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Post by hicycles on Sept 3, 2020 15:26:17 GMT -5
Hi, just pinging you all to see what your experience is with the pulse cannon 8. I got the 4s and wasn't impressed, but I'm wondering if the additional damage with the 8s make it work better.
Thanks!
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Post by Redfiend on Sept 3, 2020 15:46:37 GMT -5
Pulses are basically direct upgrades to auto cannons. The 4 cost ones are near useless unless you intend on running lightweight bots that will be holding on to them for awhile. Mediums and heavies will grow to tote bigger weapons.
Pulse 6 is best paired with Thermal lance instead of another pulse 6 on 12 energy bots because it noticeably increases it's overall consistency.
Pulse 8's are good consistent damage, but the Heavy bots are pretty much the only thing that you're going to have access to that can actually hold them for awhile. The optimal range is the biggest factor, they deal less damage outside of that, and miss more shots, making the decreased damage even more of a headache to work around.
If you like to stick around teammates, you can throw them on Guardian to break up enemy tank duos.
If you want to use them as a general use weapon, Panther is the best candidate for them. They run out of juice right before the wall expires. Set up your one-way cover and just go ham until empty.
Later on, Pulse 8's are great on Juggernaught or Ares when they're rank 4, and once your hangar is about to reach rank 5 is when you're going to want to start looking into Carbines. Mind you, that's a long ways away, so if you're not going to buy any other pulse, 8s will definitely be in your hangar for a long while.
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Post by hicycles on Sept 3, 2020 20:09:18 GMT -5
Thanks, Redfiend. I recently ranked my panther to 3, and now I have two bots with 16 energy (guardian). RN, the only 8 cost weps I have are LAs. Was looking to get another set of 8 cost weps, and pulse cannons are within reach. Not sure if I should just save it and grind out another 250k for the missile racks.
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Post by Danny Linguini on Sept 3, 2020 20:35:17 GMT -5
Thanks, Redfiend . I recently ranked my panther to 3, and now I have two bots with 16 energy (guardian). RN, the only 8 cost weps I have are LAs. Was looking to get another set of 8 cost weps, and pulse cannons are within reach. Not sure if I should just save it and grind out another 250k for the missile racks. In my admittedly limited experience in this game, I find the missile rack to be infinitely better than pulse cannons. I’m very disappointed with my PC6’s, though the 8’s do pack a bigger punch. But I love the missile rack, and I’m kicking myself for not dumping a few more $$ on the RM6’s when the offer came up. I haven’t seen the offer again since, so now I need to figure out how to bank 281k credits to acquire them the hard way. But I digest ... my vote is obviously for the missile racks.
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Post by Redfiend on Sept 3, 2020 21:21:35 GMT -5
Thanks, Redfiend . I recently ranked my panther to 3, and now I have two bots with 16 energy (guardian). RN, the only 8 cost weps I have are LAs. Was looking to get another set of 8 cost weps, and pulse cannons are within reach. Not sure if I should just save it and grind out another 250k for the missile racks. In my admittedly limited experience in this game, I find the missile rack to be infinitely better than pulse cannons. I’m very disappointed with my PC6’s, though the 8’s do pack a bigger punch. But I love the missile rack, and I’m kicking myself for not dumping a few more $$ on the RM6’s when the offer came up. I haven’t seen the offer again since, so now I need to figure out how to bank 281k credits to acquire them the hard way. But I digest ... my vote is obviously for the missile racks. Missile rack is only going to get you so far, and only feels strong because it's Rank 4, while the rest of your stuff, and your enemies, aren't. From what it sounds like in other threads Deadeye is reaching the upper limit of how far missile racks carry before the AI takes you seriously enough to legitimately try to ruin your day. This is what I meant by what I was saying about blueprints on discord. You probably get jack squat for them as you continue to pick up more. That's by design (Purple item, low blueprint drop rate) You guys really don't want to rush up to where I am unless you're really sure you've gotten good, because that's what it's going to take when you reach the top of Division 1:
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Post by hicycles on Sept 3, 2020 22:01:03 GMT -5
Off topic, but there are bots in div 1? They don't even try to change names on these guys. They just follow you up the ladder. Almost as if they're stalking you...
