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Post by linearblade on Oct 19, 2020 12:43:25 GMT -5
The jaeger How To:
I’ve previously written how the jaeger was a dumpster fire. At low level, it really is. My initial run was to mk2.4 . this is my attempt to be as objective as possible. Apparently, the last few levels really make a huge difference. Probably due to the shield fluffing up and the fortifiers I added.
To that end, I’m revising my opinion to ‘I would probably use a bulwark, but I like spiders I’ll try it.’ instead of ‘dumpster fire’
The learning curve on this bot is high. And the APM (actions per minute) required to operate it are also fairly high. The skill ceiling on I also believe to be fairly high. And I’ll go into that later.
All in all. if you have a lot of patience and are willing to fiddle around A LOT, you can make this thing work. it definitely needs a major buff in the health department. to make this work you need to invest some serious silver and gold. further it needs powercells to really do abusive stuff.
but if you went with the more budget option "the droideka", and stuck solely to healing modules / quantum radar it can still be very effective and inexpensive to operate, with a minimum number of pilot skills.
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Post by linearblade on Oct 19, 2020 12:43:39 GMT -5
Abilities and general bot discussion'sniper mode'. Uh no. it snipes for 「dookie」. But the cannon used as an ancillary weapon that can be flipped on and off, its pretty useful. I say the jaeger is 'high APM' due to the CONSTANT switching of modes. You will be switching back and forth, A LOT. Want to heal? Jump up and down a bunch yoshimitsu style. You want to fire? Guns out. Fire. Crouch down and go hide. See titan? Use rocks as cover. Stand up fire till he notices you. Crouch again. Blowing up your shield? Turn it off. Etc. in my experience playing this bot, it seems best suited to mid range play , particular in squad. its a fragile bot, and due to this it benefits more from competant teammates. solo games tend to be very chaotic. the situation changes when you have support tho. then its an obnoxious , multi purpose terror. the cannon is best used for retreating enemies who still have a sliver of health before their last stand is triggered. I'd say the 'core' ability of this bot is the ability to mitigate enemy damage. its like a cerberus, except more tanky. and its shield when fortified can seriously soak up hits. it does more damage than a bulwark, at the expense of durability Climbingpixonic hasnt fixed climbing altogether, but this bot does very well on slopes. maps like canyon it does VERY well walking out of the river bed. valley it can hug walls. BUGSits not fixed. and occasionally your bot will seize up, like it got kicked in the jimmies. unless your pushed free. your ejecting. it happens a lot more than it should. so be careful on slopes the Jaeger stock health and aegis system: Jaeger stated speed and cannon damage. it sure would be nice if pixonic placed shield stats here too...
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Post by linearblade on Oct 19, 2020 12:43:57 GMT -5
Pros and cons:
like the raijin, the jaegers hit box moves abruptly on mode switch. Meaning you can utilize this slightly to your advantage to dodge directed fire (like hawk beams). Will you survive? Maybe maybe not. But considering your odds of survival not twiddling your mode are ZERO, low odds better than no odds. Constant switching requires a lot of effort, because you also have to be firing. Everyone and their mom will come to rock your world. It's a spider thing. If you don't like being the target of everything on the map simultaneously, you probably shouldn't run a jaeger. It also gets wonderworker as a pilot skill. Its ability has zero cooldown. ãwhiskey tango foxtrotã? Yea. Its almost godlike. Except you don't have a lot of health so its not really abusable like you'd think. But it does extend your life span when you need to yoshimitsu in the corner. Its shield also regenerates quickly. Using fortifiers makes for some strong damage soaking capabilities.
On the flip side, the default health and shield pool of this bot are atrocious. Its nearly helpless against hawks and juns. If they are gunning for you (and they are) they will rush to you like flies to 「dookie」. Oftentimes suicidally.
