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Post by Deadeye on Apr 15, 2021 14:42:22 GMT -5
List your top 3 favorite/most used/most exciting/(insert your own reasoning) mechs right now. I've been surprised at how mine have changed since I've started playing. I've gone through multiple iterations of this. Now that I have most of my dream mechs, it's become fairly stabilized, but still have things I want to try to see if I'll like them more. Without further ado...
In no particular order
Dbl CB12 Guardian - I like him better than the Panther version of this build because he is built for close range fighting and is more deadly. He can kill any mech (even a tank) in one magazine with the Carbs and the ability. Absolutely devastating.
Dbl SB12 Panther - OMG, I love Mr. Freeze! He's the ultimate troll and team oriented build. He won't always earn you highest kills, but I have won top mech many times because of all the assist medals I've won. It's hilarious!
RG/LA8 Panther (AKA The Thanos Build) - This build just keeps on impressing. It's a long range killing machine. I will say though, I ran the RG with a TL6 the other day on my Guardian...13 kills. I may try this on my Panther soon. Very impressed
So what are your top 3?
Also, I've tried many of the other builds and if you are wondering why these over something else, ask away.
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Post by Danny Linguini on Apr 15, 2021 15:46:22 GMT -5
Lancer w/ javs Panther w/ SB12+CB12 (hopefully soon to be two CB12s) Juggy w/ SB8+SB10
In that order.
Killshot w/ MR8s is runner-up, but it’s too damn fragile to be in the top 3. It’s usually my first mech and almost always gets wasted either going after one too many beacons or trying to save the last one capped.
I do want to get a RG at some point, but there’s a lot of other stuff that needs to happen first, all of which will require a crapload more a-coins before even thinking about acquiring a RG: 1 - upgrade CB12 to R6 (only at 5.5 at the moment) 2 - 2nd copy CB12 3 - Rank up Guardian to R5, cos that’s my only other mech capable of EN24 (currently only at 4.3) 4 - Save up ANOTHER 8,275 a-coins for the RG.
I’ll bet we’re talking about a year out here, and that’s leaving all my other gear stagnant. How discouraging.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 15, 2021 16:08:58 GMT -5
Narrowing it down by favorite is tough...
BUUUTTTT I'll throw the 3 down that I rely on for the wins the most, for the helluvit:
Panther 2x SB 12
Killy 2x MR 8
Guardian 2x CB12
Honorable mention goes to MD in any flavor, just b/c I like that mech and always am surprised by how well it behaves no matter what I load it out with.
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Post by punishingcossack on Apr 15, 2021 16:20:31 GMT -5
KS carb10/8 (or carb10/MR8) Guardian 2x C12 Panther LA8/MR8 + RG sorry for cheating
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Post by Danny Linguini on Apr 15, 2021 16:38:32 GMT -5
KS carb10/8 (or carb10/MR8) Guardian 2x C12 Panther LA8/MR8 + RG sorry for cheating So I see a few of you guys who like carbs on the Guardian .... is it really that good? Does 2x CB12 really deliver that much damage in the crash window? Guardian is not very high on my favorites list right now. Granted it’s only R4, and I have had a few decent games with it, but way more bad than good. I’ve run SB12+PC8, and LA10+LA8 with very mixed results. I guess I need shielding to help make up for my occasional stupid moves. Ok, frequent stupid moves. What can I say, I don’t like having to think too much in my leisure time.
