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Post by integeritis on Apr 3, 2020 14:59:49 GMT -5
Pixonic’s article (it is in Russian. Can’t give a summary, I did not translate it): articleThere is a second article in case you want to read more You will keep the progression you make now after the game is released. AndroidiOS
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Post by Deleted on Apr 3, 2020 16:34:49 GMT -5
Pixonic’s article (it is in Russian. Can’t give a summary, I did not translate it): articleThere is a second article in case you want to read more You will keep the progression you make now after the game is released. AndroidiOSThis, for me, indicates it's their real focus now. Article explains the "better" features of the game over War Robots. Here is the 1st article translated through MS Word translate: We have cancelled the mass extinction of The Dinos and are ready to invite players to the closed beta testing of Dino Squad. Start April 3 on Google Play and The App Store at the same time in all countries!
During the 6 years of operation of War Robots, we learned a lot - Dino Squad combined both proven solutions and the most daring experiments in multiplayer shooters. And we know how important content is! Dinosov, cards and mechanics in the game are already enough to have something to do both at the start of the ACT, and after the release.
Why you should play Dino Squad:
Variable gameplay and a sea of settings
Collect the perfect dino squad, choosing from 17 dinos in three weight categories with a radically different style of play. Each dinos has its own set of weapons and perks, as well as his own view on the battlefield: a brisk velociraptor is always confused under everyone's feet, and the unkillable T-Rex looks at everyone exceptionally down.
"KUS!" as a fica
Rocket launchers and railgans are not the only weapon of dinos. Some bite, others wave their tails, others are inthe forehead. The combination of close and long-range combat, as well as the ability to push large and small dinos each time create completely different situations on the battlefield.
Diversity of locations
Each of the 6 huge maps has its own habitat to adapt to. High grass, hot lava and unpredictable rivers can both help you survive and send history to the landfill.
Skill decides!
The better you play, the faster you open up new opportunities in the game. Show yourself in battle - and your dinos will become even cooler and more interesting!
Everything you open and accumulate in Dino Squad during the BT will remain on your account - we do not plan to reset the progress to the official launch! The main thing is, don't forget to log in to your Google Play or App Store account. At the end of the test, you'll get a form where you can share everything you think about the game. What did you like? What didn't you like? What to improve? What to remake? Maybe something you off. Be sure to tell us!
All news about the project will be available on the project's social networks: Facebook, YouTube, Twitter and Vkontakte.
Here is the 2nd article translated through MS Word translate: Dino Squad, like War Robots, is a mobile multiplayer shooter, which raises a reasonable question for many: does our new project repeat old mechanics from War Robots?
What are the differences between our two games, now we will tell.
Size matters
In Dino Squad we have 17 species of dinos, which are divided into three weight categories:
Small dinos such as velociraptors. Very nimble and nimble, they are difficult to get, and they can get there, much larger individuals can not get.
Big dinos like T-rex. They are really HUGE and much more powerful and resilient than their smaller counterparts. For this they pay low speed and increased vulnerability, because due to the size of them can be seen almost everywhere.
Medium dinos, such as ankylosaurs. Not too small and not too big, combining the properties of both.
In War Robots, all the combinations were originally the same size, so the mechanics of different robots don't depend on it, even in the case of the Titans.
Faster than robots
The Dino Squad concept is based on quick gameplay, which does not involve sitting behind shelters. So we decided not to use the work of the server architecture War Robots, and write a new one from scratch. Thanks to this, players are waiting for more dynamic battles, and crossing the map from end to end will be much easier.
Sleep as much as you like
In Dino Squad there is no limit on the number of respawns in combat, but in the case of powerful dinos, you need to do certain actions like murders and seizures. In most War Robots modes, the number of respawns per unit is limited to one, which can be produced at any time. This means that in fighting dinos you can take more risky operations without fear of losing at the very beginning of the game.
How to aim?
In War Robots, players have a hand-wunders and vertical targeting. In Dino Squad, the aiming assistant is done differently, and you can aim anywhere on each of the axes.
Think where to aim
In Dino Squad it matters if you shoot in the chest, head or shoulder: the game is implemented by the mechanics of vulnerabilities. In War Robots, a robot is a robot, and you just need to get into it.
Why isn't war robots there? Such mechanics requires a fairly large-scale reworking of the game dynamics, which would be a great risk for the project. There was no such factor in the development of Dino Squad.
And yes, there's no recharge in Dino Squad.
