UPGRADING AO MING
Apr 28, 2020 20:32:06 GMT -5
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Heishiro, Blurred Vision, and 11 more like this
Post by ѻﻭɼﻉ on Apr 28, 2020 20:32:06 GMT -5
As with Nodens, imo it is important to consider the particular role your Ming will play, and this mainly depends on which weapons you go with - plasma, or those requiring closer ranges to be effective. If you don’t spend $ for Pt, the Vengeance and Retaliators are very worthwhile to upgrade. The following is my own opinion. Although I have a high level plasma Ming and spend $ on Pt, the points below can be applied to the patient builder.
The first priority in the case of Ming upgrades, is imo, premium modules. Why? Because 1) the Plated Armor stacks on your Aerial damage resistance (called Defense Points, of which each amount provides a % of damage resistance) of the Hull, and your Ground-Based Defense of the Core; and 2) Antimatter Reactors apply to all four weapons and stack upon the Additional Damage of the Core.
Now, if we consider combat role here, after a lot more playtime, I would say that 2 Plated Armor and 2 Antimatter is the best approach for both medium and close range builds. I stand by my mentions in Anti-Ming Tactics that durability even for a plasma Ming, is more of a priority than an extra Antimatter. The basis of my view is that durability = greater combat longevity. If you choose a third Antimatter, of what use is that additional damage if your Ming was destroyed. Greater durability enables you to withstand more incoming fire, and to withdraw beyond range to heal before being destroyed. This brings us to the question about what upgrade schedule to have for the Ming. I would say
1. Modules
2. Weapons to L10
3. Engine
4. Core
5. Hull
The modules will increase durability and add to damage output of all four weapons. The weapons mid-leveled will produce better results. But, rather than continue all the way to L25 for each weapon, which takes a while, concentrate on the engine.
The ENGINE contributes to combat longevity in two important ways - 1) your speed allows you to evade incoming fire or close on a target to kill them while their weapons are reloading. Get the speed minimum somewhere around 38km/h, before focusing on the core. 2) The higher the level, the more self-healing you can do. I regard these two as top priority for longevity.
The CORE is second priority because it increases the damage output of all weapons, and you strengthen you defenses when having to land.
HULL - You are wondering ‘if longevity is important, why not increase hp and aerial defense points before the others. My logic is that even though you’re airborne a lot of the time, your ability to quickly withdraw (speed), heal yourself, have all four weapon damage increased, and stronger defense when landed are going to initially contribute more to longevity and combat effectiveness, than it would to have concentrated on a bit more hp and aerial defense. If you think carefully about what I’m saying by imagining the combat scenarios, the subtleties of this will make more sense. The main thing is if you cannot evade and heal yourself, you’re finished. Part of that evasion is landing even if only in partial cover to take advantage of ground-based defense points while healing. So if you’re not fast enough or have strength on the ground, others can easily close on you. If you’re fast enough and carefully navigate the threshold of enemy weapons with awareness, you can avoid taking a lot of fire.
Lastly, my meaning in the upgrade schedule here is not that you have to max each aspect first, but that in this order you should significantly increase the quality to decent levels before moving to the next. You can then return to the first priority and go thru the sequence to complete the upgrades. Max modules, then weapons, then Engine and so on. I hope you found this insightful.
The first priority in the case of Ming upgrades, is imo, premium modules. Why? Because 1) the Plated Armor stacks on your Aerial damage resistance (called Defense Points, of which each amount provides a % of damage resistance) of the Hull, and your Ground-Based Defense of the Core; and 2) Antimatter Reactors apply to all four weapons and stack upon the Additional Damage of the Core.
Now, if we consider combat role here, after a lot more playtime, I would say that 2 Plated Armor and 2 Antimatter is the best approach for both medium and close range builds. I stand by my mentions in Anti-Ming Tactics that durability even for a plasma Ming, is more of a priority than an extra Antimatter. The basis of my view is that durability = greater combat longevity. If you choose a third Antimatter, of what use is that additional damage if your Ming was destroyed. Greater durability enables you to withstand more incoming fire, and to withdraw beyond range to heal before being destroyed. This brings us to the question about what upgrade schedule to have for the Ming. I would say
1. Modules
2. Weapons to L10
3. Engine
4. Core
5. Hull
The modules will increase durability and add to damage output of all four weapons. The weapons mid-leveled will produce better results. But, rather than continue all the way to L25 for each weapon, which takes a while, concentrate on the engine.
The ENGINE contributes to combat longevity in two important ways - 1) your speed allows you to evade incoming fire or close on a target to kill them while their weapons are reloading. Get the speed minimum somewhere around 38km/h, before focusing on the core. 2) The higher the level, the more self-healing you can do. I regard these two as top priority for longevity.
The CORE is second priority because it increases the damage output of all weapons, and you strengthen you defenses when having to land.
HULL - You are wondering ‘if longevity is important, why not increase hp and aerial defense points before the others. My logic is that even though you’re airborne a lot of the time, your ability to quickly withdraw (speed), heal yourself, have all four weapon damage increased, and stronger defense when landed are going to initially contribute more to longevity and combat effectiveness, than it would to have concentrated on a bit more hp and aerial defense. If you think carefully about what I’m saying by imagining the combat scenarios, the subtleties of this will make more sense. The main thing is if you cannot evade and heal yourself, you’re finished. Part of that evasion is landing even if only in partial cover to take advantage of ground-based defense points while healing. So if you’re not fast enough or have strength on the ground, others can easily close on you. If you’re fast enough and carefully navigate the threshold of enemy weapons with awareness, you can avoid taking a lot of fire.
Lastly, my meaning in the upgrade schedule here is not that you have to max each aspect first, but that in this order you should significantly increase the quality to decent levels before moving to the next. You can then return to the first priority and go thru the sequence to complete the upgrades. Max modules, then weapons, then Engine and so on. I hope you found this insightful.