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Post by Danny Linguini on Oct 15, 2020 23:11:42 GMT -5
SB12 offer - do I want to drop 15 bones on it? Got 8 hours to decide. It would likely go solo on Juggy until he’s ranked up to add a TL4.
Go.
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Post by Redfiend on Oct 16, 2020 0:47:25 GMT -5
Stasis 12 has 2 end game set ups: Stasis 12+Thermal Lance 6 on a fatboi like Juggernaut Or 2x Stasis 12(has to be 6 stars) on Panther, to absolutely crush CPC games.
The 16 cost version has faults because nothing can ever run two of them, and thermal 6+ Stasis 16 on a 24 EN bot is kind of a waste.
Between the two versions of stasis, the 12 cost version is definitely the one that will get more mileage unless you intend to run Carbine/Pulse 8 with the 16 cost version on a 24 EN bot.
The AI tends to use Stasis 12+ TL4/6 at my level, and it's a royal PITA.
The stasis beam is more of a CPC weapon though. It might have a hard time securing kills in tournament on pretty much every map but the huge wide open one we have this week.
Ultimately up to you. I'd honestly bookmark it as something to bring up after obtaining all of the high DPS rank 5 weapons. Might be better served spending that money on the coins+crates deal, and keeping the coins bought as a booster towards reaching Carbines/rail gun/rank ups.
Tournament is the only sizable resource cache to be obtained through in game effort, so any item that isn't maximizing tournament performance is kind of wasteful until you've bought all of the most effective damage dealing items.
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Oct 16, 2020 2:45:27 GMT -5
Stasis 12 has 2 end game set ups: Stasis 12+Thermal Lance 6 on a fatboi like Juggernaut Or 2x Stasis 12(has to be 6 stars) on Panther, to absolutely crush CPC games. The 16 cost version has faults because nothing can ever run two of them, and thermal 6+ Stasis 16 on a 24 EN bot is kind of a waste. Between the two versions of stasis, the 12 cost version is definitely the one that will get more mileage unless you intend to run Carbine/Pulse 8 with the 16 cost version on a 24 EN bot. The AI tends to use Stasis 12+ TL4/6 at my level, and it's a royal PITA. The stasis beam is more of a CPC weapon though. It might have a hard time securing kills in tournament on pretty much every map but the huge wide open one we have this week. Ultimately up to you. I'd honestly bookmark it as something to bring up after obtaining all of the high DPS rank 5 weapons. Might be better served spending that money on the coins+crates deal, and keeping the coins bought as a booster towards reaching Carbines/rail gun/rank ups. Tournament is the only sizable resource cache to be obtained through in game effort, so any item that isn't maximizing tournament performance is kind of wasteful until you've bought all of the most effective damage dealing items. ^ /thread, I guess. I'm waiting for the offer to come around again and will jump on the SB12 - I just love the mechanic of it for CPC. But Redfiend is correct if you purely analyze the economics. I tend to throw a little weight towards the fun aspect as well - at least, I try to - head:heart
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Post by Redfiend on Oct 16, 2020 3:19:40 GMT -5
ᥣᵃᵛᵃʲᵃᵛᵃ I'm a joyless hack that finds entertainment in thoroughly dissecting crap like this. If I weren't, my guides would be trash 😂
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Oct 16, 2020 7:57:10 GMT -5
ᥣᵃᵛᵃʲᵃᵛᵃ I'm a joyless hack that finds entertainment in thoroughly dissecting crap like this. If I weren't, my guides would be trash ð Loving your work, my friend. " If stats be the food of love, play on..." to 「illegitimate child」ise the Bard.
