Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 23, 2019 0:32:30 GMT -5
Ao Ming, not only a flying tank but a whole new experience. - it gives you a clear view of the battlefield and plenty of time to strategise your next bot deployment
- it lets you bypass some enemy cover by hitting enemies directly from the sky with infinite speed-boosted flight using 4x heavy guns
- you can fly over your cover and re-land instead of trying to corner shoot around cover / slowly move left and right.
- you can just fly over your map's obstacles instead of slowly walk around them
- you can keep self-healing for free (even while hiding)
- you can fight like Kid and Arthur do by walking on the ground for an extra defencey 2-Alpha-gun-only tank mode, which shares a similar mechanic with the two mode Falcon
- if you (or even better, your enemies) run out of ammo, you can then take to the skies and fire off your Beta weapons, even while your Alpha weapons reload.
- you can distance yourself from the full brunt of point-blank shotguns with flight
- and then try to fight off those shotgun Phantoms/Leeches with your Defence Mitigation weapons.
- if you are close enough, you can hit an Arthur Titan from a high enough angle that your guns entirely bypass it's shield and directly hit it on it's head, which can kill it off very fast
- (otherwise it *might* be better to tackle them in walking mode and keep healing until they run out of ammo, then fly up and unleash your Beta weapons on them too)
- despite it's listed speed being slower than Kid, Ao Ming is not a slouch as it speeds up during flight
- and it can often hit bots quicker than normal (giving a further illusion of speed) by shooting over map cover and obstacles and steadily hitting them from the skies
- it's currently the only bot in War Robots with infinite flight time
- which lets you fly over the waters on Carrier too.
- and more...
Also, the damage output from the default 4x machine guns is very high: The War Robots Wiki currently shows they are able to do 5 to 10 times as much damage per second as 600m Plasma and 500m Rocket weapons. I've been upgrading my Ao Ming's hull to Level 14, and plan to keep upgrading it's Alpha guns to max Level 25 each. P.S. Yes, I like Arthur too, and I'm a big fan of shield mechanisms, ...but I don't have one yet.
|
|
|
Post by shivaswrath on Dec 23, 2019 1:20:01 GMT -5
Agreed!
I just got an Arthur and literally only did so I can drop kick bots.
I needed fun in my life with War Robots and Arthur was the cure...boom pow bye!!! Falcons, Loki, phantoms, leeches, etc..all get bumped. I even thumped and invader hard enough for him to jump into a bridge.
|
|
|
Post by ѻﻭɼﻉ on Dec 23, 2019 1:44:53 GMT -5
Excellent post. Thank you for the thoroughness. I myself run Gendarme Cuirassier AM, so I find your assessments quite helpful and accurate.
Myself not being good with numbers have rarely investigated the mathematical comparisons of weapons dps dpm....but observe the combat performance, also based on combat roles and the impact of allies with respect to combat longevity, in many ways related to weapon choices.
I chose a midrange support role. Provided my brawler allies maintain some control, the plasma AM has the upper hand using 600m weapons and is devastating in the support role. Point here is that although the math favors the guns and perhaps the cannon and rockets when compared to the plasma, my experience is the plasma build frequently has the upper hand due to range superiority to the 500m weapons.
You make a good point about assessing the field and which bots to bring next, which indirectly shows the importance of not saving a titan for last. Not that this is strictly speaking, as there are so many scenarios, but it is easy to see that dropping a slow titan at match end is not ideal if mobility and brawling are necessary to turn the tide of territory control.
|
|
|
Post by Adazahi on Dec 23, 2019 2:06:41 GMT -5
Very informative post her. I have an Ao Ming, and man, it is super fun. I love Gatling from the skies with my machine guns.
Thing is though, I won an Arthur from the forum givaway. I’m not certain if it’s worth it to swap them, and I’d feel really bad not using it at all, so I’m going to definatly give the Arthur a try.
|
|
|
Post by snk on Dec 23, 2019 3:51:40 GMT -5
Ao Ming probably the best mid range bots atm, at 600m it can take a lot of damage, it's huge hp + heal (need upgrade, so only huge whale can do it) it probably has the highest damage out put from 600m. (need upgrade as well)
Has face many type of Ao Ming, probably the 600m plasma is most annoying. The rest can get in range much easier.
|
|
|
Post by Rollo Tomasi on Dec 23, 2019 6:23:46 GMT -5
Agreed! I just got an Arthur and literally only did so I can drop kick bots. I needed fun in my life with War Robots and Arthur was the cure...boom pow bye!!! Falcons, Loki, phantoms, leeches, etc..all get bumped. I even thumped and invader hard enough for him to jump into a bridge. Funny thing happened to my Mender the other day on Canyon. I was low in center beacon circle hiding from an Ares attacking from a side beacon when an Arthur came in from the other side. He punted me and I ALMOST made it into the Ares purple panties, but just barely clipped the ridge right in front of the Ares. Rumor has it that I won an Arthur in the Giveaway (yea!) and it’s on the UPS truck out for delivery today. I’m looking forward to some punt action.
