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Post by mechtout on Sept 4, 2020 22:48:14 GMT -5
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Post by Danny Linguini on Sept 4, 2020 23:12:35 GMT -5
Oof. I got those (I don’t remember how, but it wasn’t this offer) on the Guardian, snd they’re brutal. I tried longarms for a few games today, and I think I prefer the missile racks. Should you go for it? I don’t know - I’m kicking myself for not getting the MR6’s for $6.99 last week. But $15.99 is a bit of a jump from that. I honestly can’t say if I would or not, though if I knew then what I know now, I’d surely be tempted. ... I guess I’d have to figure out the grind time for whatever their in-game cost is, snd then decide if it’s worth that much. I’d be curious to hear what Redfiend thinks.
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Post by Happy Fun Ball on Sept 4, 2020 23:53:31 GMT -5
I would stick with the longarm 8's until you get enough experience to get them through credits or A-coins (don't know which it is). I purchased mine but could have waited a few more days and saved the $.
As far as the longarm vs. MR8s go, I don't think MR8s are that much better. Longarm is basically an instantaneous hit whereas the MR8s have significant flight time to target. MR8s unload all at once (or at least they do with my fat fingers) so if you are aiming at a distant target that is moving around, there is a good chance you'll miss. Caveat: My aiming still sucks in Mech Arena.
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Post by ѻﻭɼﻉ on Sept 5, 2020 1:09:03 GMT -5
Imo, Guardian is not an ideal mech for Longarms (LAs).
The LAs have tricky aiming to hit targets and this often requires prolonged exposure during which you can be taken out near instantly by enemy LAs. For this reason the most ideal mech for them is Panther, whose stasis barrier gives plenty of time to safely expose to line up shots and empty a full clip.
The MR8s are vicious on Guardian and one of the most optimal weapons for this mech, whose ability max range is 30m. At close ranges, when you shut down the enemy systems and unload, it’s deadly damage with great accuracy that can sometimes get double kills through proximity cluster.
If you don’t want to wait, it’s worth the investment. Ah oh, now I’m a Mech Arena schill lmao
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Post by Redfiend on Sept 5, 2020 3:42:44 GMT -5
They'll only carry you so far. It's worth it if you're looking for an immediate bump in power, because they are over 300k creds. There will be a point where they're only going to tickle your opponents, and they're going to be hella-slow to upgrade, which might cause a feels bad moment when it happens. If you already have Guardian I'd say a solid yes. Guardian is kinda trash without them.
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Post by Danny Linguini on Sept 10, 2020 6:01:19 GMT -5
And here’s my temptation for the day. Lots of bots I can either use these on right now or in the near future. My biggest reservation is, most bots will outgrow them as I get later into the game. And I’m sure I saw these a couple of weeks ago for $6.99, though I could be mistaken. Worth it, or pass?
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Sept 10, 2020 6:08:05 GMT -5
And here’s my temptation for the day. Lots of bots I can either use these on right now or in the near future. My biggest reservation is, most bots will outgrow them as I get later into the game. And I’m sure I saw these a couple of weeks ago for $6.99, though I could be mistaken. Worth it, or pass? Danny Linguini, I bought these a while back for $6.99 or whatever - they are sat on a shelf collecting dust as I upgraded to the 8s for my Guardian.
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Post by Koalabear on Sept 10, 2020 7:36:51 GMT -5
Seriously, Guardian with MR8 is a powerhouse. Only high level Jugs and uber skilled fast light bots can escape me! I think I might pick up the MR6 next time I see it in the shop. Gonna throw it on my Jugs and eventually my Shadow if I can ever get enough blueprints for it!
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Post by Danny Linguini on Sept 10, 2020 11:31:28 GMT -5
Seriously, Guardian with MR8 is a powerhouse. Only high level Jugs and uber skilled fast light bots can escape me! I think I might pick up the MR6 next time I see it in the shop. Gonna throw it on my Jugs and eventually my Shadow if I can ever get enough blueprints for it! Yeah, I’ve got the MR8’s already, I throw them on the Guardian for some tournament maps. Just trying to decide if I want the 6’s too. Been thinking of putting them on Killshot, or having them for Juggy when it gets leveled up to en12. But then I run RPG6’s for a challenge, and and they pack a decent punch even unleveled, so I wonder if another set of RM’s is really necessary.
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Post by Koalabear on Sept 10, 2020 11:37:36 GMT -5
In that case, I'm kinda in the same boat. Per magazine, I believe the MR6 does more damage than the RPG6, but by the time you get the MR6, you might have ranked up the RPG6 a couple of ranks like I did, and the RPG6 projectiles get a bit faster with each rank. Plus, there are times when you DON'T want to shoot your whole load like the way the MR6 does, and on the Jug, you probably don't want to cause a tank with no ammo is just a big target.