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Post by punishingcossack on Apr 15, 2021 16:55:17 GMT -5
KS carb10/8 (or carb10/MR8) Guardian 2x C12 Panther LA8/MR8 + RG sorry for cheating So I see a few of you guys who like carbs on the Guardian .... is it really that good? Does 2x CB12 really deliver that much damage in the crash window? Guardian is not very high on my favorites list right now. Granted it’s only R4, and I have had a few decent games with it, but way more bad than good. I’ve run SB12+PC8, and LA10+LA8 with very mixed results. I guess I need shielding to help make up for my occasional stupid moves. Ok, frequent stupid moves. What can I say, I don’t like having to think too much in my leisure time. yea the carbs unload in 6s, so you've got plenty of time to unload. they do 67100 at rank 6 level 1, that's enough to take out all but the strongest of tanks (or another high level G). drop it on a beacon to defend, crash ppl, and shoot. the G is quite tanky so it can take a licking. the other best G build is RG MR8. full clip damage is about the same as the C12's, but it unloads in half the time, is better at distance, but it does suffers from long reload times
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Post by OU812? on Apr 15, 2021 18:28:57 GMT -5
My current favorite builds:
Jav6 Storm: Serious fun, I am addicted to this bot. Speedy and packs a punch. If it doesn’t make it to the podium it’s been a great support to the team. I’m actually building quite a war chest of resources cause I haven’t been interested in much else yet.
Missile Rack 8 Ares: My bruiser. MR8s pack a punch and the Ares shield is an asset. Ares has respectable foot speed too.
Pulse Cannon 8 Panther: MAs popular glass cannon offers a great stasis shield and decent speed. Armed with the PC8 you can reach out and hurt someone. Close and far. I enjoy playing wingman to BrickHouses.
Future plans: I’d like to become everyone’s favorite Doc.
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Post by Old-Cat on Apr 15, 2021 19:43:38 GMT -5
Man. I don’t know, I guess these fit the bill.
My Guardian w a railgun is too funny zapping reds. They just disappear. Lol
My Zephyr w MR 8s can be fun too. “ stay right there while i shoot you.”
I have kind of been having fun w my Jug doing that “ you shall not pass “ thing in cpc- btw it’s total health is just shy of a 100k , no single pass by a lone mech is taking it down. I can’t imagine what a maxed one w maxed weapons could do on the right map. I’m running a low ranked laser w a CB10, for tasks.
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Post by Redfiend on Apr 15, 2021 23:48:48 GMT -5
Man. I don’t know, I guess these fit the bill. My Guardian w a railgun is too funny zapping reds. They just disappear. Lol My Zephyr w MR 8s can be fun too. “ stay right there while i shoot you.” I have kind of been having fun w my Jug doing that “ you shall not pass “ thing in cpc- btw it’s total health is just shy of a 100k , no single pass by a lone mech is taking it down. I can’t imagine what a maxed one w maxed weapons could do on the right map. I’m running a low ranked laser w a CB10, for tasks. At max, the shield by itself can eat an entire MR8 salvo or a Railgun shot. Since I've been playing a gear locked casual account, I'll say I have a new found respect for the Lancer and Paragon. If there were 3 loadouts I'd want to main for my playstyle in the majority of modes and maps, it would probably be: Panther with dual Stasis Brickhouse with Stasis and Thermal lance. Shadow with Arc Torrents. I still say the Stasis beam is the go to weapon for inflicting cruelty on strangers.
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Post by BigBear on Apr 16, 2021 3:44:47 GMT -5
I recently upgraded my Panther and decided to trial SB16 with LA8,when both weapons hit the target it melts health,what I like is it is more forgiving than an all LA setup because if you miss a couple of shots with the LA the SB is still cooking them while you get back into cover to reload.Its still under trial and the LA8 needs some upgrade love but so far I'm enjoying it.
Hard to list anything else as I haven't really invested enough money into the game to own much of the OP weapons,I only have one Carbine and no Railgun so the rest of my hanger is the normal loadouts.
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Post by reconnecting on Apr 16, 2021 11:15:24 GMT -5
Panther with dual CB12 is my favorite mech right now. Lots more damage and kills since getting those. KS with Jav 6s never gets old and keeps raking in the kills and medals. Really any chassis with MR 8s is my third favorite. Currently I have them on Jugg. He is a solid tank and a survivor. I am thinking of getting the Arc weapon for him and splitting the MR 8s.
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Post by Koalabear on Apr 19, 2021 8:32:09 GMT -5
That's funny how it seems most folks prefer the Thanos build on the Panther instead of the Guardian.
