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Post by Redfiend on May 1, 2021 23:47:19 GMT -5
So, after my foray in trying everything so no one else had to, I moved to being F2P with some rules to see how it affects progression, and be a complete cheap 「bum-bum」: No new mechs until the starter 3 hit R6. Free tournament ticket rounds only(no grind) Nothing spent. This is just an update post for how that's going, and where it's going as long as I'm still playing. The MM is definitely EXP track based more than anything. Barely under 70K XP, and the AI is still running mostly R3 mechs and weapons. Focusing on the OG trio, Lancer, Paragon, and Juggernaut, has given me a new found respect for them. Many of the mech abilities in this game are pretty strong, but the stats of the mech they're attached to really do have an effect on how the mechs are played. Fighting against all sorts of people in tournament, equal or higher(up to double) my hangar score has shown me that smart play and counterpicks can overcome pretty much anything. In CPC, the defensive play of most popular mechs (Jav Killshot, panther anything) can work against winning the match when surviving and trying to kill everything is the goal. I've noticed it with many players through all levels and hangar score. By the time they ditch their defensive mech, they've already lost the match. Only regret: getting MR6. The R2/3 stages of the hangar were the only time I actually used MR6. The kind of playstyle Lancer asks for gets far more mileage out of RPGs, as would other attack lights like Shadow. Future investments: Ranking up the Lancer, Paragon, and Juggernaut to 5, comes out to a total slightly higher than Carbine 8. That being said, Carbine 10 and Carbine 12 are the next buy priorities. Sticking the 10 on Jug with Thermal Lance 6(two feat categories in one go), and the 12 on Paragon with a MR8. Then Carb 8. Then second copies of Carb 10+12 THEN move back to ranking up mechs. The mechs at R5 will look like: Lancer: 2x RPG6 Juggernaut: Carb 8+10 Paragon: 2x Carb 12 4th and 5th slots will only be bought and filled in the advent of their second copies, cycling in and out depending on tournament maps, TDM, or CPC play. Then it's on to the Railgun. Having a full and flexible hangar means not having to worry about underleveled mechs, and just amassing the resources to R6 whatever new mechs I may add in. Weapons are definitely the primary focus after securing a R6 hangar. This route sees hangar strength grow a lot slower than loading up early with the "best mechs", but the focused upgrades has kept me above the curve of the AI progression. Just playing my free tickets (9-12 games), alongside loot rush, has lined up pretty well with reaching the blueprint/credit threshold for upgrades. The only reason I'm slightly back logged for a rank up is the regrettable purchase of MR6. The beginner mechs are solid enough to run with the big bois when properly leveled. Having a limited hangar means never missing a daily task requiring an underleveled mech. The game is simpler this way, and allows me to play pretty casually. Anyone just starting out, who isn't keen on grinding their life away for the absolute highest obtainable rewards every week might have a better time emulating this play philosophy.
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Post by Koalabear on May 2, 2021 15:07:52 GMT -5
Wow! Kudos! I can't imagine starting over like this and not playing the nice hangar that I have now.
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Post by Redfiend on May 2, 2021 15:56:40 GMT -5
Wow! Kudos! I can't imagine starting over like this and not playing the nice hangar that I have now. No focus split and remaining consistent with the items used has kept me at a 90% win rate.
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cyborge
Destrier
Posts: 84
Karma: 38
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Post by cyborge on May 2, 2021 22:24:12 GMT -5
Nice write-up. Im also F2P and wished I had done it like this, but given what I have now I think im ok with it. Im running Panther LA8,LA10 (planning to go 2X LA10 in future), Jugg 2xRPG6 (I really like RPGs more than MR but sadly 6en is the highest. Planning for 2xPC8 on this one), 2xJav6 Killy and 2xMR8 Guardian. Gotta hold on this for now and continue upgrading Killy ang Jugg. Probably wont touch panther for a very long while since 20EN is all I need for LA10 pair. Guardian will be a 2xCB12 platform but that still a long way from where I am as im still at 48K exp.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 3, 2021 14:01:33 GMT -5
I mean, that would be a fun hangar... I have 5 starred both Lancer and Juggy, 4 starred Para a long time ago, and don't hesitate to throw them in when tasks hit, and often times do use them in my rotate slot 'just because'. If I had to start over I think following a similar path would be damned fun. Might even do it on a different device once I get one, just because*... *I would possibly use a different mech than the Jug... was thinking MD.) What? Why are you looking at me like that? MD can be a tank too... it just... has to hide and heal... a lot... don't judge!
