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Post by dukeofadvil on Oct 26, 2020 7:56:33 GMT -5
Still fighting mostly AI, but i still play mostly quick games, and i have a few questions. 1) What bots should i keep an eye out for to add to my hanger?(I know i need to unlock another hanger bay....but most games i use just one bot) 2) Any help you guys can give in helping explain the currency system would be helpful. Thanks.
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Post by Koalabear on Oct 26, 2020 8:03:05 GMT -5
Take a look at Redfiend's threads. war-robots-forum.freeforums.net/thread/42875/ma-mech-breakdownIn the early stages of the game that you're in, I would replace the Paragon with the Panther as soon as you can. Did you buy the Ares when it was on Instant Access sale? If you did, it should have come with Pulse Cannons. Pulse cannons are much better than Plasma Cannons. The PlasC's are fine if you don't have anything else but don't bother upgrading them too much. Skip the Jav4 and get the Jav6 when you can too. Also, make sure to get RPG6 as soon as you can too. Don't bother with RPG2 and don't upgrade the RPG4 that much. The only Thermal Laser worth using is the TL6, but don't be in a rush to get this.
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Post by dukeofadvil on Oct 26, 2020 8:23:30 GMT -5
Take a look at Redfiend's threads. war-robots-forum.freeforums.net/thread/42875/ma-mech-breakdownIn the early stages of the game that you're in, I would replace the Paragon with the Panther as soon as you can. Did you buy the Ares when it was on Instant Access sale? If you did, it should have come with Pulse Cannons. Pulse cannons are much better than Plasma Cannons. The PlasC's are fine if you don't have anything else but don't bother upgrading them too much. Skip the Jav4 and get the Jav6 when you can too. Also, make sure to get RPG6 as soon as you can too. Don't bother with RPG2 and don't upgrade the RPG4 that much. The only Thermal Laser worth using is the TL6, but don't be in a rush to get this. I did buy the instant Access, and i did swap the weapons....just getting a feel for them. I will re install original weapons package.
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Post by dukeofadvil on Oct 26, 2020 9:58:26 GMT -5
Take a look at Redfiend's threads. war-robots-forum.freeforums.net/thread/42875/ma-mech-breakdownIn the early stages of the game that you're in, I would replace the Paragon with the Panther as soon as you can. Did you buy the Ares when it was on Instant Access sale? If you did, it should have come with Pulse Cannons. Pulse cannons are much better than Plasma Cannons. The PlasC's are fine if you don't have anything else but don't bother upgrading them too much. Skip the Jav4 and get the Jav6 when you can too. Also, make sure to get RPG6 as soon as you can too. Don't bother with RPG2 and don't upgrade the RPG4 that much. The only Thermal Laser worth using is the TL6, but don't be in a rush to get this. Tried to put the RPG6's on the Killshot, but that bot doesn't have enough power....still figuring things out, lol Picked up a Panther for 99 cents and stuck the 6's on her. If lavajava is still on in about half an hour we are meeting up to play.11:30ish est.
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Post by nocluevok on Oct 26, 2020 10:01:02 GMT -5
dukeofadvil just had to say I've seen you on the battlefield and thought the name funny! I'm not much help in the help department though. Still learning myself.
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Post by dukeofadvil on Oct 26, 2020 10:13:34 GMT -5
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Post by Koalabear on Oct 26, 2020 11:14:21 GMT -5
Take a look at Redfiend's threads. war-robots-forum.freeforums.net/thread/42875/ma-mech-breakdownIn the early stages of the game that you're in, I would replace the Paragon with the Panther as soon as you can. Did you buy the Ares when it was on Instant Access sale? If you did, it should have come with Pulse Cannons. Pulse cannons are much better than Plasma Cannons. The PlasC's are fine if you don't have anything else but don't bother upgrading them too much. Skip the Jav4 and get the Jav6 when you can too. Also, make sure to get RPG6 as soon as you can too. Don't bother with RPG2 and don't upgrade the RPG4 that much. The only Thermal Laser worth using is the TL6, but don't be in a rush to get this. Tried to put the RPG6's on the Killshot, but that bot doesn't have enough power....still figuring things out, lol Picked up a Panther for 99 cents and stuck the 6's on her. If lavajava is still on in about half an hour we are meeting up to play.11:30ish est. RPG6 on the Panther is perfect and will last you for a long time. I'm still running this even though I've ranked up my Panther to carry bigger guns. Today, I'm running something different just to try it out, but you can't go wrong with RPG6 on the Panther. Try alternating fire by hitting one weapon and then hitting the big fire button. This will give you a rapid fire on both guns and is very good at hitting small fast bots.
