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Post by foxypotato on May 2, 2020 18:13:46 GMT -5
It's a turn based 4 x strategy game where you can build your own ship designs, custom races and then go colonize and wage war or peace against other races or your own custom race creations. I recently picked this one up after having played Galactic Civ 2 for years. So far I have mostly stayed in the ship designer building ships for my use as well as to give to custom races I can play with/against. Here are some of my ship designs. Enjoy or not Vid showing ship design basics:
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Post by foxypotato on May 2, 2020 18:14:19 GMT -5
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Post by foxypotato on May 2, 2020 18:16:13 GMT -5
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Post by foxypotato on May 2, 2020 18:18:46 GMT -5
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Post by Deleted on May 2, 2020 19:47:00 GMT -5
Some really nice looking designs. You have obviously put a lot of thought and time into making these ships. Good job. I am surprised at the level of design detail in this game.
EDIT: I have been starting to watch vids on a game called Space Engineers which is capturing my interest. Quite a lot of detail and different aspects in the game.
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Post by foxypotato on May 3, 2020 0:12:00 GMT -5
Some really nice looking designs. You have obviously put a lot of thought and time into making these ships. Good job. I am surprised at the level of design detail in this game. EDIT: I have been starting to watch vids on a game called Space Engineers which is capturing my interest. Quite a lot of detail and different aspects in the game. I'll have to keep that one in mind. It looks like minecraft HD. It does need hostile alien mobs to add a bit to the survival mode. No Man's Sky is anothe one I am eyeing.
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Post by anjian on May 8, 2020 23:54:10 GMT -5
I haven't played any game from this franchise for a very long time. I still remember playing Galciv 1 on an OS/2 Warp machine. The developer originally made this game as a bet to challenge the presumption you cannot make a game for OS/2 Warp. OS/2 is/was an IBM operating system for PCs that competed against Windows.
With GC1, the developer demonstrated the use of multithreading to for the AIs of the NPCs. It was a new idea back in the early '90s, when you compare to the kinds of games you have back then.
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Post by balrog89 on May 9, 2020 0:05:56 GMT -5
It's a turn based 4 x strategy game where you can build your own ship designs, custom races and then go colonize and wage war or peace against other races or your own custom race creations. I recently picked this one up after having played Galactic Civ 2 for years. So far I have mostly stayed in the ship designer building ships for my use as well as to give to custom races I can play with/against. Here are some of my ship designs. Enjoy or not Nice ships. I have been playing GalCiv3 since it came out. Was a huge GalCiv2 fan. As much as I try, I cannot seem to break away from designing Federation of Planets style ships. I tried others styles, with cannons and all, but always go back to the old saucer style ships. I think I have a problem. Anyway, very nice stuff. I am impressed.
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Post by foxypotato on May 9, 2020 0:27:51 GMT -5
It's a turn based 4 x strategy game where you can build your own ship designs, custom races and then go colonize and wage war or peace against other races or your own custom race creations. I recently picked this one up after having played Galactic Civ 2 for years. So far I have mostly stayed in the ship designer building ships for my use as well as to give to custom races I can play with/against. Here are some of my ship designs. Enjoy or not Nice ships. I have been playing GalCiv3 since it came out. Was a huge GalCiv2 fan. As much as I try, I cannot seem to break away from designing Federation of Planets style ships. I tried others styles, with cannons and all, but always go back to the old saucer style ships. I think I have a problem. Anyway, very nice stuff. I am impressed. Same. I played sort of an alt-reality federation race in GC2 and am starting to do it again in 3. I was an early adopter of 3 but it was incomplete in my eyes and only recently got their stuff together. It took ages to get the ship designer seperare from playing the game and to create custom races to play against. I walked away from it in 2015 just thrilled that they even made a 3 and returned recently to see if the game had developed to where I wanted it to be from a player created content perspective. It had.