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Post by Redfiend on Sept 3, 2020 22:13:57 GMT -5
Off topic, but there are bots in div 1? They don't even try to change names on these guys. They just follow you up the ladder. Almost as if they're stalking you... There are bots everywhere. The playerbase is still very scarce. They get meaner, smarter, and as shown above, loads stronger.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 4, 2020 13:08:33 GMT -5
I'm definitely not in Div 1... but I found Pusle Cannon 8s to be 「deteriorated bum-bum」 on Ares. It's everything I wanted the 6s to be.
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Post by ѻﻭɼﻉ on Sept 4, 2020 16:26:19 GMT -5
I'm definitely not in Div 1... but I found Pusle Cannon 8s to be ?deteriorated bum-bum? on Ares. It's everything I wanted the 6s to be. Theyâre 「deteriorated bum-bum」 on Panther too, since the stasis barrier lasts a while, you have plenty of time to unload the sustained fire of PC8 with a degree of safety
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Post by hicycles on Sept 4, 2020 18:27:03 GMT -5
OK... I'm not sure if deteriorated bum-bum is good or not...
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Post by ѻﻭɼﻉ on Sept 4, 2020 20:25:32 GMT -5
OK... I'm not sure if deteriorated bum-bum is good or not... it means ‘super good’
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Post by mechtout on Sept 5, 2020 11:03:39 GMT -5
OK... I'm not sure if deteriorated bum-bum is good or not... it means ‘super good’ the bad part should be changed to super good.....super good bum bum
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Post by Danny Linguini on Sept 7, 2020 18:23:05 GMT -5
Ok, so I just upgraded my Panther to 3* and dropped on Pulse Cannon 8’s. And I like them, so long as I don’t play like a moron and get the thing killed. It just goes against my nature to A, find cover, and B, stay there until the stasis barrier recharges, but that’s what I need to do. Or use other weapons that unload quicker.
I know this is a Pulse Cannon thread, but what other en 8 weapons are better on a Panther?
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Post by Redfiend on Sept 7, 2020 19:21:41 GMT -5
Ok, so I just upgraded my Panther to 3* and dropped on Pulse Cannon 8’s. And I like them, so long as I don’t play like a moron and get the thing killed. It just goes against my nature to A, find cover, and B, stay there until the stasis barrier recharges, but that’s what I need to do. Or use other weapons that unload quicker. I know this is a Pulse Cannon thread, but what other en 8 weapons are better on a Panther? Panther is the only heavy that can run any 16/20/24 energy cost loadout without it's performance suffering at one thing or another. My Panther is currently using Thermal Lance 6+ Long Arm 10. Needed a reason to run the LA10 because it's going to get thrown on Paragon come rank 4. The LA10 isn't even to rank 3 yet, but can hit some spicy numbers(7-8K @ 60M) if I proc overheat with the lance before firing it. Lance also cleans up those left with a sliver of health when the LA is empty. The other troll setup is Javelin 6, Rocket Mortar 10. Fence up and troll at 45-75M. Other than Pulses, there's Missile Rack 8, though that does better on Guardian. Come 20 en, Panther will be getting Stasis 16, Thermal lance 4.
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Post by Redfiend on Sept 7, 2020 19:41:19 GMT -5
Danny LinguiniAlso, health is a resource. Theres always at least one good time and place to die in beacon rush. Being able to pick those times and places well can turn what started as a blowout into a win.
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Post by Koalabear on Sept 8, 2020 12:44:02 GMT -5
I really like the PC8s. I feel like they have a lot more punch than my PC6s. I think a lot depends on what mech you put the weapons on too. For example, I run my PC8s on my Panther. Snag them with my fence and then go to town. I don't think the PC8 would do as well on my Guardian - though I've seen some Guardians run it. I much prefer the MR8 on the Guardian because while the missiles have a long max range, the projectiles are slow, which means they're really on good for hitting slow mechs, stationary mechs, or mechs that are coming straight at you. Trying to hit fast mechs that are strafing you is a good way to waste your missiles.
I recently ranked up my Jug - even though I didn't like it before, I find that I'm liking it more and more. Originally, I ran RPG6 on it, but have since put in PC6 and am liking this configuration better. I'm now trying to focus on my Stalker so that I can rank it up high enough to put RPG6 on it.
