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Post by Dredd77 on Mar 27, 2017 9:19:14 GMT -5
We have some more information from you frm Pixonic directly as part of the Pixonic Insiders program.
1. Tanking
A number of players have expressed skepticism about the existence of the "tanking queue," where tankers will be playing against one another.
Pixonic confirmed that the queue does indeed exist- but has not yet been activated. Currently the system is flagging tankers with "tankers marks." Pixonic wants to make sure that the right people are sent to the queue, so they are monitoring those that get marks. Once they are satisfied it is working as intended, they will activate the queue, and those with tanker's marks will be sent to it.
This does seem to indicate that anyone hoping to "beat the system" by tanking now has already had their conduct noted.
2. Custom matches
Custom matches continue to be in development. They will not be in the 2.9 update, however. According to Pixo, the server-side work to enable this is nearly complete, but there remains some client-side work that needs to be done first.
3. Performance issues
Pixonic is aware of an increase in performance issues, including freezing/crashing and disconnects. They are currently investigating.
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Post by ou812gr8m8 on Mar 27, 2017 9:28:09 GMT -5
Thanks for the update.
What do they mean by "custom matches"...?
Can we see "tankers marks" in game? Oh, go on... please! Focus-fire is such a beautiful thing! :-)
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Post by Dredd77 on Mar 27, 2017 9:44:58 GMT -5
What do they mean by "custom matches"...? Matches against selected opponents. For example, clan versus clan squads. I'm afraid your dream match of you versus 100 L1 Destriers is gonna have to wait a little longer...
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Post by ou812gr8m8 on Mar 27, 2017 10:10:10 GMT -5
What do they mean by "custom matches"...? Matches against selected opponents. For example, clan versus clan squads. I'm afraid your dream match of you versus 100 L1 Destriers is gonna have to wait a little longer... /ragequit
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Post by sonofsam on Mar 27, 2017 10:15:03 GMT -5
1) hope this comes out soon and #3 doesn't land me in tanker hell. I have dropped from over 1650 to under 1500 in the last 2 days because I can't get the tankers to play for red instead of blue. I just finished a math on Yam and we had one guy take 2 steps and ditch both teams had a guy run one light bot and ditch that's 25% of people in the match tanking)
2) this is something my clan is waiting for. We have several clans (mostly clans that someone quit then joined us) that want to talk smack.. Just waiting till we can smack them
3) this is driving me nuts I freeze once every 3-5 matches now and am concerned that I will wind up in tanker hell because of it
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Post by suntron on Mar 27, 2017 10:25:30 GMT -5
Should be good. Not sure why they are waiting. Surely they could catch a lot without getting any non tanks by getting people that ditch 20 seconds in repeatedly say 5 times in a day. Then they can refine it. At the moment it is really bad. I'd also like to see some carrot as well as stick. Give us more for progressing otherwise I think they'll lose a lot of players when they stop Tanking.
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Post by ou812gr8m8 on Mar 27, 2017 10:25:51 GMT -5
3) this is driving me nuts I freeze once every 3-5 matches now and am concerned that I will wind up in tanker hell because of it ... probably explains why they're being cautious. Considering they introduced the freezing, it'd be ironic if we all ended up in tanker hell because of it. :-)
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Post by Dredd77 on Mar 27, 2017 10:29:37 GMT -5
Should be good. Not sure why they are waiting. Surely they could catch a lot without getting any non tanks by getting people that ditch 20 seconds in repeatedly say 5 times in a day. Then they can refine it. At the moment it is really bad. I'd also like to see some carrot as well as stick. Give us more for progressing otherwise I think they'll lose a lot of players when they stop Tanking. Because the strategy of "implement, then refine" has been a real winner for them in the past?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 27, 2017 10:48:11 GMT -5
Yeah the scourge of tanking has gotten bad enough that I don't even care about the damn league I am in any more... If I actually have a game with no tankers, it is in a small minority now. I hope it is sooner rather than later that something, anything, is implemented to curb this. It's getting ridiculous. Almost every loss I have had lately has involved a tanker on my team and none on the reds. Some of those we may have been able to turn around if we had had all our players, although some we prolly would have lost anyway.
meh.