Me, I prefer the Thanos on Guardian instead of Panther. The reason is because the Guardian is a slower mech, both in movement speed speed and torso twist, so for me, it's a more stable platform and I get more kills. At closer ranges, it does become more of a challenge to play, but I can still kill even higher level Juggs as long as I have ammo, or am planning the engagement ahead of time.
On the Panther, I find it too twitchy for me, and my Panthers are still very vulnerable to Killshots so I don't want to lose such a powerful build too quickly.
So, my top 3:
Thanos Guardian CB12 Panther JR6 Shadow
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Post by Deadeye on Apr 20, 2021 10:51:19 GMT -5
These are great, thanks guys! Danny Linguini, the dual CB12s is totally worth it. No other set up provides that level of consistent DPS to my knowledge. The Guardian is the better platform for it IMO too as it can get close enough to utilize all the benefits of the <30m range. The Panther has less health and is vulnerable to Guardians and KSs both of which are super plentiful. I know you don't feel like you're a good Guardian pilot, but there are definitely piloting skills that can make you a better one. Maybe I should write up a short Guardian brawlers guide for those that struggle with him. Still, while his speed is a detriment, it can be mitigated and he's an absolute beast. I've been playing with the Panther and dual CB12s for the Panther feats and I've found his ideal range with the Carbs to be in the 40-70 range, which means he's not able to deal as much damage. There are just too many KSs and Guardians to get closer. That said, after taking punishingcossack's advice a while back and pushing to get double up the CB12s, I can safely say, it's totally worth it. ⓣⓡⓘⓒⓚⓨ48, the Panther SB12 (AKA, Mr. Freeze) is so incredibly fun, isn't it?!? With an ideal range between 0-90 meters (insane!) he's the best midrange build IMO. The only draw back is on maps where LOS isn't as easy to come by. Some of the smaller tourney maps come to mind. Everyone has inspired me to dual out the KS for tourney maps. I love the CB set ups as my primary, but I do miss running Javs and MR8s and a second would let me do that for a change of pace.
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Post by Danny Linguini on Apr 20, 2021 11:35:20 GMT -5
These are great, thanks guys! Danny Linguini , the dual CB12s is totally worth it. No other set up provides that level of consistent DPS to my knowledge. The Guardian is the better platform for it IMO too as it can get close enough to utilize all the benefits of the <30m range. The Panther has less health and is vulnerable to Guardians and KSs both of which are super plentiful. I know you don't feel like you're a good Guardian pilot, but there are definitely piloting skills that can make you a better one. Maybe I should write up a short Guardian brawlers guide for those that struggle with him. Still, while his speed is a detriment, it can be mitigated and he's an absolute beast. I've been playing with the Panther and dual CB12s for the Panther feats and I've found his ideal range with the Carbs to be in the 40-70 range, which means he's not able to deal as much damage. There are just too many KSs and Guardians to get closer. That said, after taking punishingcossack 's advice a while back and pushing to get double up the CB12s, I can safely say, it's totally worth it. I have since doubled up the CB12 and have it on the Panther now, cos that’s all I have that can carry them. I’ve had some good games, some not so good - like any other mech, Panther doesn’t hold up well when it’s outnumbered. And maybe that’s where Guardian might fare better, having some time with a well placed system crash to escape, where the Panther has to just eat enemy fire? But on your advice, I’m leveling up the Guardian next, which will get the dual CB12’s when it’s ready. Then I’ll probably put SB16 and CB8 back on the Panther until I can somehow grab a RG and try out a Thanos build on either it or the Guardian. Whichever that works best on will probably determine whether Panther or Guardian gets doubled first.