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Post by balrog89 on May 9, 2020 0:35:44 GMT -5
Nice ships. I have been playing GalCiv3 since it came out. Was a huge GalCiv2 fan. As much as I try, I cannot seem to break away from designing Federation of Planets style ships. I tried others styles, with cannons and all, but always go back to the old saucer style ships. I think I have a problem. Anyway, very nice stuff. I am impressed. Same. I played sort of an alt-reality federation race in GC2 and am starting to do it again in 3. I was an early adopter of 3 but it was incomplete in my eyes and only recently got their stuff together. It took ages to get the ship designer seperare from playing the game and to create custom races to play against. I tried to design custom fleets for my custom races, but always seem to find an awesome ship set that fits perfectly with what I envision in the workshop. I first DL'ed Airmasters Trek style ships, but wanted to make them my own. After taking several of them apart, I figured out how to do the perfect saucer section myself. Saucer section is the hardest to get exactly right. Anyway, I have 2 ship sets I designed myself. One for a benevolent Earth faction and one for an Earth Imperium. Both sets are modified Trek stuff.....but different colors.
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Post by foxypotato on May 9, 2020 0:48:27 GMT -5
Same. I played sort of an alt-reality federation race in GC2 and am starting to do it again in 3. I was an early adopter of 3 but it was incomplete in my eyes and only recently got their stuff together. It took ages to get the ship designer seperare from playing the game and to create custom races to play against. I tried to design custom fleets for my custom races, but always seem to find an awesome ship set that fits perfectly with what I envision in the workshop. I first DL'ed Airmasters Trek style ships, but wanted to make them my own. After taking several of them apart, I figured out how to do the perfect saucer section myself. Saucer section is the hardest to get exactly right. Anyway, I have 2 ship sets I designed myself. One for a benevolent Earth faction and one for an Earth Imperium. Both sets are modified Trek stuff.....but different colors. Post them. I'm still stuck in the shipyard. In my head I have 3 human races I create and play as one against an alien enemy that is a zerg rush organic space creature enemy that can spam "ships" and wear you down with attrition. I'm going for a squid or nautilus shapped creature design to the 'ships'. I did this in 2 and they were hard to stop. I my head cannon the human raceshave to work together to stop them as a united humanity or die alone. This is how I played 2 towards the end and it was great fun.
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Post by balrog89 on May 9, 2020 1:09:49 GMT -5
I tried to design custom fleets for my custom races, but always seem to find an awesome ship set that fits perfectly with what I envision in the workshop. I first DL'ed Airmasters Trek style ships, but wanted to make them my own. After taking several of them apart, I figured out how to do the perfect saucer section myself. Saucer section is the hardest to get exactly right. Anyway, I have 2 ship sets I designed myself. One for a benevolent Earth faction and one for an Earth Imperium. Both sets are modified Trek stuff.....but different colors. Post them. I'm still stuck in the shipyard. In my head I have 3 human races I create and play as one against an alien enemy that is a zerg rush organic space creature enemy that can spam "ships" and wear you down with attrition. I'm going for a squid or nautilus shapped creature design to the 'ships'. I did this in 2 and they were hard to stop. I my head cannon the human raceshave to work together to stop them as a united humanity or die alone. This is how I played 2 towards the end and it was great fun. I will post a couple when I get on my laptop. Creating custom races is a fine art. Make them too tough and they roll you early. Not tough enough and they pose no threat at all in the late game. My one complaint is that other races do not use carrier tactics well(only use I carrier module per ship) and they get huge ship classes way later than I(of course I always save a promote a scientist to get huge hulls instantly). With a properly outfitted huge hull carrier, you can have welll over 20 fighters and it alone can take on almost any fleet single handedly.
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Post by balrog89 on May 9, 2020 1:16:54 GMT -5
I absolutely love carrier based fleets. Frigate sized "strike carriers" each carrying 1 module make excellent fleets to patrol your space. Large picket carriers make good compliments to huge hull capital ships and of course the crowning huge hull fleet carrier.
