Valron Tseng
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Posts: 12
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Platform: iOS
Clan: ORKO
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Post by Valron Tseng on Mar 19, 2017 16:52:04 GMT -5
Hey everyone, so here's my hangar, 1) And currently I'm working on my 5th mech (1st one on the left) and I'm having trouble figuring out the best option. I'm trying to choose between a lvl 7 griffin RDB with 2 lvl 7 tulumbas and 2 lvl 7 pins, and a lvl 7 griffin with 2 lvl 8 hydras and 2 lvl 7 spirals. Now I tried the mid-range hydra griffin, and it didn't really feel like there was any sufficient punch. The RDB is just a bit bigger in dmg at lvl 7 - 38,352 dmg per 18 seconds vs hydra config which is at 25,488 per 12 seconds, with the only difference that the last one is pretty much guaranteed to all hit the target. I understand if I was to level the RDB higher to lvl 8 or 9 weapons, then that dmg would be even more sufficient next to the same lvl 8/9 hydra spiral config. SO THE QUESTION IS - which one is the better option for a mid range mech when considering my hangar? I could of course get a rhino next and outfit it with orkans/pins or tarans/magnums but that would just make me all 350 range. 2) Whatever you may suggest between the RBD and Hydra Griffin I will much appreciate, but allow to ask about one more option - a 2x Zeus Carnage. Which lvls for the Zeus would this config be really effective at mid range? Or is the 2xTrident config better and again at what lvl for the tridents? 3) And one last thing - should I even bother leveling my lvl 7 Natasha in its weapons which are currently 2 lvl 6 Trebuchets and 2 lvl 7 Gekkos? Is this config even worth working on or is it nothing really sufficient? The eventual goal with the trebuchets for me would be a 3 trebuchet Fury. Again, at what lvls are Trebuchets/gekkos effective? Thank you! {S}
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Post by ou812gr8m8 on Mar 19, 2017 16:55:41 GMT -5
I don't know the answers, but those are some great questions.
Hopefully someone more knowledgeable than me will step in with some tips. :-)
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Valron Tseng
Destrier
Posts: 12
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Platform: iOS
Clan: ORKO
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Post by Valron Tseng on Mar 19, 2017 17:02:50 GMT -5
Hope so too The main question here I guess, Carnage with 2xZeus vs a Griffin RBD and at what lvls are the Zeus effective for sufficiency vs the RDB's Tulumbas and Pins? Advantages, disadvantages? Is Hydra/Spiral Griffin even worth considering for a midrange Mech and again at what lvls? Same for Natasha Trebuchet/Gekko option. What lvls do Trebuchets become effective?
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Post by CrownBlack on Mar 19, 2017 19:05:59 GMT -5
Zeus Carnage at lvl 8 becomes very effective. I still prefer them over the tridents. I feel that even with splash I still waste too many shots with tridents. Zeus has faster reload and lock on. Even with the bug I still love them. I have a rdb Griff at 10 and I love it. I don't like the shorter range but you can use it on every map. It has knockout power but slow reload so I rotate it in from time to time
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ionflow
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Platform: Android
League: Silver
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Post by ionflow on Mar 19, 2017 19:24:42 GMT -5
Spydra is a very annoying combo to be sure, but I would swap the spirals for pins or aphids. The spiral doesn't track as aggressively as hydra, so it is isn't as effective at getting reds to break cover. May as well mount a direct fire weapon with more punch to smack them when they get tired of the hydra beating them up from around the corner.
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Deleted
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Post by Deleted on Mar 19, 2017 19:35:39 GMT -5
RDB Griff has higher general utility... you can attack with it in a way the slower, standoff midrange can't.
Zeus Carnage is great ... at 9/9 its very effective. Its strong when able to get into a spot where it can continuously attack without opponents closing the range. Its weakness is the total lack of burst and the need to stay relatively exposed to make full use of the short zeus cycle time. It doesn't have the pop up ability of the RDB but can tactically retreat to some extent with the move burst power (which you will use a lot to elude angered Knifers).
Nat with trebs and gekkos is very viable. Use the lasers to establish clean LoS and then hammer with the trebs. Here's the question: do you want to kill enemy midrange or kill enemies with your own midrange. Its hard to justify carrying both pure mid and long range in your hangar.
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Deleted
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Post by Deleted on Mar 19, 2017 19:36:48 GMT -5
The Zeus Carnage is a very good midranger but you should also condsider a Trident Fury.
