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Post by nocluevok on Jan 7, 2021 16:19:01 GMT -5
Collin1978 ... 2 Brickhouse's with railgun 16's. And I gotta fight this guy? Tried to post a picture, but it isn't letting me. Thought I was seeing things, but he has twins. Good news is, after being plowed by him in the first battle, he wasn't so lucky again. I've had three separate tournament matches to kick his butt. He don't like me no more. 🤣
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Post by Danny Linguini on Jan 7, 2021 16:52:04 GMT -5
Might I ask, what did you kick two brickhouses’ butts with? Because I’m pretty sure nothing in my arsenal would have scratched his paint.
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Post by mechtout on Jan 7, 2021 17:56:06 GMT -5
Might I ask, what did you kick two brickhouses’ butts with? Because I’m pretty sure nothing in my arsenal would have scratched his paint. I took out a guy with a brickhouse once, but he was clearly at the low end of mm fortune compared to the ai i had 😂
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Post by nocluevok on Jan 7, 2021 18:32:23 GMT -5
Might I ask, what did you kick two brickhouses’ butts with? Because I’m pretty sure nothing in my arsenal would have scratched his paint. Got him once from behind with a Shotgun Shadow and then with a Missle Rack 8 Guardian. It was pretty easy once I got behind him with the Shadow. He couldn't turn fast enough to get a shot off. The Guardian was long range sneak and peak shots till he dropped.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 7, 2021 18:33:35 GMT -5
Might I ask, what did you kick two brickhouses’ butts with? Because I’m pretty sure nothing in my arsenal would have scratched his paint. It was prolly easier since all he had was Railguns... pretty easy to counter if you know he is carrying them. Yes, unexpected RG shots will just kill you. But..... You can use other Blues as bait for the shot, dodge and weave, or use Javs/RMs and hit them while in cover.
A BH with just about anything else that is both highly leveled and boosted would be a bit harder to deal with... again... unless you use Javs or RMs.
No matter what... it'll take a minute to wear that HP down... but not as long as it used to before they dropped the HP and added the ability.
EDIT: Or... what he posted while I was typing this out!
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Post by Danny Linguini on Jan 8, 2021 1:20:05 GMT -5
Might I ask, what did you kick two brickhouses’ butts with? Because I’m pretty sure nothing in my arsenal would have scratched his paint. Got him once from behind with a Shotgun Shadow and then with a Missle Rack 8 Guardian. It was pretty easy once I got behind him with the Shadow. He couldn't turn fast enough to get a shot off. The Guardian was long range sneak and peak shots till he dropped. I’m no good at sneak-and-peak. In fact I tried it in a few tournament games earlier tonight with MR Killshot, and every time I peaked, I got killed. Every. Friggin. Time. How they got me I’ll never know, because there were no eyes on me, yet as soon as I came out of cover, I got hit from all directions. mechtout can attest to my stellar performances. I pretty much redefined ‘suck’.
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Post by nocluevok on Jan 8, 2021 7:47:41 GMT -5
Danny Linguini The AI EYE sees all, knows all. They're all ex Cajun Navy folks. 😂 But, yeah, it happens to me too. One battle, I can't kill nothin. The next I get Godlike with the same bot.
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Post by mechtout on Jan 8, 2021 11:05:40 GMT -5
Got him once from behind with a Shotgun Shadow and then with a Missle Rack 8 Guardian. It was pretty easy once I got behind him with the Shadow. He couldn't turn fast enough to get a shot off. The Guardian was long range sneak and peak shots till he dropped. I’m no good at sneak-and-peak. In fact I tried it in a few tournament games earlier tonight with MR Killshot, and every time I peaked, I got killed. Every. Friggin. Time. How they got me I’ll never know, because there were no eyes on me, yet as soon as I came out of cover, I got hit from all directions. mechtout can attest to my stellar performances. I pretty much redefined ‘suck’. those were some rough games lol, i scored less than 100 a few times facing those squads
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Post by punishingcossack on Jan 8, 2021 12:02:55 GMT -5
Collin1978 ... 2 Brickhouse's with railgun 16's. And I gotta fight this guy? Tried to post a picture, but it isn't letting me. Thought I was seeing things, but he has twins. Good news is, after being plowed by him in the first battle, he wasn't so lucky again. I've had three separate tournament matches to kick his butt. He don't like me no more. 🤣 sounds like he has more money than skill
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Post by Deadeye on Jan 8, 2021 12:37:32 GMT -5
Might I ask, what did you kick two brickhouses’ butts with? Because I’m pretty sure nothing in my arsenal would have scratched his paint. I actually like facing BHs in tournements, but only when we're both solo. In a squad, these things are extremely hard to take down. The key elements to remember are that they are slow AF and have no shield like the other tanks. Zephyrs are perfect for freezing, unloading and getting back to cover. Guardians are super useful too. SBs are helpful as well. Side note, Guardians are the biggest PITA for RG users EVER. RGs reload so slowly and to have your entire clip wiped clean is demoralizing and defeating beyond measure. Just a freebie to all of you out there with the RG jellies.
