MA: In game resources.
May 28, 2021 13:41:35 GMT -5
via mobile
ⓣⓡⓘⓒⓚⓨ48, reconnecting, and 1 more like this
Post by Redfiend on May 28, 2021 13:41:35 GMT -5
From what I understand of the resource accrual in this game, it's actually time gated in a calculated way.
Battlethon, and now the tournament progress bar(if it stays) are 4-500 coins guaranteed a week.
Tournament still heavily favors 5% of the playerbase (1/20, the lifers) gaining coins, credits, and BPs exponentially faster than the other 95% of the playerbase. The problem that I see arising out of that is the same problem as the OLD War Robots daily prizes, where there were rewards for top score for hour, day, week, and month. Shared accounts will be more of an issue than the handful of people that will play 10 hours a day in earnest. Since there really isn't a streaming/YT base beyond a handful of names, it's easy to see how bad actors can, and will most likely, make up the vast majority of that 5%.
The EXP track is kind of a soft time gate. The limit on EXP after reaching Div1 is 1000 a day. That means the full XP track takes the better part of a year to complete.
I'm still doubling down on the fortune vaults being the true end-game resource accrual. The vault keys are actually the most expensive thing sold for real money, and with good reason. Even without grinding, 30-40 keys a week is actually fairly easy to obtain. I say the vaults are the end game in resource accrual, because the probability of drops in them are cumulative. Cleared skins means a guaranteed 1500-5000 premium a week, though getting to that point in the process takes the better part of 2 years without throwing money at it to expedite it.
The biggest change I would want to see for global release, is a capping blueprint drops after a player has obtained the total BP necessary to 6.7 the item. Currently, we can still get blueprints for maxed items. Preventing blueprints from dropping after obtaining the amount necessary for max level would guarantee returns as the pool shrinks the same way fortune vaults function.
The change would mean, say, even if you never bought MD, if you have the 6,661 BP that MD needs to go from 2.1 to 6.7, you would get BP for another item instead. BP completed items would cause the pool to shrink in the endgame, meaning BP/crate drops will only dish out what you're missing. It's also an easy out to all of the "sell BP" suggestions.
Battlethon, and now the tournament progress bar(if it stays) are 4-500 coins guaranteed a week.
Tournament still heavily favors 5% of the playerbase (1/20, the lifers) gaining coins, credits, and BPs exponentially faster than the other 95% of the playerbase. The problem that I see arising out of that is the same problem as the OLD War Robots daily prizes, where there were rewards for top score for hour, day, week, and month. Shared accounts will be more of an issue than the handful of people that will play 10 hours a day in earnest. Since there really isn't a streaming/YT base beyond a handful of names, it's easy to see how bad actors can, and will most likely, make up the vast majority of that 5%.
The EXP track is kind of a soft time gate. The limit on EXP after reaching Div1 is 1000 a day. That means the full XP track takes the better part of a year to complete.
I'm still doubling down on the fortune vaults being the true end-game resource accrual. The vault keys are actually the most expensive thing sold for real money, and with good reason. Even without grinding, 30-40 keys a week is actually fairly easy to obtain. I say the vaults are the end game in resource accrual, because the probability of drops in them are cumulative. Cleared skins means a guaranteed 1500-5000 premium a week, though getting to that point in the process takes the better part of 2 years without throwing money at it to expedite it.
The biggest change I would want to see for global release, is a capping blueprint drops after a player has obtained the total BP necessary to 6.7 the item. Currently, we can still get blueprints for maxed items. Preventing blueprints from dropping after obtaining the amount necessary for max level would guarantee returns as the pool shrinks the same way fortune vaults function.
The change would mean, say, even if you never bought MD, if you have the 6,661 BP that MD needs to go from 2.1 to 6.7, you would get BP for another item instead. BP completed items would cause the pool to shrink in the endgame, meaning BP/crate drops will only dish out what you're missing. It's also an easy out to all of the "sell BP" suggestions.