Valron Tseng
Destrier
Posts: 12
Karma: 2
Platform: iOS
Clan: ORKO
|
Post by Valron Tseng on Mar 23, 2017 17:39:26 GMT -5
Got a Rhino recently, been learning every game. Its not easy but its interesting. I see it as a stronghold beacon runner. Or a mid-game changer perhaps, again all depends on the dynamic of your team and if they understand that its the beacons and looking out for each other - the two simple things that win the game for you. Any tips on piloting? I'm still having trouble when caught off guard need to recenter the torso the right way, sheild up and charge again, but then the firing power is cut by half and once the shield is down you're usually ganged up on by the enemy and destroyed pretty quickly. And which one is the better choice for dmg/life span of the mech option Death Button or Plasma? Personally so far I've been having more luck with the Plasma option, the Death Button with the recycle time just gets killed quick. Which one will let my Rhino live longer and get the most dmg in? I have the following set up I cycle around, also can swap the two Pinatas for 2 lvl9 Aphids. Any other cool Rhino builds around? In other words, whats your best suggestion to get up and running and accustomed to the Rhino because I'm starting to regret that I didn't get the Carnage instead
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 23, 2017 18:47:47 GMT -5
Every Rhino build is worse than the Griffin's except for Orkan Magnum, Taran Magnums.
PDB Rhino Guide ->http://warrobots.wikia.com/wiki/User_blog:I%27mWithTheGuyWithTheShirtThatSaysI%27mWithStupid/PDB_rhino_guide
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 23, 2017 20:39:30 GMT -5
Rhinos are better for flanking and not frontal attacks. Frontal attacks work if there are no DBs yet, and everyone is mostly using plasma or bullet weapons. Based on your bot and weapon levels, it looks like you're way past that stage of the game.
The biggest problem with rhinos are being flanked and its blind spots. Even though you can't turn your torso when charging straight ahead, you can still peek around if you move your 'mouse cursor' like old FPS games.
Don't get too near stalkers. They will drive you mad and encircle you. It can be beat, but it takes a while to gain the skill. Once you learn it, you'll no longer fear the stalker when piloting the rhino.
Griffins and esp. DB griffins will beat the rhino. If you are using rockets, then the griffin will jump away and you will be left empty handed. The best thing to do is to bait them to jump (by firing orkans only) or only attack griffins that have their jump on cool down. Either you have seen them just jump and land so you know they can't escape your rockets, or you have been counting in your head so you know they don't have their jump back yet. If you decide to attack blind, then if they happen to jump, the best course of action is to stop firing your missiles (Let go of the big red button). Then you have to decide whether to chase them and fire the rest of your missiles. When facing DB griffin, they should be able to kill a rhino without taking much damage themselves. Lower your shield and try to do as much damage as you can before you are taken out. If you are 300 meters or plus, then you can turn around, put up your shield, and boogie out of there. Skilled pilots can avoid the rockets, but it isn't easy to do this so don't count on this method.
On maps like Yam, I like to flank them from the covered bridge. Same with Canyon, but I stay up top and don't go down in the valley. If you stay at their flanks and near the maximum range, then the chances of them noticing you is lower. If they are busy attacking your teammates, then lower your shield and fire all your weapons. In military terms, this is called the 'Anvil and Hammer'. If they are not busy, then they will turn to face you and attack you, forcing you to put up your shield and not use the full brunt of your force on them. Try to stay behind the blast panels on Yam to protect yourself from plasma fire. The uncovered bridge is not as good since the blast panels will not protect you (unless you are a small bot like a cossack). On Canyon, back up if you are under fire and if you positioned yourself correctly, then you should be out of reach of their plasma and their plasma will hit the ground in front of you. Yes, Rhino has a shield but it pays to have multiple contingency plans. You can still corner shoot, or use the terrain to soak up some of the damage. Even at a 45 degree flank, you can still hit the soft underbelly of Lancelots, Galahads, and Rhinos. That is reaaaally useful on a map like Yam when they have multiple shield bots hunkered down in center beacon. Ditto with Shenzhen where it's possible to totally flank them or even get behind them. If you ever get behind them and they start firing at you, the best strat is to go behind cover and wait for your teammate on the other side to fire on him. Then when they turn around to deal with your teammate, pop back out, and unload on them. On a map like Powerplant, it's possible to surround them with 3 or more blues, and the red basically plays a game of whack-a-mole. Each blue will hide behind cover when targeted.
|
|
|
Post by carnage on Mar 24, 2017 3:46:17 GMT -5
Every Rhino build is worse than the Griffin's except for Orkan Magnum, Taran Magnums. PDB Rhino Guide ->http://warrobots.wikia.com/wiki/User_blog:I%27mWithTheGuyWithTheShirtThatSaysI%27mWithStupid/PDB_rhino_guide No love for the Orkan/Pinata Rhino ?