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Post by linearblade on Oct 19, 2020 12:44:08 GMT -5
pilot skills
the Jaeger is unique in that its range of pilot skills is truly vast. unlike other bots, you can really only build 1 type of bot with it. you then decide, do I want module skills , adamant skills, or raider skills for my 'spice'.
the jaeger has on the other hand has so many 'required' skills that you literally have to choose a build that works for you. This contrasts with the more classic bots or the weyland/raijin which can almost fit every skill you would want into it.
it has 5 skills just in the ânon-conditionalâ (IE at will) damage department. It is impossible to build the âperfectâ jaeger. you can pretty much guarantee each one will be different to some degree.
there is very little room for the ;spiceâ, and that makes every jaeger very different. this is a good thing. even tho the skills are sort of bad for it, its very refreshing to know this bot has options.
Damage skills:
Weaponsmith, general and weapon specific. Get the strong progression (5% at tier 3)
Ferocious guardian. A pretty crummy skill. But with the jaeger, it mode switches so fast that its actually useful. Not amazingly so however. Its 3% at tier 3 and 3.75 at tier 4. Not blowing my skirt up exactly but it does take weapon smith tier 4 to 10% total damage if thatâs your thing.
Thrill seeker. In this bot, you truly are seeking a thrill if your rolling this skill. It seems to trade equally health for damage. And you donât have a lot of health to begin with. If you are the god of annoyance, this might be for you.
Destroyer: yes. Gets destroyer. Only 12% tho. Meh. Situationally abusive (see below)
Healing:
Mechanic: not so necessary on this bot.
Wonderworker. Wonder worker actually works wonders on this dumpster fire. Its usable every couple seconds or so. Meaning you can RAPIDLY max your health if you 'yoshimitsu' in the corner ...whats this yosihmitsu you keep talking about? Allow me:
energy shield expert: 25% . bingo. Necessary skill for this bot.
armor expert: 18.75% also necessary.
Other:
Road hog. I don't currently run the hog. Its fast enough at 55, and it doesn't get 10% it gets the 6.5%... Plus if a broke as 「dookie」 pilot comes out, I want to save gold. 「fluffernutter」 pix and their pilot scam.
Special mentions from the 'spice section'
Adamant guardian. At tier 4, it gets 31.25 defense points. That's quite hefty and the jaeger becomes very durable here. Adamant speed is also strong. But again, your probably not gonna be rushing beacons in this bot so its situationally useful.
Module cost reduction or duration increaser: this can be very abusive. See builds.
All the other spice skills are pretty self-explanatory
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Post by linearblade on Oct 19, 2020 12:44:24 GMT -5
Modules
Likewise to pilots, The jaeger gets a lot of mileage from modules both active and passive. A lot of ways to go.
eath mark: its not really my cup of tea, mainly because its so expensive. but this 「illegitimate child」 really gets use out of it. it probably has the highest damage potential of any spider in the game, because it can theoretically use 3x over drives, it gets 20-30% (40% on its builtin!?) damage bonus from adrian and its PILE of damage skills. yea. bloody nuts. not that youd probably do this, since you'd be paper thin. but again, troll bot, so you might.
so calcing this out and its a rough estimate:
adrian: 5
weaponsmith : 6.25
specific weapon smith 6.25
ferocious : 3.75
thrill-seeker : 6.25?? (may need to double check that)
destroyer: 12?
40% ish always on to your troll cannon. slap overdrive to this 75% boost 5% = 120% damage boost to the troll gun!
death mark that shizzle. 35k x 2.2 x 1.4 (death mark multiplies) means 108k damage per shot with the cannon shell.
add the other guns, and everyone will be gunning for your actual glass cannon.
yea. there's some mileage to be had from this setup. but you'd have to be the god of all campers to really pull it off since your health would be like 150k or some such.
Phase shift:
Could be good. Expensive and doesn't make bots dead. If I'm going to blow 40pc, I'd rather use deathmark on it and turn it into the crypt thing. I dont have a big problem with this module anymore owing to the inability to capture beacons etc. still not a fan of it on this bot.