But yeah, I think I will show this to anyone just starting out that I think could handle it... the challenge that doing well with those mechs presents, definitely prepares you for the "better" options. It really does come down to skill in a lot of battles. Gear can, and does, mitigate lack of skill to a degree, but not so much that it becomes a "must" to compete. I know a few players that still use "non-meta" gear at the 3k SP range and do quite well with them.
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Post by A.c.r.u.x. on May 3, 2021 14:12:01 GMT -5
Ya ya good for you, now go back to your old account so we can match and play together again. I've been f2p this whole time and think my hanger is decent.. 5th slot gets rotated out to whatever the daily task generally is or what random bot can get some feats if its lucky enough to get dropped. Panther R6L2 - CB12s R6L2 Panther R6L2 - LA10 R3L7, LA8 R3L7 (feats only.. only 800 more kills to go... aiming for that being completed by 2023) KS R5L6 (30bp away from R6) - PC8s R5L5 Zepher R4L1 - MR8s R5L6 Rando.... In should probably give the zeph some love.. next dev derby.. already did the 5 upgrades for this one.
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Post by Redfiend on May 5, 2021 0:14:56 GMT -5
ⓣⓡⓘⓒⓚⓨ48There's nothing quite like blindsiding Panthers by Jumping over their barrier with Lancer. The stronger abilities in this game can be somewhat of a crutch for people just starting out. Just running these three is a serious test of fundamentals. In terms of how the MM progresses, and blueprint accrual, running just the three and keeping them as high as they can go at any given time is quite an edge in favor of playing casually. With how pricing and EN load work, it simplifies how resources are spread around. Up to R6 and "all skins aquired" endgame, resources are scarce. Spreading out how they're spent plays a big role in why the game can become extremely difficult with AI running higher ranks/better gear. Just focusing on the 3, with weapon focus aimed at best in slot, insures the AI doesn't get overwhelming. If you suggest it to anyone, the progression I would suggest after getting this far: R1: Lancer: 2x RPG 2 Juggernaut: RPG 6 Paragon: 2x autocannon 4 or RPG4 R2: Lancer: RPG 4+2 Juggernaut: MR8, or RPG 2+6 Paragon: MR8+ RPG4, or 2x RPG6 R3: Lancer: 2x RPG4 Juggernaut: 2x RPG6 or 2x TL6 Paragon: 2x MR8 Early R4: Lancer: RPG 4+ RPG6 Juggernaut: 2x MR8 Paragon: Stasis16+TL4 or LA8+LA10 Then what I described in the OP. Because there's only 3 mechs, focusing on weapons is a lot easier. IMO Gold star weapons are a larger priority to obtain than pretty much anything else. Having a mechs at the highest level possible is a higher priority than leveling weapons, just because things work in a way opposite to OG War Robots: health scales up far more than weapon damage per level/rank. Death Button gets rarer in endgame. Having the base line hangar at R6, and not caring about the individual upgrades from 6.1-6.7 means just stacking resources to instant R6 other weapons and mechs from straight out of the box.
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Post by reconnecting on May 6, 2021 8:38:35 GMT -5
Interesting post Redfiend. I don't think I'd use Lancer if starting over, unless I had no other choice. I might then play with jumping onto buildings and cover with rpgs or Jav 6. I budget 20 bucks a month for resources like A coins. First and 15th of month 10 buck deal. I'm thinking I might remove my 5th bot to lower my sp. Don't usually get to 5th bot or even 4th in game. Current goal is stack resources until I figure out a next progression. I got the CB 12s. So thats good enough. :-D
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Post by Redfiend on May 8, 2021 20:48:30 GMT -5
Interesting post Redfiend. I don't think I'd use Lancer if starting over, unless I had no other choice. I might then play with jumping onto buildings and cover with rpgs or Jav 6. I budget 20 bucks a month for resources like A coins. First and 15th of month 10 buck deal. I'm thinking I might remove my 5th bot to lower my sp. Don't usually get to 5th bot or even 4th in game. Current goal is stack resources until I figure out a next progression. I got the CB 12s. So thats good enough. :-D Lancer is definitely a peculiar mech. It has the same HP as MD and Paragon, aka more than Killshot and Panther when pound for pound. Jump can avoid Javelins, Killshot's dash, and can get over Panther's fence. I'm keeping the RPGs on it till Lancer's backstab feat is done at least. Plasma cannon 6 and Jav 6 are on the leveling list for the other two feats and when I eventually second copy the little guy. SP has NO EFFECT on the MM. Win rate and the EXP track seem to be the only modifiers for AI. The only reason AI is easier for me is because I'm still under 70K XP, and my mechs are constantly at the highest level blueprints allow because my resources aren't spread out. XP lines up with resource accrual without dropping cash. Having a hangar that is consistently at the highest allowable level keeps me above the curve, but I'm sure the AI will catch up by the time I get the two high EN carbines. Getting the high level Carbines will pump my tournament scores without having to change my actual amount of games played. MR8 Juggernaut is a work horse, but there are many underkill/overkill moments with the MR that make the reload drawback very obvious. Carbs > Carb 10/12 Second copies > R5 Mechs > Railgun Then bringing up the plasma/jav 6 to at least 5.7 for Lancer before getting mech second copies. Probably going to go ham with all of the weapons before actually investing in more mechs. I enjoy being "that guy". Winning without using the stronger abilities in the game is making the best statement. Bare bones but effective hangar combos: CPC: Plasma(or RPG) Lancer, Javelin Lancer, Carbine Juggernaut, Carbine Paragon, Railgun+ Paragon Tournament: Javelin Lancer, 2x Carbine(or LA8+10) Juggernaut, Carbine Paragon, Railgun+ Paragon.