I am also OCD about designing several ships in each size and making sure I start with a more primitive design and end with very sleek designs at endgame. I also named my ship classes using the last name of actors in Avengers movies for some reason.....ie, Downey Class, Jackson Class, etc.
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Post by foxypotato on May 9, 2020 10:25:03 GMT -5
I absolutely love carrier based fleets. Frigate sized "strike carriers" each carrying 1 module make excellent fleets to patrol your space. Large picket carriers make good compliments to huge hull capital ships and of course the crowning huge hull fleet carrier. I am also OCD about designing several ships in each size and making sure I start with a more primitive design and end with very sleek designs at endgame. I also named my ship classes using the last name of actors in Avengers movies for some reason.....ie, Downey Class, Jackson Class, etc. In 2 I used to cheat and put a fleet defense module (I think that was the one) on a heavy ship that I made look like a carrier and then no weapons and a ton of defenses against whatever weapons the enemy had. I would put that ship in a fleet with a bunch of light fighters with weapons only that I made to scale with the carrier heavy. The enemy fleet would only attack the ship with that fleet module and ignore the fighters. It was still kinda fair in that if they took out the "carrier" then they would quickly wipe out the fighters. The fighters needed the carrier to tank the damage for it to work or they were done. You also had to build these fleets for whatever weapons the enemy had and if they changed them the fleet was obsolete and had to be upgraded. They also only used default hyperdrive so it was slow. I would also build a cargo hull with a fleet hyper drive boosting module and a ton of sensors that I made look like some support ship and put it in the fleet with the carrier and fighters. This way the carrier fleet could see and have bette than default hyperdrive capability. I was a lengthy research grind to build these fleets but it was worth it. I would also build the same thing but make the carrier look like some sort of orbital space station and use them in orbit to defend a planet.
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Post by foxypotato on May 9, 2020 12:47:59 GMT -5
I absolutely love carrier based fleets. Frigate sized "strike carriers" each carrying 1 module make excellent fleets to patrol your space. Large picket carriers make good compliments to huge hull capital ships and of course the crowning huge hull fleet carrier. I am also OCD about designing several ships in each size and making sure I start with a more primitive design and end with very sleek designs at endgame. I also named my ship classes using the last name of actors in Avengers movies for some reason.....ie, Downey Class, Jackson Class, etc. I need carrier tips for GC3. How do you do your carriers? I haven't played much at all and just get spammed with invasion fleets to my lightly defended planets. I guess you can make medium, heavy and cargo hull carriers? What are the advantages to each?
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Post by balrog89 on May 9, 2020 13:06:36 GMT -5
I absolutely love carrier based fleets. Frigate sized "strike carriers" each carrying 1 module make excellent fleets to patrol your space. Large picket carriers make good compliments to huge hull capital ships and of course the crowning huge hull fleet carrier. I am also OCD about designing several ships in each size and making sure I start with a more primitive design and end with very sleek designs at endgame. I also named my ship classes using the last name of actors in Avengers movies for some reason.....ie, Downey Class, Jackson Class, etc. I need carrier tips for GC3. How do you do your carriers? I haven't played much at all and just get spammed with invasion fleets to my lightly defended planets. I guess you can make medium, heavy and cargo hull carriers? What are the advantages to each? First off....「fluffernutter」ing beatiful. I love the direction you are taking with your ships. Anyway, I am guessing you are still fairly early game. Remember your strength determines who and how many Civs go to war with you. They may not like you, but if your military is strong, they will not declare war. I tend to spam tiny and small ships...tons of them...with nothing but weapons and armor and start throwing them into orbit of my planets. Number of ships you have plays a big role in your military strength. As far as carriers, I start with medium size hull. If you want just territorial defense, do not put life support on them. You do need engines to help you intercept incoming invasion fleets. That means you can only fit 1 carrier module per hull so you might as well arm and armor it too. Anyway each medium ship then gives you 2 extra ships in battle. Anything more than 10 fighters in a battle is better than you might think. Also, think about doing the pragmatic scale. Pragmatic civs get the best benefits. They are so good, I quit using it. Each planet gets 3 free defense ships. Each ship in your territory gets a free escort. Stuff like that just overpowers mid to late game. I never have used cargo hull for carriers. It does make sense since carriers should be support and be the last ships standing. You can make support ships much faster than other hulls of similar carrying capacity. It just isnt something I have ever done....mainly because I just cant wrap my head around a carrier with 3hp. But if you are getting spammed and have no way out, build them. I kinda rambled. Prolly didnt give much help. Am out and about and on my phone. Sorry.
