserable for the other team. I'm tempted to clone my RM12 in preparation for the global launch because I can see it being extremely useful when teamed up with good scout players who use TL and SB weapons. Oh, I'm totally planning to clone the RM12. I can't stand on certain tourney maps when someone drops a dual RM12 Guardian. I know 2 things. They're going to podium and the second is that I'm going to be targetted the entire freaking match and there's almost nothing I can do about it. I've settled on mutual assured destruction. I'm taking both my KSs and going to get in the backfield with the sole goal of removing the Guardian. I likely won't podium, but hopefully, neither will they! And I definately know my tactics will change slightly for RL players over AI, but my overall strategy is still a winning one. Beacon overload. It beats AI and RL players when the teams are relatively even. It's just individual tactics that change. When I get a MR12 targeting me I look for cover or concealment in or next to high buildings. That often works. He shoots, then I shoot back. I also go MR12 hunting with KS /Shadow etc.
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Post by Koalabear on Jun 23, 2021 14:07:39 GMT -5
Deadeye when I see those RM12 Panthers and Guardians in TDM, that's when my JR6 Shadow goes hunting! It can be challenging to get to the SOB, but I usually get it before my Shadow is toast. Panthers are harder to kill thanks to them being able to hide in their Stasis Field and block most if not all my missiles. I think once I clone my RM12, I'll likely shelve my SB12 or swap them in and out depending on my mood. The SB12 is great, but just takes too long to kill bigger targets. Speaking of podiums, a Brickhouse JR6/RM12 made first place in one of my games in TDM. I realized that that is actually a pretty good build for the Brickhouse.
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Post by Redfiend on Jun 24, 2021 2:06:39 GMT -5
Deadeye when I see those RM12 Panthers and Guardians in TDM, that's when my JR6 Shadow goes hunting! It can be challenging to get to the SOB, but I usually get it before my Shadow is toast. Panthers are harder to kill thanks to them being able to hide in their Stasis Field and block most if not all my missiles. I think once I clone my RM12, I'll likely shelve my SB12 or swap them in and out depending on my mood. The SB12 is great, but just takes too long to kill bigger targets. Speaking of podiums, a Brickhouse JR6/RM12 made first place in one of my games in TDM. I realized that that is actually a pretty good build for the Brickhouse. Mortar 12 has the highest damage per magazine(61,624@max vs 58,770 of RG) . Adding 50% damage to that is no joke.
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Post by A.c.r.u.x. on Jun 24, 2021 9:50:59 GMT -5
RM are like hydras to me.. I know they play different and hit different but they are just as annoying to deal with.
I've refused to get them because it isn't my play style, that said the past few mths I've debated having them just to deal with those people once I see them... as Kola said getting to them is only so easy.. I will have a path and then AI pops up and derails that. That surge always pops up at the worst time.
I've been more so holding onto resources for the moment to see what happens when the global launch happens; still at 2m+ credits and 10k acoins.
That said I have a lot of stuff that needs love, Zeph, could clone KS, Shadow I would like to do but that little fella is expensive to rank. For now I seem to be able to run with people in the 3-3500 strength range so it hasn't pushed me to spend anything.
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Post by Deadeye on Jun 24, 2021 10:34:45 GMT -5
ⓣⓡⓘⓒⓚⓨ48 , Yes. Koalabear : AI is pretty straight forward. Because so few people are at/near max, the current "meta" of Panthers, Killshots, Guardians and the occasional Zephyr with all of the expected weapons. Since the AI are pretty dumb and don't play nice, it's easy to win with focusing solely on killing everything. There is "rock paper scissors" in mechs and builds, but when going against AI, Rock wins more often than not. Deadeye : That's what Javs are actually for. This is true, but some maps like (I think) Tunnel of Fate (or whatever it's called) have RM12 users hiding way in the back beyond the 75 meter range. It's extremely challenging to get these guys as early in the match, they have AI protecting them. Even Javs are a challenge. Almost makes me want to go the Shadow route like Koalabear so I can avoid their detection all together. I would really love to try out a maxed shadow with max Arc 6s.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 24, 2021 11:51:11 GMT -5
How did your tactics and individual game play change in an all human match? That's actually one of the things I'm worried about: that I'm so used to beating up on dumb AI that humans are going to kick my butt. What about gear? For example, a well played RM12 Panther or Guardian can make life miserable for the other team. I'm tempted to clone my RM12 in preparation for the global launch because I can see it being extremely useful when teamed up with good scout players who use TL and SB weapons. For me, it was as much the fact that I KNEW my flanks were covered and could focus on my immediate area of concern, rather than having to worry about the entire map like I do with Blue AI, as it is dealing with competent opponents that can RailGun you to oblivion if you just poke your head out for a moment. Caution has to be balanced with aggressiveness so that you can stay alive while pushing for Center, then you have to switch to defense and HOLD HOLD HOLD or it's over, because they WILL take any beacon you leave undefended.
