|
Post by Danny Linguini on Nov 4, 2020 1:32:33 GMT -5
So I scored the last few a-coins i needed in a couple of crates and scooped the carbines. First impression after just a couple of CPC games: I wish I had spent the a-coins ranking up other weapons and a couple of mechs. I slapped them on the Panther and even leveled them up to 5.3, as I’ve collected a crap-ton of bp’s since I unlocked them; could be I just came up against tougher mechs, but I really can’t say I’m all that impressed with them ... yet. They don’t feel all that different than PC8’s, to be honest, other than the cool bursty firing pattern. I’ll try them on Juggy and see if I like them any better on something tankier, but goddammit I wish I had a chance to try them out before dumping all those a-coins on them, because if I could have, I most likely wouldn’t have.
Since I’ve got them and I’m stuck with them now, I’m open to any suggestions as to where you guys find they work best.
|
|
|
Post by punishingcossack on Nov 4, 2020 1:51:10 GMT -5
So I scored the last few a-coins i needed in a couple of crates and scooped the carbines. First impression after just a couple of CPC games: I wish I had spent the a-coins ranking up other weapons and a couple of mechs. I slapped them on the Panther and even leveled them up to 5.3, as I’ve collected a crap-ton of bp’s since I unlocked them; could be I just came up against tougher mechs, but I really can’t say I’m all that impressed with them ... yet. They don’t feel all that different than PC8’s, to be honest, other than the cool bursty firing pattern. I’ll try them on Juggy and see if I like them any better on something tankier, but goddammit I wish I had a chance to try them out before dumping all those a-coins on them, because if I could have, I most likely wouldn’t have. Since I’ve got them and I’m stuck with them now, I’m open to any suggestions as to where you guys find they work best. really huh...what level are your Pulse 8's?
|
|
|
Post by Danny Linguini on Nov 4, 2020 2:03:08 GMT -5
So I scored the last few a-coins i needed in a couple of crates and scooped the carbines. First impression after just a couple of CPC games: I wish I had spent the a-coins ranking up other weapons and a couple of mechs. I slapped them on the Panther and even leveled them up to 5.3, as Iâve collected a crap-ton of bpâs since I unlocked them; could be I just came up against tougher mechs, but I really canât say Iâm all that impressed with them ... yet. They donât feel all that different than PC8âs, to be honest, other than the cool bursty firing pattern. Iâll try them on Juggy and see if I like them any better on something tankier, but goddammit I wish I had a chance to try them out before dumping all those a-coins on them, because if I could have, I most likely wouldnât have. Since Iâve got them and Iâm stuck with them now, Iâm open to any suggestions as to where you guys find they work best. really huh...what level are your Pulse 8's? 3.7, and damage per magazine for the pulses is actually higher than carbine 8’s at 5.1, about the same at 5.3. Second carbines impression: I 「fluffernutter」ing hate them. Have not won a game since I got them. I’m not facing ridiculously high enemies, I just get shredded shooting whatever I’m shooting, regardless of what I’m shooting them from. They’re just ok on Juggy, they suck on Panther, they really suck on Killshot. They might work better on Ares, I don’t know, because mine is still 3.7 and EN12. I am so pissed right now that I wasted all that time amassing all those a-coins for weapons that might very well end up sitting on the shelf now while I put my old setups back together.
|
|
|
Post by S1E1 on Nov 4, 2020 2:22:18 GMT -5
really huh...what level are your Pulse 8's? 3.7, and damage per magazine for the pulses is actually higher than carbine 8’s at 5.1, about the same at 5.3. Second carbines impression: I 「fluffernutter」ing hate them. Have not won a game since I got them. I’m not facing ridiculously high enemies, I just get shredded shooting whatever I’m shooting, regardless of what I’m shooting them from. They’re just ok on Juggy, they suck on Panther, they really suck on Killshot. They might work better on Ares, I don’t know, because mine is still 3.7 and EN12. I am so pissed right now that I wasted all that time amassing all those a-coins for weapons that might very well end up sitting on the shelf now while I put my old setups back together. They're great on Ares. Their burst firing makes them similar to RPGs in my opinion. They actually do decently on Panthers but it took me a while to get the hang of them on those. But Ares seems like the best mount until Zephyr I imagine. Guardian might be good too, I don't have one yet so not sure.