My plan is to level my Shadow up and then put MR6 on it. If that's what you want to do too, then by all means go for it. But me, I'm not likely to buy the MR6 until I've leveled my Shadow up, and even then, I'll probably try it with RPG6 first for a while.
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Post by mechtout on Sept 19, 2020 12:01:58 GMT -5
Well been liking the direction the Devs have been heading, saw customizable controls and in game coms are coming, so decided to reward them and myself
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 20, 2020 9:51:56 GMT -5
Well been liking the direction the Devs have been heading, saw customizable controls and in game coms are coming, so decided to reward them and myself My KillShot approves. (Seriously, you need to try that once your KS is en16... if it isn’t yet. But time and time again it’s my best build.)
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Post by Danny Linguini on Sept 20, 2020 15:19:03 GMT -5
Well been liking the direction the Devs have been heading, saw customizable controls and in game coms are coming, so decided to reward them and myself My KillShot approves. (Seriously, you need to try that once your KS is en16... if it isn’t yet. But time and time again it’s my best build.) I tried MR6’s on my Killshot and didn’t like them at all. Maybe it does better with 8’s? I hope so, cos I don’t know what I’m gonna do when it outgrows the javelins!
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Post by Deadeye on Sept 21, 2020 9:42:11 GMT -5
Well been liking the direction the Devs have been heading, saw customizable controls and in game coms are coming, so decided to reward them and myself I see you let your guardian go out in her Leopard pants... Danny Linguini I'm not sure the KS is going to outgrow the Javs. I just ranked my KS/Jav workhorse both up to 4*. It took it from... to...
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Post by mechtout on Sept 21, 2020 9:53:46 GMT -5
Well been liking the direction the Devs have been heading, saw customizable controls and in game coms are coming, so decided to reward them and myself I see you let your guardian go out in her Leopard pants... Here she is in the Minecraft Zombie fit
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Post by Deadeye on Sept 21, 2020 10:01:31 GMT -5
I see you let your guardian go out in her Leopard pants... Here she is in the Minecraft Zombie fit
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 21, 2020 14:28:40 GMT -5
My KillShot approves. (Seriously, you need to try that once your KS is en16... if it isnât yet. But time and time again itâs my best build.) I tried MR6âs on my Killshot and didnât like them at all. Maybe it does better with 8âs? I hope so, cos I donât know what Iâm gonna do when it outgrows the javelins! Maybe it's the quality opponents I face compared to yours or something... IDK... all I know is that if I play aggressively, yet tactically (corner shooting one rack at a time, using dash to get out of Jav and Rocket fire, etc., etc.) it consistently just rocks. It did so with 6s, too... Granted... it is such a fragile platform I can't 「fluffernutter」 up even once when facing equal or greater opposition... but once I am in the groove with it... it's a constant performer. That is one thing about this game... you are pretty much guaranteed to find something that works for whatever style of play you excel at, as I constantly see people say that _____ is best on ____, when I find that I do better with something completely different. I don't think there is a WRONG approach as long as you get results. Maybe I'm just an aberration in this as in most things in my life!
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Post by Koalabear on Sept 21, 2020 14:59:33 GMT -5
I tried MR6’s on my Killshot and didn’t like them at all. Maybe it does better with 8’s? I hope so, cos I don’t know what I’m gonna do when it outgrows the javelins! I'm planning on keeping the Jav6 on my KS even after I rank up. The Javelin is just too fragile and for me, is best played from cover with the Melee Dash only used for guaranteed kills or for traveling past firing lanes.
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Post by Redfiend on Sept 21, 2020 16:23:21 GMT -5
I still don't have either missile rack ?
It's really about using items for what they're best at depending on how you play. The limited copies of items are a push to force some diversity. Not using your bot's available energy might make it play better for your playstyle, but objectively speaking it's still wasting total firepower.
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Post by Danny Linguini on Sept 21, 2020 16:50:31 GMT -5
I tried MR6â??s on my Killshot and didnâ??t like them at all. Maybe it does better with 8â??s? I hope so, cos I donâ??t know what Iâ??m gonna do when it outgrows the javelins! Maybe it's the quality opponents I face compared to yours or something... IDK... all I know is that if I play aggressively, yet tactically (corner shooting one rack at a time, using dash to get out of Jav and Rocket fire, etc., etc.) it consistently just rocks. It did so with 6s, too... Granted... it is such a fragile platform I can't ?fluffernutter? up even once when facing equal or greater opposition... but once I am in the groove with it... it's a constant performer. That is one thing about this game... you are pretty much guaranteed to find something that works for whatever style of play you excel at, as I constantly see people say that _____ is best on ____, when I find that I do better with something completely different. I don't think there is a WRONG approach as long as you get results. Maybe I'm just an aberration in this as in most things in my life! Yeah, what I’m finding right now (the hard way) is that, as effective as Killshot can be, it’s still so squishy at R3 that you just cannot afford even the smallest error. Most games lately have many players with at least 200 more power hangars, and KS seems to get 1-shotted by almost everything if I don’t kill it first. And my dash right now only kills if the target has little more than a sliver of health left. So between that and my very inconsistent aim, I have to be doubly and triply careful with it. In control point games especially, I really, really have to stop going Rambo on reds and stick close to at least one teammate. I’ll try missile racks on it again at some point, but I’m so used to javs now that I’d have to significantly change my play style with it.
