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Post by mike609 on Mar 23, 2017 12:34:41 GMT -5
I have a few questions on points. How are enemy kills determined? In some games I have shot at a dozen enemy and killed half that many. Say killed 2-3 all by myself. Yet I often receive one enemy on the final tally. What's up with that? How does the program determine who gets the kill or does if get forfeited if multiple people score damage?
Beacon scoring. If two people on a team change a beacon who does it get assigned to? The first in range?
Thanks!
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Post by Fanghorn on Mar 23, 2017 12:45:32 GMT -5
I believe whoever delivers the final "kill shot" would get credit for the kill. So if your shot is actually the one that brings the total health to zero you'd get the kill. Keep in mind, kills don't really matter, it's the damage that matters.
As far as beacons, I think if both bots are within range of the beacon that is changing, then both get credit.
Others may know for certain on what the criteria is.
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Post by ou812gr8m8 on Mar 23, 2017 12:49:10 GMT -5
... if both bots are within range of the beacon that is changing, then both get credit. Correct.
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Post by Scuzzbopper on Mar 23, 2017 14:17:29 GMT -5
Sometimes I wish there was a small display on the left side of the HUD that showed beacons captured, damage done, and kills for that match.
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Post by mike609 on Mar 23, 2017 14:49:20 GMT -5
Sometimes I wish there was a small display on the left side of the HUD that showed beacons captured, damage done, and kills for that match. That would really be cool. So would a backup camera, radar display or a rear view or side mirrors. One would think a four story robot might need to keep from bumping into stuff as they are backing up.
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