|
|
|
Post by Rollo Tomasi on Dec 23, 2019 6:27:35 GMT -5
Excellent post. Thank you for the thoroughness. I myself run Gendarme Cuirassier AM, so I find your assessments quite helpful and accurate. Myself not being good with numbers have rarely investigated the mathematical comparisons of weapons dps dpm....but observe the combat performance, also based on combat roles and the impact of allies with respect to combat longevity, in many ways related to weapon choices. I chose a midrange support role. Provided my brawler allies maintain some control, the plasma AM has the upper hand using 600m weapons and is devastating in the support role. Point here is that although the math favors the guns and perhaps the cannon and rockets when compared to the plasma, my experience is the plasma build frequently has the upper hand due to range superiority to the 500m weapons. You make a good point about assessing the field and which bots to bring next, which indirectly shows the importance of not saving a titan for last. Not that this is strictly speaking, as there are so many scenarios, but it is easy to see that dropping a slow titan at match end is not ideal if mobility and brawling are necessary to turn the tide of territory control. I have no testing, but typically the cross over point of damage x bullet spread vs 600m accurate weapons is in the 300m range and you need to be inside 100m to do full damage with spread weapons.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 24, 2019 5:03:20 GMT -5
Thank you!!! I'm slowly testing my Ao Ming in Custom Games when I can. Regarding speed, my Ao Ming seems to do closer to 40 km/h when flying (around 2/3rd the speed of an Ares), instead of it's 31 km/h when walking.
Some of my exploration notes are in the spoiler below:
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 24, 2019 5:59:54 GMT -5
I have no testing, but typically the cross over point of damage x bullet spread vs 600m accurate weapons is in the 300m range and you need to be inside 100m to do full damage with spread weapons. Thank you for bringing up the issue of damage decline at range. I've begun testing them. I've added a few notes / findings in the spoiler above.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 24, 2019 18:58:17 GMT -5
Excellent post. Thank you for the thoroughness. I myself run Gendarme Cuirassier AM, so I find your assessments quite helpful and accurate. Myself not being good with numbers have rarely investigated the mathematical comparisons of weapons dps dpm....but observe the combat performance, also based on combat roles and the impact of allies with respect to combat longevity, in many ways related to weapon choices. I chose a midrange support role. Provided my brawler allies maintain some control, the plasma AM has the upper hand using 600m weapons and is devastating in the support role. Point here is that although the math favors the guns and perhaps the cannon and rockets when compared to the plasma, my experience is the plasma build frequently has the upper hand due to range superiority to the 500m weapons. You make a good point about assessing the field and which bots to bring next, which indirectly shows the importance of not saving a titan for last. Not that this is strictly speaking, as there are so many scenarios, but it is easy to see that dropping a slow titan at match end is not ideal if mobility and brawling are necessary to turn the tide of territory control. This game is becoming really rock paper scissors in how you use your weps to counter. I use Redeemers on Ao Jun to 2-shot those slippery Ares, leech, and AJs. Low HP mother「fluffernutter」ers. Machine guns (tempest, molot, punisher, Avenger, and titan versions), they all work great the closer you are, and the bigger the target is. Ya can't get any bigger than a Titan. Viper for DR bots. Cyro weps for fast bots, mainly phantom. Taser for fast bots or you got lots of lag. Etc.
|
|
|
Post by WattTron on Dec 24, 2019 19:03:45 GMT -5
Don't make all those kids cry now.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 24, 2019 19:07:13 GMT -5
If you think the High Ground is good with the Ao Ming, then try it with the Hover. I just wasted a leech today. I think he was confused how to beat my Hover lol. He even used his tether on me, but still couldn't get me. It's over leech, i have the High Ground. Yep, leech died and i barely got a scratch. Nice try pixo, Hover is still king of the skies.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 24, 2019 19:43:59 GMT -5
Hover's on my list.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 25, 2019 4:11:57 GMT -5
Don't make all those kids cry now. Seems like there's plenty of tears to go around in Champion League. Lots of Ao Mings too. And, sadly, just flying in and charging the reds at full speed often ends up in mine dying.
|
|
|
Post by leecher123 on Dec 25, 2019 12:22:15 GMT -5
Ao Ming probably the best mid range bots atm, at 600m it can take a lot of damage, it's huge hp + heal (need upgrade, so only huge whale can do it) it probably has the highest damage out put from 600m. (need upgrade as well) Has face many type of Ao Ming, probably the 600m plasma is most annoying. The rest can get in range much easier. Imagine a fleet of 6 Ao Ming from whale squad for complete air supremacy. Could be quite a sight. It’s like fleet of star destroyers!
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 29, 2019 0:39:29 GMT -5
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 29, 2019 19:36:02 GMT -5
If you think the High Ground is good with the Ao Ming, then try it with the Hover. I just wasted a leech today. I think he was confused how to beat my Hover lol. He even used his tether on me, but still couldn't get me. It's over leech, i have the High Ground. Yep, leech died and i barely got a scratch. Nice try pixo, Hover is still king of the skies. Got a Hover in production.
|
|