Spellbreaker
Destrier
Posts: 11
Karma: 2
Pilot name: Spellbreaker
Platform: Android
Server Region: Asia
Favorite robot: Gepard
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Post by Spellbreaker on Mar 26, 2020 22:28:27 GMT -5
Been seeing a fair bit of both in Champions League, but scourge is still more popular. Igniter probably better against Titans except for Ao Ming, whilst Scourge has range but requires lockon. Has anyone tried/compared these two builds, which one is better overall?
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Post by Desc440 on Mar 26, 2020 22:43:01 GMT -5
Personaly, I'd tend to go with Igniter Leech. Tons of damage and allows you to keep some distance.
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Post by blackheart on Mar 26, 2020 22:49:07 GMT -5
Go for scourge leech. But both have different play styles.
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Post by wrampager1 on Mar 26, 2020 23:43:09 GMT -5
Scourge far away igniter brawler with hekka damage just very expensive
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Post by RightOn on Mar 27, 2020 0:12:49 GMT -5
Quad scourge hurts like a mofo. It's also a little cheaper to level and quicker to produce in WS. But igniters are far more manly, so there goes my vote. Just be prepared to wait a while...
Honestly neither are bad options. Cryo never really made sense on leech, don't be a pawn.
Although if silver strapped I'd just go the punisher or molots route.
Ahem, why I am helping in a leech topic again? Lol
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Post by foxypotato on Mar 27, 2020 0:51:09 GMT -5
Remove Leech
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Post by WattTron on Mar 27, 2020 1:48:05 GMT -5
May I suggest an ignighter / Cryo combo? Fire and ice is such a wicked combo.
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Post by rags on Mar 27, 2020 1:53:10 GMT -5
Scourge are just boring to play imo. I have 3 of them mk2 and don’t even use them anymore.
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Post by Deadeye on Mar 27, 2020 8:53:44 GMT -5
Been seeing a fair bit of both in Champions League, but scourge is still more popular. Igniter probably better against Titans except for Ao Ming, whilst Scourge has range but requires lockon. Has anyone tried/compared these two builds, which one is better overall? I agree with the play style comment by blackheart. I run a Scourge Leech. Terrible in a crowd, but insane 1v1. Also, better verses speed. You'd want a Scourge Leech against a Phantom or Ao Jun any day (I run Quantum Radar). Probably the reason you see more Scourge variants right now is that OE scourges used to cost the same to upgrade as a Tulumba. They cost the same now, but tons of older players have the Scourges (like myself) and Igniters cost tons of Ag to upgrade.
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Post by Koalabear on Mar 27, 2020 10:02:52 GMT -5
I'm running Orkan/Cryo Leech for now and it's a blast. Scourge was effective but a bit boring. I haven't run quad Igniters yets as the 2 that I have are still pretty low level.
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Post by CravenSouls on Mar 27, 2020 10:10:38 GMT -5
May I suggest an ignighter / Cryo combo? Fire and ice is such a wicked combo. I run both a Fire/Ice Leech and a Scourge Leech. Fire and Ice is the better brawler build and my favorite bot. Scourge is really good for fast robots and is cheaper.
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Post by teraflx on Mar 27, 2020 10:48:22 GMT -5
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Post by SuperHero on Mar 27, 2020 10:54:38 GMT -5
I personally find that you need a tankier bot like a Fenrir for flamers. The Leech ability doesn’t give you enough time to deal the dmg you need to,
I say Scourges on Leech.
that being said, I’ve finished my tests and I will say the BEST 2 weapons on the leech right now are Atomizers. But obviously hard to get.
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Post by Munki on Mar 27, 2020 11:00:08 GMT -5
Embers are only 20% more powerful than Igniters. It is like having nearly 4 heavy weapons on the field. Clip can be dumped and reloaded without having to lock onto a Red. Big plus in my book.
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Post by ʂωєєтცяєα∂ on Mar 27, 2020 11:06:24 GMT -5
Both.
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Post by orionpax on Mar 27, 2020 11:14:11 GMT -5
I run both and will say that if scourges work really well.
If you can I would run 2 igniters and 2 cryo’s. This build is really good.
I do think though that all cryo is better then all igniter!
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Post by orionpax on Mar 27, 2020 11:16:02 GMT -5
May I suggest an ignighter / Cryo combo? Fire and ice is such a wicked combo. I run both a Fire/Ice Leech and a Scourge Leech. Fire and Ice is the better brawler build and my favorite bot. Scourge is really good for fast robots and is cheaper. . This ??