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Post by Danny Linguini on Oct 16, 2020 13:49:24 GMT -5
You’ll be glad to know I passed. Thanks for all the input,
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Post by ѻﻭɼﻉ on Oct 16, 2020 15:00:06 GMT -5
I run SB12/TL6 on Panther and love this combo....it’s deadly, and funny to watch opponents go into slow motion
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Post by Redfiend on Oct 16, 2020 15:06:55 GMT -5
I run SB12/TL6 on Panther and love this combo....it’s deadly, and funny to watch opponents go into slow motion My description for them in the weapons thread is along the lines of "If you want to inflict cruelty upon a stranger, these[stasis beams] are how you do it.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Oct 16, 2020 15:19:20 GMT -5
I am the exact opposite of Redfiend in this game... compulsive and fun based. Planning? Frugality? Pffff... Pokemech all the way... gotta collect them all! SB 16 + TL 4 Panther has been pretty fun for me. SB 12 + TL 6 builds have been... ok. I have ranked my TL4 to R4 but my TL6 is only R3. TL6 still works better, as has been said, for heating stuff up. The damage from the SB 12 is just not as good as the 16. The 16 is dangerous. Of course... I am not in Div 1 so what I see is temporary, I believe. One bone to pick, just from my experience... LR tourney maps in low brackets, yes, SB builds are good. But against higher quality opponents that are rocking LAs and RMs it just doesn't seem to be that great. Even with something like a Panther's shield. LAs especially, they can shoot a lot more damage at you in short bursts leaving you little time to hit them back... and if they are good at corner shooting... LAs, Javs, or RMs are better. I have had better luck against higher opponents in CPC, for sure... but also in more closed Tourney maps where I can slow down multiple reds for my team in choke-points. IMO, YMMV
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Post by mechtout on Nov 16, 2020 10:50:03 GMT -5
Anyone run Stasis beam with a long arm? damage output looks massive
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Post by Deadeye on Nov 16, 2020 10:57:08 GMT -5
Anyone run Stasis beam with a long arm? damage output looks massive I don't, but the problem is that the ideal ranges don't match. The LA damage is best beyond 105 m, but the stasis needs to be inside of 90 m. You kind of have to pick your poison. They might work fairly well together for other reasons, but they will never pair up together to enhance each other's damage levels. The only exception is if you happen to get an overheat from the single LA. Chances of this are lower with only one though.
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Post by mechtout on Nov 16, 2020 11:03:39 GMT -5
Anyone run Stasis beam with a long arm? damage output looks massive I don't, but the problem is that the ideal ranges don't match. The LA damage is best beyond 105 m, but the stasis needs to be inside of 90 m. You kind of have to pick your poison. They might work fairly well together for other reasons, but they will never pair up together to enhance each other's damage levels. The only exception is if you happen to get an overheat from the single LA. Chances of this are lower with only one though. darn, didn't look at the optimals. so you would need to dance between 105 and 90 some how to get optimal.
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Post by Deadeye on Nov 16, 2020 11:11:55 GMT -5
I don't, but the problem is that the ideal ranges don't match. The LA damage is best beyond 105 m, but the stasis needs to be inside of 90 m. You kind of have to pick your poison. They might work fairly well together for other reasons, but they will never pair up together to enhance each other's damage levels. The only exception is if you happen to get an overheat from the single LA. Chances of this are lower with only one though. darn, didn't look at the optimals. so you would need to dance between 105 and 90 some how to get optimal. No, if you danced between those, you'd get neither. lol It's confusing, but the LA are best beyond or greater than 105 and the Stasis is best under or beneath 90. They don't ever overlap. Sadface.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 16, 2020 11:25:56 GMT -5
darn, didn't look at the optimals. so you would need to dance between 105 and 90 some how to get optimal. No, if you danced between those, you'd get neither. lol It's confusing, but the LA are best beyond or greater than 105 and the Stasis is best under or beneath 90. They don't ever overlap. Sadface. Agreed. LA + SB = not so great.
From what I have seen... SB + MR and SB +TL are both good... I'm still trying to decide about SB + PC8.
SB 12 is great with enough Rank Ups. Once I got mine to R5 it held down the fort, quite well. I can definitely see the dual SB12 setup kicking 「bum-bum」 once you have a copy... but damn that is a long haul to grind for me.
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Post by Danny Linguini on Nov 18, 2020 10:48:44 GMT -5
Well it only took me a month to make up my mind (and for the offer to come around again), but I did. And on a whim and a(nother) moment of weakness, I jumped on a SB16 offer yesterday, too. Actually it was the 16 first, and then the 12 popped up right after. I don’t know why. I know I’m going to need some higher energy weapons for mechs that are soon to rank up, so I needed at least one; second one was just, ummm, I did it and that’s that.
