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Post by Browncoats4ever on Mar 20, 2020 3:39:00 GMT -5
I'm replacing Bounty Hunter skill on my 2.12 Scourge/Aphid Hover. Currently, the other skills are Gunsmith/Scourge, Guidance Operator/Hover and Master Gunsmith/Hover. Which would you choose?
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Post by schrotter on Mar 20, 2020 4:03:29 GMT -5
I'm replacing Bounty Hunter skill on my 2.12 Scourge/Aphid Hover. Currently, the other skills are Gunsmith/Scourge, Guidance Operator/Hover and Master Gunsmith/Hover. Which would you choose? tough choice, in my opinion I’d replace the two gunsmith skills with the other two listed in your poll. Roadhog adds a substantial speed boost also in flight which increases the tactical value of this bot (move faster farther). Due to the high hp pool armor expert will add a decent buff to health, and mechanic will return more hp per second. All three skills means you can survive longer, which means you can continue to do more damage which should outweigh a measly 5% damage boost any day. FYI: my 2.4 Hover runs full taser with AC and AK plus - roadhog - adamant roadhog - armor expert - mechanic PS: if I had to vote for one skill only then I’d probably go for mechanic
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Mar 20, 2020 4:34:38 GMT -5
Yeah, as schrotter says, this is a tough one if it is just one skill to replace. I'd want all of those three options ahead of any of the ones you currently have (though Guidance is obv another key skill given the loadout). My Hoover has mechanic on it out of those three.
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Post by Browncoats4ever on Mar 20, 2020 4:47:44 GMT -5
Yeah, as schrotter says, this is a tough one if it is just one skill to replace. I'd want all of those three options ahead of any of the ones you currently have (though Guidance is obv another key skill given the loadout). My Hoover has mechanic on it out of those three. I could always promote my Pilot and choose 2 of the 3.
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Post by ᥣᵃᵛᵃʲᵃᵛᵃ on Mar 20, 2020 5:04:57 GMT -5
Does MG give 5% or 2.5% on the Hoover? If latter, change that as well as Gunsmith Scourge. That frees up 3 slots (inc. Bounty Hunter) for the three on the poll. Job jobbed. If MG = 5%, then I'd run Mechanic and Road Hog. The H has a fairly decent health pool, and I'd rate speed over tanky for this reason.
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Post by Browncoats4ever on Mar 20, 2020 5:12:26 GMT -5
Does MG give 5% or 2.5% on the Hoover? If latter, change that as well as Gunsmith Scourge. That frees up 3 slots (inc. Bounty Hunter) for the three on the poll. Job jobbed. If MG = 5%, then I'd run Mechanic and Road Hog. The H has a fairly decent health pool, and I'd rate speed over tanky for this reason. It gives 5%
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Post by bahogilok on Mar 20, 2020 6:49:33 GMT -5
IMO armor expert and road hog are essential skills, everything else is “nice to have”
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Post by hyderier on Mar 20, 2020 9:12:04 GMT -5
Healing is essential for most bots, or for most roles in the battlefield. It can give something like double health in the right circumstances. Nothing else comes even close.
Of course there are bots which generally don't live long enough to really benefit from healing, but Hover generally isn't in such a battlefield role.
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Post by S1E1 on Mar 20, 2020 9:45:01 GMT -5
Tough call, of the 3 I'd go with Road Hog, but honestly you want each of those skills so I'd just use Random Skill and wait to get one of three instead of spending 1K Au to select a specific skill. Better to promote your pilot to a 4th skill than spend too much selecting the third one.
Also, I TOTALLY DISAGREE with the other posters on replacing Master Gunsmith. Hover's main problem imo, is insufficient firepower and MG's 5% boost is very useful. So is the additional 5% from Thrill Seeker (at a cost of only 2.5% less durability). I have 5 skills on my Hover and they are Armor Expert, Road Hog, Mechanic, Master Gunsmith, and Thrill Seeker. If I had to rank them in order it'd be:
1) Road Hog 2) Mechanic 3-4) Armor Expert / Master Gunsmith 5) Thrill Seeker
My caveats on this are that I have a maxed Last Stand (so I can survive getting caught in the open) and I play Pulsar-Marquess, which might benefit more from the combo of speed healing and high damage as it is a quick hit sniper, where tasers require more sustained fire.