|
|
|
Post by Danny Linguini on Nov 4, 2020 2:45:27 GMT -5
3.7, and damage per magazine for the pulses is actually higher than carbine 8’s at 5.1, about the same at 5.3. Second carbines impression: I 「fluffernutter」ing hate them. Have not won a game since I got them. I’m not facing ridiculously high enemies, I just get shredded shooting whatever I’m shooting, regardless of what I’m shooting them from. They’re just ok on Juggy, they suck on Panther, they really suck on Killshot. They might work better on Ares, I don’t know, because mine is still 3.7 and EN12. I am so pissed right now that I wasted all that time amassing all those a-coins for weapons that might very well end up sitting on the shelf now while I put my old setups back together. They're great on Ares. Their burst firing makes them similar to RPGs in my opinion. They actually do decently on Panthers but it took me a while to get the hang of them on those. But Ares seems like the best mount until Zephyr I imagine. Guardian might be good too, I don't have one yet so not sure. I just cannot get the hang of Guardian for anything other then transport for rocket mortars. I have guys come at me with them with short range weapons and know exactly when to hit the crash, but I can never get the timing right. It’s like, by the time an enemy is within the 30m range of its ability, I’m already dead. So I hardly ever use mine - another earlier waste of resources taking up space. So, so many things I’d do different if I knew then what I know now. I am having a bit more success now after a few more games with the carbines on the Juggy, but nothing I’d rave about. I guess I’ll keep using them in CPC, but most likely not in TDM. To make best use of my best weapons, I moved the MR8’s to Killshot, javelins to Ares, and LA8’s on Panther for now. But that takes my Lancer out of the mix. I now desperately need to get Lancer to R5 so it can carry the javelins, Ares to R4 for the carbines, and Panther to R4 for a LA10. Most of which I could have had done (except for Lancer) if I hadn’t blown 8275 a-coins on those stupid carbines.
|
|
|
Post by Danny Linguini on Nov 5, 2020 6:16:09 GMT -5
So maybe I need to stop posting (and PLAYING) at 2:00 am.
Had a full day of games now with carbs on the Panther, and it’s starting to turn into a bit of a killing machine .... in the right circumstances. Unlike Killshot with javs that are effective just about anywhere, at least on all the CPC maps, the Panther setup is definitely better on some maps than others.
One of today’s challenges was to get 5 MVP’s with carbines (that didn’t take long), so of course I immediately went on a stretch where not only could I not kill anything with them, I couldn’t get a single MVP with any mech - it was one of those streaks where MM just put me with and against too many higher powered hangars and I was just along for the ride, no matter how well (or crappy) I played. Then things finally settled down, and when the teams were more evenly matched and all players were more similarly matched, the carb/Panther setup started clicking.
I definitely need to be more selective about where and when I use this than other mechs; but in the right situations, it’s looking like it could be a good setup. At some point I’m gonna need to amass another 9k a-coins - 1250 to rank up Panther, and 7500 for a carb 12 to really take it to the next level. It’ll come when it comes ... I’m not doing the binging thing like the last two weeks again.
|
|
|
Post by mechtout on Nov 9, 2020 10:32:40 GMT -5
Optimal range for the Carbines are 0-30m Optimal range for the Pulse Cannons are 0-60m
Curious if the Pulse Cannons at higher rank are more accurate than the Carbines?
|
|
|
Post by Deadeye on Nov 9, 2020 12:54:44 GMT -5
So maybe I need to stop posting (and PLAYING) at 2:00 am. Had a full day of games now with carbs on the Panther, and it’s starting to turn into a bit of a killing machine .... in the right circumstances. Unlike Killshot with javs that are effective just about anywhere, at least on all the CPC maps, the Panther setup is definitely better on some maps than others. One of today’s challenges was to get 5 MVP’s with carbines (that didn’t take long), so of course I immediately went on a stretch where not only could I not kill anything with them, I couldn’t get a single MVP with any mech - it was one of those streaks where MM just put me with and against too many higher powered hangars and I was just along for the ride, no matter how well (or crappy) I played. Then things finally settled down, and when the teams were more evenly matched and all players were more similarly matched, the carb/Panther setup started clicking. I definitely need to be more selective about where and when I use this than other mechs; but in the right situations, it’s looking like it could be a good setup. At some point I’m gonna need to amass another 9k a-coins - 1250 to rank up Panther, and 7500 for a carb 12 to really take it to the next level. It’ll come when it comes ... I’m not doing the binging thing like the last two weeks again. I can definitely see the Panther working. Zephyr is a beast with them, though not unstoppable. I'm almost ready to get my Carb12 and I'm trying to think about how I'm going to use it. I like Carbines on anything that can give you some sustained time to fire without return fire. Both Panther and Zephyr do that well. I suspect I'll like some heavier versions on the Guardian. I think I may try the Carb12/MR8 combo at first.
|
|
|
Post by punishingcossack on Nov 9, 2020 14:06:42 GMT -5
I got my Carb 8's recently for my Guardian, and boy are they good. 5s unload time for almost the same amount of damage as my pulse 8's (9s unload), and they're much more accurate
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2020 17:45:06 GMT -5
I got my Carb 8's recently for my Guardian, and boy are they good. 5s unload time for almost the same amount of damage as my pulse 8's (9s unload), and they're much more accurate Yup! That Matrix-esque bullet bend is pretty 「deteriorated bum-bum」... just sayin.