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Post by BLYTHE on Mar 19, 2017 19:52:15 GMT -5
Hey Valron, Don't waste your time with hydras. If you plan on working on a lineup you can take to top tier then hydras are a distraction. Right now you're heavy on power runners and knife fighters. I've always been an advocate of balance hangers so naturally I'd recommend a mid ranger--your RDB griff does the job now but later won't cut it--you'll have to go with a trident fury, which is the most dominate MRS. However, if you're not interested in mid range then get another galahad. Before giving up on the RDB, I do suggest you level it up. Bear in mind once you get them at 10/10 it's better to start looking at the fury.
Carnage trident's good but all roads ultimately lead to a TT fury. Many people use carnage zeus because of the short reload. They're particularly good on open maps flanking reds coming up to center beacon. I'd say they get effective around lvl 10. With the sheer number of bots running ancile shields, zeus becomes viable.
The only good Natasha is with a trident/3 pin load out. This is a poor man's fury.
Stay away from snipping as the activity isn't conducive to capping and holding beacons, especially with the new MM where there's more an emphasis on winning rather them doing damage, which is to say, you now get penalized even if you earn top damage on the losing team. Snipping is even more a liability now.
If you haven't piloted a rhino till now then I'd recommend not starting. The learning curve for them is higher and the current game favors griffs over rhinos (I have 2 that I've not used in months). Or you can sign up for the test server and fill up a hangar with rhinos and go to town with them; that way you'll know if you'll want to invest in one.
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Post by Pilot Moby_dic on Mar 19, 2017 19:53:53 GMT -5
I have a RDB @ 7/7/7/7 and a Zarney @ 8/8/8.
I like the RDB but loving the Zarney all day long. I often lead with it to grab and early beacon, flank and apply pressure. The bot also has a lot of flexibility so you can upgrade Thunders, Tridents as well for something different.
One issue is upgrade. 7.2m each to get them to lvl 9 OMG.
Also you need to keep an eye on wider battle. You can last the whole game in the bot but need to make sure you're still contributing and beacon health is okay. Otherwise eject into another bot.
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Post by moody on Mar 19, 2017 20:07:12 GMT -5
Level the Nat to 9. JUST BECAUSE IT IS SO CHEAP AND QUICK TO DO. Seriously.
No problem with trebs and gekkos. Good in current meta.
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Post by blastronaut on Mar 19, 2017 21:58:43 GMT -5
The short recharge cycle of the Zeus is what makes Carnage Zeus fun to play. Also Carnage Rush ability allows you to get to good sniper positions quickly and retreat quickly when necessary.
My biggest issue with the RDB is the long reload time on the Tulumbas. Trident Carnage is also a good option. Your targets will be different with energy vs splash. I've seen hangars with both Trident and Zeus Carnage. Plus if you get a Fury you can move the weapons over.
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Valron Tseng
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Posts: 12
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Platform: iOS
Clan: ORKO
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Post by Valron Tseng on Mar 20, 2017 3:31:41 GMT -5
Don't waste your time on Hydras. They lack power. A maxed out Hydra/Spiral Griffin, which is only a midranger, can only do 139,104dpm @ 38,256dpc (full salvo) versus a Trebuchet/Gekko Natasha, which is a long range build, that can do 160,057dpm @ 52,216dpc (full salvo) and penetrate Ancile. If you read Dredd's guide about his Hydra Doc, he's running around with 4 Hydras taking about looking for and killing almost dead bots. I hope that paints a picture of how weak they are. It takes 4 to kill an almost dead bot. I run a Zues Carnage and I love it. It's fast, it's decently powerful, I can stay near the action and shield teammates then when things get a little too hot I can run off. Tridents work on a Carnage but are better on a Fury. I have a pair of Tridents that used to be on my Carnage and it was kind of boring. Shoot, wait, shoot, wait.. all that shooting and waiting, at best, would only net me 164,400dpm @ 41,100dpc. Better than a Hydra Griffin but still not impressive. A Zues Carnage, at best, can net 297,820dpm @ 29,782dpc. Another reason I didn't want to level up Tridents, Dixonic is about to change Splash weapons so they only explode upon impact and not at range. No more shooting around corners which is the best thing about Tridents. As for your 3 Trebuchet Fury. What a waste of 5,000Au. I don't mean on the Fury, but on the build itself. Power wise, it's alright, 137,270dpm @ 52,620dpc but still not as powerful as a Trebuchet/Gekko Natasha. In short, if you want a Long-ranger, Natasha. If you want a midranger, Trident Fury or Zues Carnage, depending on your flavor (splash or plasma). Thanks for the input! One of the more clarifying replies here I was also contemplating on Tridents, but the reload time and now as you say the splash change (you sure thats coming?) probably the Zeus is the way to go. 3 Trident Fury seems to be also now out of the question then right? I have a buddy who uses a 3 Treb Fury with lvl 10-11 Trebs, it's a killer, I mean full loaded shots from that thing can wipe out a 100,000-120,000hp mech it seems! Not without some minor help from the team of course but still.. contemplating Thx!