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Post by foxypotato on May 9, 2020 19:34:45 GMT -5
Yeah I'm really early in the game. I've played like 4 matches at beginner difficulty. I'm just designing ships for now. The cargo hull carrier thing comes from creating a custom race and when giving them a fleet design cargo hulls were available when selecting the carrier type. I had been using a heavy hull. I thought I was doing it wrong. I like how different weapons require different resources or how certain weapons of a type do not require a resource. It forces me to use different type of weapons or put ships into production that do not require a resource. Stingers don't require antimatter so I use the heck out of them when I'm low on antimatter. I make a bunch of small ship and send them to my planets too but as the match progresses the ships fall behind it tech and are easy prey to small fleets of medium hull ships roaming my space. Once they clear out a planet of ships the hyper fast invasion ships come. I like to use a cargo hull and load it up with sensors to make my space visible and I think I will start having fast medium or heavy hull interceptor ships on standby to smash the invasion ships and their escorts. They're usually just a cargo hull troop ship and a few escorts. I also wonder if creating a custom race and then playing as that race is a good idea. You can give the race all sorts of perks in the race editor but I wonder if that applies to when a human player is playing as the race? The xenophobic 25% research bonus would be nice. Stinger missile spam boat Cargo hull sensor ship that looks like a voyager probe for reasons I don't even know Constructor This is a mining ship I made to look like a mining and processing ship but it turns out you don't need to build mining ships to mine asteroids like the old game Submarine looking thing My 1st design in GC3 and probably 5 years since I did anything in GC2 Ships for a custom race
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Post by balrog89 on May 9, 2020 20:16:55 GMT -5
You are very talented in ship design. I love them.
I do the exact same thing. Build a cargo hull as a deep space exploration vessel. I pack it with sensors and life support.
I use nothing but my own civs. I love the colonizer trait. Every time you colonize a planet, you get a free colony ship. That makes a HUGE difference. For 2nd trait, it is up to you. I like the trait that lets me know where all the other civs are right off the bat. I also play with things like how popular I am or how economic I am. Subtract things that do not matter and add those to things that do. Be very careful though. Toggling these things can make you civs either very powerful or complete pushovers. The main "evil" race I use is made to be extremely powerful towards the middle to end. I never start a game close to them. I only want to fight them after almost all techs have been researched. They have kicked my but more than I have kicked theirs.
Hopefully I will have time tomorrow night to post up some of my designs. I leave for Fort Worth tomorrow and everything is packed. I may dig my laptop out tomorrow when I get to the hotel. It may not be until Monday night. You have got me itching to play now. I have been playing Warhammer Total War lately. It has been about 4 months since Galciv3.
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Post by foxypotato on May 9, 2020 20:42:17 GMT -5
I need to get into Warhammer. I love the aesthetic and lore but for some reason never got into it gaming wise. I did play that 3rd person hack and slash Warhammer game hacking down orks on Onlive. I liked that one. I see some Warhammer ship designs for this game in the steam workshop and they are beyond impressive. I'm almost embarrassed to post my ship designs compared to what is out there.
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Post by balrog89 on May 9, 2020 22:44:10 GMT -5
Do not be embarrassed. I promise you, if you uploaded your designs onto the workshop, people would use them. They are very good.
The Total War franchise is epic. Very good games with great mod communities. The Warhammer version is not 40K. I wish it were.