Anyway ... I’ve got the SB16 alone on the Guardian, and it’s working out quite well. Once it slows down the target, as long as I keep moving, it can’t keep up its aim fast enough to hit me with any consistency. I put the SB12 on Panther with a carbine 8, and the jury is still out on that one. I might try a few other setups with it. Obviously the SB12 isn’t as effective as the 16, but I do see potential there, especially if I get a heavier carbine down the road. But for now, it’s just a matter of finding the best range combination. This Panther setup isn’t bad[\i], I’m just not sure if it’s the best. What muddies up the decision is, I don’t want those new carbines sitting idle, but I don’t have a lot of other good options to put them on at the moment.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 18, 2020 12:07:56 GMT -5
Well it only took me a month to make up my mind (and for the offer to come around again), but I did. And on a whim and a(nother) moment of weakness, I jumped on a SB16 offer yesterday, too. Actually it was the 16 first, and then the 12 popped up right after. I don’t know why. I know I’m going to need some higher energy weapons for mechs that are soon to rank up, so I needed at least one; second one was just, ummm, I did it and that’s that. Anyway ... I’ve got the SB16 alone on the Guardian, and it’s working out quite well. Once it slows down the target, as long as I keep moving, it can’t keep up its aim fast enough to hit me with any consistency. I put the SB12 on Panther with a carbine 8, and the jury is still out on that one. I might try a few other setups with it. Obviously the SB12 isn’t as effective as the 16, but I do see potential there, especially if I get a heavier carbine down the road. But for now, it’s just a matter of finding the best range combination. This Panther setup isn’t bad[\i], I’m just not sure if it’s the best. What muddies up the decision is, I don’t want those new carbines sitting idle, but I don’t have a lot of other good options to put them on at the moment. I was wishy-washy with the 12 at first, too (see my first post in this thread)... I've said it a few times in other threads, but I'll say it again, now... R5 is what made it doable for me. The stasis rate is not the much below the R4 SB16 at that point... and it has a lot more usability, overall, due to its lower power rating. I'm not saying that you should just switch gears and upgrade it over anything else, as it's not OP or anything, but it didn't rate being off the shelf, in my book, until I did that in a craze of impulsive upgrades one day. It's a different animal, now. I use the MR8 with it, on a Guardian. The reason for the MR 8 is that I try to get as much damage in while the Guardian's ability effect is still triggered and the Red can't hit me back or regen their shield/fence. On my Panther I use the SB 16 + TL6 and it's killer... but I think I am going to try the Carb 8 on it, just for kicks. Haven't done that yet and I think, for the Panther, it would be a good fit. I didn't like the SB16 + PC8 combo, like I said in another post... so I have some doubt about the Carb, since they are both sustained weapons. However, the Carb does fit somewhere more in-between sustained fire weapons and Burst weapons, so it may work. Either way... I think it's like the Lancer... once you get end-game with its levels/ranks, it can surprise you with its effectiveness if you are basing its worth off of lower ranks.
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Post by Koalabear on Nov 18, 2020 14:45:31 GMT -5
I just tried SB12/TL6 on a Panther and was pleasantly surprised with this overall combo. It's not a fast kill combo by any means, but played right, it does really really well. I think I'm going to upgrade my TL to R4 (finally) and will throw some credits at the SB12 and rank that up now too. My beef with the SB12 was how long it took to fill the snowflake, while the TL filled the flame pretty fast.
The other downside is the TL's smaller magazine compared to the SB, and it's seemingly longer reload. Both these are somewhat mitigated with the Panther's decent speed and it's Stasis Field.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 18, 2020 14:56:44 GMT -5
So, just had a few lunch games and I tried the SB 16 + Carb 8 on the Panther... I liked it enough to put the MR 8 that was on the Guardian back onto the KS and put the other Carb 8 on with the SB 12 on the Guardian. I swear, I will never have a static hangar lol. Which is fine, I like variety! Koalabear , I would say that you will be happy with the freeze rate of the 12 once it's R5... it's less than 10 behind the R4 16 on the Stasis rate (iirc). What you describe was exactly why I stuck with the 16 and the TL 4 (which was crap until R4, BTW) for so long on the Panther, before I R5-ed it.