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Post by reconnecting on Oct 26, 2020 13:43:29 GMT -5
Just keep jr 6s in mind for Panther. They just own the battle imo.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 14:12:48 GMT -5
Just keep jr 6s in mind for Panther. They just own the battle imo. Jav 6s are def must-haves... but since you posted the JavShot build instead of Panther + Javs, I assume you meant to say Kill Shot? That is one of the best, if not THE best, early - mid game setup IMO. I run MRs on mine now, and my Javs are moved around a lot... but there is no doubt that that build can cause all kinds of hate and discontent, all the way up to the end-game... even if it loses the "best" award at that level it still can be used to great effect and both bot and weapons are worth investing Ranks into.
If you meant Panther... I do agree... with that Stasis Fence the Panther can pretty much run anything and do it well, Javs are no exception.
Basically, Jav 6 should be in everyone's inventory, unless they just don't like them.
IMO, YMMV
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Post by reconnecting on Oct 26, 2020 14:20:01 GMT -5
Just keep jr 6s in mind for Panther. They just own the battle imo. Jav 6s are def must-haves... but since you posted the JavShot build instead of Panther + Javs, I assume you meant to say Kill Shot?
If you meant Panther... I do agree... with that Stasis Fence the Panther can pretty much run anything and do it well, Javs are no exception.
Basically, Jav 6 should be in everyone's inventory, unless they just don't like them.
Ummm, just finishing my first cup of coffee, so yeah I meant Panther. Lol.
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Post by dukeofadvil on Oct 26, 2020 14:47:12 GMT -5
Ok Im starting to get the hang of my Panther, but i have no idea how to make the fence deploy the way i want it. Is there a yrick to it and is there a way to play on a map without other players so i can get a better feel for it?
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Post by -Stalker- on Oct 26, 2020 14:49:06 GMT -5
What is that game? I think I'm on a War Robots forum, right?
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Post by dukeofadvil on Oct 26, 2020 15:05:24 GMT -5
What is that game? I think I'm on a War Robots forum, right? You are currently on a sub forum for a different bot game called Mech Arena
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Post by Koalabear on Oct 26, 2020 15:29:18 GMT -5
Ok Im starting to get the hang of my Panther, but i have no idea how to make the fence deploy the way i want it. Is there a yrick to it and is there a way to play on a map without other players so i can get a better feel for it? The fence deploys somewhat straight from where your torso is facing.
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Post by Danny Linguini on Oct 26, 2020 15:45:26 GMT -5
Ok Im starting to get the hang of my Panther, but i have no idea how to make the fence deploy the way i want it. Is there a yrick to it and is there a way to play on a map without other players so i can get a better feel for it? There’s definitely some trickiness to deploying the barrier - it’s much more than get into firing position and push the ability button. It’s a whole different mechanic from any weapon. I’m no expert at it by any stretch, but when I’m running Panther, I first look for what area I’m trying to protect, including firing positions as well as locations of teammates, and then figure out the best place to deploy to protect it. Then worry about shooting reds. Sometimes I hit it right, sometimes I totally waste the ability. Sometimes I’ll throw it out where it does me no good, but might help a bunch of teammates cap or save a CP; hopefully one of them appreciates the grand sacrifice and returns the favor. One of the barriers benefits is, if you straddle the center of your mech on it, it does shield you from javelin snd rocket mortar fire. So sometimes it makes sense to drop it straight out in front of you and then follow it forward to advance your position. And it can be particularly irritating to the enemy if you’ve got a teammate running another one at the same time and you alternate deployments - you can time it so they can’t ever hit one area of the map. Another fun one is alternating Ares shield and stasis barrier, if you manage to find a sharp and willing teammate. Unfortunately there’s no ability to demo a map solo yet. Don’t know if one is even coming, but it sure would be cool to have. Til we get one, you just have to play a lot and learn them as you go.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 16:09:21 GMT -5
What is that game? I think I'm on a War Robots forum, right? FYI... we try to put "MA" or "Mech Arena" in the title of our threads since the Recent tab just shows everything that has been recently posted... look for that in the title if you want to avoid these threads in the future... OR... you can give it the ole download and try it out for a week or two and see if you find the same zest for the games that we did... and then start contributing! The more the merrier! Just sayin....
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 26, 2020 16:17:13 GMT -5
What I have found is that the terrain/obstacles around you do the most to mess up a deployment. If you are on a higher elevation than parts of the ground directly in front of the direction you are facing and then deploy it, it's going to possibly do some crazy things as it traverses the different elevations. Also, some times the obstacles can limit the thing to like, 4m wide. I would say that for deploying a shooting barrier, flank a little to the side of the position you want to defend, then turn perpendicular to your firing lane. You want the barrier to go ACROSS your firing lane so that you are shooting through it. If you are getting attacked in CQB and don't realize it in time, deploy directly towards the enemy so that you hopefully catch them in it and slow them down. If you are lucky, it will do enough of a zig zag to provide enough cover that will protect you from their shots, as well. Be warned... KillShot, even if it has been debuffed by the stasis effect by touching the fence, first, can melee-dash straight through the fence. When it comes out of the dash it will be back to slow-mode, but if you are within range of the dash it will hit you like the fence isn't there.
