morel22
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Post by morel22 on Mar 23, 2017 16:06:58 GMT -5
I bought a Lancelot few days ago as my first gold bot.. Tried it with Orks and Plasmas.. It can do wonders at the right conditions. But one thing I don't get is why would Lancelot be weak against plasma weapons?
I thought prior to purchase that this should be its strong point not the weak one.
I often run against plasma Griffins and they take me down head on! Also other Lancelots with Tarans and thunders.. Even Zeus does considerable damage.
Meanwhile when I go against Gareth or Galahad with my plasma Griffin I do zero damage..
I already regretted buying a Rhino over a Carnage.. But Lancelot weakness against plasma is a bigger disappointment as it costed me money to buy it unlike Rhino..
Am I missing something here?
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Post by nightmarepatrol on Mar 23, 2017 16:34:21 GMT -5
That's interesting. I have been sitting on enough gold to but a Lance and have been hesitant to actually pull he trigger on one. Each bot has their weakness, but I know from running into Lancelot's with various bots the nly way to really do something to one is to hit them NOT on their shield. Maybe that's what's happening to you because if you don't have your shields turned directly at who's firing at you they don't do you any good.
I'll be curious to hear others who have a Lance weigh in on this.
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Brimstone
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Post by Brimstone on Mar 23, 2017 16:38:24 GMT -5
Nope, my Plasmahad eats Taran Lancelots / Ancilots and PDB Griffs all day long. The Lance has 3 physical shields - each one can be blown off and none are as strong as the Gary or Gal shield. So it's easier to burn down a specific physical shield and keep hitting that same spot for true damage to the Lance.
A PDB GRiff has some of the highest DPS, so it's a pure slug fest and a higher level'd PDB will win. A Plasmahad puts a Lance at even more of a disadvantage due to the stronger shield and high DPS.
So - you have 2 choices if you stick with the Orks/Ancile or Orks/Thunder. Try to charge 'em and get within Orkan/Thunder range or maneuver and try to present the other side of the Lance where there is still a shield.
If you are running a Plasma Lance, there's not much you can do beyond using cover and/or maneuvering to present a different side.
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morel22
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Post by morel22 on Mar 23, 2017 16:55:52 GMT -5
Nope, my Plasmahad eats Taran Lancelots / Ancilots and PDB Griffs all day long. The Lance has 3 physical shields - each one can be blown off and none are as strong as the Gary or Gal shield. So it's easier to burn down a specific physical shield and keep hitting that same spot for true damage to the Lance. A PDB GRiff has some of the highest DPS, so it's a pure slug fest and a higher level'd PDB will win. A Plasmahad puts a Lance at even more of a disadvantage due to the stronger shield and high DPS. So - you have 2 choices if you stick with the Orks/Ancile or Orks/Thunder. Try to charge 'em and get within Orkan/Thunder range or maneuver and try to present the other side of the Lance where there is still a shield. If you are running a Plasma Lance, there's not much you can do beyond using cover and/or maneuvering to present a different side. How to know which shield is down? And does Lance take much damage from the sides or only back? Right now I have the Orks on the Rhino.. And put the Tarans on the Lance. Have only a pair of each.. Orks could be more effective on a Lance than Tarans but I'm having trouble benefitting from the Rhino with anything else other than the Orks..
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Post by mechtout on Mar 23, 2017 17:00:55 GMT -5
Op, you need to get your lancelot to level 9+ in order to hold up for a bit against level 12 plasma. If you are running a level 7 lance your shield will melt. 10+ even better
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Deleted
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Post by Deleted on Mar 23, 2017 17:04:18 GMT -5
Lance will take damage in the sides. You must face your attacker square to be protected. I do not notice plasma taking down my Lance any more than anything else. Lance usually draws fire from multiple places, so it could be you are getting hit with a trident or something and did not know it. Often, when i die, I think one bot killed me, but then before I drop my next bot, the game shows you the red that scored the killshot. Its very often a TT Fury, and not the guy i was knifing against.