Lockdown:
firing the troll blaster with lockdown module is a good option. again something I dont use much, solely owing to the costs of running lockdown module setups. locking fleeing opponents playing just outside of your range or assisting allies is a strong option. if you only squadded with this bot, this would be more useful. solo games are a chaotic hot mess and you are literally competing against your own team as much as your reds, so helping them isnt always smart.
heal:
at lower levels, this is useful. but keep in mind, wonderworker does the same thing and at 40% of the value. after you max your bot out, this isnt so useful.
advanced healing:
maybe useful. I dont really run it, but again low health may make sense
quantum radar:
my personal go-to for everything. makes killing stealthed bots very easy. its strong on spiders since they can supplement their quantum sight with regular arm dragging floor fire. plus the jaeger is fast. so its actually exceptional at murdering cloaked smurfs. troll gunning ao juns is also good. but dont fire till they are done ascending.
Jump:
you tend to bug out a lot. I havent tested if you can jump while bug rooted, but if you can, then this may be a required module.
passive modules:
Fortifier: probably the best setup. 3 forts and energy skill expert will get you over 200k shields with freakish regeneration. 2x still gets you around 175k and space for something more exciting
heavy armor kit: you dont get a lot out of this module simply due to your abysmal health pool. that said, 1 of these with 2 fortifiers is a good setup. also you can wonder worker this.
thermo nukers: pretty solid option, but makes you very vulnerable. better than overdrives since you really dont want to play russian roulette with your jaeger.
overdrives: if you want to live very dangerously, then this is where you want to be. all manner of abusive cheese may be delivered with the holy relics of pixiness. in theory, if you were the ultimate camper super troll at the pinnacle of trolliness, you might be able to reliably pull this off. but more likely you will fail often and just end up dead (and dying is not good in a jaeger, you look stupid... as in your bot does some weird death wobble thing)
anti control: I would not run these on the jaeger. properly played its tough to hit it with status effects often. and when you have your shield breached you yoshimitsu and survive or you die. by then the effect has worn off.
cloaking:
I dont waste time with things that are crappy (more balanced) last scams. also, you dont fly or move fast. its probably a waste, even if you did like these things.
last scam:
I dont waste time with last scam. its unbalanced zero skill gear.
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Post by linearblade on Oct 19, 2020 12:44:39 GMT -5
potato chips:
Probably the most important chips to install are healing chips. 1: because a little bit goes a long with in this glass cannon, and second to that are probably things like the moneylative orgasmifier. The amount of combo abuse with this particular chip is insane. But considering the damage skills available to the jaeger, its cannon can be juiced to provide well over 150k damage.
Because the jaeger possesses an aegis shield, its not typically the subject of effects, and both the nucleon or the sniper guns wont easily trigger status effects. so I tend to avoid other chip options.
if you decided to run something like glories or glacier, you might find a niche with the status effects but ... meh I think it would be tough to reliably run these short range setups
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Post by linearblade on Oct 19, 2020 12:44:55 GMT -5
load outs:The droideka: yea. This is pretty much you. health (less a few levels of armor expert), and maxed shield with tier 4 energy shield expert and 2x maxed fortifier: adding a third fortifier will increase shields around 20k and lower your health 23k. Equipment: 2x fortifier, 1 Heavy Armor Kit Or 3x fortifier + nucelons. This setup is fairly strong. Its resistant to nightingales and a lot of effect fire. Really soaks up damage and serves it out. Skills: armor + energy skill expert. Wonderworker. (3) Master gunsmith + ferocious guardian (2) Remaining (2) : Maybe roll adamant guardian or speed. Maybe module length enhancers. active modules: quantum radar or death mark. Chips: healing (+x health, avoid percentage). Avoid