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Post by Koalabear on Oct 27, 2020 9:27:05 GMT -5
The Panther is basically the Killshot's natural prey. The KS will get some bruises and cuts, but ultimately, most engagements between these two end with the Panther's demise.
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Post by dukeofadvil on Oct 27, 2020 15:13:25 GMT -5
The Panther is basically the Killshot's natural prey. The KS will get some bruises and cuts, but ultimately, most engagements between these two end with the Panther's demise. What makes the Panther susceptible to Killshot?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 27, 2020 15:28:01 GMT -5
Panther's biggest defense is its fence... KS ignores the fence if in a dash.
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Post by dukeofadvil on Oct 27, 2020 15:33:56 GMT -5
Panther's biggest defense is its fence... KS ignores the fence if in a dash. Good to know.
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Post by Koalabear on Oct 28, 2020 7:52:15 GMT -5
At R4.1, the Panther has 29,200 HP. At R4.1, the Killshot's Melee Dash does 17,500 damage. The KS just has to do a bit of damage to a healthy Panther and then dash through the Stasis Field.
Or, think about it this way. Both mechs have similar stats, but the Panther's ability is defensive, while the KS's ability is basically a third weapon that bypasses the Panther's ability.
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Post by dukeofadvil on Oct 28, 2020 16:00:21 GMT -5
Do you inflict damage by running into the reds with the KS?
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Post by Deadeye on Oct 28, 2020 16:10:31 GMT -5
Do you inflict damage by running into the reds with the KS?
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Post by Danny Linguini on Oct 28, 2020 17:04:01 GMT -5
Do you inflict damage by running into the reds with the KS? Big time. On yesterday’s tourney map, when the blues were in camp mode and the reds decided to rush them, anything I couldn’t kill with one javelin salvo I’d zip-splat into next week. Got a couple of double kills and even one triple - the camping blues weakened enough of them that one zip took them all out. As someone noted in another thread, the dash is like a third weapon. You just have to make sure that 1, you’re going to kill your target, and 2, you’re not dashing yourself into a red poopstorm that you have no chance of coming out of alive.
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Post by dukeofadvil on Oct 28, 2020 17:32:30 GMT -5
Do you inflict damage by running into the reds with the KS? Big time. On yesterday’s tourney map, when the blues were in camp mode and the reds decided to rush them, anything I couldn’t kill with one javelin salvo I’d zip-splat into next week. Got a couple of double kills and even one triple - the camping blues weakened enough of them that one zip took them all out. As someone noted in another thread, the dash is like a third weapon. You just have to make sure that 1, you’re going to kill your target, and 2, you’re not dashing yourself into a red poopstorm that you have no chance of coming out of alive. Thanks for the info. I have a KS, but I parked it because it was a "glass cannon". I did know i was to run into them. I may need to pull it back into my hanger and mess with it.
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Post by punishingcossack on Oct 28, 2020 17:39:13 GMT -5
KS tip: use your weapons to knock enemy shields down, then melee them. Melee damage actually has a small area of effect, so it can hit ppl you didn't hit directly
also, just like in War Robots, against a shielded opponent, stagger fire your weapons
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Post by Danny Linguini on Oct 29, 2020 1:36:13 GMT -5
Big time. On yesterday’s tourney map, when the blues were in camp mode and the reds decided to rush them, anything I couldn’t kill with one javelin salvo I’d zip-splat into next week. Got a couple of double kills and even one triple - the camping blues weakened enough of them that one zip took them all out. As someone noted in another thread, the dash is like a third weapon. You just have to make sure that 1, you’re going to kill your target, and 2, you’re not dashing yourself into a red poopstorm that you have no chance of coming out of alive. Thanks for the info. I have a KS, but I parked it because it was a "glass cannon". I did know i was to run into them. I may need to pull it back into my hanger and mess with it. That’s why javelins work so well on Killshot. You can fire from behind cover, and even if you have to come out of cover (overheads or high walls), they’re a quick unload. You just have to be careful about when and where you dash. You also have to be aware of what you’re targeting with the dash, too. Juggernauts have a crapload of health even after their shield is down, for example. It also helps to make note before the match starts of who on the red team has a significantly more powerful hangar (I’m not very good at this myself), because their mechs most likely have a lot more health than the rest and might need an extra salvo to bring down. I remember chasing one Guardian who was spamming rocket mortars in a tourney game; I managed to chase him down and stay outside his ability range but inside his weapon minimum range and get three javelin salvos and two dashes to finally bring him down. Luckily all his idiot teammates had their attention elsewhere and nobody came back to help him out. Unfortunately things don’t always work out that way. But I digress. There are definitely games where reds are just too strong and Killshot doesn’t last long ... sometimes there’s nothing you can do about it and just move on to the next mech.
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