|
Post by erik1 on Aug 11, 2020 2:00:41 GMT -5
This WAS a game I played instead of War Robots. I DID like it much better than War Robots. I made videos about it, and wrote lots of positive reviews about it. But I quit eventually. (See below) Five months later, and it seems the golden age of Mech Battle is over. Why did I quit this game that was pay-to-progress faster and not p2w? Why have I come back to War Robots despite it's P2W and connectivity flaws? (Let's not kid ourselves. I'm not her to deny that War Robots might not be the best mech game.) In one word: Variety.That's the big thing I like about War Robots: Variety. In War Robots, you will always have 6 real players vs 6 real players. And there are soooooo many weapons, soooooo many bots. This means you don't have to have premium gear to have a good time because your teammates can make up for your weaknesses, and vice-versa. For example, Punishers. Level 1 weapons. I can have fun with them. I can help my team win a game with them. Or a Flux / Gekko Natasha. (Yes, yes, a poor or mediocre sniper, yadda - yadda - yadda. No comments about this, please.) I can have fun with that Natasha while still helping our team still win a game. In Mech Battle, there's a maximum of four players per team, with fewer options for weapons or bots. There's less incentive to have anything but the best gear. My frustration reached its peak when I faced too many players who used only six out of hundreds of weapon/bot combinations. The same six over and over and over. For example, there was a light bot that could hold 4 explosive rocket launchers. Very powerful and annoying. Everyone had one or two. There was a heavy bot that could jump and use powerful lasers. Everyone had one or two. Almost every hanger contained only robots from the six best.
Me, personally? I wanted to have a hanger with 5 unique bots. Two premium, three standard. It was fun, until everyone decided to use the same-stinking-six-bots over and over and over again. And winning with them too. My heavy blaster bot vs a heavy laser bot? I lost. My light machine-gun bot vs a light explosive rocket bot? I lost. Could I have switched my hanger to have only bots from the 6 best bot setups? Absolutely. Did I want to? No. My War Robots hanger isn't the best, but I can have fun with it even if has none of the top 5 robot setups that Adrian Chong recommended. 5 bots I love to use, and that are competitive enough.
|
|
|
Post by Koalabear on Aug 11, 2020 13:25:38 GMT -5
That's pretty much why I stopped playing it too. All the bots looked the same and there was very little variety. I did like some of their maps though, like the one inside the mountain. That was cool.
|
|
|
Post by Poopface on Aug 11, 2020 14:37:22 GMT -5
Yep. All of this is much of why I quit Mech Battle. No variety, the maps seemed too small for the most part, and I got tired of fighting a ton of AI.
|
|
|
Post by Danny Linguini on Aug 11, 2020 20:12:39 GMT -5
I’ll agree with all this, but I’d also like to add that the devs were/are well aware of the lack of variety in the game and took several steps to try to get players to mix things up more. Unfortunately, the last time I played was just after one such change, but the end result was just a slightly different mix of mostly the same. At this point I couldn’t even begin to venture a guess as to how they could correct it.
Ditto for all the other mech games out there. They all have a lot of promise at first, but their weaknesses and downright negatives become apparent fairly early. War Robots seems to remain ‘the devil you know’, and manages to have a lot of players coming back. The downside is, even when they come back, they’re not playing (or spending) anywhere near as much as they (we) used to.
|
|
|
Post by erik1 on Aug 11, 2020 21:18:08 GMT -5
Imo it was two things:
1. Because they had trouble with balancing things. Why did everyone use Rocket Zephyrs? Because they were extremely powerful. Several players, including myself, complained, and the developers simply said "We'll watch them. If they are overpowered, we'll fix them. For now, we think they're fine (even though everyone uses them.)" Then you have red blasters. Underpowered. Seriously, almost nobody used them. Did they give them a buff to get people to try using them again? No. I think that after the fiasco that happened with the "homing missiles buff" experiment they might have become more reluctant to see what would happen if they buffed other weapons.
2. They did need to make income from the game, so there needed to be a reason to buy premium bots. I loved the Berserker, but there's a reason it was less powerful than the Atlas.
|
|
|
Post by Adazahi on Aug 11, 2020 21:33:15 GMT -5
I mean... war robots kind of has the same thing. EVERYONE (who can afford it) uses a storm ravana, or a cryo nightingale, or a storm leech, and if they can afford it, a plasma ming.
The thing in War Robots that makes stuff so diverse is how damn expensive it is. If it was just $100 for a plasma ming, you bet War Robots would be exactly like that game, with everyone using the same titan. But no, those things cost like $4k, so only the tippity top 1% can ever have them, making other players have to improvise. This is why you see different titans on the battlefield, like arthur. Its cheaper to upgrade (just 3 weapon slots) and the weapons are free instead of $100 each.
