cyborge
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Post by cyborge on Apr 17, 2021 1:43:31 GMT -5
Hello guys. Former War Robots player here but quited because the game got too laggy. So im playing MA for a while now. So far all Bot are rank 3 only. KS 2x Jav6, Panther 2xPC8, Jugg2xRPG6, Guardian2xMR8. As full F2P what the best way to improve this hangar. Phanther is ready for rank4 and im saving for SB12 to pair with TL6 on it. The PC8 should go to Jugg once it's upgraded. Also My PC8 is now only Rank3lvl5. Should I invest on it more or CB8?
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Post by BigBear on Apr 17, 2021 7:42:44 GMT -5
Hi Cyborge
Your hanger seems pretty solid with the weapon combinations and you have the most popular load outs with weapons,it's just a case of upgrading them,the higher you get them the better they get.
If you use YT check out some of Scape211 videos as he tests weapon combos and reviews certain weapons.
PC 8's when levelled up are similar to CB 8's damage wise but both weapons have their plus and minus points,the obvious good point with PC's is they are cheap and easy to get but you need to upgrade them to get the damage output.
My advice is when you find a weapon/bot combo you enjoy playing try and invest your game currency into upgrading rather than purchasing random items and spending in game currency,the higher you upgrade items obviously things get higher priced and blueprints get harder to find.
It's tempting to spend your saved currency on new items but concentrate on what you have and upgrade,if you are tempted to get something from the shop just ask here for players views as some items are play style restrictive.
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Post by Danny Linguini on Apr 17, 2021 10:29:15 GMT -5
Hi Cyborge Your hanger seems pretty solid with the weapon combinations and you have the most popular load outs with weapons,it's just a case of upgrading them,the higher you get them the better they get. If you use YT check out some of Scape211 videos as he tests weapon combos and reviews certain weapons. PC 8's when levelled up are similar to CB 8's damage wise but both weapons have their plus and minus points,the obvious good point with PC's is they are cheap and easy to get but you need to upgrade them to get the damage output. My advice is when you find a weapon/bot combo you enjoy playing try and invest your game currency into upgrading rather than purchasing random items and spending in game currency,the higher you upgrade items obviously things get higher priced and blueprints get harder to find. It's tempting to spend your saved currency on new items but concentrate on what you have and upgrade,if you are tempted to get something from the shop just ask here for players views as some items are play style restrictive. This. Avoid the temptation of purchasing items until you’re at the point where your mechs ‘outgrow’ your weapons. Upgrading the gear you have will take you a long way. OP also only listed 4 mechs - if you’re running 4 slots s, stay there for now, you don’t need 5 yet. All that does is inflate your squad power and look impressive, but very, very seldom will you run through 4 mechs. If I had it to do over again, that’s what I’d have done. Looks like you’re off to a good start, though.
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Post by punishingcossack on Apr 17, 2021 10:53:08 GMT -5
that's a great early game hangar, keep at it.
out of the items you have, the things to prioritize are KS, MR8, jav6, panther, guardian, pulse cannons. KS MR8 Panther Guardian are commonly used at every level of the game (including at the highest).jav6 will be good up until high-mid game, and are good even at the top. pulse cannons are good, but can be supplanted by carbines (though some ppl do like the pulse cannons more). if you have a goal of getting carbines, then don't overinvest in the pulses (side note, only the 8 version is good). However, there is a noticeable accuracy boost to the PC8's when you level it up to rank 4 and 5
try not to spend too much resources upgrading the RPG's, they lose a lot of their luster in the mid game. And you are definitely fast approaching that level.
sb12 + tl6 is a support panther build, so if that's your playstyle, go for it. it's best played in a squad b/c so you have real ppl who can take advantage of your support.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 17, 2021 11:28:29 GMT -5
that's a great early game hangar, keep at it. out of the items you have, the things to prioritize are KS, MR8, jav6, panther, guardian, pulse cannons. KS MR8 Panther Guardian are commonly used at every level of the game (including at the highest).jav6 will be good up until high-mid game, and are good even at the top. pulse cannons are good, but can be supplanted by carbines (though some ppl do like the pulse cannons more). if you have a goal of getting carbines, then don't overinvest in the pulses (side note, only the 8 version is good). However, there is a noticeable accuracy boost to the PC8's when you level it up to rank 4 and 5 try not to spend too much resources upgrading the RPG's, they lose a lot of their luster in the mid game. And you are definitely fast approaching that level. sb12 + tl6 is a support panther build, so if that's your playstyle, go for it. it's best played in a squad b/c so you have real ppl who can take advantage of your support. All great advice and spot on, this post, BigBear's and Danny Linguini's. Only thing I have to add to that, cyborge, is that if you like the SB 12 + TL 6 build... don't worry about the SB 16. Focus on copying that 12. 2 12s has at least equaled, if not outshined, the 16 + TL 6 since I have moved to it. It's just good. I have now moved it up to stand next to 2x CB 12 on my tier list. SB 16 + TL 6 is definitely good... but since you have already set your sights on the 12 and are F2P, I'd suggest running with that as an end-game goal.
