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Post by punishingcossack on Oct 31, 2020 17:37:18 GMT -5
I have a juggernaut almost at rank 4, but I also want carbine 8. I have 3500 A-coins.
Should I upgrade Jugg first, or keep saving for carb 8 before upgrading jugg?
Hangar is:
R4: ares MR8, guardian MR6 R4 KS w/ R3 jav6 R3 panther LA8 R3 jugg RPG6
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Post by reconnecting on Oct 31, 2020 17:43:37 GMT -5
I have a juggernaut almost at rank 4, but I also want carbine 8. I have 3500 A-coins. Should I upgrade Jugg first, or keep saving for carb 8 before upgrading jugg? Hangar is: R4: ares MR8, guardian MR6 R4 KS w/ R3 jav6 R3 panther LA8 R3 jugg RPG6 I say get the Carbine 8. Weapons do the damage.
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Post by Redfiend on Oct 31, 2020 17:49:40 GMT -5
I vote getting Jug and Panther to R4. After that, I vote getting the remainder of the weapons before taking anything but Killshot or Panther to R5 and beyond. Juggy is the better tank for brawling.
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Post by hicycles on Oct 31, 2020 18:05:42 GMT -5
I would say rank juggs to 4. It takes it to en 16, and you get a ton of health, too.
Edit: my jugg is r4, and currently saving for carbs.
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Post by punishingcossack on Oct 31, 2020 18:08:22 GMT -5
I vote getting Jug and Panther to R4. After that, I vote getting the remainder of the weapons before taking anything but Killshot or Panther to R5 and beyond. Juggy is the better tank for brawling. Panther LA8 gets the least use out of all my bots though, is it really worth prioritizing getting that to R4?
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Post by Redfiend on Oct 31, 2020 19:24:41 GMT -5
I vote getting Jug and Panther to R4. After that, I vote getting the remainder of the weapons before taking anything but Killshot or Panther to R5 and beyond. Juggy is the better tank for brawling. Panther LA8 gets the least use out of all my bots though, is it really worth prioritizing getting that to R4? The bump in health matters. Panther doesn't break 30K until a couple of levels in to rank 4. Once enemy AI is rank 4 at bare minimum, it only takes a stiff breeze for it to get KO'd. Carbine 8 is probably the lowest priority R5 weapon because they're just fancier, pre-leveled Pulse cannon 8. LA10 packs a bigger punch than LA8, and the health boost is a dire need for Killshot and Panther. Getting mediums to 16 EN tends to be the greater priority until you get heavier weapons. I'd swap the missile racks between Ares and Guardian. Guardian needs the extra punch because it doesn't have a shield. If you do get Carbine 8, they'd best be suited for 16EN Juggy. Get the Carbine 12 instead and Pulse 8+ Carb 12 on Guardian would be more effective. It really depends on what you want your hangar composition to be. R3 heavies are pretty much just placeholders for R4 mediums, and R3 mediums are pretty much placeholders for R5 light bots in terms of loadouts.
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Post by mechtout on Oct 31, 2020 19:25:58 GMT -5
Jugg to R-4 is sweet if you bring Pulse Cannons to R-4 too, but then you wont have any A Coins
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Post by punishingcossack on Oct 31, 2020 21:02:49 GMT -5
Panther LA8 gets the least use out of all my bots though, is it really worth prioritizing getting that to R4? The bump in health matters. Panther doesn't break 30K until a couple of levels in to rank 4. Once enemy AI is rank 4 at bare minimum, it only takes a stiff breeze for it to get KO'd. Carbine 8 is probably the lowest priority R5 weapon because they're just fancier, pre-leveled Pulse cannon 8. LA10 packs a bigger punch than LA8, and the health boost is a dire need for Killshot and Panther. Getting mediums to 16 EN tends to be the greater priority until you get heavier weapons. I'd swap the missile racks between Ares and Guardian. Guardian needs the extra punch because it doesn't have a shield. If you do get Carbine 8, they'd best be suited for 16EN Juggy. Get the Carbine 12 instead and Pulse 8+ Carb 12 on Guardian would be more effective. It really depends on what you want your hangar composition to be. R3 heavies are pretty much just placeholders for R4 mediums, and R3 mediums are pretty much placeholders for R5 light bots in terms of loadouts. yea uh, in solo CPC, every AI I face has >2000 sp for the last two weeks (some opponents even have R5 bots and weapons), meanwhile I have a close to 1900 hangar (after ranking up my juggy just now). Half the AI's in my matches have 2500+. how would you rank priority for the R5 weapons (carb 8 10 12, railgun)?
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Post by Redfiend on Oct 31, 2020 21:51:03 GMT -5
Like I said, Carb 8 is pretty much just pre-upgraded Pulse 8. Pulse 8 is arguably better at the same level. It has double the optimal range (60M vs 30M) and deals more damage overall per magazine(5.1: 23,400 v 19,250). At max accuracy bonus, they're as accurate as Auto-cannons as a bullet hose.
