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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 22, 2020 23:03:18 GMT -5
...someone who might be one of the few War Robots YouTubers that I felt had ONLY players' best interests in mind... I don't know for sure that it was him... but I feel pretty confident... he was pretty good... was a good cap to the last 4 games that were just knock-out, drag-outs. So... if you are still around at all, and if it was really you, GG stewpendous !
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Post by SuperHero on Aug 22, 2020 23:30:40 GMT -5
Mech Arena isn’t on my country’s App Store sadly
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Post by frunobulax on Aug 23, 2020 0:57:11 GMT -5
Mech Arena isn’t on my country’s App Store sadly You can download and install the APK from the manufacturers site, no problem. Or use APKPure to install it (game store replacement). Welcome to the f2p club, though, as you won't be able to buy anything. Please do pester the devs to release the app officially to fix this
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Post by mechtout on Aug 23, 2020 1:45:54 GMT -5
Nice! Stew is the man I had a match with another Youtuber Lee Fighter Gamer. He's posting Mech Arena vids on his channel. Seems like I'm seeing more and more War Robots players on MA
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 24, 2020 9:25:34 GMT -5
Mech Arena isn’t on my country’s App Store sadly I do hope they are looking at a global server setup... soon. I think the playerbase is there... they just need to allow for all regions and get the word out.
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Post by Redfiend on Aug 24, 2020 10:09:23 GMT -5
Mech Arena isn’t on my country’s App Store sadly I do hope they are looking at a global server setup... soon. I think the playerbase is there... they just need to allow for all regions and get the word out. There doesn't seem to be any server separations. Just seems that way because the games are guaranteed to auto-fill with AI at 15 and 30 seconds respectively, and Tournament ranking cards are based on proximity of entry. Might just be red tape. The company that makes this game is the same company that gave us the Advert/sponsor plague that is RAID:SHADOW LEGENDS. Seems like Mech Arena is more or less a B-team passion project, because if the studio really wanted to pile people on, well, RAID: SHADOW LEGENDS.
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Post by Danny Linguini on Aug 24, 2020 10:13:14 GMT -5
I do hope they are looking at a global server setup... soon. I think the playerbase is there... they just need to allow for all regions and get the word out. There doesn't seem to be any server separations. Just seems that way because the games are guaranteed to auto-fill with AI at 15 and 30 seconds respectively, and Tournament ranking cards are based on proximity of entry. Might just be red tape. The company that makes this game is the same company that gave us the Advert/sponsor plague that is RAID:SHADOW LEGENDS. Seems like Mech Arena is more or less a B-team passion project, because if the studio really wanted to pile people on, well, RAID: SHADOW LEGENDS. Hopefully they see that there’s still a decent demand for a good mech shooter, seeing that Pix is doing everything imaginable to chase their players away, and push a few more resources at it. I’ve tried them all, and Mech Arena shows the most promise.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 24, 2020 10:15:11 GMT -5
I do hope they are looking at a global server setup... soon. I think the playerbase is there... they just need to allow for all regions and get the word out. There doesn't seem to be any server separations. Just seems that way because the games are guaranteed to auto-fill with AI at 15 and 30 seconds respectively, and Tournament ranking cards are based on proximity of entry. Might just be red tape. The company that makes this game is the same company that gave us the Advert/sponsor plague that is RAID:SHADOW LEGENDS. Seems like Mech Arena is more or less a B-team passion project, because if the studio really wanted to pile people on, well, RAID: SHADOW LEGENDS. Something is definitely not finished, if people like frunobulax don't even have it in their regions' store and have to get it through outside channels... and thus can't even purchase anything (since that is bound up with the store).
SuperHero is in Asia, somewhere, iirc, and it's not in his store, either.
I guess global server was the wrong term.... global release is more apt, I think.
And I didn't know that they were the folks behind Raid... God I hope this stays a passion project and doesn't end up getting that level of attention... I fear P2W would soon follow.
EDIT... I wonder if it is still considered "in Beta"? If so, that would explain its lack of a global presence in the stores.
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Post by mechtout on Aug 24, 2020 10:27:52 GMT -5
There doesn't seem to be any server separations. Just seems that way because the games are guaranteed to auto-fill with AI at 15 and 30 seconds respectively, and Tournament ranking cards are based on proximity of entry. Might just be red tape. The company that makes this game is the same company that gave us the Advert/sponsor plague that is RAID:SHADOW LEGENDS. Seems like Mech Arena is more or less a B-team passion project, because if the studio really wanted to pile people on, well, RAID: SHADOW LEGENDS. Something is definitely not finished, if people like frunobulax don't even have it in their regions' store and have to get it through outside channels... and thus can't even purchase anything (since that is bound up with the store).