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Post by Redfiend on Apr 17, 2021 13:29:19 GMT -5
that's a great early game hangar, keep at it. out of the items you have, the things to prioritize are KS, MR8, jav6, panther, guardian, pulse cannons. KS MR8 Panther Guardian are commonly used at every level of the game (including at the highest).jav6 will be good up until high-mid game, and are good even at the top. pulse cannons are good, but can be supplanted by carbines (though some ppl do like the pulse cannons more). if you have a goal of getting carbines, then don't overinvest in the pulses (side note, only the 8 version is good). However, there is a noticeable accuracy boost to the PC8's when you level it up to rank 4 and 5 try not to spend too much resources upgrading the RPG's, they lose a lot of their luster in the mid game. And you are definitely fast approaching that level. sb12 + tl6 is a support panther build, so if that's your playstyle, go for it. it's best played in a squad b/c so you have real ppl who can take advantage of your support. All great advice and spot on, this post, BigBear's and Danny Linguini's. Only thing I have to add to that, cyborge, is that if you like the SB 12 + TL 6 build... don't worry about the SB 16. Focus on copying that 12. 2 12s has at least equaled, if not outshined, the 16 + TL 6 since I have moved to it. It's just good. I have now moved it up to stand next to 2x CB 12 on my tier list. SB 16 + TL 6 is definitely good... but since you have already set your sights on the 12 and are F2P, I'd suggest running with that as an end-game goal. You're better off using Pulse 8 over TL6 with Stasis 16 on a 24 EN mech. Fastest reload in the game, and deals more damage pound for pound than TL base+ overheat damage. TL reaches a little further, but pulse grants more consistency in the <90M range Stasis is most effective in.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 17, 2021 14:13:32 GMT -5
All great advice and spot on, this post, BigBear's and Danny Linguini's. Only thing I have to add to that, cyborge, is that if you like the SB 12 + TL 6 build... don't worry about the SB 16. Focus on copying that 12. 2 12s has at least equaled, if not outshined, the 16 + TL 6 since I have moved to it. It's just good. I have now moved it up to stand next to 2x CB 12 on my tier list. SB 16 + TL 6 is definitely good... but since you have already set your sights on the 12 and are F2P, I'd suggest running with that as an end-game goal. You're better off using Pulse 8 over TL6 with Stasis 16 on a 24 EN mech. Fastest reload in the game, and deals more damage pound for pound than TL base+ overheat damage. TL reaches a little further, but pulse grants more consistency in the <90M range Stasis is most effective in. Fair enough... I am assuming his PC 8s are going to be together since heâs talking about being F2P and getting on with what he has. I ran SB 16 and PC 8 for a while... but I ended up staying with TL for the added bonuses the OH gave the rest of the squads. Freezing and OH together is 「deteriorated bum-bum」 for squads, especially against other humans that get back into cover quicker than I could kill them. A squad mate could have another angle on them or have Javs or RM and could take advantage of the debuffs. It just worked better for how I played. But def when I was more solo the PC 8 was my preference to pair with the 16.
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Post by Redfiend on Apr 17, 2021 16:30:03 GMT -5
You're better off using Pulse 8 over TL6 with Stasis 16 on a 24 EN mech. Fastest reload in the game, and deals more damage pound for pound than TL base+ overheat damage. TL reaches a little further, but pulse grants more consistency in the <90M range Stasis is most effective in. Fair enough... I am assuming his PC 8s are going to be together since heâs talking about being F2P and getting on with what he has. I ran SB 16 and PC 8 for a while... but I ended up staying with TL for the added bonuses the OH gave the rest of the squads. Freezing and OH together is 「deteriorated bum-bum」 for squads, especially against other humans that get back into cover quicker than I could kill them. A squad mate could have another angle on them or have Javs or RM and could take advantage of the debuffs. It just worked better for how I played. But def when I was more solo the PC 8 was my preference to pair with the 16. Yea, I'm mostly solo. Just ate through all of the coins that were amassing on the minimalist account. Squad play is always a different animal.