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Post by Deadeye on Nov 18, 2020 16:30:04 GMT -5
So, just had a few lunch games and I tried the SB 16 + Carb 8 on the Panther... I liked it enough to put the MR 8 that was on the Guardian back onto the KS and put the other Carb 8 on with the SB 12 on the Guardian. I swear, I will never have a static hangar lol. Which is fine, I like variety! Koalabear , I would say that you will be happy with the freeze rate of the 12 once it's R5... it's less than 10 behind the R4 16 on the Stasis rate (iirc). What you describe was exactly why I stuck with the 16 and the TL 4 (which was crap until R4, BTW) for so long on the Panther, before I R5-ed it. I can't wait to try a R5 SB12 with a Carb12...
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Post by Danny Linguini on Nov 18, 2020 16:36:59 GMT -5
Well it only took me a month to make up my mind (and for the offer to come around again), but I did. And on a whim and a(nother) moment of weakness, I jumped on a SB16 offer yesterday, too. Actually it was the 16 first, and then the 12 popped up right after. I don’t know why. I know I’m going to need some higher energy weapons for mechs that are soon to rank up, so I needed at least one; second one was just, ummm, I did it and that’s that. Anyway ... I’ve got the SB16 alone on the Guardian, and it’s working out quite well. Once it slows down the target, as long as I keep moving, it can’t keep up its aim fast enough to hit me with any consistency. I put the SB12 on Panther with a carbine 8, and the jury is still out on that one. I might try a few other setups with it. Obviously the SB12 isn’t as effective as the 16, but I do see potential there, especially if I get a heavier carbine down the road. But for now, it’s just a matter of finding the best range combination. This Panther setup isn’t bad[\i], I’m just not sure if it’s the best. What muddies up the decision is, I don’t want those new carbines sitting idle, but I don’t have a lot of other good options to put them on at the moment. I was wishy-washy with the 12 at first, too (see my first post in this thread)... I've said it a few times in other threads, but I'll say it again, now... R5 is what made it doable for me. The stasis rate is not the much below the R4 SB16 at that point... and it has a lot more usability, overall, due to its lower power rating. I'm not saying that you should just switch gears and upgrade it over anything else, as it's not OP or anything, but it didn't rate being off the shelf, in my book, until I did that in a craze of impulsive upgrades one day. It's a different animal, now. I use the MR8 with it, on a Guardian. The reason for the MR 8 is that I try to get as much damage in while the Guardian's ability effect is still triggered and the Red can't hit me back or regen their shield/fence. On my Panther I use the SB 16 + TL6 and it's killer... but I think I am going to try the Carb 8 on it, just for kicks. Haven't done that yet and I think, for the Panther, it would be a good fit. I didn't like the SB16 + PC8 combo, like I said in another post... so I have some doubt about the Carb, since they are both sustained weapons. However, the Carb does fit somewhere more in-between sustained fire weapons and Burst weapons, so it may work. Either way... I think it's like the Lancer... once you get end-game with its levels/ranks, it can surprise you with its effectiveness if you are basing its worth off of lower ranks. I’m still mixing things up a bit. I’ve got the MR8’s on Killshot now for today’s TDM map, so then I put the carbines on Juggy, and a PC8 with the SB12 on the Panther, which so far is a great combination after just a few games. SB16 is still Solo on the Guardian. I’ll definitely keep the R5 target in mind for the SB12, though I must say, I’m not at all disappointed with it right out of the box.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 18, 2020 17:01:08 GMT -5
I was wishy-washy with the 12 at first, too (see my first post in this thread)... I've said it a few times in other threads, but I'll say it again, now... R5 is what made it doable for me. The stasis rate is not the much below the R4 SB16 at that point... and it has a lot more usability, overall, due to its lower power rating. I'm not saying that you should just switch gears and upgrade it over anything else, as it's not OP or anything, but it didn't rate being off the shelf, in my book, until I did that in a craze of impulsive upgrades one day. It's a different animal, now. I use the MR8 with it, on a Guardian. The reason for the MR 8 is that I try to get as much damage in while the Guardian's