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Post by Oliver Kloesov on Oct 21, 2020 9:08:49 GMT -5
Over on Discord somebody posted a picture (from Pix's Facebook account?) showing that Pix is very much considering making drones free to deploy etc.
If somebody could find this info and post it here, ot would help the forum out. I would, but I'm at work and I can't get to a lot of stuff. At least I can get to this forum. heheheeh
IIRC,
1. Drones will be free to deploy "forever." 2. T3 chips will be easier to get. 3. Type A (circle) chips will be less effective. You can't spam lockdown as much. 4. Drones will all have their max power (battery capacity) for that type. No more randoms. If you already have a drone it will get max power. 5. When combining chips there's going to be less/no gambling. I think they said/implied if you combine 10 Tier 2 suppressors you get a T3 Suppressor.
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Redline Pilot
Destrier
Posts: 25
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Platform: Android
Clan: BOBSLEDTIME=>-)O
League: Champion
Server Region: North America
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Post by Redline Pilot on Oct 21, 2020 9:12:54 GMT -5
https://www.reddit.com/r/walkingwarrobots/comments/jev8ce/official_remastereds_future_drones_overhaul_and/
[Official] Remastered’s future, Drones Overhaul and more
Hey! Artemiy here, speaking on behalf of the War Robots community team. Got some neat news to share. State of Remastered
The Remastered launch went not as fantastic as we initially expected — we had to set aside lots of things to avoid overblowing the game's build (2GB is still too much for a mobile game, and we should have taken that into account before we made promises). But the good news is that we have almost dealt with the hardest part of the transition to the Remastered engine. After Steam and Amazon releases (both should be ready in a few weeks) we will be able to focus on gradual improvements instead of hardcore revamps when it comes to the game's engine.
Samsung and Xiaomi crash fixes are already in the works with the highest priority possible. We have already solved part of the cases (details here) with more to come soon.
Making Remastered is definitely a long-term commitment for us. "High" and "Ultra" graphic presets are not cancelled. We have willingly sacrificed them to make a smaller build to put it out on App Store and Play Market, but that's a temporary measure. Hi-res assets are coming to War Robots early next year as a separate download for those willing to get the most out of their device's graphical powers. Expect the details in the upcoming months. Planned Features
There's a list of player suggestions compiled by /u/JFSoul available on this subreddit — and it’s really good. We are incredibly thankful for this initiative and will be referring to that list from time to time. Worth noting, that there are some things that are bound to never happen, so the section called “ruled out ideas” is definitely going to be our good friend.
There are, however, lots of things that are going to happen. We’re working on a report system to fight ill-behaving players, in-game squad tournaments and the next year's server overhaul (we plan on migrating from the old third-party tech to our own custom-built server solution, but that's a subject for another story).
That (and much more) will keep us busy for the next year. Now, let’s talk about something more burning. Drones overhaul (NEXT WEEK)
We’ve got lots of feedback on drones. We agree that some of the Drone mechanics put a huge shadow on the feature. We are preparing a big round of tweaks for drones to make them more affordable and approachable.
Some key changes:
Drone power cell deployment costs — TO BE REMOVED. You will be able to spawn every drone for 0 power cells. Period.
Randomized drone energy capacity — TO BE REMOVED. All new drones will come with the maximum possible power capacity by default. Existing drones will be bumped up to their maximum capacity too.
More microchips. Daily tasks with consistent microchip rewards will start appearing in your task logs
More GOOD microchips. T3 microchips will start appearing in the chip store. Certain rare chips will also have higher chances of appearing — we will publish the list once the update goes live
Cheaper microchip store. Microchip store refresh cost will be greatly reduced (50 for the first refresh of the day, 100 for the second and 200 for all subsequent ones)
Better control over chip merging. Fusing together 15 microchips of the same name will give you the same microchip with a higher tier.
Balance changes. Status effects from A-type microchips will be tuned down. There were lots of complaints on their meta-breaking effect, so we are addressing this directly.
One non entirely positive tweak: chip power progression curve will be adjusted with T1-T2 chips getting sligthly weaker. Details on this part will be available on this weekend's test server.
All these changes will go online next week. There will be a separate announcement once everything is ready. Stay tuned! ***
Here's one thing I want to finish this post with: we are very committed to War Robots and we care about it deeply. We want this game and — particularly — its community to be the best place to be in. So we'll do our best to make that the case.
We're also crazy excited for what we have prepared for the upcoming events. Some of the things that our content team have been cooking until this moment will go online later this week. We really hope you guys will enjoy that.
Let's keep going!
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Post by Heishiro on Oct 21, 2020 9:28:19 GMT -5
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Post by Oliver Kloesov on Oct 21, 2020 9:47:30 GMT -5
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