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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2020 18:03:28 GMT -5
So... I have a few things I want to upgrade... and I am trying to decide between furthering some items that are already up pretty high, or getting a couple of things that are not so high, up to par.
My initial aim was to get the MR 8 up to R5, first. Then, I wanted to get either get the SB 16 or the TL 4 to R5.
Now though, I am just not sure as I am coming across the need for better 6 cost weapons, or will in the future. I am starting to regret not getting my RPG 6s up to par. I neglected them due to getting the MRs so early. Is it worth it to get them to R4 or R5? I know the pros and cons of using them and understand that they are good weapons... but would you upgrade them if you were in my position with the weapons I outlined above, in mind for the next upgrades?
Same with the TL 6... I use the SB 16 + TL 4 on the Panther, and am not sure if I should upgrade the Panther to R5 to fit the TL 6, or just throw one more rank on the TL 4 to get it to heat up better. I am happy with the R4 TL 4 most of the time, but as I close in on Div 2 and see better competition, I may not feel the same...
Oh, and the PCs are on the list because I know I will get them to R5 eventually, because of the accuracy increase, but haven't put it far up in the priority list... if you think I should change that, let me know!
If you don't run some of these weapons and don't have an opinion, it's cool... just guess based on what you know... I'm trying to step back a little and see the bigger picture a little, and y'all may be able to view it from a perspective I am not thinking about.
Cheers!
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Post by Redfiend on Nov 9, 2020 18:23:39 GMT -5
TL6 is a higher priority than TL4 for bringing to rank 5, as mediums can use Stasis 12+TL6 at rank 5. Bringing the mech up to run higher EN weapons tends to be the more beneficial path of upgrade priority.
RPG6 is wishy washy if you already have most of your medium mechs at R4. Bring it up if you intend on running light mechs later down the line, as there aren't many combos on 16+EN mechs that aren't wasting an entire weapon's worth of firepower, or better served by MR6.
Pulse 8 is a high priority as a consistency weapon, but if you already bought Carb8, it's a matter of taste.
Bringing Stasis up to R5 is a good play, because of the increased Stasis rate and shorter end path of getting the second copy to be the plague of the world with double Stasis 12 on a heavy.
MR6 doesn't gain much overall damage compared to higher EN weapons. For comparison reasons, it goes from just over 10K to 16K at max, while MR8 goes from 13k to 21k. Depending on what you're using it for, unless you plan on running light mechs, both MR6 and RPG6 are really only considerable as supplements to Long Arm 10 or Carbine 10 on 16-18 en medium mechs.
It's a matter of taste really.
MR8 and Pulse 8 will give you the biggest long term bang for your buck with a hangar full of 16EN+ mechs.
Thermal 6 over thermal 4, bringing the stasis 12 mech to 18EN. Thermal 4 is only a priority if you plan on running Stasis 12 and 16 in the same hangar, with the 16+4 on a rank 4 heavy mech.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2020 18:31:09 GMT -5
TL6 is a higher priority than TL4 for bringing to rank 5, as mediums can use Stasis 12+TL6 at rank 5. Bringing the mech up to run higher EN weapons tends to be the more beneficial path of upgrade priority. RPG6 is wishy washy if you already have most of your medium mechs at R4. Bring it up if you intend on running light mechs later down the line, as there aren't many combos on 16+EN mechs that aren't wasting an entire weapon's worth of firepower, or better served by MR6. Pulse 8 is a high priority as a consistency weapon, but if you already bought Carb8, it's a matter of taste. Bringing Stasis up to R5 is a good play, because of the increased Stasis rate and shorter end path of getting the second copy to be the plague of the world with double Stasis 12 on a heavy. MR6 doesn't gain much overall damage compared to higher EN weapons. For comparison reasons, it goes from just over 10K to 16K at max, while MR8 goes from 13k to 21k. Depending on what you're using it for, unless you plan on running light mechs, both MR6 and RPG6 are really only considerable as supplements to Long Arm 10 or Carbine 10 on 16-18 en medium mechs. It's a matter of taste really. MR8 and Pulse 8 will give you the biggest long term bang for your buck with a hangar full of 16EN+ mechs. Thermal 6 over thermal 4, bringing the stasis 12 mech to 18EN. Thermal 4 is only a priority if you plan on running Stasis 12 and 16 in the same hangar, with the 16+4 on a rank 4 heavy mech. Good points... For clarification... the TL 4 is on the Panther with a SB 16. I would need to get the Panther up to 24 (well... 22, but I think R5 is a 4 EN increase) EN to use the 6... which is why I pushed the TL 4 to R4... already. But I do get what you are saying and the initial crux of the argument I was having in my head was what you laid out... I know it will take longer to get the Panther up to R5... but I am beginning to think that it will be necessary. And as far as end-game preference... I'm a collector, man, lol. I want everything, eventually, and I rotate stuff around constantly... I will find a way to use anything I have if it's worth using... so if it's a question of taste for any item, the answer is always, "yes" .