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Post by Browncoats4ever on Mar 20, 2020 10:15:59 GMT -5
Tough call, of the 3 I'd go with Road Hog, but honestly you want each of those skills so I'd just use Random Skill and wait to get one of three instead of spending 1K Au to select a specific skill. Better to promote your pilot to a 4th skill than spend too much selecting the third one. Also, I TOTALLY DISAGREE with the other posters on replacing Master Gunsmith. Hover's main problem imo, is insufficient firepower and MG's 5% boost is very useful. So is the additional 5% from Thrill Seeker (at a cost of only 2.5% less durability). I have 5 skills on my Hover and they are Armor Expert, Road Hog, Mechanic, Master Gunsmith, and Thrill Seeker. If I had to rank them in order it'd be: 1) Road Hog 2) Mechanic 3-4) Armor Expert / Master Gunsmith 5) Thrill Seeker My caveats on this are that I have a maxed Last Stand (so I can survive getting caught in the open) and I play Pulsar-Marquess, which might benefit more from the combo of speed healing and high damage as it is a quick hit sniper, where tasers require more sustained fire. I have 4 skills, of which I want to change BH. A 5th skill would cost me the 2500 to promote and she's ready plus the random roll or 1k. Not a big deal since I'm at 12.4k Au but I have other pilots.
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Post by S1E1 on Mar 20, 2020 10:36:24 GMT -5
Tough call, of the 3 I'd go with Road Hog, but honestly you want each of those skills so I'd just use Random Skill and wait to get one of three instead of spending 1K Au to select a specific skill. Better to promote your pilot to a 4th skill than spend too much selecting the third one. Also, I TOTALLY DISAGREE with the other posters on replacing Master Gunsmith. Hover's main problem imo, is insufficient firepower and MG's 5% boost is very useful. So is the additional 5% from Thrill Seeker (at a cost of only 2.5% less durability). I have 5 skills on my Hover and they are Armor Expert, Road Hog, Mechanic, Master Gunsmith, and Thrill Seeker. If I had to rank them in order it'd be: 1) Road Hog 2) Mechanic 3-4) Armor Expert / Master Gunsmith 5) Thrill Seeker My caveats on this are that I have a maxed Last Stand (so I can survive getting caught in the open) and I play Pulsar-Marquess, which might benefit more from the combo of speed healing and high damage as it is a quick hit sniper, where tasers require more sustained fire. I have 4 skills, of which I want to change BH. A 5th skill would cost me the 2500 to promote and she's ready plus the random roll or 1k. Not a big deal since I'm at 12.4k Au but I have other pilots. Oops, saw it intially but then misremembered while writing. Still, with 3-4 solid options, I'd go with a random rolls over spending 1K to replace BH. Personally, I would also replace the Scourge GH with a random roll. Again Thrill Seeker would be 5% boost for all 3 weapons not just 2.5% for 2 of them. And one of the other 3 skills would also be more valuable. Just my 2¢ tho. It is a bit of a hard call getting a 5th skill for Hover, especially when there is no Legendary Pilot for it yet. My enjoyment had gone up significantly since I did it and added TS tho. Next is to try and get/level a Thermonuclear Reactor and then between that and the 2 skills I'll have a 20% total damage boost. Should be pretty sweet.
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Post by Browncoats4ever on Mar 20, 2020 10:36:50 GMT -5
I went a little nutz. Spun random for Armor Expert- just 3 tries. Went ahead and promoted her for 2.5k, then spent almost 1300 on random spins for Mechanic. RH came up 3 times! I really haven’t felt Hover to be slow enough to need RH. If I ever promote her again, I’ll get RH. Thanks for the votes! ...Until I decide to replace my Aphid with Spark, then maybe I'll consider Gunsmith/Spark? To Be Cont....