status intensifiers and defensive kits. You have a shield. Your not gonna get a lot of value from these. Likewise nucelons don't seem to trigger circle chips well. So branch out at your own discretion. Chips get expensive tho, and healing is best squad games in particular this bot is very useful for protecting a nodens or supporting Arthur. Its shield will save a lot of effort from both bots, and they in turn can support you from hawk fire. Since solo games are sort of chaotic and you are competing with the blues as much as you are the reds, not so much. The Yamato:You want to play 「fluffernutter」ed up 「dookie」? Weapons: nucelons, gauss cannons, avalance(maybe) Modules: overdrive x3,death mark. Skills : Adrian : 5% Weaponsmith : 6.25% Specific weaponsmith: 6.25% Ferocious guardian 3.75% Thrill seeker: 6.25% ? (will check later and update) Destroyer: 12% Regular weapons 27.5% Built in: 39.5% Armor / energy shield expert. Chips: Moneylative orgasmifiers (as much as you can get) Total destructive capability less intensifiers: For the built in Skills 39.5% Booster 5% Overdrive 75% = 119.5% !!! Regular weapons: 107.5% Add death mark: times 40% (its multiplied after all your other damage is stacked. Just like bastion mode) 167.3% built in 150% regular Iâm not sure of the boost for higher tier ones, but Iâm guessing its 5% per tier 2, so 10% for tier 4? Lets say you go 30% damage So ⦠Cannon : 119.5+30x1.4 = 209.25% = 109k at mk2.12 per shot. Regular: 107.5+30x1.4 =192.5% gauss cannon 58500 per shot x 2 ⦠226k life ending abuse every 8 seconds. Iâd probably roll with a behemoth tho. Behemoth: 86.25 +5 booster +30(modulative) x 1.4 = 169.75% Gauss = 53950 x 4 = 215,800 , although fully unresistible. OR: nucelons⦠20kdps x2 x 2.925 = 117000 Cannon = 10900k dps Total 127k dps. Vs behemoth : 215kDPS As you can see. With, A LOT of effort, the 'ultimate sniper' role in terms of burst damage can be THEORETICALLY achieved, but, you would have a paper thin tank for that extra bit of potential dps, and when not death marking your behemoth will be much sturdier. My personal preference is to go with the hybrid droideka build, use death mark, swap in a couple intensifiers and use it as bonus gravy, but let your main focus be on durability. Deathmarking, sniper moding, moving into position and get out alive is a lot of work, and you don't have invisibility , resistance, super speed or god bubble to help you. Buyer beware on this build. Its expensive to run and not for much gain.
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Post by Deleted on Oct 19, 2020 17:44:35 GMT -5
I don’t know man. All that effort, but last time I saw you drop it I killed you in a few seconds. Use a Bulwark, eh?
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Post by linearblade on Oct 19, 2020 21:55:47 GMT -5
I don’t know man. All that effort, but last time I saw you drop it I killed you in a few seconds. Use a Bulwark, eh? It’s a project to make this bot work. Some games it is better than average , some usually it sucks. Bad. It’s durability profile is much more like a fujin than a raijin, and it needs to be played as such.
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392hemi
Destrier
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Post by 392hemi on Oct 30, 2020 15:46:47 GMT -5
I am working on one now. Level 8 soon to be 10, level 9 and 10 gauss. Equip 2 shield passive modifiers. I wish they would address this bot. It needs a buff, and a skin. Worst paint job so bland. It's like they threw it out and completely ignored it. So much hawk stuff. Yet no +5 skin. No pilot. No buffs. No discussion even. Maybe I like it because I feel sorry for it..lol
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Post by maverick on Oct 30, 2020 22:49:40 GMT -5
「whiskey tango foxtrot」 is a jaeger?
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Post by vonpaulus on Nov 10, 2020 20:52:56 GMT -5
Thank you very much for this. I just won one in an event chest and was debating what to do with it.
I will run it, mainly doing the droideka build.
Any thoughts on whether Tempests or Vipers would fit this build since all my nucleons are already in use. I could try Zeus as well, but I think that’s a pretty clear non starter, unless I mk 2.12 them.
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Post by wrampager1 on Nov 11, 2020 10:08:30 GMT -5
Great write up Linear. Was a great read!