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Post by mechtout on Sept 21, 2020 17:31:43 GMT -5
Maybe it's the quality opponents I face compared to yours or something... IDK... all I know is that if I play aggressively, yet tactically (corner shooting one rack at a time, using dash to get out of Jav and Rocket fire, etc., etc.) it consistently just rocks. It did so with 6s, too... Granted... it is such a fragile platform I can't ?fluffernutter? up even once when facing equal or greater opposition... but once I am in the groove with it... it's a constant performer. That is one thing about this game... you are pretty much guaranteed to find something that works for whatever style of play you excel at, as I constantly see people say that _____ is best on ____, when I find that I do better with something completely different. I don't think there is a WRONG approach as long as you get results. Maybe I'm just an aberration in this as in most things in my life! Yeah, what I’m finding right now (the hard way) is that, as effective as Killshot can be, it’s still so squishy at R3 that you just cannot afford even the smallest error. Most games lately have many players with at least 200 more power hangars, and KS seems to get 1-shotted by almost everything if I don’t kill it first. And my dash right now only kills if the target has little more than a sliver of health left. So between that and my very inconsistent aim, I have to be doubly and triply careful with it. In control point games especially, I really, really have to stop going Rambo on reds and stick close to at least one teammate. I’ll try missile racks on it again at some point, but I’m so used to javs now that I’d have to significantly change my play style with it. I am extremely cautious about turning corners, I peek and then peek again, too many times I turn the corner and there are two tanks laying it into me. Really like the LOS requirement compared to War Robots, but man it can be brutal. So it affects how aggressive i can be, such as on the ice map, not only do you need to peek the corner, but you need to also make sure reds don't drop down on you over the top, so I play that corner wide so i can see the top and around the side. Works like a charm to prevent getting side smacked.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 21, 2020 17:50:18 GMT -5
Maybe it's the quality opponents I face compared to yours or something... IDK... all I know is that if I play aggressively, yet tactically (corner shooting one rack at a time, using dash to get out of Jav and Rocket fire, etc., etc.) it consistently just rocks. It did so with 6s, too... Granted... it is such a fragile platform I can't ?fluffernutter? up even once when facing equal or greater opposition... but once I am in the groove with it... it's a constant performer. That is one thing about this game... you are pretty much guaranteed to find something that works for whatever style of play you excel at, as I constantly see people say that _____ is best on ____, when I find that I do better with something completely different. I don't think there is a WRONG approach as long as you get results. Maybe I'm just an aberration in this as in most things in my life! Yeah, what Iâm finding right now (the hard way) is that, as effective as Killshot can be, itâs still so squishy at R3 that you just cannot afford even the smallest error. Most games lately have many players with at least 200 more power hangars, and KS seems to get 1-shotted by almost everything if I donât kill it first. And my dash right now only kills if the target has little more than a sliver of health left. So between that and my very inconsistent aim, I have to be doubly and triply careful with it. In control point games especially, I really, really have to stop going Rambo on reds and stick close to at least one teammate. Iâll try missile racks on it again at some point, but Iâm so used to javs now that Iâd have to significantly change my play style with it. That took me a good bit of discipline as well... now, for me, it's mostly the Tourney games. The shorter time allotted makes me take risks that I wouldn't in a CP game. But it definitely was still an issue at first in the CP games until I started to face whole teams of AI and Players that were either better equipped with gear, skills, or both. Now, I take all my War Robots/Mech Warrior/ FPS/TPS/etc., lessons from any game I've played and apply them here, and I can usually hold my own. Usually. Things like cover use, Map awareness, establishing crossfire on targets, flanking, baiting, all that 「dookie」. At first the fun was not having to think and just blasting away... but as I continued playing, I have fallen into the tactical problems that show up, more and more, and it's just as fun as War Robots in its heyday ever was, if for slightly different reasons. (TBH, though, I would LOVE to have pre-Dash War Robots without all the extra BS that is there now... the map designs, the OG bots and builds... man that was fun. You could go all out brawler or MR or LR and still find enjoyment, even if you weren't top dawg. Nothing like now, though.)