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Post by reconnecting on May 9, 2021 8:54:41 GMT -5
Lancer is definitely a peculiar mech. It has the same HP as MD and Paragon, aka more than Killshot and Panther when pound for pound. Jump can avoid Javelins, Killshot's dash, and can get over Panther's fence. I'm keeping the RPGs on it till Lancer's backstab feat
Okay SP doesn’t count but why does AI get so much tougher going from one match to the next? I go from wiping them to back pedaling into my home beacon area. I may try that Lancer RPGs build for awhile, just for kicks. Paragon with Railgun does sound a bit like wearing bicycle clips on your Chinos ( very old tv commercial). Or wearing a pink tutu in an NFL game? 😂 He is so vulnerable, though O did have fun with him this week during his daily event. His speed up can be useful. Think I used rpgs.
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Post by Redfiend on May 9, 2021 12:29:58 GMT -5
Lancer is definitely a peculiar mech. It has the same HP as MD and Paragon, aka more than Killshot and Panther when pound for pound. Jump can avoid Javelins, Killshot's dash, and can get over Panther's fence. I'm keeping the RPGs on it till Lancer's backstab feat Okay SP doesn’t count but why does AI get so much tougher going from one match to the next? I go from wiping them to back pedaling into my home beacon area. I may try that Lancer RPGs build for awhile, just for kicks. Paragon with Railgun does sound a bit like wearing bicycle clips on your Chinos ( very old tv commercial). Or wearing a pink tutu in an NFL game? 😂 He is so vulnerable, though O did have fun with him this week during his daily event. His speed up can be useful. Think I used rpgs. Anything underleveled feels like paper. Panther's wall is a crutch, it's actually squishier than Paragon. First shot initiative and positioning is everything. If you're already at high EXP and have a decent win rate, a few good games can, and will, roflstomp.
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Post by Redfiend on May 27, 2021 14:06:05 GMT -5
Update: I caved and bought the other hate laser. Missile Rack reload just kept getting on my nerves. Going to bring the hate laser builds to R5 (TL6 on Jug and Pulse 8 on Paragon respectively) The blueprint and credit requirements for the level ups in R5 means I really won't have anything to spend on but the gold tier weapons after bringing all of the weapon kits to R5. In the meanwhile, doubling down on inflicting cruelty to strangers. Edit: in the 25 days since the OP, I only gathered enough blueprints to bring everything to 4.5, and still have 50+ BP before any particular item can level up again. For gray tier items, 4.5 to 4.6 takes 291 BP, 4.6 to 4.7 takes 411. Using that time scale, it's still going to be a couple of months before I'll need the 8425 coins required to bring all three mechs to R5. That speculated time span definitely played a part in why I picked up the Hate beam 12.
