Post by Deleted on Mar 16, 2017 14:25:20 GMT -5
Hello War Robots Community!
I had a thought about possible changes to "improve" the tanking situation we currently have with our MM system.
If I understand the problem correctly, regardless of how you got your rating, it is your rating that determines what league you are in, and not your hangar, meaning if you tank your rating and get into lower leagues, then your higher level hangar will outperform other hangars of the same rating. This is how I understand the existing problem.
Now, to my thought: What if the ranking system were "bound" by hangar level? What do I mean by this? I will try to explain as best I can.
First, by hangar level, I mean the level of the highest level bot OR highest level weapon in your hangar, whichever is higher. So, if you have a newly purchased Leo in your hangar, and nothing else, then your hanger level is 6 (since the Leo starts at level 6 and the Thunder and Pinata start at level 5, disregarding the level 1 Punishers). If you were to level your Thunder twice, then your hangar level would increase to level 7.
Disclaimer: I am not saying this is how it currently works, since I am not sure how it works now, based on the newly implemented MM system. I am saying that this is how it would need to work to make this idea work (unless someone else comes up with a better idea, which I am open to).
Looking at the existing leagues, it seems like there is an opportunity to divide the leagues evenly based on hangar level, which I will call Tiers for now:
Tier 1 -> Hangar level 1 - 4: Recruit, Private, Bronze
Tier 2 -> Hangar level 5 - 8: Silver, Gold, Diamond
Tier 3 -> Hangar level 9 - 12: Expert, Master, Champion
Then, within these Tiers, the League system goes to work, so that no matter how much a player tanks their score, if they have a level 9 Griffin with level 10 plasma in their hangar, they would never see play against Silver players.
The other thing to consider is the discrepancy inside Tiers, if level 5 vs. level 8 is too huge a gap, then there could effectively be 6 Tiers, as follows:
Tier 1 -> Hangar level 1 - 2: Recruit, Private, Bronze
Tier 2 -> Hangar level 3 - 4: Recruit, Private, Bronze
Tier 3 -> Hangar level 5 - 6: Silver, Gold, Diamond
Tier 4 -> Hangar level 7 - 8: Silver, Gold, Diamond
Tier 5 -> Hangar level 9 - 10: Expert, Master, Champion
Tier 6 -> Hangar level 11 - 12: Expert, Master, Champion
Where your League is the same, but then divided into an upper Tier and a lower Tier, based on the previously defined hangar level.
Now, do I have direct experience with this: not sure. I have experience with guns blazing on my Thunder Magnum Leo against an Ancilot with Orkans and only dealing the opponent a third damage in health with the magnums and getting my butt whooped royally. That could just be user error and misreading my opponent, or overestimating the damage I do with my level 5 Magnums. Either way, I have had multiple discrepancies like this where my weapons do little damage to the opponent, and get rocked by them. Do I think this is valid evidence of clubbing in Silver? Absolutely not. I'm just saying I smell fish, nothing more, nothing less.
Now, discuss! I want all the feedback, even tips if people think it's just my gameplay that's bad, that's fine.
See you on the battlefield Soldier!
I had a thought about possible changes to "improve" the tanking situation we currently have with our MM system.
If I understand the problem correctly, regardless of how you got your rating, it is your rating that determines what league you are in, and not your hangar, meaning if you tank your rating and get into lower leagues, then your higher level hangar will outperform other hangars of the same rating. This is how I understand the existing problem.
Now, to my thought: What if the ranking system were "bound" by hangar level? What do I mean by this? I will try to explain as best I can.
First, by hangar level, I mean the level of the highest level bot OR highest level weapon in your hangar, whichever is higher. So, if you have a newly purchased Leo in your hangar, and nothing else, then your hanger level is 6 (since the Leo starts at level 6 and the Thunder and Pinata start at level 5, disregarding the level 1 Punishers). If you were to level your Thunder twice, then your hangar level would increase to level 7.
Disclaimer: I am not saying this is how it currently works, since I am not sure how it works now, based on the newly implemented MM system. I am saying that this is how it would need to work to make this idea work (unless someone else comes up with a better idea, which I am open to).
Looking at the existing leagues, it seems like there is an opportunity to divide the leagues evenly based on hangar level, which I will call Tiers for now:
Tier 1 -> Hangar level 1 - 4: Recruit, Private, Bronze
Tier 2 -> Hangar level 5 - 8: Silver, Gold, Diamond
Tier 3 -> Hangar level 9 - 12: Expert, Master, Champion
Then, within these Tiers, the League system goes to work, so that no matter how much a player tanks their score, if they have a level 9 Griffin with level 10 plasma in their hangar, they would never see play against Silver players.
The other thing to consider is the discrepancy inside Tiers, if level 5 vs. level 8 is too huge a gap, then there could effectively be 6 Tiers, as follows:
Tier 1 -> Hangar level 1 - 2: Recruit, Private, Bronze
Tier 2 -> Hangar level 3 - 4: Recruit, Private, Bronze
Tier 3 -> Hangar level 5 - 6: Silver, Gold, Diamond
Tier 4 -> Hangar level 7 - 8: Silver, Gold, Diamond
Tier 5 -> Hangar level 9 - 10: Expert, Master, Champion
Tier 6 -> Hangar level 11 - 12: Expert, Master, Champion
Where your League is the same, but then divided into an upper Tier and a lower Tier, based on the previously defined hangar level.
Now, do I have direct experience with this: not sure. I have experience with guns blazing on my Thunder Magnum Leo against an Ancilot with Orkans and only dealing the opponent a third damage in health with the magnums and getting my butt whooped royally. That could just be user error and misreading my opponent, or overestimating the damage I do with my level 5 Magnums. Either way, I have had multiple discrepancies like this where my weapons do little damage to the opponent, and get rocked by them. Do I think this is valid evidence of clubbing in Silver? Absolutely not. I'm just saying I smell fish, nothing more, nothing less.
Now, discuss! I want all the feedback, even tips if people think it's just my gameplay that's bad, that's fine.
See you on the battlefield Soldier!