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cyborge
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Post by cyborge on Apr 17, 2021 18:45:29 GMT -5
Thanks guys for all the advices. My Late game goal idea (although it may take months) will be 2xPC8 Jugg, 2xMR8 KS, 2xCB12 Guardian, 2x SB12 Panther, 2xJav6 shadow. I think mixing weapon types will just require me to upgrade more weapons so im going for pair. Do you guys think shadow is better for jav6 or lancer with more health is better? Also is 2x SB12 Panther good if youre playing solo most of the time?
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Post by punishingcossack on Apr 17, 2021 18:49:34 GMT -5
Thanks guys for all the advices. My Late game goal idea (although it may take months) will be 2xPC8 Jugg, 2xMR8 KS, 2xCB12 Guardian, 2x SB12 Panther, 2xJav6 shadow. I think mixing weapon types will just require me to upgrade more weapons so im going for pair. Do you guys think shadow is better for jav6 or lancer with more health is better? Also is 2x SB12 Panther good if youre playing solo most of the time? juggy and shadow are not late game bots. Panther KS and Guardian are. You should aim for second copy of all of those (KS, Panther, Guardian is good order). lancer is definitely better w/ jav6. shadow is a lot better w/ MR6 2x SB12 panther is not great if you're a solo player the best late game things are: KS panther guardian (zephyr honorable mention), carb12/8/10 (in that order), RG, LA8/10, MR8
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cyborge
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Post by cyborge on Apr 17, 2021 21:03:23 GMT -5
That's sad to know if that's the case for 2xSB12 Panther for solo plays. As for the Jugg I can get zephyr to replace it when its not doing great for me anymore. However I might still get the lancer as my last bot for a Jav6 platform or I might just clone KS for it.
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Post by Redfiend on Apr 17, 2021 22:59:15 GMT -5
That's sad to know if that's the case for 2xSB12 Panther for solo plays. As for the Jugg I can get zephyr to replace it when its not doing great for me anymore. However I might still get the lancer as my last bot for a Jav6 platform or I might just clone KS for it. Juggernaut is solid from start to finish. Lancer is a long way away from being able to wield dual Jav6. Killshot, Panther, Juggernaut and Guardian should be your go-to's since you already opened 4 slots. You won't always have strong enough weapons to stick on both Panther and Guardian. My suggestion to you: Keep javs on the Killshot. Pulse 8's on the Juggernaut as soon as you can. Run Autocannon 4 and pulse 8 if you don't have Jug at 16 en yet. Snipers on Panther Missile racks on Guardian. That should hold you until you get to the point where you can get Railgun and the Carbines. Carbines and Railgun pull their weight in both modes, whereas stasis is only really good for Control points. You should have enough XP and coins by the time most of your mechs reach high level rank 4 to get the carb 12 or Railgun. Getting carb 12 goes well on Guardian or Panther with MR8. Railgun pays for itself with the tournament kills it can rack up on it's own. Getting any one item to max rank is a looooooong ways away as a F2P. Try to focus on the above and getting coins from tourney should get easier over time.
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cyborge
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Post by cyborge on Apr 17, 2021 23:33:27 GMT -5
That's sad to know if that's the case for 2xSB12 Panther for solo plays. As for the Jugg I can get zephyr to replace it when its not doing great for me anymore. However I might still get the lancer as my last bot for a Jav6 platform or I might just clone KS for it. Juggernaut is solid from start to finish. Lancer is a long way away from being able to wield dual Jav6. Killshot, Panther, Juggernaut and Guardian should be your go-to's since you already opened 4 slots. You won't always have strong enough weapons to stick on both Panther and Guardian. My suggestion to you: Keep javs on the Killshot. Pulse 8's on the Juggernaut as soon as you can. Run Autocannon 4 and pulse 8 if you don't have Jug at 16 en yet. Snipers on Panther Missile racks on Guardian. That should hold you until you get to the point where you can get Railgun and the Carbines. Carbines and Railgun pull their weight in both modes, whereas stasis is only really good for Control points. You should have enough XP and coins by the time most of your mechs reach high level rank 4 to get the carb 12 or Railgun. Getting carb 12 goes well on Guardian or Panther with MR8. Railgun pays for itself with the tournament kills it can rack up on it's own. Getting any one item to max rank is a looooooong ways away as a F2P. Try to focus on the above and getting coins from tourney should get easier over time. Thanks a lot Redfiend. I will diffinitely do that. Your guide diffinitely helped me out a lot starting this game. Do you think 2x LA8 is good enough for panther?
