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Post by Browncoats4ever on Mar 27, 2020 8:20:46 GMT -5
So the 200Ag for 1 honor point has begun. I haven't seen much of a difference yet. They also re adjusted the xp necessary to reach each battle chest. Champs is now 585,000. They changed it back already. Champ is 650,000 again. 1h after my first post.Okay, I did find a difference. I did 1.3M in damage, but we lost so I only got 485 honour when before I would've gotten at least 800. There are different categories to receive honor points, but so far they are inactive:
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Post by no pain 80 on Mar 27, 2020 8:38:45 GMT -5
So the 100Ag for 1 honor point has begun. I haven't seen much of a difference yet. They also re adjusted the xp necessary to reach each battle chest. Champs is now 585,000. Okay, I did find a difference. I did 1.3M in damage, but we lost so I only got 485 honour when before I would've gotten at least 800. You meant 200Ag per XP, right? 300k Ag for 3k XP would be a significant Nerf to Ag rewards.
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Post by Browncoats4ever on Mar 27, 2020 8:42:01 GMT -5
So the 100Ag for 1 honor point has begun. I haven't seen much of a difference yet. They also re adjusted the xp necessary to reach each battle chest. Champs is now 585,000. Okay, I did find a difference. I did 1.3M in damage, but we lost so I only got 485 honour when before I would've gotten at least 800. You meant 200Ag per XP, right? 300k Ag for 3k XP would be a significant Nerf to Ag rewards. I fixed it.
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Post by blackheart on Mar 27, 2020 8:51:29 GMT -5
Thanks for the info. Gonna play tonight and check it out.
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Post by Browncoats4ever on Mar 27, 2020 9:01:52 GMT -5
Thanks for the info. Gonna play tonight and check it out. I imagine it won't be completely active for a few more hours.
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Post by Browncoats4ever on Mar 27, 2020 9:21:09 GMT -5
It's not working as promised. I got 1172 honor but only 172,000Ag. I should have gotten 234,000Ag. The extra categories have disappeared too.
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Post by Munki on Mar 27, 2020 9:22:11 GMT -5
That is an interesting note about the Champion chest. I was nearing the 650,000 last night but thought I was about 30,000 away from it. Woke up this morning with the chest cycled through.
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Post by kamikazejohnson on Mar 27, 2020 9:56:56 GMT -5
Changes have been reversed, and the FB post announcing it appears to be gone.
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Post by Browncoats4ever on Mar 27, 2020 10:03:24 GMT -5
Changes have been reversed, and the FB post announcing it appears to be gone. I went back and found the post. All comments were unavailable. I left a comment with my problems so far.
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Post by Browncoats4ever on Mar 27, 2020 10:40:48 GMT -5
They're going to re-launch it next week because Tofsla said it was a "Terrible Misfire".
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Post by >bobby_digital< on Mar 27, 2020 15:13:44 GMT -5
They're going to re-launch it next week because Tofsla said it was a "Terrible Misfire". That's what his girlfriend said...
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Post by kaakaahead on Mar 27, 2020 15:16:46 GMT -5
Dats a good one! They're going to re-launch it next week because Tofsla said it was a "Terrible Misfire". That's what his girlfriend said...
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kuto
GI. Patton
Posts: 139
Karma: 124
Pilot name: PUNISH€R
Platform: Android
League: Champion
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Post by kuto on Mar 27, 2020 15:49:53 GMT -5
Changes have been reversed, and the FB post announcing it appears to be gone. Yep
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Post by Munki on Apr 3, 2020 11:41:27 GMT -5
Still awaiting news on this. Will we hear today as tofsla promised in that Reddit post?
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Post by integeritis on Apr 3, 2020 15:12:24 GMT -5
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Post by 乃ㄥ卂乙 on Apr 3, 2020 15:43:41 GMT -5
We're so screwed
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thirtyseven
Destrier
Posts: 96
Karma: 132
Platform: Android
League: Champion
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Post by thirtyseven on Apr 3, 2020 23:12:38 GMT -5
When they say "beacon control" I hope it's something along the lines of seconds standing on a beacon to prevent reds from capping or trying to cap from reds as opposed to the current, binary "you either capped or you didn't" method. Also, after seeing this thread, I've determined that 200 Ag per honor point would yield higher rewards as it stands. If the new honor system gives more honor, this should be a buff.