SuperHero is in Asia, somewhere, iirc, and it's not in his store, either.
I guess global server was the wrong term.... global release is more apt, I think.
And I didn't know that they were the folks behind Raid... God I hope this stays a passion project and doesn't end up getting that level of attention... I fear P2W would soon follow.
EDIT... I wonder if it is still considered "in Beta"? If so, that would explain its lack of a global presence in the stores.
Play store calls it "early access"
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Post by Redfiend on Aug 24, 2020 10:50:28 GMT -5
The prices to skip ahead are already up there when you do the math. For people that are coming from other mech game grinds, this doesn't seem as bad, especially with the activity calendar, and super competetive, small bracket tournaments. At face value, it would be more expensive to max out every item in the game as it stands than to make an end game hangar in Y1 War Robots. The difference is how the in game economy is structured at base:
-Upgrades are instant
-Soft time gate from Blueprints, credit, and A-coin drops. The largest lumps of casual play Credits come from Daily tasks and the daily log in calendar The amounts in the log in calendar double after three consecutive days of logging in. The majority of Blueprints for casual play is also from the daily calendar.
The primary way of obtaining EVERY currency is being super competetive in tournaments. Premium currency can be used for everything, so that's the real prize.
Because the tournament system creates ranking cards in small groups of players, some days are easier than others from the luck of the draw. War Robots had a daily/hourly/weekly tournament system in Y1, but the rankings were derived from the entire playerbase, which is what originally caused shared accounts and Mag-Gep clubbing...
Tournament grinding is pay for continued entry. Extra tournament rounds are cheap and easy to maintain so long as you make up your losses by ranking top 6 from Professional onward.
Someone who ranks 1st on all 6 days of tournament cashes out on 4400 premium, over 100K credits, plus about 1000 blueprints from the Crates, plus whatever they pull from the Vault keys that only drop from tournament. Pretty obvious that getting a perfect run is unlikely, but the slice any player has a chance of getting out of that ramps up as they progress.
Items are EXP locked on a linear progression path, the last items to be unlocked are 172,000 exp and 190,000 exp respectively. I've been playing for about a month, I'm only at 36,000 exp. Experience has a daily limit on how much can be obtained through matches that resets on tournament reset, not daily reset.
High rank items are very costly because of the reward structure, but in the same vein, leveling and ranking up more accessible items adds up. Cheap items start at rank 1 or 2, bringing them up to rank 4+ sees the same premium costs as buying a premium item that starts at that higher rank.
It's still got plenty of wheels for deep pockets to spin into, but the entire reward structure is on a positive feedback loop instead of a negative one because in game rewards keep up with the costs you're facing at your progression level, and you're working towards meeting requirements. Instead of working towards a currency threshold to have to wait days for an upgrade, you're just working towards the currency threshold, which might take that same amount of time, but it instantly gratifying when you hit the button.
The only thing that can currently be disheartening is the AI power level, and eventual bloodlust for humans, but that's constantly being tweaked as they get feedback from players.
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Post by Poopface on Aug 24, 2020 10:52:48 GMT -5
What's the deal with Loot Rush? I haven't seen any explanation for how to advance in it. Is it solely based on paying $$?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 24, 2020 10:56:08 GMT -5
The prices to skip ahead are already up there when you do the math. For people that are coming from other mech game grinds, this doesn't seem as bad, especially with the activity calendar, and super competetive, small bracket tournaments. At face value, it would be more expensive to max out every item in the game as it stands than to make an end game hangar in Y1 War Robots. The difference is how the in game economy is structured at base: -Upgrades are instant -Soft time gate from Blueprints, credit, and A-coin drops. The largest lumps of casual play Credits come from Daily tasks and the daily log in calendar The amounts in the log in calendar double after three consecutive days of logging in. The majority of Blueprints for casual play is also from the daily calendar. The primary way of obtaining EVERY currency is being super competetive in tournaments. Premium currency can be used for everything, so that's the real prize. Because the tournament system creates ranking cards in small groups of players, some days are easier than others from the luck of the draw. War Robots had a daily/hourly/weekly tournament system in Y1, but the rankings were derived from the entire playerbase, which is what originally caused shared accounts and Mag-Gep clubbing... Tournament grinding is pay for continued entry. Extra tournament rounds are cheap and easy to maintain so long as you make up your losses by ranking top 6 from Professional onward. Someone who ranks 1st on all 6 days of tournament cashes out on 4400 premium, over 100K credits, plus about 1000 blueprints from the Crates, plus whatever they pull from the Vault keys that only drop from tournament. Pretty obvious that getting a perfect run is unlikely, but the slice any player has a chance of getting out of that ramps up as they progress. Items are EXP locked on a linear progression path, the last items to be unlocked are 172,000 exp and 190,000 exp respectively. I've been playing for about a month, I'm only at 36,000 exp. Experience has a daily limit on how much can be obtained through matches that resets on tournament reset, not daily reset. High rank items are very costly because of the reward structure, but in the same vein, leveling and ranking up more accessible items adds up. Cheap items start at rank 1 or 2, bringing them up to rank 4+ sees the same premium costs as buying a premium item that starts at that higher rank. It's still got plenty of wheels for deep pockets to spin into, but the entire reward structure is on a positive feedback loop instead of a negative one because in game rewards keep up with the costs you're facing at your progression level, and you're working towards meeting requirements. Instead of working towards a currency threshold to have to wait days for an upgrade, you're just working towards the currency threshold, which might take that same amount of time, but it instantly gratifying when you hit the button. The only thing that can currently be disheartening is the AI power level, and eventual bloodlust for humans, but that's constantly being tweaked as they get feedback from players. Great breakdown and I agree with it from what I have seen... just hadn't put the pieces together like that. Cheers.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Aug 24, 2020 10:58:55 GMT -5
What's the deal with Loot Rush? I haven't seen any explanation for how to advance in it. Is it solely based on paying $$? Tournament rewards give you the tokens for opening them.