And I second making the rewards greater for every league. Give peeps a reason to advance and to stay there.
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Post by gr3ygh05t on Mar 27, 2017 11:06:01 GMT -5
#1 how to define "tanking". Some methods such as squad tanking should be fairly easy to spot and code for. But bad playing and "squirrelly" play is difficult to spot.
#2 I would love this. Maybe all light (Gareth matches ugh!?) or all mediums (Galahad matches ugh!?) would be nice if they nerf the brit bots or buff the other bots to bring it in line.
#3 especially during peak hours disconnect and lag is really bad. I also notice some graphical slow down on certain effects such as too much "rocking" and tridents when fired up close.
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Post by Thumpmonkey1 on Mar 27, 2017 11:08:30 GMT -5
Please god let the tanker tag be visible.
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Post by Scuzzbopper on Mar 27, 2017 11:14:16 GMT -5
Please god let the tanker tag be visible. Like a big red letter "T" on the front of the bot perhaps?
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Post by Thumpmonkey1 on Mar 27, 2017 11:14:32 GMT -5
#1 how to define "tanking". Some methods such as squad tanking should be fairly easy to spot and code for. But bad playing and "squirrelly" play is difficult to spot. #2 I would love this. Maybe all light (Gareth matches ugh!?) or all mediums (Galahad matches ugh!?) would be nice if they nerf the brit bots or buff the other bots to bring it in line. #3 especially during peak hours disconnect and lag is really bad. I also notice some graphical slow down on certain effects such as too much "rocking" and tridents when fired up close. #1 - yeah, but at least it'll make them work for it. Being able to dump a match every 45 seconds is way too easy. Make a 3 minute minimum with some kind of activity threshold and the time they have to spend on it will dissuade some of it. Never going to get it all out, but improvement is improvement. Plus I love that folks who have been tanking now to beat the system before it's in place will find themselves going straight to tanker hell when it rolls out.
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Post by Thumpmonkey1 on Mar 27, 2017 11:16:29 GMT -5
Please god let the tanker tag be visible. Like a big red letter "T" on the front of the bot perhaps? Yep - Hester Prynne Scarlet Letter kind of stuff. And let it be permanent, or at least stay on for a month or two after they work their way out of purgatory.
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Post by blastronaut on Mar 27, 2017 11:28:15 GMT -5
We have some more information from you frm Pixonic directly as part of the Pixonic Insiders program. 1. TankingA number of players have expressed skepticism about the existence of the "tanking queue," where tankers will be playing against one another. Pixonic confirmed that the queue does indeed exist- but has not yet been activated. "tanking queue" exists, it just doesn't exist yet. Thanks Pixo. There is no actual "tanking queue" until it is populated with tankers. On a positive note, figuring out how to bypass the "tanker queue" should keep the game interesting for a couple more weeks.
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Post by Dredd77 on Mar 27, 2017 11:42:39 GMT -5
blastronaut You do realize a thing can exist in a dormant state. What I find most amusing about the implementation is that it's already in play. All those tankers out there, carrying invisible tags they're not even aware of yet. Until that day they are.
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Post by Deleted on Mar 27, 2017 11:44:51 GMT -5
Dredd77 - Will they have a tag on their profile, labeling them as 'Tanker' instead of 'Silver II' or 'Dimond I'?
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Post by blastronaut on Mar 27, 2017 11:46:11 GMT -5
blastronaut You do realize a thing can exist in a dormant state. What I find most amusing about the implementation is that it's already in play. All those tankers out there, carrying invisible tags they're not even aware of yet. Until that day they are. I highly doubt that Pixonic will make the flags visible. Sorry if I just killed your boner.