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Post by EatStinkyTofu on Apr 9, 2020 8:09:06 GMT -5
Did anyone realize the fallout of the Ag earnings re-work? Now there is a strong dis-incentive to play full squads (bc several of your friends are getting royally screwed no matter what), and a strong incentive to drop out of matches when you’re paired with a partial clan squad (ie most likely your Ag earnings are going to be trash since you’ll be relatively underpowered compared to the unrelated clan squad mates)
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Post by _FakeNews_ on Apr 9, 2020 9:24:09 GMT -5
I am yet to know how good it is, probably going to know sometime this afternoon.
I have heard reports that the math ain't quite adding up.
EDIT:
WHOEVER DOES MATH AT PIXO NEEDS TO BE SCREWED UPSIDE DOWN INTO A TOILET BOWL BECAUSE
I SHOULDA GOTTEM 600K THERE ACCORDING TO MY CALCULATOR, I GOT 138K
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Post by schrotter on Apr 13, 2020 2:43:54 GMT -5
Flame me if you like, but I am seriously surprised by the lack of criticism the forum has for the new honor based Ag payout system.
It was a classical bait and switch scheme by Pixonic, first linking your payout to damage, and once we all had damage optimized hangars, Pixonic switches the rules and linked the payout to running titans and healers.
Here is why the new system sucks, IMO at least:
1) bait & switch scheme
2) earning honor = Ag by running, killing, and healing titans forces us to accept these turds (which are just another monetization route, and otherwise utterly suck donkey ballz, again IMO)
3) I am OK with healing contributing to honor, as it can positively affect the game experience and outcome. But I will argue that a victory depends far less on HP healed, than on kills, damage dealt, or unfortunately how many e ff ing Leeches are on your team. Hence, linking honor/Ag to now 3(!) different healing related activities, just after the Nightingale was released, smells not just a little bit fishy.
4) And finally the worst one for me: to enjoy a halfway reasonable Ag income we no longer can run just any hangar setup that we truly enjoy. Instead we now have to include at least one titan killer and one healer or we are left behind. Not to mention that we now actually have to suffer the boredom of launching the stupid titan.
I have tried to ignore titans for as long as I could, focusing on hangar setups that I enjoy running (e.g. fast brawlers and mid rangers that can flank and surprise AJs with their pants down). I made it a sport to try win or survive a match without having to spawn my titan.
You probably can guess what happened to my Ag income. In case you can’t, it’s down to around 60%.
Thank you Pixonic. Guess I won’t be purchasing the operations pass for another season.
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Post by Loganspawn on Apr 13, 2020 9:30:58 GMT -5
Flame me if you like, but I am seriously surprised by the lack of criticism the forum has for the new honor based Ag payout system. It was a classical bait and switch scheme by Pixonic, first linking your payout to damage, and once we all had damage optimized hangars, Pixonic switches the rules and linked the payout to running titans and healers. Here is why the new system sucks, IMO at least: 1) bait & switch scheme 2) earning honor = Ag by running, killing, and healing titans forces us to accept these turds (which are just another monetization route, and otherwise utterly suck donkey ballz, again IMO) 3) I am OK with healing contributing to honor, as it can positively affect the game experience and outcome. But I will argue that a victory depends far less on HP healed, than on kills, damage dealt, or unfortunately how many e ff ing Leeches are on your team. Hence, linking honor/Ag to now 3(!) different healing related activities, just after the Nightingale was released, smells not just a little bit fishy. 4) And finally the worst one for me: to enjoy a halfway reasonable Ag income we no longer can run just any hangar setup that we truly enjoy. Instead we now have to include at least one titan killer and one healer or we are left behind. Not to mention that we now actually have to suffer the boredom of launching the stupid titan. I have tried to ignore titans for as long as I could, focusing on hangar setups that I enjoy running (e.g. fast brawlers and mid rangers that can flank and surprise AJs with their pants down). I made it a sport to try win or survive a match without having to spawn my titan. You probably can guess what happened to my Ag income. In case you can’t, it’s down to around 60%. Thank you Pixonic. Guess I won’t be purchasing the operations