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Post by Redfiend on Aug 24, 2020 11:09:46 GMT -5
What's the deal with Loot Rush? I haven't seen any explanation for how to advance in it. Is it solely based on paying $$? Loot rush keys are the yellow triangle currency that drops from tournament ranking. Different amounts drop depending on rank(Novice/Professional etc) and pole position on your card. The daily ranking reward is distributed 15 minutes after the timer on the daily heat expires. The Vault keys don't show on your regular currency display, only when you open the loot rush splash screen. The vault never goes away, the loot rush timer is specifically the top bar that has Credits, Premium currency, and 3 premium skins. The amount of progression each crate adds to the loot rush bar is listed above each crate. To claim all of the loot rush loot, you have to acquire 50 of those keys through tournament(or wallet) before the timer expires. Tap the circles "i" to bring up the loot tables, and the circles "i" at the top of the loot table for the exact drop chances. Skins and paints do not drop duplicates. 5 keys: majority Credits 10 keys: 20% chance at 25k Credits, 13% chance of 375 A-coins, 7% chance at 750 A-coins. 20 keys: 7% chance at dropping premium currency, but never drops less than 750 coins when it does. This is pretty much the purple and gold tier skin loot pool. Loot rush is on for 2 weeks, off for one.
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Post by frunobulax on Aug 24, 2020 13:38:22 GMT -5
Someone who ranks 1st on all 6 days of tournament cashes out on 4400 premium, over 100K credits, plus about 1000 blueprints from the Crates, plus whatever they pull from the Vault keys that only drop from tournament. Pretty obvious that getting a perfect run is unlikely, but the slice any player has a chance of getting out of that ramps up as they progress. If you're a couple of weeks in, that's definately not something that I could do. Top players get 6000 points in tourney, and would probably get more if I came close. At maybe 150 point average (opponents get really tough as you accumulate points, so this could be too optimistic) and 6 minutes per game, that's 4+ hours grinding a day. But so far I managed to get maybe 1000 premium, 50k credits and whatever blueprints by playing a lot less than that.
I think the game will be quite allright if we get more players. And if you get into a lopsided match, it will last only 3-4 minutes.
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Post by Redfiend on Aug 24, 2020 14:31:25 GMT -5
Someone who ranks 1st on all 6 days of tournament cashes out on 4400 premium, over 100K credits, plus about 1000 blueprints from the Crates, plus whatever they pull from the Vault keys that only drop from tournament. Pretty obvious that getting a perfect run is unlikely, but the slice any player has a chance of getting out of that ramps up as they progress. If you're a couple of weeks in, that's definately not something that I could do. Top players get 6000 points in tourney, and would probably get more if I came close. At maybe 150 point average (opponents get really tough as you accumulate points, so this could be too optimistic) and 6 minutes per game, that's 4+ hours grinding a day. But so far I managed to get maybe 1000 premium, 50k credits and whatever blueprints by playing a lot less than that.
I think the game will be quite allright if we get more players. And if you get into a lopsided match, it will last only 3-4 minutes.
Basically, start low. If you let yourself drop after the second bracket, you should be getting more than enough to keep upgrades rolling until you can compete higher up. So, Novice: just qualify with free tickets Professional: Try hard to get top 3 Expert: play one game to go back to professional the day after. Professional: Try hard to get top 3 Expert: Play one game to go back to Professional Professional: Try hard for top 3 You won't kill as many tickets. If you sit on 60-100 tickets, you can just play hard when you think you have a shot. If you keep jumping up and down like that, you'll get 6-1200 premium, about 60k credits and some vault keys for just sticking to what you know you can handle.