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Post by Redfiend on Apr 18, 2021 0:24:09 GMT -5
cyborge LA8 are fine. Only spend resources on the 10 if you actually like how sniping feels in this game. You only get one of the 10 en version until it's rank 6. The 8 is never a waste because it can pair with Railgun when you get your first rank 5 heavy mech(24en). Long Arm 8+ Railgun has some flexibility because the Railgun doesn't lose damage up close, but 2x Long Arm 10 is the better dedicated sniper because it has a faster reload for a full magazine.
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cyborge
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Post by cyborge on Apr 18, 2021 1:45:51 GMT -5
cyborge LA8 are fine. Only spend resources on the 10 if you actually like how sniping feels in this game. You only get one of the 10 en version until it's rank 6. The 8 is never a waste because it can pair with Railgun when you get your first rank 5 heavy mech(24en). Long Arm 8+ Railgun has some flexibility because the Railgun doesn't lose damage up close, but 2x Long Arm 10 is the better dedicated sniper because it has a faster reload for a full magazine. Got it. So I'll concentrate for this goal for now and put LA8 on panther. Depending on the map I can put RPG6 on either panther of KS. For now the RPG goes to Jugg until it can carry the 2 PC8. Guess I should not invest on any SB at all.
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Post by Redfiend on Apr 18, 2021 2:22:58 GMT -5
cyborge LA8 are fine. Only spend resources on the 10 if you actually like how sniping feels in this game. You only get one of the 10 en version until it's rank 6. The 8 is never a waste because it can pair with Railgun when you get your first rank 5 heavy mech(24en). Long Arm 8+ Railgun has some flexibility because the Railgun doesn't lose damage up close, but 2x Long Arm 10 is the better dedicated sniper because it has a faster reload for a full magazine. Got it. So I'll concentrate for this goal for now and put LA8 on panther. Depending on the map I can put RPG6 on either panther of KS. For now the RPG goes to Jugg until it can carry the 2 PC8. Guess I should not invest on any SB at all. SB 16 costs 310k credits. You'll get to the point where your upgrades will cost 100K+. If you want to play with a Stasis beam, wait until you reach the point of super expensive upgrades. SB 12 costs almost 3K coins, and as a F2P you're going to need all of your coins for Rank Ups and the endgame weapons, because they're all 7K+ A-coins. Ranking up "heavy" mechs to 5 star and 6 star costs 1875 coins, while ranking up "medium" mechs will cost 2825 coins. Ranking up Killshot or Juggernaut with the 2825 will get a lot more mileage than Stasis beam will for that coin cost. You're not going to want to spend coins on optional items like Stasis beam until your roster is at least 5 stars, and you have the heavy hitting weapons like Railgun and Carbine. You can get whatever you'd like, but realistically, if you're not going to spend money, it's better to get the really expensive and heavy hitting mechs and weapons to a high level than mixing it up.
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cyborge
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Post by cyborge on Apr 18, 2021 3:57:15 GMT -5
Got it. So I'll concentrate for this goal for now and put LA8 on panther. Depending on the map I can put RPG6 on either panther of KS. For now the RPG goes to Jugg until it can carry the 2 PC8. Guess I should not invest on any SB at all. SB 16 costs 310k credits. You'll get to the point where your upgrades will cost 100K+. If you want to play with a Stasis beam, wait until you reach the point of super expensive upgrades. SB 12 costs almost 3K coins, and as a F2P you're going to need all of your coins for Rank Ups and the endgame weapons, because they're all 7K+ A-coins. Ranking up "heavy" mechs to 5 star and 6 star costs 1875 coins, while ranking up "medium" mechs will cost 2825 coins. Ranking up Killshot or Juggernaut with the 2825 will get a lot more mileage than Stasis beam will for that coin cost. You're not going to want to spend coins on optional items like Stasis beam until your roster is at least 5 stars, and you have the heavy hitting weapons like Railgun and Carbine. You can get whatever you'd like, but realistically, if you're not going to spend money, it's better to get the really expensive and heavy hitting mechs and weapons to a high level than mixing it up. Thanks redfiend. BTW my plan for KS and Jugg is to equip them with 2xMR8 and 2xPC8 respectively. Does this mean im fine with them being only at rank 4 while i concentrate my resources to panther and Guardian. This also means that my next buys will only be CB12 which needs to rank up to 6 for 2xCB12 Guardian then finally a RG for a thanos phanter which means they need to be ranked 5. Last bot maybe just lancer with javs but thats last priority.Lastly, how does Ares compare to jugg? I kinda like to replace jugg with it due to faster movement speed. Edit: may not be popular idea but I think I will be going for 2xLA10 Panther as end game sniper. Railgun is good but after watching YT videos I just dont find the looka of that build. Personally aesthetics and design balance affects my preferrence lol.