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Post by BLYTHE on Mar 20, 2017 3:42:37 GMT -5
Yes, but the trebs have limited effect on shielded bots and have a very long reload time. Tridents will kill anything unless it has an ancile; however, a salvo is enough to take out the ancile thus giving your team a chance to inflict damage.
Trebs and snipping = bad.
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Post by zeus on Mar 20, 2017 4:02:44 GMT -5
Hydras have their place, but it is on a very narrow ledge that crumbles easily. Just had a game in canyon where two hydra Griffins took out my trident fury. In the time they took me out, I already did my fair share of my damage and prevented bots from closing on mid beacon. When I died, I spawned in my Galahad and went to their side beacon where the two Griffins were, took both out, then took out one of them who spawned in a plasma griffin and also took their beacon. That ledge crumbled when I went towards them,, both of them were lobbing hydras at me from 500m away, they should have repicked into missile bots or knifers when they noticed me at 500m.
Zeus carnages are excellent, I hate fighting them with my fury. Just have to hide from treb furies or butches. The Zeus can do so much damage on naked bots.
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Post by shaolinrogue on Mar 20, 2017 4:47:26 GMT -5
I personally like the Carnage for mid with both Zues and Trident. There will be plenty of slow furies standing around competing for the same shots at the careless pilots that march into their kill zone over and over, with a Carnage, you can control the range/position in relation to the enemy and more than overcome the lack of a 3rd heavy weapon on most maps. A midrange carnage is also more effective on small maps like dead city than a Fury and the shield will give you some protection against all the hydras and aphids flying around. In terms of Zeus vs. Trident that is a tough call and both have many pros and cons. Zeus discharge is instant and persists for a second or two. You can "drag" the beam across narrow openings or when peaking out of cover and back. It is also handy to beat other people to kills using weapons with slower travel/reload time. The splash from the trident will damage more things even around corners and through thin cover. On small maps or when you get rushed, circling backward around corners and using the splash to hit the enemy before they turn the corner works great. I'm obviously a carnage fan, I have two and might get a third just for fun. Here is some shameless Carnage propaganda to help persuade you to join us........
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Post by Pilot Moby_dic on Mar 20, 2017 10:20:35 GMT -5
I personally like the Carnage for mid with both Zues and Trident. There will be plenty of slow furies standing around competing for the same shots at the careless pilots that march into their kill zone over and over, with a Carnage, you can control the range/position in relation to the enemy and more than overcome the lack of a 3rd heavy weapon on most maps. A midrange carnage is also more effective on small maps like dead city than a Fury and the shield will give you some protection against all the hydras and aphids flying around. In terms of Zeus vs. Trident that is a tough call and both have many pros and cons. Zeus discharge is instant and persists for a second or two. You can "drag" the beam across narrow openings or when peaking out of cover and back. It is also handy to beat other people to kills using weapons with slower travel/reload time. The splash from the trident will damage more things even around corners and through thin cover. On small maps or when you get rushed, circling backward around corners and using the splash to hit the enemy before they turn the corner works great. I'm obviously a carnage fan, I have two and might get a third just for fun. Here is some shameless Carnage propaganda to help persuade you to join us........ Love that video....and the Carnage
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Valron Tseng
Destrier
Posts: 12
Karma: 2
Platform: iOS
Clan: ORKO
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Post by Valron Tseng on Mar 20, 2017 18:55:44 GMT -5
I personally like the Carnage for mid with both Zues and Trident. There will be plenty of slow furies standing around competing for the same shots at the careless pilots that march into their kill zone over and over, with a Carnage, you can control the range/position in relation to the enemy and more than overcome the lack of a 3rd heavy weapon on most maps. A midrange carnage is also more effective on small maps like dead city than a Fury and the shield will give you some protection against all the hydras and aphids flying around. In terms of Zeus vs. Trident that is a tough call and both have many pros and cons. Zeus discharge is instant and persists for a second or two. You can "drag" the beam across narrow openings or when peaking out of cover and back. It is also handy to beat other people to kills using weapons with slower travel/reload time. The splash from the trident will damage more things even around corners and through thin cover. On small maps or when you get rushed, circling backward around corners and using the splash to hit the enemy before they turn the corner works great. I'm obviously a carnage fan, I have two and might get a third just for fun. Here is some shameless Carnage propaganda to help persuade you to join us........ You almost got me What lvl are those Zeus at? And have you heard of the Trident supposedly being reduced in its splash dmg to almost none in the next update or something along those lines? I'm actually thinking of a 3 Trident Fury now. But the Carnage speed is still impressive and alluring.
