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Post by CravenSouls on Nov 28, 2019 17:59:29 GMT -5
I'm about to finish mine in the WS. What the best build? I'm thinking about Corona and Viper.
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Post by Desc440 on Nov 28, 2019 22:51:41 GMT -5
I would actually advise against ultra-close range builds (shotguns) because the Fen is such a slow-「bum-bum」 POS that it can't dash to cover effectively when AJs rear their ugly heads. Pulsar and Viper would work, if you have some.
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Post by Phycoshot on Nov 28, 2019 23:04:00 GMT -5
corona/storm/scourge With glory/avenger/calamity/viper/redeemer/ember
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Post by bravex on Nov 29, 2019 7:19:10 GMT -5
I have a Fenrir but haven't leveled it yet.
I am thinking Calamity Scourge and I was happy to see one in the current Skirmish so I can test drive it.
Otoh, I have a Sinister Glacier and a Yan Di Corona unused in my inventory. Anybody here running a Glacier Corona setup?
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Post by shad3z on Nov 29, 2019 7:20:30 GMT -5
Get ready to spend a lot of silver to level that beast. If you run it while at low level, it's just a puppy...
I find Corona's are a must for the medium spots. The heavy depends a bit on your play style but Avenger serves all (and is a great budget option).
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Post by Koalabear on Nov 29, 2019 7:37:14 GMT -5
I've found on the Fenrir, the weapons are secondary to the modules and levels. You have to level the beast up AND you have to slap some premium modules on it AND you have to use the Advanced Heal active module. I discovered this the hard way as I really really wanted to like the Fenrir. I even got the Legendary Pilot for it and mistakenly got Fortifier for it. It was barely playable at L9 as a brawler and only semi useful at MR. If I had more Pulsars and Dragoons, I'd go Pulsar/Dragoon on it and make it just as annoying as a Dragoon Bulwark. Anyway, I've shelved it for now cause I drew the line at buying HAKs and using Active Healing. If a bot needs that much extra equipment to be playable in the role it was meant for, then it isn't worth investing in. Heck, I was playing my Phantom at L1 and I was playing Ares and Hades by L5. If I ever finish another Hussar, I might consider trying it again, but that is in the far far future.
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Post by Deleted on Nov 29, 2019 8:14:08 GMT -5
I like Storm / Avenger. Works very well for me.
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Post by Deleted on Nov 29, 2019 9:00:41 GMT -5
Try it....you’ll like it!
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Post by Desc440 on Nov 29, 2019 9:49:55 GMT -5
I have a Fenrir but haven't leveled it yet. I am thinking Calamity Scourge and I was happy to see one in the current Skirmish so I can test drive it. Otoh, I have a Sinister Glacier and a Yan Di Corona unused in my inventory. Anybody here running a Glacier Corona setup? Taser setups work pretty well. Ice rockets I'm not really digging because their DPS tappers off really quickly, which doesn't jive with the Fenrir's role.