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Post by Deadeye on Apr 20, 2021 11:48:22 GMT -5
These are great, thanks guys! Danny Linguini , the dual CB12s is totally worth it. No other set up provides that level of consistent DPS to my knowledge. The Guardian is the better platform for it IMO too as it can get close enough to utilize all the benefits of the <30m range. The Panther has less health and is vulnerable to Guardians and KSs both of which are super plentiful. I know you don't feel like you're a good Guardian pilot, but there are definitely piloting skills that can make you a better one. Maybe I should write up a short Guardian brawlers guide for those that struggle with him. Still, while his speed is a detriment, it can be mitigated and he's an absolute beast. I've been playing with the Panther and dual CB12s for the Panther feats and I've found his ideal range with the Carbs to be in the 40-70 range, which means he's not able to deal as much damage. There are just too many KSs and Guardians to get closer. That said, after taking punishingcossack 's advice a while back and pushing to get double up the CB12s, I can safely say, it's totally worth it. I have since doubled up the CB12 and have it on the Panther now, cos that’s all I have that can carry them. I’ve had some good games, some not so good - like any other mech, Panther doesn’t hold up well when it’s outnumbered. And maybe that’s where Guardian might fare better, having some time with a well placed system crash to escape, where the Panther has to just eat enemy fire? But on your advice, I’m leveling up the Guardian next, which will get the dual CB12’s when it’s ready. Then I’ll probably put SB16 and CB8 back on the Panther until I can somehow grab a RG and try out a Thanos build on either it or the Guardian. Whichever that works best on will probably determine whether Panther or Guardian gets doubled first. I just finished my Guardian brawling tips for you Danny in another thread. Let me know if you have any questions.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 20, 2021 11:52:03 GMT -5
These are great, thanks guys! Danny Linguini , the dual CB12s is totally worth it. No other set up provides that level of consistent DPS to my knowledge. The Guardian is the better platform for it IMO too as it can get close enough to utilize all the benefits of the <30m range. The Panther has less health and is vulnerable to Guardians and KSs both of which are super plentiful. I know you don't feel like you're a good Guardian pilot, but there are definitely piloting skills that can make you a better one. Maybe I should write up a short Guardian brawlers guide for those that struggle with him. Still, while his speed is a detriment, it can be mitigated and he's an absolute beast. I've been playing with the Panther and dual CB12s for the Panther feats and I've found his ideal range with the Carbs to be in the 40-70 range, which means he's not able to deal as much damage. There are just too many KSs and Guardians to get closer. That said, after taking punishingcossack 's advice a while back and pushing to get double up the CB12s, I can safely say, it's totally worth it. I have since doubled up the CB12 and have it on the Panther now, cos that’s all I have that can carry them. I’ve had some good games, some not so good - like any other mech, Panther doesn’t hold up well when it’s outnumbered. And maybe that’s where Guardian might fare better, having some time with a well placed system crash to escape, where the Panther has to just eat enemy fire? But on your advice, I’m leveling up the Guardian next, which will get the dual CB12’s when it’s ready. Then I’ll probably put SB16 and CB8 back on the Panther until I can somehow grab a RG and try out a Thanos build on either it or the Guardian. Whichever that works best on will probably determine whether Panther or Guardian gets doubled first. Do it... Guardian is a staple in my hangar and the home of my CB 12s (when not testing stuff). It definitely takes proper positioning... but like Deadeye said, none of the other 24 EN mechs can make as good use of the optimal range of CB 12s like it can.
I still have issues if 2 v 1 sometimes... but 1 v 1 in a good ambush spot? Just erases folk under 30m.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 20, 2021 11:56:51 GMT -5
These are great, thanks guys! ...SNIP... ⓣⓡⓘⓒⓚⓨ48 , the Panther SB12 (AKA, Mr. Freeze) is so incredibly fun, isn't it?!? With an ideal range between 0-90 meters (insane!) he's the best midrange build IMO. The only draw back is on maps where LOS isn't as easy to come by. Some of the smaller tourney maps come to mind. Everyone has inspired me to dual out the KS for tourney maps. I love the CB set ups as my primary, but I do miss running Javs and MR8s and a second would let me do that for a change of pace. Yes, it is a 「deteriorated bum-bum」 build. Even when running with folk who kill more (either due to skill, gear, or both) the setups I can help give them for their kills are insane. Freeze in about a second? From 90m away? Hell yes.