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Post by Scuzzbopper on Mar 27, 2017 12:04:18 GMT -5
blastronaut You do realize a thing can exist in a dormant state. What I find most amusing about the implementation is that it's already in play. All those tankers out there, carrying invisible tags they're not even aware of yet. Until that day they are. How about this: What if more than 50% of the player base gets sorted into this "Tanking" league? What does that do to the available players for better match-ups? There is a recent thread about horrible mismatching as players from various leagues and levels got put together. I think that may get worse if a large chuck of the player base gets put into the upside-down.
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Post by Dredd77 on Mar 27, 2017 12:04:48 GMT -5
blastronaut You do realize a thing can exist in a dormant state. What I find most amusing about the implementation is that it's already in play. All those tankers out there, carrying invisible tags they're not even aware of yet. Until that day they are. I highly doubt that Pixonic will make the flags visible. Sorry if I just killed your boner. What boner? There's a 0% chance of the tags being visible. Managing a playerbase is good for business. Shaming a segment of it is not. I don't care about any of that. I'm talking about tankers being made aware of their queue status. Or maybe they won't even realize it, who cares? They got handled.
Sweet, sweet karma.
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Post by Dredd77 on Mar 27, 2017 12:06:35 GMT -5
blastronaut You do realize a thing can exist in a dormant state. What I find most amusing about the implementation is that it's already in play. All those tankers out there, carrying invisible tags they're not even aware of yet. Until that day they are. How about this: What if more than 50% of the player base gets sorted into this "Tanking" league? What does that do to the available players for better match-ups? There is a recent thread about horrible mismatching as players from various leagues and levels got put together. I think that may get worse if a large chuck of the player base gets put into the upside-down. If >50% of the player population gets flagged as tankers, Pixo will need to recalibrate their tagging system. The real number is nowhere close to that.
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Post by gr3ygh05t on Mar 27, 2017 12:06:39 GMT -5
I think a better solution to tanking is instead of creating a tanker league, mark a tanker and place him up to champion or expert. THIS would absolutely deter tanking as it achieves the exact opposite effect of what the tanker wants.
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Post by Scuzzbopper on Mar 27, 2017 12:13:58 GMT -5
How about this: What if more than 50% of the player base gets sorted into this "Tanking" league? What does that do to the available players for better match-ups? There is a recent thread about horrible mismatching as players from various leagues and levels got put together. I think that may get worse if a large chuck of the player base gets put into the upside-down. If >50% of the player population gets flagged as tankers, Pixo will need to recalibrate their tagging system. The real number is nowhere close to that. I play upwards of 30 matches during a typical weekday and I see what I call "Tanking" in 80% of them. That is to say I see either uneven sides, 1st bot sitters, 1 bot then leave, or hanger-drains who switch bots till their hanger is empty. Purely observed in Android Silver 2 where I seem to be stuck. To me that smacks of something endemic.
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Post by Dredd77 on Mar 27, 2017 12:23:22 GMT -5
If >50% of the player population gets flagged as tankers, Pixo will need to recalibrate their tagging system. The real number is nowhere close to that. I play upwards of 30 matches during a typical weekday and I see what I call "Tanking" in 80% of them. That is to say I see either uneven sides, 1st bot sitters, 1 bot then leave, or hanger-drains who switch bots till their hanger is empty. Purely observed in Android Silver 2 where I seem to be stuck. To me that smacks of something endemic. Let's unpack your math, though. Let's say you play 100 matches. To get a 50% tanker rate, that means that in each match, 5.5 of your fellow players (Blues and Reds) need to be tanking. In fact, because you say you witness 20% of your matches with no tanking, in matches you do see tankers that number averages higher. Are you seeing 6-7 people tanking, in each game you witness it? We also need to remember, there is an activity threshold at work here. Let's say for Pixo to tag someone, they need to tank 10 matches. Well, you might run into a lot of "aspiring tankers" or "casual tankers" or even "accidental tankers" that's gonna drive your overall number of flagged tankers down. Not everyone who tanks is gonna get the tanker tag.