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Post by shaolinrogue on Mar 20, 2017 21:10:14 GMT -5
I personally like the Carnage for mid with both Zues and Trident. There will be plenty of slow furies standing around competing for the same shots at the careless pilots that march into their kill zone over and over, with a Carnage, you can control the range/position in relation to the enemy and more than overcome the lack of a 3rd heavy weapon on most maps. A midrange carnage is also more effective on small maps like dead city than a Fury and the shield will give you some protection against all the hydras and aphids flying around. In terms of Zeus vs. Trident that is a tough call and both have many pros and cons. Zeus discharge is instant and persists for a second or two. You can "drag" the beam across narrow openings or when peaking out of cover and back. It is also handy to beat other people to kills using weapons with slower travel/reload time. The splash from the trident will damage more things even around corners and through thin cover. On small maps or when you get rushed, circling backward around corners and using the splash to hit the enemy before they turn the corner works great. I'm obviously a carnage fan, I have two and might get a third just for fun. Here is some shameless Carnage propaganda to help persuade you to join us........ You almost got me What lvl are those Zeus at? And have you heard of the Trident supposedly being reduced in its splash dmg to almost none in the next update or something along those lines? I'm actually thinking of a 3 Trident Fury now. But the Carnage speed is still impressive and alluring. This footage was captured on the test server so everything is lvl 12. In game I have found the Carnage Zeus and trident to come into there own around level 7. Haven't heard any roumors about a trident splash buff myself but it would be ok with me if the splash radius for the trident, tulu and pin was the same, just seems to make sense.
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Valron Tseng
Destrier
Posts: 12
Karma: 2
Platform: iOS
Clan: ORKO
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Post by Valron Tseng on Mar 22, 2017 6:11:33 GMT -5
Got a Rhino, it wasn't easy getting used to piloting it, but now I get the strategy. Any tips? Getting the Carnage next!
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Post by cypho on Mar 22, 2017 6:52:32 GMT -5
You've pretty much had the questions comprehensively answered, but here's my 2 pennies worth anyway: 1. If you want to annoy and are ok playing a slow attritional game, get the hydras - that's their only real forte'. If you want to hard hitting mid-ranger, of those two options, it has to be the RDB. 2. In my personal opinion, Zeus Carnage rocks - I've posted threads on that before; it's quick moving, quick firing, packs a good punch, goes through anciles and has a shield of its own - what more could you want! 3. Never really used the Nat but I still saw a smattering of them up to about Diamond III. It may have been my imagination, but many users seemed to use the ghekkos as a 'sighter' to ensure the target was unobstructed before letting rip with the trebs - I guess to ensure shots weren't wasted given the long reload. Not the most powerful setup, but not a complete waste of time if you like long range sniping (not my cup of tea).
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Post by ou812gr8m8 on Mar 22, 2017 7:54:14 GMT -5
I'm not sure, but isn't the Zeus the most expensive weapon to upgrade... and you'll be putting 2 on a Carnage... so be prepared for that. :-)
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Post by moody on Mar 22, 2017 16:04:51 GMT -5
You've pretty much had the questions comprehensively answered, but here's my 2 pennies worth anyway: 1. If you want to annoy and are ok playing a slow attritional game, get the hydras - that's their only real forte'. If you want to hard hitting mid-ranger, of those two options, it has to be the RDB. 2. In my personal opinion, Zeus Carnage rocks - I've posted threads on that before; it's quick moving, quick firing, packs a good punch, goes through anciles and has a shield of its own - what more could you want! 3. Never really used the Nat but I still saw a smattering of them up to about Diamond III. It may have been my imagination, but many users seemed to use the ghekkos as a 'sighter' to ensure the target was unobstructed before letting rip with the trebs - I guess to ensure shots weren't wasted given the long reload. Not the most powerful setup, but not a complete waste of time if you like long range sniping (not my cup of tea). I know I have used molots as a sighter for tridents (I know tridents hit more than what molots would). I intend to change over tridents to kwk (nashhorn) on the natasha and will do the same.
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