Dinos can't be assembled from what's been
In War Robots, robots can be assembled as a constructor: all the elements are combined.
Dinos is a whole entity, it will not be possible to attach a jaw or tail from another. Therefore, the mechanics of different dinos are less similar to each other: we do not need to maintain many combinations of variable elements.
Pumping experience, not time
Dino Squad has implemented an experience-winning system rather than timers pumping, as it did in War Robots.
So, the dinos can pump levels for experience and money earned in battle. The robot, in turn, is pumped only for money and does it very slowly.
Ability and weapons: what are the differences?
Dinosam, like robots, can add modules responsible for passive abilities. Each module has two specializations activated by special resources. These modules can also be pumped. And, unlike robots, where all modules are versatile, the mechanics and balance modules for each dinos are unique.
More dinos can improve combat equipment. In this case, its power and rate of fire will change, but the mechanics will remain the same. Thus, the uniqueness of each dinos is preserved, while robots need complete compatibility of the mechanic with all kinds of in-game weapons.
What do we have in the end? The emphasis in Dino Squad is on increasing the dynamics of fights and more diverse game characters, which brought to the game a lot of new technical and gameplay solutions that distinguish the project from War Robots.
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Post by integeritis on Apr 3, 2020 17:05:57 GMT -5
Thank you for posting the translations!
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Post by Joopiter on Apr 3, 2020 17:10:29 GMT -5
I'd give it the benefit of the doubt.
Although, they should have left the comments out about learning a lot from war robots. The first thing that comes to mind is cost.
I think they'd have been better off by releasing it under another separate dev name.
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Post by Pulse Hadron on Apr 3, 2020 17:26:42 GMT -5
If you play the beta please post some videos!!!
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Post by Garbage game on Apr 3, 2020 17:33:32 GMT -5
Do we review bomb Dino Squad so they can fix this damn game?
:thinking:
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Post by Replicant on Apr 3, 2020 18:46:40 GMT -5
Velociraptor vs. Utahraptor in a one-on-one totally fair and balanced fight; while Sauroposeidon lobs quad-Zenits from the other side of the map???
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Post by integeritis on Apr 4, 2020 19:04:23 GMT -5
I deleted my opinion about the game. Got back into it and it seems to be better. And I think I know why. I watched Adrian’s stream and it was exactly how it all was for me, first the bots that do nothing, than OP enemies. He got killed in the poison cloud, got killed by the seeking corrosion missiles everything I saw happened to him.
I wanted to play a few rounds before the test server opens, and it was night and day. I played 4 rounds and I did not see those OP Dinos. I don’t know what happens in the background. Or I don’t know the exact details but here is what I found:
What I noticed: the same players I saw in Adrian’s stream are the players I saw in my battles, and I still see them. I am still playing against bots. These are not the low league War Robots bots, these are smart and can kill you.
Pixonic did a good job with them, because it looks like I got butthurt by getting constantly killed by them when their difficulty scaled up (too much). If you watch the stream back, you can see the pattern. The AI called AliceAle is a great example to keep an eye on. It goes from the owner of strong bots to basic bot owner and then back to meta owner again. I made several battle result screenshots and that bot shows up on my side too.
I think adding these bots were great idea, and they work well, makes the match making fast and testing the beta and gameplay mechanics easier, just need to tweak them to hit a sweet spot. Maybe I need to play more so the AI can learn what difficulty is the maximum they can throw at me that I can handle.
This is very interesting stuff. If they can make the AI realistic, player count will never be an issue and maybe a power based match making will be a viable option. Wanna squeeze the whale? Turn AI difficulty up, give them better dinos. Want to justify their spending by giving him weaker opponents? Turn down the AI strength.
Even if this is for the beta only, it is cool stuff and there are a lot of areas in the game where it could be potentially used in the future (PvPvE, or just PvE).
I will keep experimenting with the game and see if the AI difficulty jumps around or it finds my skill level and gives a constant difficulty.
I can not really form a complete opinion yet about the game. It is a run and gun game, fast paced, not as tactical as War Robots. I still don’t know what depth it offers regarding progression and how gameplay changes as I progress, figuring that out takes time as resources come in. I still prefer the tactical, slower paced War Robots.
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Post by Deleted on Apr 5, 2020 17:32:47 GMT -5
I always figured all that booze and blow would manifest itself into some catastrophe......those pix guys are a real barrel of monkeys..........
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