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Post by Scuzzbopper on Mar 27, 2017 12:48:09 GMT -5
I play upwards of 30 matches during a typical weekday and I see what I call "Tanking" in 80% of them. That is to say I see either uneven sides, 1st bot sitters, 1 bot then leave, or hanger-drains who switch bots till their hanger is empty. Purely observed in Android Silver 2 where I seem to be stuck. To me that smacks of something endemic. Let's unpack your math, though. Let's say you play 100 matches. To get a 50% tanker rate, that means that in each match, 5.5 of your fellow players (Blues and Reds) need to be tanking. In fact, because you say you witness 20% of your matches with no tanking, in matches you do see tankers that number averages higher. Are you seeing 6-7 people tanking, in each game you witness it? We also need to remember, there is an activity threshold at work here. Let's say for Pixo to tag someone, they need to tank 10 matches. Well, you might run into a lot of "aspiring tankers" or "casual tankers" or even "accidental tankers" that's gonna drive your overall number of flagged tankers down. Not everyone who tanks is gonna get the tanker tag. No, I am saying that there is at least 1 person doing what I consider tanking in 4 out 5 matches I play. So, that's less than 8% of players if there was only 1 tanker per match blue and red. But, if that tanker was blue then my team is already down ~12% effectiveness. I will admit that the most common tanking I see in my 3 per match (1 blue/2 red or vice-versa) which is now in the 25% range of the players in my league on my OS. Apply 80% of that and napkin math says 20% of the population is gaming the system. To me that is a high percentage. Unlike you Dredd, I don't have the curiosity to record the data enough to get a more exact number at this time but I'm more and more interested in doing so. Perhaps there should be a thread were we can all collect the data and see what kind of a number we collectively get. I haven't a clue about real percentages, I was just tossing 50% out there because to me that could happen and I was wondering what would happen in Pix saw that high of a number. In retrospect I am sure they are looking at the numbers on their end and wouldn't be considering this fix if the number was that high. But at the time I had just come off Conflict's Students thread about matchmaking and I was ruminating about it.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 27, 2017 14:07:54 GMT -5
My "haven't flipped the switch" theory was correct. Its running in seeker mode...OMG in the last week the fools who mocked and went on tank-athons must be getting a little nervous.lol
And if you are a tanker and you stop right away it confirms the flags...Ditchbags be scrambling. You don't get nowhere from Triflin'...
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Post by nonhangingchad on Mar 28, 2017 16:59:15 GMT -5
I think a better solution to tanking is instead of creating a tanker league, mark a tanker and place him up to champion or expert. THIS would absolutely deter tanking as it achieves the exact opposite effect of what the tanker wants. Wow, this is so smart I had to make a forum account just to tell y'all.
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Post by gr3ygh05t on Mar 28, 2017 17:11:31 GMT -5
I think a better solution to tanking is instead of creating a tanker league, mark a tanker and place him up to champion or expert. THIS would absolutely deter tanking as it achieves the exact opposite effect of what the tanker wants. Wow, this is so smart I had to make a forum account just to tell y'all. Well Gee thanks
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Post by Unforgiven on Mar 28, 2017 18:02:52 GMT -5
I think a better solution to tanking is instead of creating a tanker league, mark a tanker and place him up to champion or expert. THIS would absolutely deter tanking as it achieves the exact opposite effect of what the tanker wants. I think it's absolutely brilliant.
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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 28, 2017 19:19:38 GMT -5
I think a better solution to tanking is instead of creating a tanker league, mark a tanker and place him up to champion or expert. THIS would absolutely deter tanking as it achieves the exact opposite effect of what the tanker wants. Thats not good since it would make Expert and Champion what Bronze and Silver is high now, the team that gets the tanker would lose as it would basically count as a minus 1 player (Because of the levels).
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