Between Carb 10 and 12, I would say whichever one you have enough blueprints to bring to rank 6 first. It only takes 19 blueprints to bring either of them to R6, 450,000 credits though.
2x Carbine 10 can hold over R4(20EN) heavy mechs throughout the slog of building resources ro get everything else up to 4.7. Split up they compliment Carb 8, Pulse 8 or Missile Rack 8 on max EN medium bots. Can even be thrown on a R4(16EN) medium bot like Ares, Juggernaut, or Killshot with a MR6 to increase their overall damage output, reserving the MR8 Pair for another 16 EN bot.
2x Carb 12 is the go-to for DPS on max EN heavies. With only 1 it's best paired with Pulse 8, Carb 8, or MR8 on a 20EN(Rank 4) heavy, or with Thermal Lance 6 on an 18EN(Rank 5) medium.
Railgun is the last item to be unlocked. At 172k EXP. Figure your current XP, and how long you've been playing. See how far down the road that actually is for you. It only really pairs with Long Arms or Missile Rack 8 because of it's precision fire. A R5(24EN) heavy is pretty much the only thing you're going to stick it on unless you put it solo on a 16 EN bot(Killshot is a popular choice for Pew-Zip-Splat)
TL:DR Carb 10 or 12 first, then the other one. Carb 8 if you can't be bothered to upgrade Pulse 8.
Railgun depends on when you actually unlock it.
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Post by punishingcossack on Nov 1, 2020 0:00:42 GMT -5
2x Carbine 10 can hold over R4(20EN) heavy mechs throughout the slog of building resources ro get everything else up to 4.7. but you only get one Carb 10?
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Post by S1E1 on Nov 1, 2020 2:13:48 GMT -5
Personally I've found Carb 8s to be a lot better in the Ares than Missile Racks. Admittedly I am still getting the hang of MRs, but Carbs seem to pair up really nicely with Ares' speed and health. Not saying you should put off upgrading your Juggs tho.
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Post by Redfiend on Nov 1, 2020 2:24:02 GMT -5
2x Carbine 10 can hold over R4(20EN) heavy mechs throughout the slog of building resources ro get everything else up to 4.7. but you only get one Carb 10? That's why I said it depends on which one hits the 19 Blueprint threshold first. I'm saying whenever you get either one, it should be your next rush order for the second copy. The only damage oriented weapon combos outside of LA10+LA8 once mechs hit 18EN or more need Carb10, 12, or Railgun. Carb 10 needs 450k credits and 1575 coins to get the second copy. Carb 12 needs 450k and 1875 coins to get the second copy. Carb 10 can go on R4 mediums with Pulse 6 or MR6, because 2xMR6 on a 16EN bot is wasted damage potential. Carb 12 is one of the few weapons that can be put on 20EN heavies that both focuses on damage, and uses all of their available EN. The only other setups that can fill 20 EN are Stasis 12+8 cost, Stasis 16+4 cost, and Mortar 12+8. Every other combo can either be better utilized by R4 mediums(Jug, Ares, Killshot, Zephyr), or is Long Arm 10+8. Damage focus wise: With Carb 10, a sample Hangar of R4 mechs would be: Juggernaut: Pulse 8, or Carbine 10+MR6 Killshot: Javs, Jav+Mortar 10,or MR 8 Ares: Carb 10+MR6, LA10+MR6 or LA 8 Guardian: Long Arm 8+10, MR8+ Carb 10 Panther or Zephyr: Any of the above the other mechs with the same EN aren't using. Getting the second Carb 10 would fill out the 20EN heavies and reduce the oppurtunity cost of the other weapon they're carrying with it. Having 2 Carb 10s also makes Ranking Mediums to 5 worthwhile because they will have a weapon immediately available to increase their damage without putting strain on your weapon spread With Carb 12, a sample hangar of R4 mechs would be: Juggernaut: Pulse 8,LA10+MR6, MR8, Carb 12+Thermal lance/Pulse/Plasma/RPG 4 Killshot: Same as Carb10 sample. Ares: LA 10+MR6, LA8, MR8, Carb 12+TL/ RPG/ Pulse/ Plasma 4 Guardian: Carb 12+MR8/Pulse8/TL6, Mortar8+12, LA 8+10 Panther or Zephyr: Any set above the other mechs of the same EN aren't using. Getting the second copy of Carb12 opens your hangar up to heavy firepower split between 2 heavy mechs in tournament maps like this week's, and gives you a solid 24 EN setup when you take your first heavy to R5. Otherwise they'll be stuck with Stasis 16+, or be wasting an entire weapon's worth of firepower until you get the Railgun. I'm a diversity mad-lad, so I'll always have a light mech or two in my hangars. They're a major resource drain, so I wouldn't recommend focusing on any of them until you have a hangar that makes tournament piss easy.
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