That's what I run right now. I don't have Tarans though (it's next in my WSP buying list) and ideally I'd keep my two Mags for my Griffin so it is more of an obligation that a real choice.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Mar 24, 2017 5:12:59 GMT -5
Every Rhino build is worse than the Griffin's except for Orkan Magnum, Taran Magnums. PDB Rhino Guide ->http://warrobots.wikia.com/wiki/User_blog:I%27mWithTheGuyWithTheShirtThatSaysI%27mWithStupid/PDB_rhino_guide No love for the Orkan/Pinata Rhino ?
That's what I run right now. I don't have Tarans though (it's next in my WSP buying list) and ideally I'd keep my two Mags for my Griffin so it is more of an obligation that a real choice.
Every good Rhino user here claims that Orkan Pinata is the easiest to use and it lasts the shortest. For me, I'm not sure if it the easiest (Orkan Magnums are easier) but it doesn't last more than a minute on the field.,
|
|
|
Post by carnage on Mar 24, 2017 6:20:42 GMT -5
Yeah I agree with that.
I can last a minute, but rarely two. Problem is, you must go very close to enemy to launch rockets, and you just don't have mobility to move out of the dangerous zone after you fire. That leaves the Rhino very exposed more often than not.
I still run this setup because I'm short on weapons, but I'd agree it's not an ideal setup. I was running Orkan/Mags for a while but had to give the two Mags to my Griffin, that's how I recently ended up using the Orkan/Pinatas setup. Was thinking about putting two Punishers in here, that could be a possibility but they really do very little damage, especially considering mine are only level 5 (Pintat lvl 7 for me).
|
|
WHOPHARDED
Destrier
Posts: 34
Karma: 14
Pilot name: Whopharded
Platform: iOS
Clan: The Anti-Heros
League: Expert
Server Region: North America
|
Post by WHOPHARDED on Mar 24, 2017 10:50:58 GMT -5
Every Rhino build is worse than the Griffin's except for Orkan Magnum, Taran Magnums. PDB Rhino Guide ->http://warrobots.wikia.com/wiki/User_blog:I%27mWithTheGuyWithTheShirtThatSaysI%27mWithStupid/PDB_rhino_guide No love for the Orkan/Pinata Rhino ?
That's what I run right now. I don't have Tarans though (it's next in my WSP buying list) and ideally I'd keep my two Mags for my Griffin so it is more of an obligation that a real choice.
Rhinos is a 'love em' or 'hate em' kind of thing for most. To use them effectively you need a plan for every map. I will rarely go up the middle with them in the dead city or power plant but will do quite the opposite in others where I don't have to worry so much about getting flanked. Rhinos are good when there are lanes that keep your opponents in front of you and for that reason I love DB Rhinos in Shenzhen.
When I squad I like to run one Rhino (12/12/12/12) Malots and another team mate with Grif (12/12/12/12) Malots. We work together wide angle cover fire for beacon chasers. I don't score a lot of Ag/Au that way but it helps secure the win for the squad. The other thing about using a Rhino that way is Fury Trebs can't hurt you when your shield is up and after they waste a shot on you from across the cannon you can turn them to swiss cheese.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 24, 2017 11:26:53 GMT -5
To learn the Rhino, I ran it as an RDB for a day or two, then switched to a full DB. The RDB was lackluster but allowed me to focus on driving and shield usage first. I liked the full DB, once I transitioned to it, because it was easier to focus on one thing at a time... precisely because you have a long reload time, you shoot, then turn tail and run to the next location. You have to get good at ambushing though (i.e., shooting things coming around the corner B4 they have made it all the way around it, letting your Splash do the talking, then turning around and bailing to the next location), it isn't the face to face brawler it used to be. But, all my clan mates that still run one, if I am not mistaken, prefer Taran Mags or Taran Aphids, now. Again, like was said, as a flanker. I have seen some crazier setups, lately, since the Rhino has moved from the front line to the Flanker position. *NOTE, I am not suggesting these, just throwing out what I have seen. The one that is least standard that I have seen the most of is the Tulumbus Mag/pinata/aphid. The main point is that you can hit from 500m out with the medium weapons, then have pretty decent short range abilities with the light weapons for Ant-Knifer SD. It works bc A.) Most people don't expect to get hit from a Rhino past 350m so they aren't ready for that (MEEE, for instance.) and B.) that usually gives the Rhino time to bail out after shooting, when if it had emptied its weapons at close range, it is screwed. If a Short Range opportunity occurs, Tulus plus Pinatas/Aphids is still pretty damn damaging, and Mags just work as decent standoff weapons with the shield up no matter the medium weapon used. I DO NOT run this, btw, I am only talking about it because I have seen more of them and they seem to do pretty well... staying out of range of plasma and DBs. The high HP and speed while in Assault mode mean that they can change position very quickly and survive a few midrange or long range hits while in transition from shooting position to shooting position. Just a thought, it is most definitely not the best damage dealer. Just a way to use the Rhino if you love it and don't want to field a typical midrange flanker. I have also seen Hydras on a few , and a guy here, shaolinrogue, did a video on them. I saw an all Molot Rhino a few times, lately, too. And a Gekko Tulumbus dude seemed to do pretty good with one on a Canyon game I was in... I am tempted to load one up with Puns since the buff... but atm I am happy with the Griff for that. Not much more to add than what has already been said. Strayed's guide that was linked above may be outdated, but there is still relevant info in there that makes it a must read for noobie Rhino pilots. JMO, YMMV.