If you get bored, try a single PC8 and single Carb 8. Like I said in another thread, it has its downsides, but so far I am doing well enough with it to like it and keep testing it. I use it on my Ares and Jugs though, Guardian I went a little off base with the load-out.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 9, 2020 17:48:17 GMT -5
So maybe I need to stop posting (and PLAYING) at 2:00 am. Had a full day of games now with carbs on the Panther, and it’s starting to turn into a bit of a killing machine .... in the right circumstances. Unlike Killshot with javs that are effective just about anywhere, at least on all the CPC maps, the Panther setup is definitely better on some maps than others. One of today’s challenges was to get 5 MVP’s with carbines (that didn’t take long), so of course I immediately went on a stretch where not only could I not kill anything with them, I couldn’t get a single MVP with any mech - it was one of those streaks where MM just put me with and against too many higher powered hangars and I was just along for the ride, no matter how well (or crappy) I played. Then things finally settled down, and when the teams were more evenly matched and all players were more similarly matched, the carb/Panther setup started clicking. I definitely need to be more selective about where and when I use this than other mechs; but in the right situations, it’s looking like it could be a good setup. At some point I’m gonna need to amass another 9k a-coins - 1250 to rank up Panther, and 7500 for a carb 12 to really take it to the next level. It’ll come when it comes ... I’m not doing the binging thing like the last two weeks again. I can definitely see the Panther working. Zephyr is a beast with them, though not unstoppable. I'm almost ready to get my Carb12 and I'm trying to think about how I'm going to use it. I like Carbines on anything that can give you some sustained time to fire without return fire. Both Panther and Zephyr do that well. I suspect I'll like some heavier versions on the Guardian. I think I may try the Carb12/MR8 combo at first. I think that Carb + MR build would be good... I have tried it with an 8 on Guardian. I will say this... all of these hybrid builds that mix two kinds of firing take time to get right, so if you want some unsolicited advice, give it a while before you decide. I had to retrain myself on the Guardian SB12 + MR8... at first I was flailing around like a kid with a flashlight in the dark, pretending it was a lightsaber in one hand, and a Roman Candle stick on the other.
|
|
|
Post by punishingcossack on Nov 9, 2020 18:49:49 GMT -5
I got my Carb 8's recently for my Guardian, and boy are they good. 5s unload time for almost the same amount of damage as my pulse 8's (9s unload), and they're much more accurate Yup! That Matrix-esque bullet bend is pretty 「deteriorated bum-bum」... just sayin.
If you get bored, try a single PC8 and single Carb 8. Like I said in another thread, it has its downsides, but so far I am doing well enough with it to like it and keep testing it. I use it on my Ares and Jugs though, Guardian I went a little off base with the load-out. what's this bullet bend you refer to? I'm still a carb noob so bear with me for the moment
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 10, 2020 9:19:56 GMT -5
Yup! That Matrix-esque bullet bend is pretty 「deteriorated bum-bum」... just sayin.
If you get bored, try a single PC8 and single Carb 8. Like I said in another thread, it has its downsides, but so far I am doing well enough with it to like it and keep testing it. I use it on my Ares and Jugs though, Guardian I went a little off base with the load-out. what's this bullet bend you refer to? I'm still a carb noob so bear with me for the moment I can be off target and watch the bullets just curve right to them. It is especially noticeable when next to the PC 8 that fires straight ahead.
|
|
|
Post by scape211 on Nov 13, 2020 9:43:48 GMT -5
So i know Im late to this conversation (trying to catch up on a few threads!), but I'm starting to lean towards going for the carbine 12 before the others. I think the 12s are the most desired long term. So ill explain:
Carbine 8s: these have immediate value and since they already come as dual, its hard not to like them. However, pulse cannon 8s leveled similarly can produce quite similar results and could even entirely replace the carbine 8s if you dont find you need more than a couple 8 energy sustain weapons. The point being that in the sustain damage category of 8 energy, Carbine 8 is actually a bit below PC8 in raw damage and when the PC8 are massively cheaper it makes it more favorable even when the Carbine 8s are slightly better overall imo.
Carbine 10: This is the least desirable for me. Why? Because it only comes as one and has less value of running in dual once you max it. 20 energy max doesn't exist so dual Carbine 10s would only be a stepping stone to an end game build. However, Carbine 10s are a solid weapon to have for brawlers as they max at 18 and Carbine 8/10 or Carbine 10/PC8 are quite solid options for brawling. But it really depends on if you need it for 2 brawlers.
Carbine 12: As this is the only sustain damage weapon at this high a value, it has a certain level of clout for end game. Sure it comes as a single, but it actually has merit to dual copy over the 10 as you will likely run it on a max Guardian or Panther (2 of the top 3 mechs in the game). Its also quite solid as a single weapon on any light mech once they are maxed. The main problem is the level of investment needed and that can be really hard to swallow on the long F2P path.
So personally i think the Carbine 12 is best, but the Carbine 8 has the best immediate value. I would go Carbine 12, Carbine 8, then Carbine 10. And for some, you may want to switch the 8 and 12.
|
|