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Post by frunobulax on Aug 25, 2020 1:34:48 GMT -5
If you're a couple of weeks in, that's definately not something that I could do. Top players get 6000 points in tourney, and would probably get more if I came close. At maybe 150 point average (opponents get really tough as you accumulate points, so this could be too optimistic) and 6 minutes per game, that's 4+ hours grinding a day. But so far I managed to get maybe 1000 premium, 50k credits and whatever blueprints by playing a lot less than that.
Basically, start low. If you let yourself drop after the second bracket, you should be getting more than enough to keep upgrades rolling until you can compete higher up. So, Novice: just qualify with free tickets Professional: Try hard to get top 3 Expert: play one game to go back to professional the day after. Professional: Try hard to get top 3 Expert: Play one game to go back to Professional Well, everybody has to find the bracket where she/he does well. Last tourney I got #3 in Master on the last day without trying too hard. But I think games become much harder in the initial rush, that is, Expert on day 3, Master on day 4. Expert on day 4-6 might be a doozy. In my Grandmaster, even the #15 rank had 2k points. I was content to get myself demoted, at 600 after 3 games
And of course some luck, if you get 3 mega grinders in your group then better stay put.
BTW timezones play a major role in tournaments. If you are able to play in the last 1 hour, you've got a big advantage as you can decide whether to play 10 more games and try to jump ahead. I'd like to see a rotating schedule for tournaments. That is, have it start at different times of day. Perhaps alternate with 12h offset, like have it start 6am UTC in one week and 6pm UTC the other week.
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Post by Redfiend on Aug 25, 2020 2:19:42 GMT -5
frunobulaxThere really isn't any advantage to starting tournament at any given time. Grinding is grinding. If you try to start a card right before registration ends, it's a coin toss. Get on the tail end of a card, no chance. Start a new card, cheat the system. Though I don't know if that will actually work. I know that tournament ranking cards have a hard limit of 20 players to a card, grouped by start time. There's no guarantee it's a sequential process, and the game could very well have open cards to stick people that try to cheat it on the tail end of an established card. If you're actually in the running, that last hour can be crucial, but on competetive cards, people are trying to blow each other out of the water. Hence the cards with 2k scores on the low end. Ranking cards like that were probably a rate race the moment the card put together. In order to secure a 1st place win, people will keep a point advantage of 2k or more if they're really serious, so 2nd place can't close the gap in an hour. Going to type up the tournament breakdown in the morning.
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Post by frunobulax on Aug 25, 2020 3:44:14 GMT -5
frunobulax There really isn't any advantage to starting tournament at any given time. Grinding is grinding. If you try to start a card right before registration ends, it's a coin toss. Get on the tail end of a card, no chance. Start a new card, cheat the system. [...] In order to secure a 1st place win, people will keep a point advantage of 2k or more if they're really serious, so 2nd place can't close the gap in an hour. I hardly ever grind, as a rule of thumb. Grinding past a certain point causes me to I lose interest in the game really soon, because it becomes a chore and stops being fun. Given my schedule, I may play 1-2 hours a day. It's smart to maximize returns for this playing time. Starting a tourney with 1 hour to go may be a coin toss, but it probably means that I'll get decent rewards with 45 minutes of playing, 45 minutes in which I complete most of my daily tasks too. I don't know. I'll try a few times, probably not on the first or second day because I'm way too lazy to get up early to reach a meager reward. Then we'll see if it works.
I would never, ever play 3 hours of tournament just to get 400 a-coins. I find that extremely outlandish. I'd rather pay $3 and buy these coins. In fact started to I like it that the game has a point where you stop getting rewards, it probably means that I'll enjoy the game for a much longer time. Now I may play tournament if I'm having fun, don't get me wrong, but not to reach a certain ranking. If I see someone else grinding away, requiring me to play ungodly hours just to reach place 3, well, I don't give a 「dookie」.
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Post by Avengers on Dec 5, 2020 6:39:28 GMT -5
I do hope they are looking at a global server setup... soon. I think the playerbase is there... they just need to allow for all regions and get the word out. There doesn't seem to be any server separations. Just seems that way because the games are guaranteed to auto-fill with AI at 15 and 30 seconds respectively, and Tournament ranking cards are based on proximity of entry. Might just be red tape. The company that makes this game is the same company that gave us the Advert/sponsor plague that is RAID:SHADOW LEGENDS. Seems like Mech Arena is more or less a B-team passion project, because if the studio really wanted to pile people on, well, RAID: SHADOW LEGENDS.
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