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Post by foxypotato on Oct 20, 2020 23:22:27 GMT -5
It's pretty OK. I have been bored with the game but after the October rebalance the OP bull「dookie」 bots are a lot less OP and the game play is better for it. They also nerfed the speed of everything but somehow narrowed the speed gap between fast and slow in the process. Basically the slow stayed the same and the not slow became slow too. Speed is power and this nerf has gone a long ways to help balance out legacy with newer content. That speed power creep got dialed WAY back or at least feels like it did in RM. Tulumbas and Pin got a buff or at least feel that way with the slower movement speeds. It seems much easier to 「grape」 chunks off reds with Tulumbas/Pin than it did in non War Robots RM. The game just feels like everything is playing like a legacy bot now and the graphics are more detailed but also more distracting with the lighting and effects. I'm pretty OK with it. Knowing that this is a work in progress and only to improve from here I am actually optimistic. Honestly the worst thing they can do is speed up the bots again. This is a mecha game. It has always been slown and it needs to stay that way.
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Post by 乃ㄥ卂乙 on Oct 21, 2020 0:55:25 GMT -5
I'm with Mr.Kangaroo
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Post by foxypotato on Oct 23, 2020 10:30:34 GMT -5
Update: I love it.
I like the way the bots look and move. I can't get enough of the Griffin jump animation despite them looking weird from the front but I look at the back anyways. I like the slower movement speeds to most of the bots because this narrows the speed gap between old bots and new bots significantly. I like the redesigned maps and am looking forward to more although I am not in love with the new Valley yet. The Ao Jun nerf has made the game more playable for bots that move slower than 50 kph and Ao Jun pilots actually have to brawl outside of their ability like they should have had to all along. They fight like a two heavy brawler now and save their ability for the right moment to turn the table on a fight. This is how it should be. The days of having a super ability to fly across the map and insta-roast a bot then fly back again to hide and repeat are long gone. Hawks and Leech are still bull「dookie」 but they will get theirs too someday. For now Hawks have not proliferated to be a major problem in E1/M3 yet so life is good. When they hit the workshop and every 「bundle of sticks」 has to build one we will be back to the pre nerf Ao Jun days of flying terror and I'll have to go back to using PS to ignore them as I step into cover.
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Post by milty72 on Oct 23, 2020 11:41:28 GMT -5
I'm feeling it too. Now that the game is actually playable and I've gotten used to the new more dynamic visuals it's pretty bloody good. AJs are easier to deal with but I had worked out ways of countering them anyway. Now they are just easier as you said. They seem forced to use the magic to evade rather than just out right attack constantly. Moon has a great look to it. Ramps and steps bug and a few more bots and maps need the detailed love. I'm feeling excited again for the game it feels fresh.
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Post by alexmcph on Oct 24, 2020 0:43:17 GMT -5
Youre wrong about the tulus. They are much worse since the rebalance and then remastered. Even with slow remastered bots people can easily avoid 90% of the salvo, before they were lucky to dodge 25%.
Tulu ao guang was my favorite tdm anti meta bot. I bet there were complaints from meta players that like to stay undamaged while behind cover, waiting for magic powers to recharge. Ive seen many scorpion players quit out because I hard counter them and they cannot get within 350m, with a TULU AO GUANG! lol
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Post by foxypotato on Oct 24, 2020 23:24:08 GMT -5
I've been running an RDB Griffin for 3 years. Seems to me like they weapons work quite well in remastered. They were broken for a while and wouldn't proximity explode on fast bots even if they passed within the red box icon. Pix seems to have fixed that with remastered with Phantom somehow still being immune.
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Post by milty72 on Oct 24, 2020 23:50:15 GMT -5
Youre wrong about the tulus. They are much worse since the rebalance and then remastered. Even with slow remastered bots people can easily avoid 90% of the salvo, before they were lucky to dodge 25%. Tulu ao guang was my favorite tdm anti meta bot. I bet there were complaints from meta players that like to stay undamaged while behind cover, waiting for magic powers to recharge. Ive seen many scorpion players quit out because I hard counter them and they cannot get within 350m, with a TULU AO GUANG! lol I just started running a Tulu/Avalanche Lance and I prefer it in remastered. I can actually see the rockets trajectory and track them better for targeting. I was never sold on rockets in the old version.
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Post by Cdr. Crimmins on Oct 25, 2020 10:20:10 GMT -5
What I liked about my Avalanches in the old version Was exactly that the rockets were near invisible. They went right where I was aiming them but my target often didn't react at all to the damage, especially when under fire from a teammate as well.
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Post by duckdecoy on Oct 27, 2020 6:50:54 GMT -5
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Post by foxypotato on Oct 28, 2020 12:11:22 GMT -5
I noticed that my Griffins were slower when I 1st played a match in RM but after looking around and seeing how slow all the newer bots are I realized that they had actually been hit with a bigger speed nerf than my Griffins. The speed gap between legacy bots and non legacy bots in RM has narrowed significantly.
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Post by Jeb on Nov 4, 2020 8:47:24 GMT -5
We got Remastered on Amazon yesterday, and the biggest takeaway for me so far is that it's really hard to SEE in this game now. Weapons effects are too over the top and the increased level of detail in the maps (especially where they've added water) is distracting. I dig some of the bonus animations that we get now but overall I wish they had an "old version" setting that was a step back from "Minimal" and kept the old weapon effects and map details.
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Post by foxypotato on Nov 8, 2020 23:57:24 GMT -5
Yes but just look at that glorious franken skin Thunder Pinata Natasha brawling it out 100% Ag style marching into the inky black unknown.
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Post by foxypotato on Nov 9, 2020 0:27:25 GMT -5
We got Remastered on Amazon yesterday, and the biggest takeaway for me so far is that it's really hard to SEE in this game now. Weapons effects are too over the top and the increased level of detail in the maps (especially where they've added water) is distracting. I dig some of the bonus animations that we get now but overall I wish they had an "old version" setting that was a step back from "Minimal" and kept the old weapon effects and map details. I'll agree that it can be a bit too distracting on some maps. Carrier is really bad and Moon is almost as bad. I'm OK with the idea of some maps being lower light but some effects are too strong for those new map lighting. Overall an improvement but definitely a work in progress. I'm a big fan of the easier to see Pin/tulumbas/Avalanche. They hurt and it is easier to see where they go as a user but are also easier to see to avoid as it should be. This is part of balancing. They should have a high damage and large splash radius to beat up on coward bots behind walls but be easily seen and avoided if paying attention and the slow reload means that a bot with higher DPS but shorter range gets within ragne then you are at an enormous disadvantage in that fight as god intended per sound game design. Overall very happy with Tulumbas/Pin in RM. Glad to see they didn't nerf them the way they have hinted about for years.
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