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Post by Redfiend on Jan 9, 2021 15:44:49 GMT -5
Might I ask, what did you kick two brickhouses’ butts with? Because I’m pretty sure nothing in my arsenal would have scratched his paint. I actually like facing BHs in tournements, but only when we're both solo. In a squad, these things are extremely hard to take down. The key elements to remember are that they are slow AF and have no shield like the other tanks. Zephyrs are perfect for freezing, unloading and getting back to cover. Guardians are super useful too. SBs are helpful as well. Side note, Guardians are the biggest PITA for RG users EVER. RGs reload so slowly and to have your entire clip wiped clean is demoralizing and defeating beyond measure. Just a freebie to all of you out there with the RG jellies. Dual Carb12 Guardian > Every Fatboi > Zephyr > Dual Carb 12 Guardian
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BAMtATeRToTz
Destrier
Posts: 84
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Pilot name: Tatertotz77
Platform: Android
Clan: BAM
League: Champion
Server Region: North America
Favorite robot: Hover
MA Division: 1
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Post by BAMtATeRToTz on Jan 9, 2021 16:12:30 GMT -5
Danny Linguini The AI EYE sees all, knows all. They're all ex Cajun Navy folks. 😂 But, yeah, it happens to me too. One battle, I can't kill nothin. The next I get Godlike with the same bot. Lol. This is facts. 🤪🙏🏽😔
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Post by Danny Linguini on Jan 9, 2021 16:37:09 GMT -5
I’m no good at sneak-and-peak. In fact I tried it in a few tournament games earlier tonight with MR Killshot, and every time I peaked, I got killed. Every. Friggin. Time. How they got me I’ll never know, because there were no eyes on me, yet as soon as I came out of cover, I got hit from all directions. mechtout can attest to my stellar performances. I pretty much redefined ‘suck’. those were some rough games lol, i scored less than 100 a few times facing those squads It wasn’t that long ago I would easily break 200 in most tournament games in any round, occasionally knocking on 300. Now it’s an accomplishment to just crack 100. Everything is tougher to kill, taking an average of 3 javelin volleys - assuming they either haven’t ducked behind cover or somebody else hasn’t killed them first. And my long-range game just flat out sucks. My kills are generally down to about a quarter of what they used to be playing solo, making it virtually impossible for me to place highly in tournaments any more. Even if I had the time to sit here doing nothing else all day, I certainly don’t have the desire. The payback is nowhere near worth the effort. I’ll join in tourney games if somebody invites me to squad, otherwise it’s not worth my time any more.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 11, 2021 9:37:55 GMT -5
those were some rough games lol, i scored less than 100 a few times facing those squads It wasn’t that long ago I would easily break 200 in most tournament games in any round, occasionally knocking on 300. Now it’s an accomplishment to just crack 100. Everything is tougher to kill, taking an average of 3 javelin volleys - assuming they either haven’t ducked behind cover or somebody else hasn’t killed them first. And my long-range game just flat out sucks. My kills are generally down to about a quarter of what they used to be playing solo, making it virtually impossible for me to place highly in tournaments any more. Even if I had the time to sit here doing nothing else all day, I certainly don’t have the desire. The payback is nowhere near worth the effort. I’ll join in tourney games if somebody invites me to squad, otherwise it’s not worth my time any more. You're not wrong.
Here is what I do, and have seen others say that they do:
Except for when they are ALL in them, I try to avoid Tanks on the Red AI until either A.) the Blues have whittled away their shields or B.) they are all that is left.
Facing Jugs in Tourney is def not conducive to high scores. I am never first out of the gate, anymore, either. Let the Blue AI tangle with them first and try to focus in on the non-tanks, then come in and kill them. IDK if that's helpful or not for what you are dealing with... but it did help me average closer to 200 - 250 pts, with a few 300s thrown in, when running solo.
With squads, it all depends on who I am running with... but I stop playing for myself in a Squad and tend to try to focus on the "W" more than the score.