The one thing you never want to do with your Lance regardless of Orkans/Tarans, is chase after a galahad/griff/gareth that is backing away from you at 300m or so. I think the term is kiting. They will get you before you can close to effective Thunder range.
Lance is not invincible, and dies like any other bot, but he sure can kill things quick if he gets up close.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 23, 2017 17:16:12 GMT -5
Nope, my Plasmahad eats Taran Lancelots / Ancilots and PDB Griffs all day long. The Lance has 3 physical shields - each one can be blown off and none are as strong as the Gary or Gal shield. So it's easier to burn down a specific physical shield and keep hitting that same spot for true damage to the Lance. A PDB GRiff has some of the highest DPS, so it's a pure slug fest and a higher level'd PDB will win. A Plasmahad puts a Lance at even more of a disadvantage due to the stronger shield and high DPS. So - you have 2 choices if you stick with the Orks/Ancile or Orks/Thunder. Try to charge 'em and get within Orkan/Thunder range or maneuver and try to present the other side of the Lance where there is still a shield. If you are running a Plasma Lance, there's not much you can do beyond using cover and/or maneuvering to present a different side. How to know which shield is down? And does Lance take much damage from the sides or only back? Right now I have the Orks on the Rhino.. And put the Tarans on the Lance. Have only a pair of each.. Orks could be more effective on a Lance than Tarans but I'm having trouble benefitting from the Rhino with anything else other than the Orks.. I don't know if you can tell from the POV that the player has, which shield gets blown off. That problem you are having with lack of enough weapons is exactly why I suggest to buy at least 4 orks before buying any Au bots. Including the Gary or Gep or Galahad. There are enough Ag bots to get by with that can use those weapons until you buy the bot you need. This is assuming that you have all 5 slots... if not, that always comes first in my book. Best thing I can say about the issue is level the Lance up more... get the shield HP and the bot HP up. The Lance shield had a small nerf pretty recently... so you are feeling the direct result of that. I hate that they did it, but it can still be a viable bot. You just can't slug it out with a PDB (which is what I thought part of the point of having a Lance was... but I digress) for very long. Playing as smartly as you can in that big ole bot is all I know to say. Save your rush for just those moments... rush in to very close range (if running a thunder/ork, don't fire everything as soon as it gets in range... wait to hit with both weapons until you get to 200m, if you can) and kill before you get killed... like was said above.
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☆ CORVUSNEX ☆
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Post by ☆ CORVUSNEX ☆ on Mar 23, 2017 19:08:44 GMT -5
Lance will take damage in the sides. You must face your attacker square to be protected. I do not notice plasma taking down my Lance any more than anything else. Lance usually draws fire from multiple places, so it could be you are getting hit with a trident or something and did not know it. Often, when i die, I think one bot killed me, but then before I drop my next bot, the game shows you the red that scored the killshot. Its very often a TT Fury, and not the guy i was knifing against. The one thing you never want to do with your Lance regardless of Orkans/Tarans, is chase after a galahad/griff/gareth that is backing away from you at 300m or so. I think the term is kiting. They will get you before you can close to effective Thunder range. Lance is not invincible, and dies like any other bot, but he sure can kill things quick if he gets up close. THIS!! I have two lances and they always draw fire from multiple bots at once. In the rare situations where I can engage with the enemy 1v1, with health and levels being equal, the Thunder Orkan Lance can solo any bot, especially a plasma Griff. Because a Lancelot draws so much attention though, you are never just fighting the plasma Griff, you're also fighting the TT Fury and a Aphid Patton that you can't see.
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abracadabra
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Post by abracadabra on Mar 23, 2017 23:46:20 GMT -5
Op, you need to get your lancelot to level 9+ in order to hold up for a bit against level 12 plasma. If you are running a level 7 lance your shield will melt. 10+ even better Yes, that's it Lancelot is good on 9+
I use it now at 10 - and counting every au to buy second one Huge difference with 5-7 levels
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Post by BLYTHE on Mar 24, 2017 2:02:24 GMT -5
Upgrade. Lances don't shine till Lvl 9/10. A plasmahad or PDB griff can take down an orkan lance given enough time by staying >300m. A lance has a pretty tough shield but it doesn't mean you should walk out in the open like you rule the roost--that's a sure way of drawing fire from everyone. Just remember a lance isn't any different from any bot; learn to take cover and use your rush not just offensively but also for getting out of a sticky situation.