pass for another season. There is plenty of anger at the silver nerf. It mostly effect Master and Champions League players so many here are doing about the same dont forget that. It was brought up last Friday on the Dev Stream by Warlock of Center Beacon fame. Also yesterday during Adrian's stream even he made a number of statements about how even premium is a waste because silver is so low and he doesn't think its worth it now. All we can do as individuals is send Pix our feedback and make choices. Do you want to spend? Do you want to play? Will you ever play the stupid Dino game they made? I see many top clans short of members telling me allot are leaving or refusing to spend to stay on top. Myself I just play less and am finding it very easy to do other things that dont make me feel like beating my head against the wall.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 13, 2020 10:30:16 GMT -5
EDIT: schrotter - and anyone else who are saying that this is bad and you are getting less since the change... What's crazy is that with all of the beacon play, support, and healing I do, I am doing a lot better in Ag since the change. Even without boosters. And I rarely drop my titan since the change... very rarely. A healing bot during the time of Titans at the mid to end of the game has done my games a lot of good. My hangar has always been a bit damage light though... I don't have maxed everything (or near it) and when up against CLers that do, I just got used to ?dookie?ty payouts. Not gon lie... I am happy for the change. I am in multi layer, iOS... and I can't be the only one who is actually benefiting. You might say that support/healing shouldn't count as much... but if my LD of an opponent allowed your damage to kill them... Or if my healing of a Blue or 3 allowed them to hold off a beacon attack long enough to turn it from white to Blue at a critical point in the game... Or if my suppression kept an AM from devastating the entire team until they could scramble for cover... Or if my constant shooting of an Arthur with a Leadhose made him either lose his shield or duck behind cover even though I didn't accomplish much to his actual health... Or if I was focusing on dropping Red Anciles and Aegis shields for those Blues up close that were fighting the bots that used them.... you get the gist. Suppression and LD don't get bonuses of HP even though they absolutely should, but healing and killing shields and beacon grabbing should most definitely be counted as important since they can, and many times do, lead to a win. Just as often as, and usually in conjunction with, those who rock the damage. No, I usually don't crack 2m damage in most games, but I consistently support everyone I can and sometimes it is a major factor in the "W". I like being rewarded for that. Now... I am not saying that things are perfect now... instead, my question is this: how can they tweak it to keep the folks up top that are used to damage being the Ag standard, satisfied... while still allowing folk who do more than damage, to be rewarded? Just up the Ag damage reward? Or something else?IMO, YMMV
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Post by seanh on Apr 13, 2020 11:04:10 GMT -5
ⓣⓡⓘⓒⓚⓨ48 my silver pay out has gone up. Well I don't have solid figures, but it feels that way. It was however very low, (100k to 300k a game) my old rusty hanger is not getting much damage, but I cap lots of beacons, have two skills where my bots heal themselves (not sure if that counts, need to check), and my favourite thing to do at the moment is shooting titans, and I do use mine (I need to). So working ok for me at the moment (Champions League 58, not sure if that is low or mid?).
It would be interesting if there were any stats on the overall daily silver pay out across the server. I think folk would be less annoyed if they thought the same amount was being paid out, just spread differently across the player base, a 'redistribution' if you want to call it that. If it is just less across the whole population, then its just a silver nerf dressed up as a hog, or a hog dressed up as a silver nerf, either I suppose.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 13, 2020 14:51:00 GMT -5
ⓣⓡⓘⓒⓚⓨ48 my silver pay out has gone up. Well I don't have solid figures, but it feels that way. It was however very low, (100k to 300k a game) my old rusty hanger is not getting much damage, but I cap lots of beacons, have two skills where my bots heal themselves (not sure if that counts, need to check), and my favourite thing to do at the moment is shooting titans, and I do use mine (I need to). So working ok for me at the moment (Champions League 58, not sure if that is low or mid?).