ability effect is still triggered and the Red can't hit me back or regen their shield/fence. On my Panther I use the SB 16 + TL6 and it's killer... but I think I am going to try the Carb 8 on it, just for kicks. Haven't done that yet and I think, for the Panther, it would be a good fit. I didn't like the SB16 + PC8 combo, like I said in another post... so I have some doubt about the Carb, since they are both sustained weapons. However, the Carb does fit somewhere more in-between sustained fire weapons and Burst weapons, so it may work. Either way... I think it's like the Lancer... once you get end-game with its levels/ranks, it can surprise you with its effectiveness if you are basing its worth off of lower ranks. I’m still mixing things up a bit. I’ve got the MR8’s on Killshot now for today’s TDM map, so then I put the carbines on Juggy, and a PC8 with the SB12 on the Panther, which so far is a great combination after just a few games. SB16 is still Solo on the Guardian. I’ll definitely keep the R5 target in mind for the SB12, though I must say, I’m not at all disappointed with it right out of the box. I never could get that one to click for me... yet you and a few others have praised it. Damnit... gonna have to give it another go... after I get some fun out of the current build, anyway
But yep.. I've ran all those and prolly will again... Ares and Juggy really are both great with the Carb 8s and/or the PC8s... I like that style of play sometimes... Just wade in, spray, and slay!
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Post by Koalabear on Nov 19, 2020 8:30:13 GMT -5
SB12/PC8 on the Panther is a good setup. I tried it for a while but ended up not going with it because it meant taking one PC8 from my Jugg, and PC8/TL6 on the Jugg isn't as great as dual PC8.
What works on the Panther is that the SB12 has an incredibly large clip size, and it reloads pretty fast. This meshes well with the PC8's large clip size and fast reload too. So, you know how often in hybrid builds, you're left firing only one weapon? This doesn't happen that often or for long with SB12/PC8, so when things get intense, you have both weapons firing most of the time.
If/when I get the CB8s, I'm going to slap those on my Jugg and move one of the PC8s over to the Panther to run this build.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 19, 2020 9:17:08 GMT -5
SB12/PC8 on the Panther is a good setup. I tried it for a while but ended up not going with it because it meant taking one PC8 from my Jugg, and PC8/TL6 on the Jugg isn't as great as dual PC8. What works on the Panther is that the SB12 has an incredibly large clip size, and it reloads pretty fast. This meshes well with the PC8's large clip size and fast reload too. So, you know how often in hybrid builds, you're left firing only one weapon? This doesn't happen that often or for long with SB12/PC8, so when things get intense, you have both weapons firing most of the time. If/when I get the CB8s, I'm going to slap those on my Jugg and move one of the PC8s over to the Panther to run this build. Try the reverse, Carbs + SB, as well... I'm liking it more and more. More of that single weapon firing time, but a slow mech is easier to dump all of your mag into.
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Post by Koalabear on Nov 19, 2020 9:18:01 GMT -5
SB12/PC8 on the Panther is a good setup. I tried it for a while but ended up not going with it because it meant taking one PC8 from my Jugg, and PC8/TL6 on the Jugg isn't as great as dual PC8. What works on the Panther is that the SB12 has an incredibly large clip size, and it reloads pretty fast. This meshes well with the PC8's large clip size and fast reload too. So, you know how often in hybrid builds, you're left firing only one weapon? This doesn't happen that often or for long with SB12/PC8, so when things get intense, you have both weapons firing most of the time. If/when I get the CB8s, I'm going to slap those on my Jugg and move one of the PC8s over to the Panther to run this build. Try the reverse, Carbs + SB, as well... I'm liking it more and more. More of that single weapon firing time, but a slow mech is easier to dump all of your mag into. For sure! When I can save enough for the Carbines!
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Post by Deadeye on Nov 19, 2020 9:30:07 GMT -5
Try the reverse, Carbs + SB, as well... I'm liking it more and more. More of that single weapon firing time, but a slow mech is easier to dump all of your mag into. For sure! When I can save enough for the Carbines! Take it seriously my friend...
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