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Post by Browncoats4ever on Mar 14, 2020 5:45:27 GMT -5
So the Mings are multiplying and a lot of them are learning French so they can stay outta range of most weapons. I figure a maxed Flux Behemoth with Basil at the wheel could reach out and swat that baftard from the sky. If dropped at the right moment, he could save the match. I've got 1 Flux now and I'm gonna keep 'em cookin' until I have a quartet to sing the Burning Ming Symphony.
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Post by Deleted on Mar 14, 2020 6:39:04 GMT -5
They're good for still fighting at a distance once Plasma Ao Mings rule the map but don't expect them to just slaughter maxed Titans, or tanks. Flux Behemoth is becoming one of my favourite bot types to play. Im hoping to hear from you guys, Have any of you ever had your weapons trained on them maxed Ao Mings? If so? How do your powerhouse builds do against them? Can you describe some of what you guys find, experience against the mings? Here's a full discharge against a newly spawned Maxed Plasma Ao Ming, biancabashbots . No other blues hit it yet.
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Post by zombiewolf907 on Mar 14, 2020 10:05:06 GMT -5
Fine if only slower bots at a distance. If anything fast or with stealth then the gap is closed and you are dead! Can be fun but even at Mk II not really powerful enough. (Or I do not play it well!)
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Post by Deleted on Mar 14, 2020 10:09:12 GMT -5
Will Flux drop Ming faster than 4x Tempest? How about Trebs, or Kane’s?
Been considering grabbing a Behemoth, but not sure it would make a difference.......
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Post by Deleted on Mar 14, 2020 16:57:05 GMT -5
Tempests do more damage against Titans than Flux.
Flux are longer range, pretty bursty, do well against other bots, and still do more damage than Trebuchets, Kang Daes or Nashorns.
A fully kitted out 2.12 Flux Behemoth (without Adamant Gunsmith, Raider Gunsmith or Bounty Hunter) can do up to around 13k damage per second, with up to 200k burst damage in the first 5 seconds.
A Level 1 Ao Ming has around 500k DR'd durability in the air, and can recover around 46k DR'd durability each heal.
So it might take over 30 seconds to solo kill a Level 1 flying Ao Ming - albeit, at up to 1100m range.
Fluxes can be fired for 5+ seconds then be left to recharge for up to 11 seconds without losing any damage.
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Post by l》THE MACHINE《l on Mar 14, 2020 17:22:44 GMT -5
So the Mings are multiplying and a lot of them are learning French so they can stay outta range of most weapons. I figure a maxed Flux Behemoth with Basil at the wheel could reach out and swat that baftard from the sky. If dropped at the right moment, he could save the match. I've got 1 Flux now and I'm gonna keep 'em cookin' until I have a quartet to sing the Burning Ming Symphony. tempests would do better. If I remember correctly they have a cycle of about 1 mil with all the proper damage increases. Sure you won't drop them in one unload but smart use of the Lockdown Ammo and they will lose more health then they can ignore...
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Post by Thunderkiss on Mar 14, 2020 17:40:58 GMT -5
So the Mings are multiplying and a lot of them are learning French so they can stay outta range of most weapons. I figure a maxed Flux Behemoth with Basil at the wheel could reach out and swat that baftard from the sky. If dropped at the right moment, he could save the match. I've got 1 Flux now and I'm gonna keep 'em cookin' until I have a quartet to sing the Burning Ming Symphony. They are garbage against Ao Ming.
Use molots.
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Post by Deleted on Mar 14, 2020 17:53:18 GMT -5
A 4x Molot T Leech can do considerably more damage than a Flux Behemoth.
Flux should easily outdo a light Molot performing at it's best, but it already starts falling around 30% short of the theoretical maximum damage of medium Molot Ts in the very first cycle, let alone subsequent ones. Either way, Molot Ts can kill Ao Mings much faster under ideal conditions.
A Flux Behemoth can still hit for 100% damage at 1100m and protect your fellow Titans from Ao Juns (Quantum Radar) and Leeches.