Just some off the cuff examples...
Gear? Yeah I MUST have an MR 8 KS (it's still my star student ) .
I JUST unlocked the RG last night so Thanos is going to be tried and may end up forcing me to run 2 Panthers again. I am not getting rid of my Ice Kitty... even in squads, at the right moment that build can counter a push all by itself, long enough for reinforcements, if nothing else. I don't care if it gets kills as long as they stop pushing for whatever beacon at the clutch moment.
Guardian will either be dual RM 12s (which is definitely nice to have when the other team is sitting back and letting loose with 3 or 4 mechs worth of them... no 「dookie」 that is a tactic some clans use) or whatever I am trying out at the time... dual Carb 12 is the default though.
And the last slot is either going to be the second KS, a Zep, or 2nd Panther... rotating out as needed. Nothing else can really do the job without getting a plan together to coordinate. IMO, Shadow, BH, Ares, MD, etc., when going against high level squads, need to have a pre-planned function and a teammate to use their offered support to tip the scales... they just don't do the job, by themselves, in that environment. But, if they are included in the planning and have a dedicated role to fill, in the right hands they can absolutely tip the scale.
For now, solo, I am still playing whatever the hell I want. Not a big deal... but if more high level hangars hit MM, I will definitely move to a more Squad type hangar. META, if you will, until I find a way to incorporate the bots I like to play in, successfully.
All this is just guesswork though... we will see!
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Post by dukeofadvil on Jun 24, 2021 12:15:17 GMT -5
I've said it before, I want to like the RM12, but it is just oo damn slow. I stick it on one of my Panthers and it's like im just throwinh snowball at them. Their health bar barely moves.
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Post by reconnecting on Jun 24, 2021 12:54:06 GMT -5
How did your tactics and individual game play change in an all human match? That's actually one of the things I'm worried about: that I'm so used to beating up on dumb AI that humans are going to kick my butt. What about gear? For example, a well played RM12 Panther or Guardian can make life miserable for the other team. I'm tempted to clone my RM12 in preparation for the global launch because I can see it being extremely useful when teamed up with good scout players who use TL and SB weapons. For me, it was as much the fact that I KNEW my flanks were covered and could focus on my immediate area of concern, rather than having to worry about the entire map like I do with Blue AI, as it is dealing with competent opponents that can RailGun you to oblivion if you just poke your head out for a moment. Caution has to be balanced with aggressiveness so that you can stay alive while pushing for Center, then you have to switch to defense and HOLD HOLD HOLD or it's over, because they WILL take any beacon you leave undefended.
Just some off the cuff examples...
Gear? Yeah I MUST have an MR 8 KS (it's still my star student ) .
I JUST unlocked the RG last night so Thanos is going to be tried and may end up forcing me to run 2 Panthers again. I am not getting rid of my Ice Kitty... even in squads, at the right moment that build can counter a push all by itself, long enough for reinforcements, if nothing else. I don't care if it gets kills as long as they stop pushing for whatever beacon at the clutch moment.
Guardian will either be dual RM 12s (which is definitely nice to have when the other team is sitting back and letting loose with 3 or 4 mechs worth of them... no 「dookie」 that is a tactic some clans use) or whatever I am trying out at the time... dual Carb 12 is the default though.
And the last slot is either going to be the second KS, a Zep, or 2nd Panther... rotating out as needed. Nothing else can really do the job without getting a plan together to coordinate. IMO, Shadow, BH, Ares, MD, etc., when going against high level squads, need to have a pre-planned function and a teammate to use their offered support to tip the scales... they just don't do the job, by themselves, in that environment. But, if they are included in the planning and have a dedicated role to fill, in the right hands they can absolutely tip the scale.