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morel22
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Post by morel22 on Mar 24, 2017 2:50:43 GMT -5
Thanks for all the replies..
I have now played with the Lance enough time to draw a conclusion.. It is really tough, no doubt about that..
The thing I was missing though is that when hit at an angle it will take considerable damage.. Not sure how much percentage of the full damage lets say at 30 degrees angle, but I guess somewhere between 1/4th and 1/3rd I guess..
This is why when a plasma Griffin or a Zeus carnage hit me from an angle, from 30 to 60 degrees, they inflict damage.. Now I'm aware of this and adjusting accordingly..
When hit head on energy weapons are not effective against the Lance at all.
And yes I noticed when I run a Lance everybody divert their attention on me.. Some fled the scene even, especially Zeus carnage.. Sometimes it is a good tactic to draw all that attention and force enemy bots out of their range so that teammates get control over a beacon.. Did it twice and against carnage Zeus and it worked.. The down side of such a tactic is that I won't survive long and won't inflict much damage affecting the end ranking post battle, but as a desperate measure it could turn the tide of the battle..
As to the Rhino, still struggling with it, more a miss than a hit. It's main difference to the Lance is thst when going solo without team support the Rhino is almost useless.. The Lance on the other hand functions well either way..
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Post by carnage on Mar 24, 2017 3:42:46 GMT -5
Nope, my Plasmahad eats Taran Lancelots / Ancilots and PDB Griffs all day long. The Lance has 3 physical shields - each one can be blown off and none are as strong as the Gary or Gal shield. So it's easier to burn down a specific physical shield and keep hitting that same spot for true damage to the Lance. A PDB GRiff has some of the highest DPS, so it's a pure slug fest and a higher level'd PDB will win. A Plasmahad puts a Lance at even more of a disadvantage due to the stronger shield and high DPS. So - you have 2 choices if you stick with the Orks/Ancile or Orks/Thunder. Try to charge 'em and get within Orkan/Thunder range or maneuver and try to present the other side of the Lance where there is still a shield. If you are running a Plasma Lance, there's not much you can do beyond using cover and/or maneuvering to present a different side. This.
I'd even argue that in most of my games, Gareths and Galahads have actually a bigger impact on the game. They are just as hard to deal with, and can cap beacons as well.
It's odd, but that's my experience. Sure the occasional Ancilot can be dangerous, but with the lack of mobility, it is still very manageable.
I think Pix may not have balanced the three britbots very well. Relative to the respective investments, Lancelot is not that good in comparison to the other two.
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Post by Deleted on Mar 24, 2017 4:33:31 GMT -5
Thanks for all the replies.. I have now played with the Lance enough time to draw a conclusion.. It is really tough, no doubt about that.. The thing I was missing though is that when hit at an angle it will take considerable damage.. Not sure how much percentage of the full damage lets say at 30 degrees angle, but I guess somewhere between 1/4th and 1/3rd I guess.. This is why when a plasma Griffin or a Zeus carnage hit me from an angle, from 30 to 60 degrees, they inflict damage.. Now I'm aware of this and adjusting accordingly.. When hit head on energy weapons are not effective against the Lance at all. And yes I noticed when I run a Lance everybody divert their attention on me.. Some fled the scene even, especially Zeus carnage.. Sometimes it is a good tactic to draw all that attention and force enemy bots out of their range so that teammates get control over a beacon.. Did it twice and against carnage Zeus and it worked.. The down side of such a tactic is that I won't survive long and won't inflict much damage affecting the end ranking post battle, but as a desperate measure it could turn the tide of the battle.. As to the Rhino, still struggling with it, more a miss than a hit. It's main difference to the Lance is thst when going solo without team support the Rhino is almost useless.. The Lance on the other hand functions well either way.. Any shield bot can be hit in their soft underbelly. That means their flanks (or sides), back, top, and bottom. In other words, the shield protects only what it protects. If you can get an angle around the shield, then you can hit it and damage it. This is pretty much like in the real world and there is physics involved. In the real world, a knight that is fully armoured in plate mail would still have an Achilles heel from arrow fire. An arrow can hit thru the eye