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Post by ʂωєєтცяєα∂ on Mar 27, 2020 11:18:27 GMT -5
I run both and will say that if scourges work really well. If you can I would run 2 igniters and 2 cryo’s. This build is really good. I do think though that all cryo is better then all igniter! I’m running that Igniter/Cryo Leech build and can absolutely vouch for it. Very strong. I’ve also run the full Cryo build but I like the reload of the Igniter on that hybrid setup.
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Post by CravenSouls on Mar 27, 2020 11:38:15 GMT -5
I run both and will say that if scourges work really well. If you can I would run 2 igniters and 2 cryo’s. This build is really good. I do think though that all cryo is better then all igniter! I’m running that Igniter/Cryo Leech build and can absolutely vouch for it. Very strong. I’ve also run the full Cryo build but I like the reload of the Igniter on that hybrid setup. Thats what keeps me from going full cryo. The quick reload and constant flames of the ignitors on top of the 20% damage bonus from the cryos is amazing.
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Spellbreaker
Destrier
Posts: 11
Karma: 2
Pilot name: Spellbreaker
Platform: Android
Server Region: Asia
Favorite robot: Gepard
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Post by Spellbreaker on Mar 27, 2020 14:09:12 GMT -5
Wow this is really neck and neck, 8-7 in favour of igniters so far. From what I've gathered, hybrid igniter-cryo seems to be the recommendation, sadly I'm a new player and don't have any cryos to speak of. Since I'm still building my hangar, perhaps I should go with scourge leech as people have said it's easier? Just worried about how it'll be useless against titans.
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Post by rags on Mar 27, 2020 16:22:21 GMT -5
Wow this is really neck and neck, 8-7 in favour of igniters so far. From what I've gathered, hybrid igniter-cryo seems to be the recommendation, sadly I'm a new player and don't have any cryos to speak of. Since I'm still building my hangar, perhaps I should go with scourge leech as people have said it's easier? Just worried about how it'll be useless against titans. It’s only useless if you’re shooting the Arthur’s shield.
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Post by OU812? on Mar 27, 2020 18:10:26 GMT -5
So, how about a scourge/igniter Leech compromise? That would be interesting.
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Post by ѻﻭɼﻉ on Mar 27, 2020 18:30:30 GMT -5
I prefer the auto-tracking of Scourge to the partial salvo-waste of Igniter Leech. The Igniter Cryo is solid because the target is slowed down, causing more of the flame to hit target, and a super fun build.
I am currently running Scourge. With Guidance Operator and good tactical decisions and knowledge of Scourge nuances, it is deadly for working multiple targets in close quarters, especially if you know how to ‘target hop’ with skill. As I said above, the value is that unless certain mechanics like stealth unlock your salvo, the auto-tracking of target is priceless for landing you’re entire salvo, and Guidance Operator perfectly mitigates the usual lock-on deficit of this class of weapons
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Spellbreaker
Destrier
Posts: 11
Karma: 2
Pilot name: Spellbreaker
Platform: Android
Server Region: Asia
Favorite robot: Gepard
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Post by Spellbreaker on Mar 27, 2020 22:29:12 GMT -5
I prefer the auto-tracking of Scourge to the partial salvo-waste of Igniter Leech. The Igniter Cryo is solid because the target is slowed down, causing more of the flame to hit target, and a super fun build. I am currently running Scourge. With Guidance Operator and good tactical decisions and knowledge of Scourge nuances, it is deadly for working multiple targets in close quarters, especially if you know how to ‘target hop’ with skill. As I said above, the value is that unless certain mechanics like stealth unlock your salvo, the auto-tracking of target is priceless for landing you’re entire salvo, and Guidance Operator perfectly mitigates the usual lock-on deficit of this class of weapons Correct me if I'm wrong, but Igniter has a significantly higher cycle damage than Scourge, so even missing some of your salvo you might still do more damage no? Of course this doesn't take into account the range discrepancy. Also, I get that Guidance Operator is good, but doesn't that mean running Scourge also comes at the cost of 1 pilot skill which could be used for something else with Igniters?