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Post by Redfiend on Sept 8, 2020 13:16:21 GMT -5
I really like the PC8s. I feel like they have a lot more punch than my PC6s. I think a lot depends on what mech you put the weapons on too. For example, I run my PC8s on my Panther. Snag them with my fence and then go to town. I don't think the PC8 would do as well on my Guardian - though I've seen some Guardians run it. I much prefer the MR8 on the Guardian because while the missiles have a long max range, the projectiles are slow, which means they're really on good for hitting slow mechs, stationary mechs, or mechs that are coming straight at you. Trying to hit fast mechs that are strafing you is a good way to waste your missiles. I recently ranked up my Jug - even though I didn't like it before, I find that I'm liking it more and more. Originally, I ran RPG6 on it, but have since put in PC6 and am liking this configuration better. I'm now trying to focus on my Stalker so that I can rank it up high enough to put RPG6 on it. Pulse 6 is better at rank 4, after it gets it's first accuracy boost. Putting in the upgrades to Auto Cannon 4 makes them slightly better than Pulse cannon 4. Anything that cost 6 energy ends up being the main loadout options for light bots in the end game Autocannon has the same accuracy cone as Pulse cannons with their max accuracy bonus from Rank ups. Plasma 6 are at home on Jug for rank 3, since you're always trying to be at the heart of the fight. They have better cycle damage than RPG/Missile Rack 6 when upgraded to rank 3, and since they deal damage over time on a short reload, it's easier to control space.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 8, 2020 13:39:48 GMT -5
I really like the PC8s. I feel like they have a lot more punch than my PC6s. I think a lot depends on what mech you put the weapons on too. For example, I run my PC8s on my Panther. Snag them with my fence and then go to town. I don't think the PC8 would do as well on my Guardian - though I've seen some Guardians run it. I much prefer the MR8 on the Guardian because while the missiles have a long max range, the projectiles are slow, which means they're really on good for hitting slow mechs, stationary mechs, or mechs that are coming straight at you. Trying to hit fast mechs that are strafing you is a good way to waste your missiles. I recently ranked up my Jug - even though I didn't like it before, I find that I'm liking it more and more. Originally, I ran RPG6 on it, but have since put in PC6 and am liking this configuration better. I'm now trying to focus on my Stalker so that I can rank it up high enough to put RPG6 on it. Pulse 6 is better at rank 4, after it gets it's first accuracy boost. Putting in the upgrades to Auto Cannon 4 makes them slightly better than Pulse cannon 4. Anything that cost 6 energy ends up being the main loadout options for light bots in the end game Autocannon has the same accuracy cone as Pulse cannons with their max accuracy bonus from Rank ups. Plasma 6 are at home on Jug for rank 3, since you're always trying to be at the heart of the fight. They have better cycle damage than RPG/Missile Rack 6 when upgraded to rank 3, and since they deal damage over time on a short reload, it's easier to control space. This ^
I had been running PC6s for a while on the Jugs... but this weekend I got the PC6s up a rank and it's like they came alive. Still not like the 8s, obv... but they are much more reliable at useful distances.
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Post by Deadeye on Sept 8, 2020 14:02:27 GMT -5
Random comparison...I know the Carbines are supposed to be better, but I was briefly looking at the numbers...is the PC8 going to be comparable to the Carbine 8 at equal levels? It sure looked like it might and it seemed like it might be more accurate at range (similar levels again) too. Am I imagining this Redfiend and others?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Sept 8, 2020 14:13:10 GMT -5
Random comparison...I know the Carbines are supposed to be better, but I was briefly looking at the numbers...is the PC8 going to be comparable to the Carbine 8 at equal levels? It sure looked like it might and it seemed like it might be more accurate at range (similar levels again) too. Am I imagining this Redfiend and others? My only experience with Carbines is a few bad MM games and YT videos... both of those showed me Carbines just wiping the floor with a few bursts. I don't have numbers to back it up, though.