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Post by ѻﻭɼﻉ on Mar 14, 2020 18:05:28 GMT -5
They're good for still fighting at a distance once Plasma Ao Mings rule the map but don't expect them to just slaughter maxed Titans, or tanks. Flux Behemoth is becoming one of my favourite bot types to play. Here's a full discharge against a newly spawned Maxed Plasma Ao Ming, biancabashbots . No other blues hit it yet. Fair enough, this is a presentation I will note that has you using two Last Stand, a maxed Nuclear Reactor, and Quantum Radar. There is not much point equipping a maxed Flux Behemoth with Last Stand let alone two. The ideal anti-Ming will have three maxed Nuclear Reactors or Thermo Nukes. Lock Down Ammo is the perfect assistant, as are damage boosters and skills that increase damage. Stacking damage enhancements like this will produce more than the slight notch in the Ming hp bar.
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Post by ѻﻭɼﻉ on Mar 14, 2020 18:15:58 GMT -5
Flux should easily outdo a light Molot performing at it's best, but it starts falling short of the theoretical maximum damage of full medium Molot T cycles (which often need to be performed at a dangerously close range). A Flux Behemoth can hit for 100% damage at 1100m and protect your fellow Titans from Ao Juns (Quantum Radar) and Leeches. For Champs against a high level Ming, maxed quad Molots on a Leech with three maxed Nukes or Thermo Nukes, Lock Down Ammo, damage boosters and damage skills does very well
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Post by Deleted on Mar 14, 2020 18:34:17 GMT -5
They're good for still fighting at a distance once Plasma Ao Mings rule the map but don't expect them to just slaughter maxed Titans, or tanks. Flux Behemoth is becoming one of my favourite bot types to play. Fair enough, this is a presentation I will note that has you using two Last Stand, a maxed Nuclear Reactor, and Quantum Radar. There is not much point equipping a maxed Flux Behemoth with Last Stand let alone two. The ideal anti-Ming will have three maxed Nuclear Reactors or Thermo Nukes. Lock Down Ammo is the perfect assistant, as are damage boosters and skills that increase damage. Stacking damage enhancements like this will produce more than the slight notch in the Ming hp bar. Yes, it was presented as-is, with the visual proviso showing it can definitely be improved. Also, my setup was not Anti-Ao Ming but Anti-Ao Jun, Leech, Ares, etc. Hopefully killing their Ao Juns will allow our Titans to win better against their Ao Mings. And I can't personally afford Thermonuclear Reactors, only Nuclear Reactors, so the second Last Stand is a good compromise for now as it stops the loss of any weapons during a successful assassination attempt. Which is a relaxing during Solo play with randoms, as I can often finish off the one who tried to kill me, continue defending the beacon/s alone, and keep on sniping without a 25% reduction in damage from the loss of one weapon. It'd be a different equation with maxed Thermonuclear reactors. A full discharge from my old setup vs a Max Ao Ming: A full discharge from Adrian Chong's Flux Behemoth vs a Max Ao Ming:
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Post by Deleted on Mar 14, 2020 18:35:50 GMT -5
A 4x Molot T Leech can do considerably more damage than a Flux Behemoth. Flux should easily outdo a light Molot performing at it's best, but it already starts falling around 30% short of the theoretical maximum damage of medium Molot Ts in the very first cycle, let alone subsequent ones. Either way, Molot Ts can kill Ao Mings much faster under ideal conditions. A Flux Behemoth can still hit for 100% damage at 1100m and protect your fellow Titans from Ao Juns (Quantum Radar) and Leeches. For Champs against a high level Ming, maxed quad Molots on a Leech with three maxed Nukes or Thermo Nukes, Lock Down Ammo, damage boosters and damage skills does very well Indeed it does. This video should automatically start from the Molot T Leech comparison at 15:36: Fluxes [13:17] could kill the flying Max Ao Ming with 117 seconds worth of damage, Molot Ts could kill it in 64 seconds with a 10 second reload needed after it. This is dead-on with my own findings and loose calculations. I'm just not sure how to express that Fluxes being able to store up to 11 seconds of charge on demand can help with Ao Mings that keep landing on the ground (Gendarme/Cuirassier can store up to 15 seconds worth of charge), as well as other threats too. Both of these builds are viable and very useful outside of Ao Ming hunting too.
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Post by WattTron on Mar 14, 2020 18:47:51 GMT -5
I have the same idea as you do.
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