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Post by Redfiend on Jun 18, 2021 7:17:06 GMT -5
Bump. Finally broke 1500 SP y'all 😂🤣
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Post by Danny Linguini on Jun 18, 2021 9:36:23 GMT -5
I just started another one from scratch about a week ago. I’m also trying my best to stick to the original three mechs, Paragon, Lancer and Juggy. It’s very, very difficult not caving in and grabbing a Killshot … it would come in very handy on this weeks tourney maps. But so far I’ve resisted, trying to stick to the plan and use resources on just these three (and it’s amazing how infrequently I see BO’s for these supposedly common mechs). I’m going the old bullet weapon route - PC8’s on Paragon, PC4’s on Juggy, and for now autocannon 2+4 on Lancer. On some maps, like yesterday’s tourney, I’m swapping jav4’s onto Juggy, and at least right now it’s doing pretty well. PC4’s are very meh, but they’re the best I can do with EN8 for CPC games at the moment. I’ve tried the hate lasers (lol) in the past, and I just don’t do well with them, mostly because of my usual idiot AI teammates that prefer to leave me high and dry, and god forbid they try shooting at the same target as me. So I’m usually on my own. Got a handful of other smurfs/noobs on my friends list, but games with them are few and far between. I’m lucky to get one or two a day to complete the daily challenge. PC8’s are the only thing I’ve spent money on, and at only $3 they were worth it, rather than dump resources into some other EN8 weapon that won’t get used long term. Once Paragon outgrows them, they’ll still be usable on Juggy down the line, and eventually Lancer. No money spent on anything else, and that I am sticking to. So far, Paragon with PC’s is a wrecking machine. If I’m judicious with its ability, I can strafe back and forth and blast the reds, and even the AI’s usually have a hard time tracking me. I’m trying to get better sticking close to cover, so if they do get a lock on me with RPGs or TLs, I can more often duck behind cover before they do too much damage. There are still games though, as redfiend noted, that they’re just super aggressive and swarm from all directions, and you can usually tell pretty early that they’re a lost cause. Not sure what I’ll do for weapons as it gets to EN20 and EN24 … I’ll worry about that when I get there, if I’m even still playing at that point. I’ve already run into a 1200 SP player with a Zephyr, just to show how gacked up matchmaker is even this early on. So who knows how long this experiment will last.
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Post by Redfiend on Jun 18, 2021 10:03:05 GMT -5
Danny LinguiniNeat. Unless they start messing with the AI again, they're still capped at R4 where I am at the current EXP juncture(101k). Player wonkiness is explicitly player wonkiness. People are seriously trying to p2w before they even unlock things in the exp track. Paying 50% more than the mech's asking price for the "Early access" offers. They're bad, but they're not very common. RPGs are the better Vanilla weapon because it has a 6 cost variant(unlike Autos). I'd say once the vanilla hangar is rank 4, you'll be pretty safe in adding a fourth mech. I'd say amass the resources to buy and instantly bring Killshot to R4(2,450 coins, 230,000 Credits, 507 Blueprints) before throwing it in your hangar. Getting more mechs before establishing a R4 hangar is what makes the AI get grumpy faster than you can realistically fight back. The R4 threshold is pretty much the bare minimum to deal with AI killshots without getting insta Zip-splat the moment you see them and they see you. Edit*: Stasis/Thermal lance Paragon has been my opener since it hit rank 4. I open with it in CPC, and as long as I don't rush middle, it does a splendid job of jobbing the AI killshot rush that ALWAYS happens at the start.
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Post by reconnecting on Jun 18, 2021 13:10:13 GMT -5
What the heck is a Nuzlocke?
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Post by Redfiend on Jun 18, 2021 13:19:59 GMT -5
What the heck is a Nuzlocke? Slang. Basically a "Hard mode" players create for RPGs The rules are -Use characters in the order of obtaining them. -perma-death where losing means the player has to replace the character(s) "lost" in the fight. The second half obviously doesn't apply to a game like this. Speed runs can be considered a nuzlocke since dying ruins the run. Deathless runs of RPGs or adventure games like Dark Souls and Breath of the Wild can be considered nuzlockes. In the manner the OP uses it, I'm locked to the stock 3 mechs until their second copy is unlocked.
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Post by reconnecting on Jun 18, 2021 14:08:53 GMT -5
What the heck is a Nuzlocke? Slang. Basically a "Hard mode" players create for RPGs The rules are -Use characters in the order of obtaining them. -perma-death where losing means the player has to replace the character(s) "lost" in the fight. The second half obviously doesn't apply to a game like this. Speed runs can be considered a nuzlocke since dying ruins the run. Deathless runs of RPGs or adventure games like Dark Souls and Breath of the Wild can be considered nuzlockes. In the manner the OP uses it, I'm locked to the stock 3 mechs until their second copy is unlocked. Ah, interesting. You learn something new every day. I like RPG games. Installed one on Android recently but just played once so far.
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Post by Danny Linguini on Jun 18, 2021 16:05:17 GMT -5
No matter what you do, there’s always this CRAP that you can do absolutely nothing about. In-fn-furiating. Two games in a row I got this guy, I out-killed him both times, but AI had other plans. My game name is actually more appropriate for most of my useless teammates.
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