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Post by foxypotato on May 15, 2020 10:27:38 GMT -5
I love this game
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Post by balrog89 on May 16, 2020 14:07:12 GMT -5
Well, work was busy this week, but we got rained out today so I can finally post some ships. These are 3 that I use early game. As a note, I recommend designing part combinations and saving those combinations as a single part if you wish to have a uniform look. I designed these early nacelles and saved them. I cheated for my late game ships. I use nacelles designed by Airmaster. I have tried several times and cannot make a nacelle that looks as good as his.
Anyway
This is a small hull. Used for patrol and taking out those early game pirates. It is one of the few ships that uses kinetic weapons.
This is the first medium hull that I use. It is always a missile armed frigate.
This is the first large class I build and also ushers in a new design template for the ships I use. All ships in this "era" use these nacelles.
I try to keep my early game ships more simple or primitive in design. I make them sleeker as the game wears on.
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Post by balrog89 on May 16, 2020 14:19:48 GMT -5
These are some of the ships I am making in the game now. I have researched about 3/4 of the tech tree so I am fairly far into this game. These are just under the last rung of ships I will use. For the civs that I play, I do not design ships in the ship designer phase of the game. I actually design them in the campaign part. That way the newer designs do not appear for building until the techs needed for them are researched. I then click "Obsolete" for ship designs that have become...well....obsolete as the game progresses.
My patrol cutter/planetary defense ship
A beam armed assault frigate
My current survey ship....kinda Kelviny in design....I liked the idea and look of the Kelvin Class.
A fast interception frigate that has twice the engines but not as much arms and armor. Used for taking out those pesky invasion fleets as they appear.
This is how I solve carrier design issues for Trek inspired fleets. The hanger is the structure under the saucer. Only carriers in my fleet have this type of design.
****All nacelles in this post are Airmaster's design****
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Post by foxypotato on May 16, 2020 14:34:07 GMT -5
Those look awesome. How were the nacells done in the last few pics?
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Post by balrog89 on May 16, 2020 14:46:13 GMT -5
Those look awesome. How were the nacells done in the last few pics? Ha! As I said, I tried and tried and tried to do later game nacelles. I failed miserably...at least I did not like them at all. Go to the workshop. You can then search for ship parts by typing in "export" in the search box. You can also type "nacelle" or any other part you wish. These then get saved under ship designs. You can then select every single part of the the build and you will have the option to save the whole thing as a part. You can do this to your own designs as you wish. All nacelles I used in the last post were from a guy named Airmaster. He is pretty awesome at design. I do not even think he plays the game. I honestly think he only designs stuff. I used his Klingon, Vulcan and other ship sets for my custom races.
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Post by foxypotato on May 16, 2020 14:54:26 GMT -5
Those look awesome. How were the nacells done in the last few pics? Ha! As I said, I tried and tried and tried to do later game nacelles. I failed miserably...at least I did not like them at all. Go to the workshop. You can then search for ship parts by typing in "export" in the search box. You can also type "nacelle" or any other part you wish. These then get saved under ship designs. You can then select every single part of the the build and you will have the option to save the whole thing as a part. You can do this to your own designs as you wish. All nacelles I used in the last post were from a guy named Airmaster. He is pretty awesome at design. I do not even think he plays the game. I honestly think he only designs stuff. I used his Klingon, Vulcan and other ship sets for my custom races.
I just want to know how the guy did it. They look amazing. That phalanx on there looks cool too. I make a simple version of that on some of my navel looking space ships. I like to shrink down anti missile modules stick them on there so when I click on a ship in game there will be a text box pointing at the phalanx looking bit explaining the module function. Here is my early attempts at ship designs. They were also federation of planets inspired.
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Post by foxypotato on May 16, 2020 15:03:18 GMT -5
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Post by balrog89 on May 16, 2020 17:36:17 GMT -5
I like that thread.
I tried to get away from Trek inspired designs. I had a really nice semi-naval style set, but once the battle animation starts, it just seems like the Trek style works better if you know what I mean. Something about the beam and shield animations.
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