When games try to compete with War Robots, they do it by making their stuff reasonably priced in comparison, but all that does is make it so everyone has the same OP stuff, instead of only the top players.
Im not saying its good that only the top players have the best of the best stuff, but thanks to the fact that only they can afford that stuff, it makes diversity among the bottom players, because if you cut out a lot of super high end gear, War Robots can be a kinda balanced game. A leo will never beat a plasma ming... but a leo is balanced next to a natasha, for example, so instead of EVERYONE using leo, some people use natasha because they prefer the greater firepower over the greater HP, making the game more diverse.
(BTW, I'm more of a leo guy myself.)
|
|
|
Post by ironstar on Aug 12, 2020 4:06:13 GMT -5
I mean... war robots kind of has the same thing. EVERYONE (who can afford it) uses a storm ravana, or a cryo nightingale, or a storm leech, and if they can afford it, a plasma ming. The thing in War Robots that makes stuff so diverse is how damn expensive it is. If it was just $100 for a plasma ming, you bet War Robots would be exactly like that game, with everyone using the same titan. But no, those things cost like $4k, so only the tippity top 1% can ever have them, making other players have to improvise. This is why you see different titans on the battlefield, like arthur. Its cheaper to upgrade (just 3 weapon slots) and the weapons are free instead of $100 each. When games try to compete with War Robots, they do it by making their stuff reasonably priced in comparison, but all that does is make it so everyone has the same OP stuff, instead of only the top players. Im not saying its good that only the top players have the best of the best stuff, but thanks to the fact that only they can afford that stuff, it makes diversity among the bottom players, because if you cut out a lot of super high end gear, War Robots can be a kinda balanced game. A leo will never beat a plasma ming... but a leo is balanced next to a natasha, for example, so instead of EVERYONE using leo, some people use natasha because they prefer the greater firepower over the greater HP, making the game more diverse. (BTW, I'm more of a leo guy myself.) There is actually quite a bit of rock paper scissors to the Titans (Kid excluded). You hardly ever see top clans running 6 plasma mings anymore. You need a mix of Arthurs, Nodens and Mings to get the greatest benefit from Titans. My MG Arthur laughs in the face of plasma mings but is much more vulnerable to MG mings who in return are vulnerable to plasma mings (given range) and so on. Nodens is a great support Titan and can tip any battle, but corner it in a 1on1 and both ming and arthur will kill it.
|
|
|
Post by Eradicator1 on Aug 12, 2020 5:54:15 GMT -5
In my break from this game I tried BOT. Seemed like a fun game where your skills mattered. Couldn’t win games with hap hazard play and leaning on magical powers like a crutch. But, I played it for two weeks and quit playing it. Why? Because of variety mostly. Variety! Say what you will about war robots, pix, and the mm. But you can run an s load of bot and weapon combos and compete. You might not be top dog on the leader board, but overall you will be placed at around a 50% win rate. Yes, some of the stuff we have to juggle to play this game gets to be a bit much. But the general consensus seems to be that this is the best mech game there is. For non magical play, tonight there is wed night six pak fight club. And this weekend (for me at least), it goes back to magical gameplay( with four different modes). What other game has that kind of variety?
|
|
|
Post by milty72 on Aug 12, 2020 6:30:20 GMT -5
I've had mech battle on my tablet for a while but couldn't get into it. It felt messy.
I would give it a little go but just feel meh.
War Robots has the variety to customise and create counter builds. I can kill the meta in a good game with a Plasma Golem.
|
|
|
Post by Redfiend on Aug 26, 2020 21:27:38 GMT -5
Come play Mech Arena with us! There's even a new sub forum in the off topic section here. There's a hard limit of 2 of every item in the game, so no one has a choice but to keep some hangar variety :3
|
|
|
Post by mechtout on Aug 26, 2020 23:36:18 GMT -5
Never was intrigued by Mech Battle, but Mech Arena has taken all my time away from War Robots
|
|
|
Post by Danny Linguini on Sept 18, 2020 10:55:22 GMT -5
Never was intrigued by Mech Battle, but Mech Arena has taken all my time away from War Robots Ditto. Let me just add that virtually ALL of the issues commonly noted about Mech Battle have been at least minimized in Mech Arena, if not totally eliminated. Yes, there is 'better' gear to obtain, but it's not that much better than everything else that it rules every battle. MA also limits you to one of each mech and one of each set of weapons, with the exception of those it allows you to double up when you upgrade one to the max. So you're automatically forced to diversify. But aside from that, the earliest bots you acquire are very playable pretty far into the game, thanks to the upgrade progression. I know a lot of folks here have tried it already; but if you haven't yet, it's definitely worth a look.
|
|