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Post by Redfiend on Nov 9, 2020 18:53:03 GMT -5
ⓣⓡⓘⓒⓚⓨ48 if you plan on continuing to run Stasis 16 on a heavy mech, it might pair better with Pulse 8. The damage profile on Pulse 8 is only a few thousand damage short of Stasis 16 before adding in the optimal range and critical hit modifiers that it gets on the majority of it's projectiles. It also has the same optimal range as Stasis 16(60M) It'd be sacrificing the team shot potential of Overheat for outputting more damage yourself, and the 5 second reload to full on Pulse cannon gives you more consistent output overall as lasers are wet noodles at the bottom end of their magazine. I'm a collector too, but that's exactly why all of you guy's hangars are pretty far ahead of me per level. By the time I get everything to R4, most of you guys are going to be end-game lol. I'm still running 5 key crates to knock out skins and gather credits, so my coin upkeep is lacking. Once the 5 crate is out of skins, my coin uptake is going to grow from sticking to the 10 key crates. Once all of those skins are gone, well, then it's the handful of 20 key skins, followed by fat chunks of coins. Until that happens, I'll be nowhere near catching up you all of you guys. My perspective comes from being a tinker, so others don't have to lol
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Post by mechtout on Nov 9, 2020 19:57:18 GMT -5
PC8s are probably my favorite rank up so far, but i havent had many lol
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Post by Koalabear on Nov 10, 2020 8:21:07 GMT -5
With the exception of Shadow, my goal is to bring all my stuff to R4 - really really want my Shadow to be R5 to run dual MR6. Anyway, I'd do the RPG6 to R4 before the TL6, but that's just my playstyle. I do have SB12 and I run that with TL6 on my Guardian occasionally, but it's not a fun build for me. I kinda wish I never got that now, but heck it is what it is.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 10, 2020 8:55:38 GMT -5
With the exception of Shadow, my goal is to bring all my stuff to R4 - really really want my Shadow to be R5 to run dual MR6. Anyway, I'd do the RPG6 to R4 before the TL6, but that's just my playstyle. I do have SB12 and I run that with TL6 on my Guardian occasionally, but it's not a fun build for me. I kinda wish I never got that now, but heck it is what it is. If you ever get the SB 12 to R5 (which is almost the same freeze rate as R4 SB16) try it with an MR8. It's great.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 10, 2020 8:57:33 GMT -5
ⓣⓡⓘⓒⓚⓨ48 if you plan on continuing to run Stasis 16 on a heavy mech, it might pair better with Pulse 8. The damage profile on Pulse 8 is only a few thousand damage short of Stasis 16 before adding in the optimal range and critical hit modifiers that it gets on the majority of it's projectiles. It also has the same optimal range as Stasis 16(60M) It'd be sacrificing the team shot potential of Overheat for outputting more damage yourself, and the 5 second reload to full on Pulse cannon gives you more consistent output overall as lasers are wet noodles at the bottom end of their magazine. I'm a collector too, but that's exactly why all of you guy's hangars are pretty far ahead of me per level. By the time I get everything to R4, most of you guys are going to be end-game lol. I'm still running 5 key crates to knock out skins and gather credits, so my coin upkeep is lacking. Once the 5 crate is out of skins, my coin uptake is going to grow from sticking to the 10 key crates. Once all of those skins are gone, well, then it's the handful of 20 key skins, followed by fat chunks of coins. Until that happens, I'll be nowhere near catching up you all of you guys. My perspective comes from being a tinker, so others don't have to lol That's a great idea... PC8 + SB 16... Still need another Panther rank, though... so I guess that just reiterates that the Panther is the next project.
R5 Kitty Cat, it is.
And I appreciate your tinkering ways
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 10, 2020 9:34:45 GMT -5
Done... I had just barely too few blueprints but it only took 30 ACoins to get me to the right amount... what's left of the Credits you all see in that SS have gone into the PC8s, which are now level 4.
Cheers folks!
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