|
|
crave1ne
GI. Patton
Posts: 149
Karma: 56
Pilot name: crave1ne
Platform: Android
Clan: ŴIҜITT€ŇŞ [ധ¡к¡]
League: Gold
Server Region: North America
Favorite robot: Carnage
|
Post by crave1ne on Mar 24, 2017 11:30:18 GMT -5
To learn the Rhino, I ran it as an RDB for a day or two, then switched to a full DB. The RDB was lackluster but allowed me to focus on driving and shield usage first. I liked the full DB, once I transitioned to it, because it was easier to focus on one thing at a time... precisely because you have a long reload time, you shoot, then turn tail and run to the next location. You have to get good at ambushing though (i.e., shooting things coming around the corner B4 they have made it all the way around it, letting your Splash do the talking, then turning around and bailing to the next location), it isn't the face to face brawler it used to be. But, all my clan mates that still run one, if I am not mistaken, prefer Taran Mags or Taran Aphids, now. Again, like was said, as a flanker. I have seen some crazier setups, lately, since the Rhino has moved from the front line to the Flanker position. *NOTE, I am not suggesting these, just throwing out what I have seen. The one that is least standard that I have seen the most of is the Tulumbus Mag/pinata/aphid. The main point is that you can hit from 500m out with the medium weapons, then have pretty decent short range abilities with the light weapons for Ant-Knifer SD. It works bc A.) Most people don't expect to get hit from a Rhino past 350m so they aren't ready for that (MEEE, for instance.) and B.) that usually gives the Rhino time to bail out after shooting, when if it had emptied its weapons at close range, it is screwed. If a Short Range opportunity occurs, Tulus plus Pinatas/Aphids is still pretty damn damaging, and Mags just work as decent standoff weapons with the shield up no matter the medium weapon used. I DO NOT run this, btw, I am only talking about it because I have seen more of them and they seem to do pretty well... staying out of range of plasma and DBs. The high HP and speed while in Assault mode mean that they can change position very quickly and survive a few midrange or long range hits while in transition from shooting position to shooting position. Just a thought, it is most definitely not the best damage dealer. Just a way to use the Rhino if you love it and don't want to field a typical midrange flanker. I have also seen Hydras on a few , and a guy here, shaolinrogue, did a video on them. I saw an all Molot Rhino a few times, lately, too. And a Gekko Tulumbus dude seemed to do pretty good with one on a Canyon game I was in... I am tempted to load one up with Puns since the buff... but atm I am happy with the Griff for that. Not much more to add than what has already been said. Strayed's guide that was linked above may be outdated, but there is still relevant info in there that makes it a must read for noobie Rhino pilots. JMO, YMMV. I have a love/hate relationship with mine. Had just switched it from hellfire to a db, and now have taken it out of my hangar altogether. In gold, it doesn't seem to last like it once did in silver....
|
|
|
Post by mechtout on Mar 24, 2017 12:06:05 GMT -5
before i switched to griffins i would use a DB rhino and slowly inch up to reds using cover to hold a corner of the map. then take them out one by one as they try to turn the corner to get an angle on fellow blues. early pinata patton days are good training for this. as far as navigation of the maps, run along walls and watch your one open flank side, and you should be able to get to where you want to go.
|
|
|
Post by jazzykat on Mar 24, 2017 12:39:36 GMT -5
I'm in gold 2/gold 1 and have been running a DB set-up. I would just run it up the middle and cap the central beacon and let it get blown up. I would hope to give anohter beacon capper a faceful of rockets but considering they were usually Gareths or stalkers that didn't work to well. Today I've switched to a hellfire and it survives a little longer. WHile it is a fantastic power runner and reasonable flanker with plasma for my hanger I would just prefer another Lancelot because for cappign the center beacon I would prefer something that could hang out for 20-30 seconds and take out at least one other bot.
IMO what it really excels at is power running, since you can definitely cap beacons and you are only succeptable to long range splash. Once you cap, you can switch to flanking but that is really secondary IMO.
|
|