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Post by Redfiend on Apr 18, 2021 11:58:30 GMT -5
SB 16 costs 310k credits. You'll get to the point where your upgrades will cost 100K+. If you want to play with a Stasis beam, wait until you reach the point of super expensive upgrades. SB 12 costs almost 3K coins, and as a F2P you're going to need all of your coins for Rank Ups and the endgame weapons, because they're all 7K+ A-coins. Ranking up "heavy" mechs to 5 star and 6 star costs 1875 coins, while ranking up "medium" mechs will cost 2825 coins. Ranking up Killshot or Juggernaut with the 2825 will get a lot more mileage than Stasis beam will for that coin cost. You're not going to want to spend coins on optional items like Stasis beam until your roster is at least 5 stars, and you have the heavy hitting weapons like Railgun and Carbine. You can get whatever you'd like, but realistically, if you're not going to spend money, it's better to get the really expensive and heavy hitting mechs and weapons to a high level than mixing it up. Thanks redfiend. BTW my plan for KS and Jugg is to equip them with 2xMR8 and 2xPC8 respectively. Does this mean im fine with them being only at rank 4 while i concentrate my resources to panther and Guardian. This also means that my next buys will only be CB12 which needs to rank up to 6 for 2xCB12 Guardian then finally a RG for a thanos phanter which means they need to be ranked 5. Last bot maybe just lancer with javs but thats last priority.Lastly, how does Ares compare to jugg? I kinda like to replace jugg with it due to faster movement speed. Edit: may not be popular idea but I think I will be going for 2xLA10 Panther as end game sniper. Railgun is good but after watching YT videos I just dont find the looka of that build. Personally aesthetics and design balance affects my preferrence lol. You're better off focusing on Killshot and Juggernaut, because their Ability damage and Shield HP change with level while Panther and Guardian's ability is the same at any level. There's no rush to upgrade Panther and Guardian until you have enough high grade weapons to use up all of their available energy. Killshot loadout is really preference based. Javelins are the easiest loadout for it, and giving your MR8 to Killshot takes away from Guardian because you're really not going to have access to higher end weapons for awhile. Blueprints and upgrade costs slow everything down considerably after you pass the rank 4 threshold. You won't need rank 5 heavy mechs until you actually have Railgun or a the second copy of Carb 12. Just play for awhile and see how the costs progress, you'll see what I mean. If you get the Railgun before the Carbine 12, then you'll want to bring Guardian or Panther to 5. If you're getting the Carb 12 first, you'll still need all of the blueprints, coins, and credits to get it to Rank 6, so you can use it on Guardian or Panther at rank 4 with a missile rack. Outside of that, getting Killshot's dash damage up, and Juggernaut to as fat as it can get, is a lot more useful while grinding. A decently leveled Juggernaut hard counters Javelin Killshots in tournament. They have to either waste time running away from you, or waste time chewing through your shield and HP. Either way, they're not getting as many kills as they would picking off the AI, while PC Jug can still bulldoze kills while playing cat and mouse with an enemy killshot.
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cyborge
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Post by cyborge on Apr 18, 2021 19:23:32 GMT -5
Thanks a lot Redfiend. For now it seems that my end game goal for this 4 bots are 2xMR8 KS, 2xCB12 Guardian, 2x PC8 Jugg and 2xLA10 panther. Railgun is really strong but I simply dont like how it looks on panther when paired with a LA8 and that's more important to me than effectivity cause I enjoy things looking nice and pretty lol. 5th bot will be more likely a brawler of choice so my hanger would be like KS to Capture CP and Ambush some enemies, A dedicated sniper panther and 3 brawlers. Like I said i'm F2P so I will not have the luxury of frequently changing load out based on what map it is so I want a flexible Hanger.
Edit: Last question. Given the situation above, am I better of going for a 2xLA10 Panther or 2xSB12 Panther.