It would be interesting if there were any stats on the overall daily silver pay out across the server. I think folk would be less annoyed if they thought the same amount was being paid out, just spread differently across the player base, a 'redistribution' if you want to call it that. If it is just less across the whole population, then its just a silver nerf dressed up as a hog, or a hog dressed up as a silver nerf, either I suppose.
I think you are an optimist at heart man... most folk couldn't care less what players 2-6 are getting as long as they themselves are getting the Ag that they want. An interesting point though... I wonder if this did just up the balance for how under-performing Ag payouts have been for everyone BUT the high damage players so that the total amount awarded for everyone is still about the same... hmmm. IMO, YMMV
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Post by integeritis on Apr 13, 2020 17:47:06 GMT -5
The silver you get for a beacon is really not that much. It is 5400 per beacon captured. So if you average 5 caps a game that’s still only 27000 silver. Being top 1/2/3 in beacons captured is what makes the difference. In Champions League top 1 gives 72k silver. So previously you only earned about 200k/game on average from damage, then the 100k you can potentially earn is 50% of your previous average. For those that regularly cracked 1m silver/game that 100k is only 10% of their previous earning, which is not that much.
If pixonic nerfed the silver you can earn per game by 20% (hypothetical number, but you get the idea), than they lose 200k from their average silver payout. Even if they finish at top beacons, they will be at 900k silver, 100k below of where they were before.
However, if the player with the 200k average silver payout loses 20% of his payout, but gains 100k for beacons, he will see a 30% increase in payout. Basically, if your damage score was bad but you captured a lot of beacons, your silver payout may improve now.
Above a certain damage average (which is unknown at the moment and I don’t know how could we figure that number out), it is impossible to compensate the loss of silver by capping beacons, because there is an upper limit of silver you can earn from beacons. Which is 126k silver for a 10 beacon game including the HP for top 1 captures. You can cap more than 10, but the silver yield is negligible (5k per beacon) and it is as realistic as dealing 5 million damage a game. Possible, but very rare.
Note that this was a simplification, you also get HP for win, and more beacons = more wins. However, players that already capped a lot of beacons while dealing high damage received a 50% win bonus. Now you only get 423 HP or 85k silver. It is an upper limit. It only substitutes or is more profitable than the win bonus when you’d earn 170k silver or lower. Realistically, how many of us earned less than 170k silver in a match?
In summary, there is a damage number below which the new system is more profitable than the previous IF and it is a big if, you can consistently capture many beacons and secure top 1 place by beacons. If your damage number is above that, no matter how great you are with capturing beacons, you won’t be able to compensate for the lost silver, because it is impossible above that treshold
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Post by Eradicator1 on Apr 13, 2020 20:08:15 GMT -5
It deff has been better for me overall. The numbers I see now are higher than I normally see. Just play the way I always play. Grab beacons, kill robots, try to streak together kills, and above all, HAVE FUN!
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Post by Browncoats4ever on Apr 13, 2020 22:06:54 GMT -5
I reached my highest damage before the changeover, but since I was on the verge of Champs I added My Tyr to pick up some honor. After that, my damage dropped as well as my payout. With the introduction of the new payout system, my rewards have increased (not as much as a year or two ago, proportionately speaking) but it matches mt current play style. The new silver payout rewards those who have a relatively balanced hangar as opposed to one based on damage only or beacons only. Of course, I play BR exclusively so I can't speak for those playing other modes. I think a lot of players are used to focusing on damage to get first place and a ton of silver, and that is irksome for them which I can agree with. The game used to be based on damage and kills and many of the long-time players have spent a lot of money and resources to build hangars to maximize that. Now PIX is forcing a change and it sux.