hole and hurt the knight. For the shield bots i.e. Rhino, Lance, Galahad, etc., the same thing applies in terms of how to hit them. That is why bullet weapons can hurt a Lance without breaking the shield. The Rhino has the strongest shield out of the shield bots, even stronger than the Galahad (at the same level). Galahad's single shield is stronger than one of Lancelot's shield, but the Lancelot has 3 shields to compensate. If you look closely at enemy Lancelots, you can see when their shield has broken. I have always seen the center shield broken first on reds, so that is the most probable answer for which one of your shields has broken. If you have a teammate on comms or you are sitting next to them, then you can face your bot towards them and ask them which shield is broken if you are really curious. I don't know how the firing pattern works, so I can only speculate on how to use the three shields. The easiest way is to use cover and try to cover up your exposed body and use your side shields this way. I have heard about the trick with trying to tilt your bot towards them to use one of your side shields, but I just started using this trick this week and don't know how effective it is. One caveat is not to turn too much else you will actually expose your flank to them. I haven't gotten the angle down yet, so I am mostly concentrating on the screen to see if the blast hit my shield or my flank. You can tell if you're being hit if you look at the screen, although it's hard to know if they are actually hitting the side shield or middle shield. I guess if I record my games, I can replay them and see once they break my middle shield. Of course, you can't aim and block at the same time (unless you're using Hydras), so you should apply this trick when reloading. The third way is pure speculation. If you fire into a wall, you will see the firing pattern on the wall and it spreads out a little. I am assuming since there is physics in this game, that the same firing pattern will apply when aiming at bots even if plasma weapons tend to aim for the center of the bot. Each bot has a different weapon configuration with slots on their shoulders, sides, left, right, center, etc. For example, weapons on top or on shoulders, have a higher chance of clearing terrain or obstacles like shooting over a hill while lower mounted weapons will hit the hill. If you apply this logic to shields, then your right weapon will hit to their left side more. I haven't been able to verify this during the heat of battle and look at my firing pattern (maybe impossible with the added flash and explosions). One way to take advantage of this would be to disable their weapons. How to do this? Again, use physics. On a Rhino with a shield up, I have noticed if you are firing on their right flank, usually their right weapons will pop up first. Anyways, you do see all kinds of weird ways of attacking, and robots climbing up on top of each other to shoot at their heads, to Carnage Thunders poking thru the shield of a Rhino and killing it, being able to fire thru walls, etc. The Lancelot has ridiculously long arms so you can do pretty silly things. I've tried to spoon a fellow Galahad for cover, while my arms reach around and fire at reds. It's like the Galahad was perfectly designed for this task. On Springfield, the big concrete support columns holding up the bridge from the farm side to the city side, you can actually wrap your arms around one of them and still fire at the enemy which I just tried today and got a big chuckle out of it. Of course that cylinder structure or silo at the head of the bridge on the farm side is a favorite of many already. In general, I never try to take on more than one bot at a time if I can help it. Try to isolate the bots by moving behind cover. I can't really explain this to you, but try to use buildings and terrain so that only one bot has an angle on you. If you can't do this, then stay behind cover and wait for help or for one of the enemies to make a mistake. You might have to disengage one set of enemies, and then attack someone entirely fresh and new. Don't get into tunnel vision or bloodlust and think you have to chase and kill off one guy just because he is low on health. If you have to face multiple reds, use one of them as cover so that he is between you and the other red who is in back. This way, the red further back will fire into the back of his ally if he is using plasma. Sometimes they don't even realize there is physics and just see the red box on their screen. A lot of the same things apply to the Rhino. If piloted well, a Rhino's shield will be very hard to break and it will last a long time. It's even more important to isolate the pilots i.e. go for the lone wolf red. Stay away from splash, from DB griffins and out of range of Trident Furies.
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