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Post by WattTron on Mar 20, 2020 20:12:10 GMT -5
Every pilot should have the mechanic skill if they want to survive.
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Post by milty72 on Mar 21, 2020 0:17:06 GMT -5
I chose mechanic because if you like to root and use Lockdown Ammo then mechanic is really nice.
If you tend to self heal with the green stuff then road hog for more amphetamine speed.
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Post by TheDecepticonIdeal on Mar 22, 2020 3:22:48 GMT -5
A bot without mechanic is a bot wasted.
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Post by RightOn on Mar 23, 2020 16:13:04 GMT -5
My hover runs armor and hog with aphex. It has the HP and speed to mandate it, plus helps with flight. Top that off with basic repair and aphex mechanics and you have a long lasting ?female dog? of a bot.
It's still probably my favorite bot. I really like mender and Hellburner too. Hangar 1 will always be my go-to hangar.
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Post by Thunderkiss on Mar 23, 2020 16:31:31 GMT -5
ALWAYS with mechanic. EVERY bot.
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Post by Garbage game on Mar 23, 2020 19:36:55 GMT -5
I'm replacing Bounty Hunter skill on my 2.12 Scourge/Aphid Hover. Currently, the other skills are Gunsmith/Scourge, Guidance Operator/Hover and Master Gunsmith/Hover. Which would you choose? Why Aphid over Spark? If you're running Guidance you may as well run Sparks... And I would've chosen RH over Scourge Gunsmith. But I'm not sure if it gives 6.5% or 10% for Hover
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Post by Browncoats4ever on Mar 23, 2020 20:35:06 GMT -5
I'm replacing Bounty Hunter skill on my 2.12 Scourge/Aphid Hover. Currently, the other skills are Gunsmith/Scourge, Guidance Operator/Hover and Master Gunsmith/Hover. Which would you choose? Why Aphid over Spark? If you're running Guidance you may as well run Sparks... And I would've chosen RH over Scourge Gunsmith. But I'm not sure if it gives 6.5% or 10% for Hover I've had that Aphid since day one, almost 2 years ago. I wasn't very enamored by the Spark and it wasn't until a couple of weeks ago I got my first Spark. I'm planning to switch it out, but I've gotten used to the Aphid to shoot Reds from cover and I have a lot of other upgrade projects going before I upgrade my Spark. I don't think RH benefits me as much as GS. 6.5% boost in speed to a pretty quick bot isn't as attractive as increased damage dealing. I don't do a lot of running away.
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Post by Deadeye on Mar 24, 2020 11:25:58 GMT -5
Why Aphid over Spark? If you're running Guidance you may as well run Sparks... And I would've chosen RH over Scourge Gunsmith. But I'm not sure if it gives 6.5% or 10% for Hover I've had that Aphid since day one, almost 2 years ago. I wasn't very enamored by the Spark and it wasn't until a couple of weeks ago I got my first Spark. I'm planning to switch it out, but I've gotten used to the Aphid to shoot Reds from cover and I have a lot of other upgrade projects going before I upgrade my Spark. I don't think RH benefits me as much as GS. 6.5% boost in speed to a pretty quick bot isn't as attractive as increased damage dealing. I don't do a lot of running away. The 3 skills you listed in the poll are essential skills and are on every mech I have, except 1. I don't have RH on my Rayker. I agree that you should keep the MastGS skill as 5% for all weapons is very strong. However, I strongly suggest switching out your scourge gunsmith skill for either RH or AdRH. If the RH skill is sub-par at 6.5%, I get not wanting that, because sometimes it only adds like 3-4kph, but you will be blown away at how fast you go when you get the AdRH, especially if you use this bot when you're down a beacon. At 20% bonus, it's extremely noticeable. You're just not benefiting much from 2.5% on those scourges. Also, I second the effort to add the Spark. The Aphid is holding you back from playing a specific style. You can specialize and become more effective if you have them all doing the same thing.
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