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Post by schrotter on Apr 14, 2020 4:59:34 GMT -5
EDIT: schrotter - and anyone else who are saying that this is bad and you are getting less since the change... What's crazy is that with all of the beacon play, support, and healing I do, I am doing a lot better in Ag since the change. Even without boosters. And I rarely drop my titan since the change... very rarely. A healing bot during the time of Titans at the mid to end of the game has done my games a lot of good. My hangar has always been a bit damage light though... I don't have maxed everything (or near it) and when up against CLers that do, I just got used to ?dookie?ty payouts. Not gon lie... I am happy for the change. I am in multi layer, iOS... and I can't be the only one who is actually benefiting. You might say that support/healing shouldn't count as much... but if my LD of an opponent allowed your damage to kill them... Or if my healing of a Blue or 3 allowed them to hold off a beacon attack long enough to turn it from white to Blue at a critical point in the game... Or if my suppression kept an AM from devastating the entire team until they could scramble for cover... Or if my constant shooting of an Arthur with a Leadhose made him either lose his shield or duck behind cover even though I didn't accomplish much to his actual health... Or if I was focusing on dropping Red Anciles and Aegis shields for those Blues up close that were fighting the bots that used them.... you get the gist. Suppression and LD don't get bonuses of HP even though they absolutely should, but healing and killing shields and beacon grabbing should most definitely be counted as important since they can, and many times do, lead to a win. Just as often as, and usually in conjunction with, those who rock the damage. No, I usually don't crack 2m damage in most games, but I consistently support everyone I can and sometimes it is a major factor in the "W". I like being rewarded for that. Now... I am not saying that things are perfect now... instead, my question is this: how can they tweak it to keep the folks up top that are used to damage being the Ag standard, satisfied... while still allowing folk who do more than damage, to be rewarded? Just up the Ag damage reward? Or something else?IMO, YMMV all good points. My suggestion would be to link Ag to an Honor scale that maxes out at some point. The maximum needs to be reachable without checking all possible honor requirements, thus allowing different kind of strategy and play style preferences to reach top Ag payout levels. This would also be fairer as top p(l)ayers and normal folks would strive towards the same upper Ag payout limit each match. PS: I am in lower Champions League (~ 5000cups), most of my gear with the exception of my trusted Taser Hover is between L9 and L11. And while I do have 2 leveled Ao Juns, I don’t play them as they bore me to death. I run a Tyr as a healer, and am currently struggling to reach 1.5M in damage.
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Post by schrotter on Apr 14, 2020 5:05:49 GMT -5
Flame me if you like, but I am seriously surprised by the lack of criticism the forum has for the new honor based Ag payout system. It was a classical bait and switch scheme by Pixonic, first linking your payout to damage, and once we all had damage optimized hangars, Pixonic switches the rules and linked the payout to running titans and healers. Here is why the new system sucks, IMO at least: 1) bait & switch scheme 2) earning honor = Ag by running, killing, and healing titans forces us to accept these turds (which are just another monetization route, and otherwise utterly suck donkey ballz, again IMO) 3) I am OK with healing contributing to honor, as it can positively affect the game experience and outcome. But I will argue that a victory depends far less on HP healed, than on kills, damage dealt, or unfortunately how many e ff ing Leeches are on your team. Hence, linking honor/Ag to now 3(!) different healing related activities, just after the Nightingale was released, smells not just a little bit fishy. 4) And finally the worst one for me: to enjoy a halfway reasonable Ag income we no longer can run just any hangar setup that we truly enjoy. Instead we now have to include at least one titan killer and one healer or we are left behind. Not to mention that we now actually have to suffer the boredom of launching the stupid titan. I have tried to ignore titans for as long as I could, focusing on hangar setups that I enjoy running (e.g. fast brawlers and mid rangers that can flank and surprise AJs with their pants down). I made it a sport to try win or survive a match without having to spawn my titan. You probably can guess what happened to my Ag income. In case you can’t, it’s down to around 60%. Thank you Pixonic. Guess I won’t be purchasing the operations pass for another season. There is plenty of anger at the silver nerf. It mostly effect Master and Champions League players so many here are doing about the same dont forget that. It was brought up last Friday on the Dev Stream by Warlock of Center Beacon fame. Also yesterday during Adrian's stream even he made a number of statements about how even premium is a waste because silver is so low and he doesn't think its worth it now. All we can do as individuals is send Pix our feedback and make choices. Do you want to spend? Do you want to play? Will you ever play the stupid Dino game they made? I see many top clans short of members telling me allot are leaving or refusing to spend to stay on top. Myself I just play less and am finding it very easy to do other things that dont make me feel like beating my head against the wall. Thanks for letting me know that there is some resistance. And point taken, I will share my feedback with Pixo.
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