One possible reason why the score is better with the idea of not trying to kill the AI Jugs in solo play, my games are rarely 2-0 sweeps anymore. I Usually have 2-1 on the wins now... and 1 - 2 on the losses. Mostly because of the real players that tend to be on the Red side in Tourney now that can take advantage of my lesser aggression better... Either way, I tend to get more kills/assists with one more round added in... which is better for my score, even if we lose.
Like I said, don't know if that will help... but it did help me. Something to try?
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Post by Deadeye on Jan 11, 2021 11:22:25 GMT -5
It wasn’t that long ago I would easily break 200 in most tournament games in any round, occasionally knocking on 300. Now it’s an accomplishment to just crack 100. Everything is tougher to kill, taking an average of 3 javelin volleys - assuming they either haven’t ducked behind cover or somebody else hasn’t killed them first. And my long-range game just flat out sucks. My kills are generally down to about a quarter of what they used to be playing solo, making it virtually impossible for me to place highly in tournaments any more. Even if I had the time to sit here doing nothing else all day, I certainly don’t have the desire. The payback is nowhere near worth the effort. I’ll join in tourney games if somebody invites me to squad, otherwise it’s not worth my time any more. You're not wrong.
Here is what I do, and have seen others say that they do:
Except for when they are ALL in them, I try to avoid Tanks on the Red AI until either A.) the Blues have whittled away their shields or B.) they are all that is left.
Facing Jugs in Tourney is def not conducive to high scores. I am never first out of the gate, anymore, either. Let the Blue AI tangle with them first and try to focus in on the non-tanks, then come in and kill them. IDK if that's helpful or not for what you are dealing with... but it did help me average closer to 200 - 250 pts, with a few 300s thrown in, when running solo.
With squads, it all depends on who I am running with... but I stop playing for myself in a Squad and tend to try to focus on the "W" more than the score.
One possible reason why the score is better with the idea of not trying to kill the AI Jugs in solo play, my games are rarely 2-0 sweeps anymore. I Usually have 2-1 on the wins now... and 1 - 2 on the losses. Mostly because of the real players that tend to be on the Red side in Tourney now that can take advantage of my lesser aggression better... Either way, I tend to get more kills/assists with one more round added in... which is better for my score, even if we lose.
Like I said, don't know if that will help... but it did help me. Something to try?
^^^This. I actually try to leave them alone altogether if I can and just pick off the soft targets. The only thing that works well against a tank in a tournament is my Guardian now. The Carbs chew threw tanks after the shield is removed, but it's still a slow(er) process. I just got the Carb10 a couple days ago and had enough blueprints (inexplicably) to level it to 5.6 which puts it at about 90% of my Carb12. It's a good hold over until I can duplicate the 12. But we weren't talking about Carbines...The hardest part of the tournament for me is between the 2-3 game and the next ~4 games. It's when the plethora of MR8 Juggs come out. They're literally everywhere. I feel like I win if I can score 200 those games. After that, the Juggs switch to PC8s or SB/TL combos and are far less deadly and there are fewer of them. Then my scores start going up again. That's when softer targets like the Zephyrs, Shadows and Cheetahs come out more and finishing a kill gets a bit easier. You just have to play smarter then. Fighting through the Jugg onslaught is tough though. Good luck
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Post by Danny Linguini on Jan 11, 2021 12:52:48 GMT -5
You're not wrong.
Here is what I do, and have seen others say that they do:
Except for when they are ALL in them, I try to avoid Tanks on the Red AI until either A.) the Blues have whittled away their shields or B.) they are all that is left.
Facing Jugs in Tourney is def not conducive to high scores. I am never first out of the gate, anymore, either. Let the Blue AI tangle with them first and try to focus in on the non-tanks, then come in and kill them. IDK if that's helpful or not for what you are dealing with... but it did help me average closer to 200 - 250 pts, with a few 300s thrown in, when running solo.
With squads, it all depends on who I am running with... but I stop playing for myself in a Squad and tend to try to focus on the "W" more than the score.
One possible reason why the score is better with the idea of not trying to kill the AI Jugs in solo play, my games are rarely 2-0 sweeps anymore. I Usually have 2-1 on the wins now... and 1 - 2 on the losses. Mostly because of the real players that tend to be on the Red side in Tourney now that can take advantage of my lesser aggression better... Either way, I tend to get more kills/assists with one more round added in... which is better for my score, even if we lose.
Like I said, don't know if that will help... but it did help me. Something to try?