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Post by Rollo Tomasi on Nov 11, 2020 11:02:42 GMT -5
Thank you very much for this. I just won one in an event chest and was debating what to do with it. I will run it, mainly doing the droideka build. Any thoughts on whether Tempests or Vipers would fit this build since all my nucleons are already in use. I could try Zeus as well, but I think that’s a pretty clear non starter, unless I mk 2.12 them. Agreed on the Zeus, oooold weapon. I run a maxed Viper Falcon in my main hanger and (not quite maxed) Tempest Falcon in my long-range trolling hanger. Mid-level Mings drop fast with either and quite often maxed Mings will drop out of flight to avoid me. With shot grouping, the Tempests are deadly even out to 750m+. I ran some tests w a smurf account using Griffin and Leo targets. Single Clip, 2.12 Tempest, Basil and 2 NR (+15.5% total), Shot Grouping, no other applicable skills 750-799m did 75-90k 620m did ~120k Should do better vs Titan-sized targets. EDITED VIPER into Level 1.1 single clip did ~45k to Griffin at 497m (no pilot skills, but did have +8% for NR modules). This would scale to 150k+ for the 2.12. Roughly 1/3 is DOT which bypasses DR. Vs Titans, my Falcon (3 maxed Vipers, Cormac & Thermonuclear Reactor) is landing 500k+ before accounting for DR. That’s still in the 250-300k range after 60% DR.
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Post by l》THE MACHINE《l on Nov 11, 2020 22:46:08 GMT -5
「whiskey tango foxtrot」 is a jaeger? Very new spider bot, has 2 heavy weapons and a built-in cannon that is like a nashorn (with kangdae projectile speed though). It has an aegis shield and the cannon active when in sniper mode (also stands up higher) and in the other mode it loses the shield and cannon to walk faster. Cannon also ignores damage resistance. Generally the bot is made to be a sniper, not even remotely close to a brawler in anyway, but can dish out great damage if used correctly (aka, as a sniper and a careful playstyle). If you have ever seen a large white spider that looks like a weyland with a shield, thats it.
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Post by Deleted on Nov 12, 2020 20:39:29 GMT -5
「whiskey tango foxtrot」 is a jaeger? Very new spider bot, has 2 heavy weapons and a built-in cannon that is like a nashorn (with kangdae projectile speed though). It has an aegis shield and the cannon active when in sniper mode (also stands up higher) and in the other mode it loses the shield and cannon to walk faster. Cannon also ignores damage resistance. Generally the bot is made to be a sniper, not even remotely close to a brawler in anyway, but can dish out great damage if used correctly (aka, as a sniper and a careful playstyle). If you have ever seen a large white spider that looks like a weyland with a shield, thats it. The inbuilt cannon DOES NOT ignore damage resistance unless the bot is equipped with the pilot about to be released. As it is it’s slow moving and weak, really only useful in lower leagues. Even then, only as a paperweight.
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Post by l》THE MACHINE《l on Nov 13, 2020 2:34:39 GMT -5
Very new spider bot, has 2 heavy weapons and a built-in cannon that is like a nashorn (with kangdae projectile speed though). It has an aegis shield and the cannon active when in sniper mode (also stands up higher) and in the other mode it loses the shield and cannon to walk faster. Cannon also ignores damage resistance. Generally the bot is made to be a sniper, not even remotely close to a brawler in anyway, but can dish out great damage if used correctly (aka, as a sniper and a careful playstyle). If you have ever seen a large white spider that looks like a weyland with a shield, thats it. The inbuilt cannon DOES NOT ignore damage resistance unless the bot is equipped with the pilot about to be released. As it is it’s slow moving and weak, really only useful in lower leagues. Even then, only as a paperweight. Well then I was right initially. I kept saying that the in-built gun didn't ignore resistance but linearblade said that it did. And since he has the bot I took his word for it. Also, it maybe fairly weak but that doesn't mean it isn't useful. This thing was fun to play in the skirmish (NOT because of the level, but rather because of the playstyle) and it can do well enough in its role to not hurt the team so I was thinking of getting one anyway.
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SuperYee
Destrier
Posts: 23
Karma: 9
Pilot name: You'l die today
Platform: iOS
League: Expert
Favorite robot: The Radnorock Squad
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Post by SuperYee on Nov 13, 2020 2:40:47 GMT -5
I just got Jeager from the special prize and I'm running 2 calamities on it. Do you guys think its a good build?
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