For now, solo, I am still playing whatever the hell I want. Not a big deal... but if more high level hangars hit MM, I will definitely move to a more Squad type hangar. META, if you will, until I find a way to incorporate the bots I like to play in, successfully.
All this is just guesswork though... we will see!
I have found I like the Guardian as an ambush bot at choke points in cpc especially. He has MR8s and after resetting reds weapons he takes them out. I like to set him up by a wall, all invisible, then at the right moment Bam. Muahaha! XD Zephyr would work too but I don't have it yet. I'm going with what I have for now. Funny you mention MD et al. Yesterday I had a match where I played MD and Another MD on my team followed me. We healed our team in turn and sometimes simultaneously. It got to be almost psychedelic. Lol. Fun time. I like MD but mostly use better damage bots. As I level my damage dealers to 6.1 I may level him up, along with Shadow.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 24, 2021 14:00:22 GMT -5
For me, it was as much the fact that I KNEW my flanks were covered and could focus on my immediate area of concern, rather than having to worry about the entire map like I do with Blue AI, as it is dealing with competent opponents that can RailGun you to oblivion if you just poke your head out for a moment. Caution has to be balanced with aggressiveness so that you can stay alive while pushing for Center, then you have to switch to defense and HOLD HOLD HOLD or it's over, because they WILL take any beacon you leave undefended.
Just some off the cuff examples...
Gear? Yeah I MUST have an MR 8 KS (it's still my star student ) .
I JUST unlocked the RG last night so Thanos is going to be tried and may end up forcing me to run 2 Panthers again. I am not getting rid of my Ice Kitty... even in squads, at the right moment that build can counter a push all by itself, long enough for reinforcements, if nothing else. I don't care if it gets kills as long as they stop pushing for whatever beacon at the clutch moment.
Guardian will either be dual RM 12s (which is definitely nice to have when the other team is sitting back and letting loose with 3 or 4 mechs worth of them... no 「dookie」 that is a tactic some clans use) or whatever I am trying out at the time... dual Carb 12 is the default though.
And the last slot is either going to be the second KS, a Zep, or 2nd Panther... rotating out as needed. Nothing else can really do the job without getting a plan together to coordinate. IMO, Shadow, BH, Ares, MD, etc., when going against high level squads, need to have a pre-planned function and a teammate to use their offered support to tip the scales... they just don't do the job, by themselves, in that environment. But, if they are included in the planning and have a dedicated role to fill, in the right hands they can absolutely tip the scale.
For now, solo, I am still playing whatever the hell I want. Not a big deal... but if more high level hangars hit MM, I will definitely move to a more Squad type hangar. META, if you will, until I find a way to incorporate the bots I like to play in, successfully.
All this is just guesswork though... we will see!
I have found I like the Guardian as an ambush bot at choke points in cpc especially. He has MR8s and after resetting reds weapons he takes them out. I like to set him up by a wall, all invisible, then at the right moment Bam. Muahaha! XD Zephyr would work too but I don't have it yet. I'm going with what I have for now. Funny you mention MD et al. Yesterday I had a match where I played MD and Another MD on my team followed me. We healed our team in turn and sometimes simultaneously. It got to be almost psychedelic. Lol. Fun time. I like MD but mostly use better damage bots. As I level my damage dealers to 6.1 I may level him up, along with Shadow. Yeah, I love both MD and Shadow and got both to R5/1 or so, pretty early on. I REALLY enjoy Arc 10 + SG 2 Shadow, it's brutal and I have taken out Jugs as well as normal HP bots with it, by myself. That build, alone, is enough to make me consider Shadow going to R6 for the extra HP... but tbh, if you get good with it at lower levels of HP (using the ability judiciously) you can stay at R5 and be OK, IMO. MD, on the other hand, needs the extra healing that leveling up gives it... so if you enjoy it, do it. I think I will level MD up before my Zep (also at 5/1).
I really wish I could have two sets of MR 8s though... as that would cure all my woes. But I digress.