^^^This. I actually try to leave them alone altogether if I can and just pick off the soft targets. The only thing that works well against a tank in a tournament is my Guardian now. The Carbs chew threw tanks after the shield is removed, but it's still a slow(er) process. I just got the Carb10 a couple days ago and had enough blueprints (inexplicably) to level it to 5.6 which puts it at about 90% of my Carb12. It's a good hold over until I can duplicate the 12. But we weren't talking about Carbines...The hardest part of the tournament for me is between the 2-3 game and the next ~4 games. It's when the plethora of MR8 Juggs come out. They're literally everywhere. I feel like I win if I can score 200 those games. After that, the Juggs switch to PC8s or SB/TL combos and are far less deadly and there are fewer of them. Then my scores start going up again. That's when softer targets like the Zephyrs, Shadows and Cheetahs come out more and finishing a kill gets a bit easier. You just have to play smarter then. Fighting through the Jugg onslaught is tough though. Good luck All good suggestions. Except that, when I’m solo going with and against mostly AI, my teammates are too stupid and inept to take out much of anything, let alone the red tanks. Most of the time, if I’m not whittling them down myself, I’ll end up with a couple of them on my doorstep. But of course, once I do wear their shields down, my idiot teammates miraculously find their aim again and steal the kills from me. Different with human teammates, but they just don’t seem to be around much when I’m able to play.
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Post by punishingcossack on Jan 11, 2021 14:44:41 GMT -5
list of targets you should prioritize in tourney: shadow MD lancer paragon panther. This means you should hide at the start, and see what enemies are in. Go to the side of the map where there are weak targets you can kill.
Note that Shadows and Panthers have very low health. Be smart about prioritizing these. If you're in a KS, you should know how strong your typical AI panthers are. You might even be able to kill it w/ a dash, and not have to fire a shot. Same goes w/ Shadows.
Zephyr can be on the priority list too but only if you know they're in ability cooldown. but make sure you get in your shots fast, and retreat if you can't kill them. Also, AI zephyr cooldown is more like 6s and not the advertised 8s b/c AI's are a bunch of cheaters.
Oftentimes I will actually swoop in to kill a weak target (or multiple) at the start of a game, even if there are other reds close by, b/c I know that's a guaranteed kill(s). I'll do this even if I know I'll get 「fluffernutter」ed by 2 other MR8 Juggy's. I've got plenty of firepower where it came from
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Post by Danny Linguini on Jan 11, 2021 15:16:58 GMT -5
Zephyr can be on the priority list too but only if you know they're in ability cooldown. but make sure you get in your shots fast, and retreat if you can't kill them. Also, AI zephyr cooldown is more like 6s and not the advertised 8s b/c AI's are a bunch of cheaters. Not only that, I get the distinct feeling their EMP range goes beyond the advertised 30m as well. I am constantly getting frozen when no reds are anywhere near me.
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Post by Deadeye on Jan 11, 2021 16:07:39 GMT -5
Zephyr can be on the priority list too but only if you know they're in ability cooldown. but make sure you get in your shots fast, and retreat if you can't kill them. Also, AI zephyr cooldown is more like 6s and not the advertised 8s b/c AI's are a bunch of cheaters. Not only that, I get the distinct feeling their EMP range goes beyond the advertised 30m as well. I am constantly getting frozen when no reds are anywhere near me. I've actually given this a lot of thought. While lag isn't as much of an issue as it was with other games (cough, cough, War Robots, cough) there is enough lag to prevent instant updating on the readouts on your screen. This is why the AI is able to get the jump on us real folks sometimes. It's also why I have been frozen by other Zephyrs at ranges of 32-33 meters out. Just because they didn't "get into range" on my device doesn't mean that they weren't already in range on the servers where it counts. At least, this is my low-brained explanation that helps me decide not to throw my phone.
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Post by punishingcossack on Jan 11, 2021 17:10:05 GMT -5
Zephyr can be on the priority list too but only if you know they're in ability cooldown. but make sure you get in your shots fast, and retreat if you can't kill them. Also, AI zephyr cooldown is more like 6s and not the advertised 8s b/c AI's are a bunch of cheaters. Not only that, I get the distinct feeling their EMP range goes beyond the advertised 30m as well. I am constantly getting frozen when no reds are anywhere near me. this extended range thing might be lag, but I wouldn't be shocked if it was b/c the AI was cheating on EMP ranges too. like, the most blatant cheat I've seen is when I railgun a 「fluffernutter」ing KS and it should be dead, and then it regenerates half it's health....
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Post by Koalabear on Jan 13, 2021 11:23:50 GMT -5
I haven't faced many Brickhouses but high level Juggs are the bane of my existence right now. Sheesh, a high level Jugg with shield has close to BH's HP and the shield part of the Jugg's HP is rechargeable! I can't take down the shield with a single volley of Jav6 like I can with lower Juggs, so when I'm in my Shadow, I just try to avoid Juggs as much as possible.
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