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Post by Redfiend on Apr 19, 2021 6:37:36 GMT -5
Thanks a lot Redfiend. For now it seems that my end game goal for this 4 bots are 2xMR8 KS, 2xCB12 Guardian, 2x PC8 Jugg and 2xLA10 panther. Railgun is really strong but I simply dont like how it looks on panther when paired with a LA8 and that's more important to me than effectivity cause I enjoy things looking nice and pretty lol. 5th bot will be more likely a brawler of choice so my hanger would be like KS to Capture CP and Ambush some enemies, A dedicated sniper panther and 3 brawlers. Like I said i'm F2P so I will not have the luxury of frequently changing load out based on what map it is so I want a flexible Hanger. Edit: Last question. Given the situation above, am I better of going for a 2xLA10 Panther or 2xSB12 Panther. Long arms. Damage and kills per magazine > everything else until you have at least one hangar of truly heavy hitters. Long arms are also the cheapest weapons to get to 6 stars between them, stasis and railgun. Total coins: LA10(R2 to R6): 4150 Stasis 12(R4 to R6): 6575 Railgun(R5 to R6): 10,775
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Post by Koalabear on Apr 19, 2021 8:02:42 GMT -5
Just my two cents....
The JRs are excellent support and sucker punch weapons. I ranked my Lancer to EN8 just so that I can throw JR4 on it for those pesky "spawn Lancer" tasks. The Shadow is an excellent JR6 build. I used to think the KS was the ideal JR6 build, but when I finally got my Shadow to 12EN, wow, it's by far the funnest mech in my hangar, and while it may not be "late or end game" viable, it's still my fave mech. In lower end TDM games, the JRs will earn their keep.
Don't be afraid to change things up in your hangar. This game isn't like War Robots where you pick a meta build and stay with it for that mech forever. Have some fun switching things up.
IMO, pass on the CB8. Keep an eye on how many blueprints you get for the CB12. Me, I didn't even get the CB12 until maybe a month ago, and when I went to upgrade it, I had enough blueprints in stock to clone it almost right away. I think I ran it with TL6 for a couple of days, but that's it. It's now perma-welded on one of my Panthers as a dual CB12 build.
Some builds work better in TDM, and some better in CPC, and some work better in certain maps and some don't work well on other maps. If you're F2P, don't be afraid to change things up on a daily basis based on what maps you have to play for TDM. For example, check the TDM guide every Tuesday to see what maps are coming up and then plan what builds you will run for TDM that week. Most maps work well with JRs, but some are very cramped and are rough on JRs.
If you're F2P, then you can skip the Zephyr. The Guardian is the better overall mech IMO. I've shelved my Zephyr and that's even after ranking it to 18EN. I do pull it out sometimes for TDM games though, but then put the KS back for CPC games.
If you're F2P, don't overlook the MD and only think about the Cheetah if you like the concept of it's ability to lay mines. Between the two, I went the MD route. It's a great support mech and depending on the level and build, can hoof it as a lone wolf for a bit too. I like my MD with dual MR6 but really only pull it out for the MD tasks.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 19, 2021 8:04:52 GMT -5
Just a quick note... I run solo SB 12 x2 Panther consistently. It's good. Top 2 mech... My MR8 Killy is the only one I get better results from, but I have to be in the mood for that, the SB 12 Panther is just easy. I prefer it over LAs, but I am going to learn LAs, better, over time... prolly when I copy my Panther because I don't want to take out the SB 12 Panther to do it. It's that good...
That said, I definitely didn't keep cost in mind and just went with getting whatever I could and testing it out. No doubt LAs are a damn good inexpensive option. When I do run 2 LA 10s on the Panther, it performs admirably, and I have seen plenty of screenshots from folk who got 15+ kills with them. No bad choices between the two... just budget considerations.
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cyborge
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Post by cyborge on Apr 19, 2021 20:19:48 GMT -5
Just a quick note... I run solo SB 12 x2 Panther consistently. It's good. Top 2 mech... My MR8 Killy is the only one I get better results from, but I have to be in the mood for that, the SB 12 Panther is just easy. I prefer it over LAs, but I am going to learn LAs, better, over time... prolly when I copy my Panther because I don't want to take out the SB 12 Panther to do it. It's that good... That said, I definitely didn't keep cost in mind and just went with getting whatever I could and testing it out. No doubt LAs are a damn good inexpensive option. When I do run 2 LA 10s on the Panther, it performs admirably, and I have seen plenty of screenshots from folk who got 15+ kills with them. No bad choices between the two... just budget considerations. Thanks. I have not decided for a 5th bot yet so I can consider still getting 2xSB12 on panther although im months away from it. Im actually holding on a 4 bot hangar. The devs might release another mech by the time I get there.
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