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Post by OU812? on Jun 24, 2021 16:47:45 GMT -5
I have found I like the Guardian as an ambush bot at choke points in cpc especially. He has MR8s and after resetting reds weapons he takes them out. I like to set him up by a wall, all invisible, then at the right moment Bam. Muahaha! XD Zephyr would work too but I don't have it yet. I'm going with what I have for now. Funny you mention MD et al. Yesterday I had a match where I played MD and Another MD on my team followed me. We healed our team in turn and sometimes simultaneously. It got to be almost psychedelic. Lol. Fun time. I like MD but mostly use better damage bots. As I level my damage dealers to 6.1 I may level him up, along with Shadow. Yeah, I love both MD and Shadow and got both to R5/1 or so, pretty early on. I REALLY enjoy Arc 10 + SG 2 Shadow, it's brutal and I have taken out Jugs as well as normal HP bots with it, by myself. That build, alone, is enough to make me consider Shadow going to R6 for the extra HP... but tbh, if you get good with it at lower levels of HP (using the ability judiciously) you can stay at R5 and be OK, IMO. MD, on the other hand, needs the extra healing that leveling up gives it... so if you enjoy it, do it. I think I will level MD up before my Zep (also at 5/1).
I really wish I could have two sets of MR 8s though... as that would cure all my woes. But I digress.
I’ll second then need for an extra pair of MR8s. A MR8 KS is my best KillShot build, but an MR8 Ares is by far my favorite Ares build and gets run a lot more.
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Post by Redfiend on Jun 24, 2021 20:04:37 GMT -5
I've said it before, I want to like the RM12, but it is just oo damn slow. I stick it on one of my Panthers and it's like im just throwinh snowball at them. Their health bar barely moves. Rocket Mortars are tricky to use effectively. Learn the maps and where overhead cover is. Since there is a fog of war, Mortars are useless without a good spotter. Use the minimap to target mechs/groups you don't have line of sight on. For instance, if you can target something, refer to the minimap to see exactly where it is. If it's in a high traffic area and it's likely other reds will be in that area, let her rip. If they're in a spot that's really close to overhead cover, or there isn't much traffic in the area, chances are the volley will be wasted.
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Post by Koalabear on Jun 25, 2021 7:47:26 GMT -5
I've said it before, I want to like the RM12, but it is just oo damn slow. I stick it on one of my Panthers and it's like im just throwinh snowball at them. Their health bar barely moves. On it's own, yeah it can be brutal to use right. You've got to pair it with a good compatible weapon. JR6 works great. RM8 will do in a pinch but can leave you vulnerable. I've seen folks pair it with LA8 or LA10 and they seem to do alright as well. Key is to know when to fire your payload.
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Post by Redfiend on Jun 25, 2021 9:09:38 GMT -5
I've said it before, I want to like the RM12, but it is just oo damn slow. I stick it on one of my Panthers and it's like im just throwinh snowball at them. Their health bar barely moves. On it's own, yeah it can be brutal to use right. You've got to pair it with a good compatible weapon. JR6 works great. RM8 will do in a pinch but can leave you vulnerable. I've seen folks pair it with LA8 or LA10 and they seem to do alright as well. Key is to know when to fire your payload. Stasis 16 and RM 8 or 12 and 12. For when you really need to say 「fluffernutter」 you to someone particular on the other side of the map.
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Post by reconnecting on Jun 25, 2021 11:45:25 GMT -5
Yeah, I love both MD and Shadow and got both to R5/1 or so, pretty early on. I REALLY enjoy Arc 10 + SG 2 Shadow, it's brutal and I have taken out Jugs as well as normal HP bots with it, by myself. That build, alone, is enough to make me consider Shadow going to R6 for the extra HP... but tbh, if you get good with it at lower levels of HP (using the ability judiciously) you can stay at R5 and be OK, IMO. MD, on the other hand, needs the extra healing that leveling up gives it... so if you enjoy it, do it. I think I will level MD up before my Zep (also at 5/1).
I really wish I could have two sets of MR 8s though... as that would cure all my woes. But I digress.