As far as the build and being used to Javs... all I can say is that I was the same way... at first. Now, I play peekaboo and tag more than anything... even with the MRs equipped. And my R4 KS isn't a tank, either. It's a bit better than the R3, of course, but it's not like adding 3 maxed HAKs to a Falcon by any means lol.
I have also noticed, if you are looking for an alternative build for the Javs, that 2 of the most basic bots seem to shine with them:
Paragon - use the ability to change position and/or to get to attack position and then immediately retreat.
Jug - Can afford to stand and take shots that others would die from while getting those out-in-the-open shots that some map locations require, even for Javs, to hit the other team. I have come across this build the most in tourney matches... have some video of one guy who was particularly good with that setup*.
*I was thinking about putting together a montage of KS MR clips to get the point across on how I use it. I'm no expert and def die a lot... but every time I think I am going to switch that bot/build up, I have a tough as HELL match and the only reason I won was that bot. Anyway, if you want me to, I'll get that vid edited and uploaded over the next couple of days... Let me know either here or in a PM! It may help, or I could be delusional and it just gives you a reason to laugh at me, either way, Win-Win!
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Post by Danny Linguini on Sept 21, 2020 21:43:50 GMT -5
Yeah, what I’m finding right now (the hard way) is that, as effective as Killshot can be, it’s still so squishy at R3 that you just cannot afford even the smallest error. Most games lately have many players with at least 200 more power hangars, and KS seems to get 1-shotted by almost everything if I don’t kill it first. And my dash right now only kills if the target has little more than a sliver of health left. So between that and my very inconsistent aim, I have to be doubly and triply careful with it. In control point games especially, I really, really have to stop going Rambo on reds and stick close to at least one teammate. I’ll try missile racks on it again at some point, but I’m so used to javs now that I’d have to significantly change my play style with it. I am extremely cautious about turning corners, I peek and then peek again, too many times I turn the corner and there are two tanks laying it into me. Really like the LOS requirement compared to War Robots, but man it can be brutal. So it affects how aggressive i can be, such as on the ice map, not only do you need to peek the corner, but you need to also make sure reds don't drop down on you over the top, so I play that corner wide so i can see the top and around the side. Works like a charm to prevent getting side smacked. Especially the ice map ... even when you’re careful, an aggressive red team will frequently come at you in a seemingly safe place from three different directions at once, including from over the hill. Chance of survival: 0. Somehow they manage to get past every other blue teammate to flank me on all sides, without ANYBODY having LOS on any of them until I’m in weapon range of all of them. (How can that happen?!) I’ve almost given up on being cautious on that map and just go balls to the wall from the start. Doesn’t seem to matter how I play, 90% of the time my first bot is toast shortly after my first encounter with reds. My best chance of survival seems to be rushing ahead to try to catch one of them first before two or three of them can descend on me. That one is easily my worst map of all.
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Post by Deadeye on Sept 22, 2020 9:39:24 GMT -5
I am extremely cautious about turning corners, I peek and then peek again, too many times I turn the corner and there are two tanks laying it into me. Really like the LOS requirement compared to War Robots, but man it can be brutal. So it affects how aggressive i can be, such as on the ice map, not only do you need to peek the corner, but you need to also make sure reds don't drop down on you over the top, so I play that corner wide so i can see the top and around the side. Works like a charm to prevent getting side smacked. Especially the ice map ... even when you’re careful, an aggressive red team will frequently come at you in a seemingly safe place from three different directions at once, including from over the hill. Chance of survival: 0. Somehow they manage to get past every other blue teammate to flank me on all sides, without ANYBODY having LOS on any of them until I’m in weapon range of all of them. (How can that happen?!) I’ve almost given up on being cautious on that map and just go balls to the wall from the start. Doesn’t seem to matter how I play, 90% of the time my first bot is toast shortly after my first encounter with reds. My best chance of survival seems to be rushing ahead to try to catch one of them first before two or three of them can descend on me. That one is easily my worst map of all. I feel you. The Ice map is very tricky to navigate without knowledge of where the other team is. A couple tips from things I've observed. Early in the match, I always stay to the flanks to limit the LOS options the enemy can get on me. I also hang back a bit and let my team advance to reduce the fog of war for me (thanks AI Shadow teammate for your sacrifice!) Once we start seeing enemies, I count them. If the number doesn't add to 5 (and it rarely does) then I know how many enemies are going around the sides. That means they'll either be on my side or the other side. If I don't see them on my side, I know they're going to the other side and I can check to see my team has the other side covered or not. It's just a numbers game early on. Mid game for me is based on if we won the initial push for center or not. If we won, immediately afterwards, I will push to center so I can see both lines of approach to from the enemy home beacons. From there I can see if they come to center or move around the flank. That's when I decide what needs to happen. I have to time my aggression based on these decision and observation points. There's definitely a flow of battle for each map and I've been trying to learn each of them.
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