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Post by ѻﻭɼﻉ on Mar 27, 2020 22:43:44 GMT -5
I prefer the auto-tracking of Scourge to the partial salvo-waste of Igniter Leech. The Igniter Cryo is solid because the target is slowed down, causing more of the flame to hit target, and a super fun build. I am currently running Scourge. With Guidance Operator and good tactical decisions and knowledge of Scourge nuances, it is deadly for working multiple targets in close quarters, especially if you know how to ‘target hop’ with skill. As I said above, the value is that unless certain mechanics like stealth unlock your salvo, the auto-tracking of target is priceless for landing you’re entire salvo, and Guidance Operator perfectly mitigates the usual lock-on deficit of this class of weapons Correct me if I'm wrong, but Igniter has a significantly higher cycle damage than Scourge, so even missing some of your salvo you might still do more damage no? Of course this doesn't take into account the range discrepancy. Also, I get that Guidance Operator is good, but doesn't that mean running Scourge also comes at the cost of 1 pilot skill which could be used for something else with Igniters? Practically speaking, Scourge will generally outperform Igniters not only because of range, but auto-tracking. I get your logic, but in my experience the Igniters are difficult to keep on target, especially faster ones. Scourge follows. Yes, by having GO a skill slot is taken if you decide to use a different build, so if you’re not dedicating that Leech to it, probably better to not use that skill. I use Igniter Cryo or Storm on my other Leech, though I don’t tend to keep two in at a time. Anyways, I am not saying Igniter build isn’t strong, just that I prefer Tesla and why.
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Post by SuperHero on Mar 27, 2020 22:45:48 GMT -5
I prefer the auto-tracking of Scourge to the partial salvo-waste of Igniter Leech. The Igniter Cryo is solid because the target is slowed down, causing more of the flame to hit target, and a super fun build. I am currently running Scourge. With Guidance Operator and good tactical decisions and knowledge of Scourge nuances, it is deadly for working multiple targets in close quarters, especially if you know how to ‘target hop’ with skill. As I said above, the value is that unless certain mechanics like stealth unlock your salvo, the auto-tracking of target is priceless for landing you’re entire salvo, and Guidance Operator perfectly mitigates the usual lock-on deficit of this class of weapons Correct me if I'm wrong, but Igniter has a significantly higher cycle damage than Scourge, so even missing some of your salvo you might still do more damage no? Of course this doesn't take into account the range discrepancy. Also, I get that Guidance Operator is good, but doesn't that mean running Scourge also comes at the cost of 1 pilot skill which could be used for something else with Igniters? Completely depends on playstyle. The drawbacks u mentioned are true, but it comes with benefit of range and tracking fast bots well
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Spellbreaker
Destrier
Posts: 11
Karma: 2
Pilot name: Spellbreaker
Platform: Android
Server Region: Asia
Favorite robot: Gepard
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Post by Spellbreaker on Mar 27, 2020 22:57:31 GMT -5
Correct me if I'm wrong, but Igniter has a significantly higher cycle damage than Scourge, so even missing some of your salvo you might still do more damage no? Of course this doesn't take into account the range discrepancy. Also, I get that Guidance Operator is good, but doesn't that mean running Scourge also comes at the cost of 1 pilot skill which could be used for something else with Igniters? Completely depends on playstyle. The drawbacks u mentioned are true, but it comes with benefit of range and tracking fast bots well Could you please elaborate on the two different playstyles? From what I've gathered Igniter is more brawling and knife fighting in your face style, Scourge gives you the option to hang back sometimes. It just seems like Leech's ability is more conducive to the brawling playstyle?
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Post by Joopiter on Mar 28, 2020 0:37:54 GMT -5
They serve different purposes really. Brawl with igniters and keep a little distance with scourges. It's actually a good fight between the two since the igniter build can try and run past and break lock meanwhile the scourge build is trying to stay back a bit and maintain lock.
I run both. The trade off I see a lot is keeping safer at a distance and surviving longer with the scourges verus being able to kill lokis with igniters. Igniters put a surpising amount of hurt on to a loki.
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Post by Grumpy Tanker #Official on Mar 28, 2020 6:45:11 GMT -5
4 x (nearly every medium) most medium weapons with pilots skills and boosters and then if you're lucky to have them MK 2'd, well does it matter, it's going to end whatever you're pointing them at. But probably scourge, seems to be a fav in the Asian server. They hurt.
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Post by Oliver Kloesov on Mar 28, 2020 7:21:10 GMT -5
So, how about a scourge/igniter Leech compromise? That would be interesting. Funny you should ask! That's exactly what I run as my #1 Brawler. 2 x 2.12 Scourges and 2 x 1.10 Igniters. Scourge on the left side, igniters right. Helps with corner shooting choices.
I found my 1.10 all Cryo build got so very wheezy after 2 seconds.
I love the Scourges for fast movers and the Igniters can roast anything that gets too brave. Yeah, it is mixing ranges but I consider the scourges to be at their best at <450m so it isn't a huge mix.
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