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Post by Redfiend on Sept 8, 2020 14:22:17 GMT -5
Random comparison...I know the Carbines are supposed to be better, but I was briefly looking at the numbers...is the PC8 going to be comparable to the Carbine 8 at equal levels? It sure looked like it might and it seemed like it might be more accurate at range (similar levels again) too. Am I imagining this Redfiend and others? My only experience with Carbines is a few bad MM games and YT videos... both of those showed me Carbines just wiping the floor with a few bursts. I don't have numbers to back it up, though. One thing to remember is that Carbines are rank 5 out of the box, so getting them early is much of the same compared to getting Missile Racks early. They'll put down the hurt, until the AI decide you're strong enough for them to take the kid gloves off. There also seems to be a ceiling for average AI. When you watch youtubers use max/near max items against opponents, remember that AI in tournament is based on bracket, so they can pretty much murder the low level AI in droves, and that they're using those weapons against the same AI that die to nothing but their Killshot's dash (27K) meaning they're fighting underleveled opponents for the most part. To give a better example of how weapons look later on, this is Omnivers using MAX RANK Killshot and Missile racks against the rank 4 AI that you or I would run into. The difference between his output/health and them is about the same as the oddball running Carbines against you or I. When they're squared up, it's a different story.
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Post by Deadeye on Sept 8, 2020 14:31:17 GMT -5
Random comparison...I know the Carbines are supposed to be better, but I was briefly looking at the numbers...is the PC8 going to be comparable to the Carbine 8 at equal levels? It sure looked like it might and it seemed like it might be more accurate at range (similar levels again) too. Am I imagining this Redfiend and others? My only experience with Carbines is a few bad MM games and YT videos... both of those showed me Carbines just wiping the floor with a few bursts. I don't have numbers to back it up, though. Ok, just watched some KSO videos...nvm. lol
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Post by Redfiend on Sept 8, 2020 15:51:12 GMT -5
My only experience with Carbines is a few bad MM games and YT videos... both of those showed me Carbines just wiping the floor with a few bursts. I don't have numbers to back it up, though. Ok, just watched some KSO videos...nvm. lol At the same levels, it's a matter of effective range, firing time and downtime. Don't let youtube videos showing people that have been around since alpha fool you. Pulse can do better between 30 and 60M. Weapons that have optimal ranges have a high chance of dealing double damage per particle in those ranges. That's why snagging a tag with Long Arms against someone 105M away tags for 8k instead of 4 The numbers listed per weapon are actually their base values before any modifiers, like Optimal range, critical hits, and the enemy being overheated. Optimal range and critical hits scale from base damage additively. So 207 base, 414 Optimal range, 414 critical hit outside of optimal range, 611 critical hit inside optimal range. I pair Pulse 8 with Thermal lance 4 on my rank 3 tanks. They deal 400-800 damage per particle at range when overheat procs, and if something else is shooting the enemy with Lances, my Pulse shots register over 1K a bullet on crit. When I use Pulse 8, I notice it actually dealing double the damage listed per particle under 60M. For example, my Pulse 8 lists 207 damage per particle, but tends to hit for 414 with most of the bullets, and hits it's base of 207 occasionally, as well as critical hit 611 damage about as often as the 207. Pound for pound, Pulse 8 and Carbine 8 are interchangeable at even levels, and function a bit differently. Youtuber Carbines are near maxed, they do 1K/bullet because of criticals and optimal range. Further out passed 30M, Carbines don't get the optimal range bonus. Between pulse 8 and Carbine 8 at the same rank/level: Carbines are aggressive and deal loads of damage in brawling distance. Pulse cannons are bullet hoses that deal the same amounts of consistent damage between 30-60M that Carbine can only deliver at 0-30M. Once you get to Carbine 10/12, the EN cost difference makes them stronger than Pulse cannons at the base line.
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Post by hicycles on Sept 8, 2020 16:33:21 GMT -5
Just a quick update. Thanks everyone for the feedback regarding the pulse cannon 8. I got them, and they really work well right now on panther. They work best at closer ranges, and what I really like about them is that they can eat through jugs in, generally, one sitting.
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Post by mechtout on Sept 12, 2020 10:51:32 GMT -5
Does the accuracy of the Pulse Cannon increase between Rank 5 and Rank 6? or stays at 30%?
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Post by Redfiend on Sept 12, 2020 14:07:32 GMT -5
Does the accuracy of the Pulse Cannon increase between Rank 5 and Rank 6? or stays at 30%? Stays at 30%. Final rank is just the last bracket of damage increases for weapons that don't need rank 6 for the second copy.
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