And definitely... KS is the only mech I've doubled... I run one MR 8 (and will forever) and one RM 12 + Jav 6 (which in an early thread here I totally dogged... something like "who would do that?". Ha! I would!) or C 10 + C8, depending on the Tourney map that day. It's just the most fun mech to me. Surge, once I get it, will probably come a close second... we will see.
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Post by Deadeye on Apr 20, 2021 14:30:49 GMT -5
These are great, thanks guys! ...SNIP... ⓣⓡⓘⓒⓚⓨ48 , the Panther SB12 (AKA, Mr. Freeze) is so incredibly fun, isn't it?!? With an ideal range between 0-90 meters (insane!) he's the best midrange build IMO. The only draw back is on maps where LOS isn't as easy to come by. Some of the smaller tourney maps come to mind. Everyone has inspired me to dual out the KS for tourney maps. I love the CB set ups as my primary, but I do miss running Javs and MR8s and a second would let me do that for a change of pace. Yes, it is a 「deteriorated bum-bum」 build. Even when running with folk who kill more (either due to skill, gear, or both) the setups I can help give them for their kills are insane. Freeze in about a second? From 90m away? Hell yes.
And definitely... KS is the only mech I've doubled... I run one MR 8 (and will forever) and one RM 12 + Jav 6 (which in an early thread here I totally dogged... something like "who would do that?". Ha! I would!) or C 10 + C8, depending on the Tourney map that day. It's just the most fun mech to me. Surge, once I get it, will probably come a close second... we will see.
The only reason I haven't gone full KS to this point is the issues with the dash not working every time because of lag. It's incredibly frustrating and usually causes me to lose my mech when I miss because of a technicality.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 20, 2021 16:15:29 GMT -5
Yes, it is a 「deteriorated bum-bum」 build. Even when running with folk who kill more (either due to skill, gear, or both) the setups I can help give them for their kills are insane. Freeze in about a second? From 90m away? Hell yes.
And definitely... KS is the only mech I've doubled... I run one MR 8 (and will forever) and one RM 12 + Jav 6 (which in an early thread here I totally dogged... something like "who would do that?". Ha! I would!) or C 10 + C8, depending on the Tourney map that day. It's just the most fun mech to me. Surge, once I get it, will probably come a close second... we will see.
The only reason I haven't gone full KS to this point is the issues with the dash not working every time because of lag. It's incredibly frustrating and usually causes me to lose my mech when I miss because of a technicality. Understood... I have definitely still felt the effects of that... but one thing I have noticed is that it doesn't happen as often if:
1. I don't try to do it to another KS, especially if they are trying to dash against me, as well 2. I don't try to use it to bust up a crowd.
That said, it can still happen at the worst times... but just not as much as when I encounter those situations. I do hate that bug... especially when it makes the difference between getting killed or not. However, the speed of the bot alone is worth it to me... the three builds I use the most on Killy all can still do a lot of damage outside the range that the Dash becomes an issue... so I try to limit dashes unless it's either completely safe or I just need to Hail-Mary.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 26, 2021 8:43:09 GMT -5
So, I think I have found a new "favorite" to add to the top 3, or, at least, to extend the list to top 4... haven't decided yet.
On tight maps with choke-points... it's killer. Basically, whenever I deemed Long Arm 10 Kitty not good for Tourney, I started using this build. It is brutal if you get them bottled up. Was able to a few times last night on Two Arches, and it was like catching a line of mice at the mouse house door... plus, I noticed that the chain WAS working. The lightning icon will appear on any mech caught in its effects, and it was showing on the next two behind the mech I was hitting. They were bunched up, trying to get through the tunnel of their home bridge. And with the ability to hold off Mid Ranged attackers and protect myself with the Stasis Field, it was a damn fun build.
I have not tried it against squads, but it worked well enough against solo opponents. It's not too bad on 2 v 2, either. Once I get the weapon characteristics down all the way, and know the best times to use it and best times to back off, I will know better... but I just had such a good run with it I thought I would share.
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