I’ll second then need for an extra pair of MR8s. A MR8 KS is my best KillShot build, but an MR8 Ares is by far my favorite Ares build and gets run a lot more. MR6 isn't a bad weapon in place of a second pair of MR8s.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jun 25, 2021 12:47:01 GMT -5
I’ll second then need for an extra pair of MR8s. A MR8 KS is my best KillShot build, but an MR8 Ares is by far my favorite Ares build and gets run a lot more. MR6 isn't a bad weapon in place of a second pair of MR8s. Funny you should say that...
Very first game I played today (had a few mins before work early this morning) after I retooled my hangar (got RG, wanted to try a few things, but the point is I took the MRs off of the Killy) was a 3 round loss, to a player with 2/3s my SP running a... wait for it... KS MR 8.
Second game wasn't as bad, since it was a win, but I just don't have the synergy with any other setup like I do with that one... so...
R6ed the MR 6s to get used to the builds that I was trying, and gave Killy back their MR 8s.
Jury is still out since I haven't played since then and need practice with the new builds, anyway, but I have Old Faithful back in the hangar, now, if I need it.
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Post by Koalabear on Jun 25, 2021 13:45:29 GMT -5
MR6 isn't a bad weapon in place of a second pair of MR8s. Funny you should say that...
Very first game I played today (had a few mins before work early this morning) after I retooled my hangar (got RG, wanted to try a few things, but the point is I took the MRs off of the Killy) was a 3 round loss, to a player with 2/3s my SP running a... wait for it... KS MR 8.
Second game wasn't as bad, since it was a win, but I just don't have the synergy with any other setup like I do with that one... so...
R6ed the MR 6s to get used to the builds that I was trying, and gave Killy back their MR 8s.
Jury is still out since I haven't played since then and need practice with the new builds, anyway, but I have Old Faithful back in the hangar, now, if I need it.
Keep us posted! While I haven't ranked up my MR6, and have always prefered RPG6 over it, at lower ranks, at the ranges where MR6 became useful, one was almost better off with SG4 instead. But, maybe with the rank up, they get more useful. I've been rolling out a fast mech hangar sometimes where I shelve my two Thanos builds and put in MD and KS. I run this hangar sometimes in CPC and while fun, it becomes a challenge to win the games - which can be fun too and it's not all "snap, snap snap". I'm still iffy on the MD, so I might clone my KS one day for this purpose and run one as MR8 and the other PC8. This is all in the future of course, but it's fun thinking about it.
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Post by Redfiend on Jun 25, 2021 13:55:42 GMT -5
MR6 isn't a bad weapon in place of a second pair of MR8s. MR6 is it's own animal because it's firing time for 5 rockets is slower than MR8 firing 6 rockets. Because of this, it sits in a grey area between the benefits of RPG6 and MR8. Realistically, MR 6 isn't a good pure build, which is why people that aren't number jockeys pair it with MR8. Anything with a split of MR8 is better with Carbines for cycle damage over MR6. End game MR6 builds are pretty much shoehorned to mediums. They're better paired with Stasis or Carbine 12, as a burst to supplement the steady damage. Conversely, TL6 would serve just as well by increasing the DoT of those weapons by the same amount as MR6 deals over time. MR6 increases the solo efficiency of those weapons, but the TL6 ability of increasing ALL damage to the targeted mech by 50% is a comparable advantage to be considered. When it comes down to specialized builds, the MR6 only accels on lights, which are underutilized already, and only with the Arc Torrent 6. Carb 8+arc 10 performs better on mediums, and a 6 EN weapon on a 24 EN mech leaves 2 EN available that could be used for MR8. Like TL2, any Plasma, and Arc Torrent in general, it is a highly specialized weapon for specific situational play. Mr6 effective setups, at least, by the numbers: 12 EN: MR6 + Arc Torrent 6 MR6 + Plasma 6 MR6 + Pulse 6 MR6 + TL6 18 EN: MR6+ Carb 12 MR6+ Stasis 12 Missile racks, both the 6 and 8 variant, are only reliable within 30M. Beyond that is a hail mary. Outside of a Shadow that is willing to abandon firefights after blowing it's load, there aren't any mechs that truly benefit from dual MR6. Even Cheetah would be better served by Jav 6+ MR6 or Jav 4+MR8. Throwing the rockets out there, and using the homing missiles while either coming out of or going into cover.
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