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Post by RightOn on Sept 27, 2020 10:30:22 GMT -5
Dreadnaught. Nightingale lasted the entire match..I even juked a Viper Lee Ao Jun mid-flight just by rolling in circles. My setup is cryo rime atomizer..lv8.. I like how I can jump to evade or extend flight elevation. I suppress as much as I can and do the usual repairs on team mates. But really it was jump that hyper-extended my mobility to get 9 beacons here on dreadnaught. It can pull off some big aerial maneuvers. ![](https://i.imgur.com/Y5xvnjI.jpg) Oh I just sc「grape」 M2 lol. Never gonna see champ again I know that. .. but I still go against 10k'ers
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Post by Joopiter on Sept 27, 2020 15:12:34 GMT -5
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Post by punishingcossack on Sept 27, 2020 17:30:50 GMT -5
RightOn if you jump, then use your ability, does the healing extend all the way down to teammates far below you?
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Post by Method Games[YT] on Sept 27, 2020 18:19:59 GMT -5
No, pretty sure no bot can use the jump feature if their feet are not touching the ground.
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Post by Method Games[YT] on Sept 27, 2020 18:20:25 GMT -5
RightOn if you jump, then use your ability, does the healing extend all the way down to teammates far below you? Yes it does. Only bad side is you can't hold/capture beacons anymore as you are out of the height range.
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Post by alexmcph on Sept 27, 2020 19:33:00 GMT -5
I tried it a few times but didnt like jump on the nightingale. I did find it very useful on au jun/au guang in TDM, the extra height can really help shoot over cover. Jump playstyle can be fun but burns through the powercells very fast.
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Post by milty72 on Sept 28, 2020 6:15:06 GMT -5
I tried it a few times but didnt like jump on the nightingale. I did find it very useful on au jun/au guang in TDM, the extra height can really help shoot over cover. Jump playstyle can be fun but burns through the powercells very fast. I find If I use it as more of a defensive tool I don't use it all that much. But it really comes in handy to get out of a tight pickle.
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Post by dukeofadvil on Sept 28, 2020 12:19:38 GMT -5
The jump button is NOT active while you are in flight.
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Post by RightOn on Sept 30, 2020 21:09:38 GMT -5
In Raven, the module jump lines up pretty decent with your 15s jump cooldown. I found that I waited to use both because I needed to keep my opponent away anyway (using marquess hussar). On the otherhand, before jump module existed, I often reserved jump for my extra attack. I preyed on a target to take advantage of the 20% extra damage. I was a little more prude with ability jump then. Now I don't know, because Raven can now outrun most anything.
With Nightingale, I use jump to extend my mobility like I would with Raven. If I don't need to move, and jump refreshes, I have a free pass in my pocket. But Nightingale doesn't have as long to dilly daddle either, because if it can't get into an offensive position on the ground it's better off in flight. That is why I don't understand the regret about Nightingale's tradeoff. You never really táraded off anything, if there was nothing to do with your weapons in the first place. Plus the supprresion outweighs what you could ever do on your own anyway.
So I don't know, this bot doesn't really have a weakness persay, you just have to acknowledge that you can't always win on the ground. Flying gives you tools, jump enhances the range of that. Suppression is OP.
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