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Post by Deleted on Dec 2, 2019 2:58:31 GMT -5
Viper and 2x Corona are a great combination, with the Corona providing the short range anti-T-Falcon brawling damage that the Viper itself otherwise lacks. That said, a sharpshooting Avenger + 2x Pulsars seems to be my ideal combination, even able to effectively fight and lockdown at up to 600m. In my opinion, the best M.E.T.A. Heavy Weapon for the Fenrir seems to be the Avenger weapon with an additional 30% shot grouping via the Sharpshooter pilot skill (and, optionally, a near instantaneous entry into Acceleration mode via the 66% Speed Shooter pilot skill). Another great (and self-reloading) choice would be the lockdown-capable Glory weapon, augmented with an additional 20% shot grouping via the Sharpshooter pilot skill. Pulsars seem like the best Medium counterparts with full damage output and lockdown at any range up to 600m. Coronas with the 20% increased shot grouping Sharpshooter pilot skill, whilst outputting less damage than Pulsars at range (and making one unable to lockdown/fight past 500m) are better for close / point blank range brawling of T-Falcons, as the Avenger will quickly destroy most other bots. Also, Punisher Ts are very cheap to upgrade (along with Avenger) Medium weapons too, and they output a very high amount of damage too, but they won't lockdown an enemy - which may result in your enemies evading fire. Note: Avengers and Pulsars have clip reload times, whilst Glory and Corona automatically recharge themselves, which may be a lot more peaceful than managing clip reload times during the heat of battle. Pro Tip: When using Avengers and Pulsars, drain and reload your near empty clips when feasible, ideally keeping your ammunition near full at all times. The best Fenrir pilots seem to be standard pilots, and after that, the 5% damage increasing legendary pilot Adrian Chong (who can later be recycled for your other bots). The worst pilots are all the other legendary pilots, including the Fenrir's own Linda Cano - her shield recharging ability is arguably a totally wasted skill slot. Best active modules seem to be the Advanced Repair Unit and Phase Shift modules. Best passive modules seem to be Heavy / Armor Kits and Last Stand.
As for me, I'm currently working on my first Fenrir, a brand new and heavily armoured "fun" yet still M.E.T.A. concept build, which is currently on Level 9 with level 7-12 weapons and Advanced Repair Unit as it's active module. Whilst an already extremely competent fighter, it still cannot survive certain point blank Ao Jun 'bombings'. P.S. I noted a Fenrir loving YouTuber FOGGY1GAMING currently uses Phase Shift and a highly levelled Last Stand instead. Also, Glory and two Coronas are his personal most favourite build.
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Post by whizzy on Dec 2, 2019 5:00:02 GMT -5
I'm about to finish mine in the WS. What the best build? I'm thinking about Corona and Viper.
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Post by whizzy on Dec 2, 2019 5:01:00 GMT -5
I would actually advise against ultra-close range builds (shotguns) because the Fen is such a slow-?bum-bum? POS that it can't dash to cover effectively when AJs rear their ugly heads. Pulsar and Viper would work, if you have some.
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Post by Deleted on Dec 2, 2019 6:51:07 GMT -5
I might try a Calamity/Scourge Fenrir if I finally get Scourge weapons. I couldn't comment on their combat effectiveness as I've simply not tried them outside of skirmish / test server yet. (side note, going by the charts, 1x Calamity and 2x Scourge seems to have an almost identical damage curve to a non-Sharpshooting combination of 1x Avenger, 1x Pulsar and 1x Corona, with near identical sustained DPS at every range).
I've also been very keen to try my recently acquired (and somewhat unlevelled) Ember/Igniter flamethrowers on it.
META aside, Fenrir is tanky enough to use -any- weapon combination in the game (with a high chance of surviving long enough to have fun for a while), so you can finally try every Medium and Heavy weapon combination you own in the game.
Common synergistic builds: Avalanche / Tulumbases (Russian Death Button [RDB]) - 500m rockets Avenger / Punisher Ts (Leadhose) - 500m max, more damage when closer Calamity / Scourges - 600m max electrical guns, more damage when closer Chimera / Hydras - 600m well guided missiles Dragoon / Hussars - 600m energy cannons Ember / Igniters - 350m slow moving splash damage flamethrower that ignores ancile and physical shields Exodus / Orkan (Death Button [DB]) - 300m max, more powerful when closer Glacier / Cryos - 300m max, more powerful when closer, a freezing upgrade to the Exodus/Orkan "Death Button". Glory / Coronas (Energy Shotgun) - 500m max, more powerful when closer Redeemer / Tarans (Plasma Death Button [PDB]) - 350m plasma rounds Tempest / Molot Ts (Gunship) - 800m max, more powerful when closer Thermite / Vortexes (Nuke) - 350m somewhat guided missiles Thunder / Storm (Shotgun) - up to 500m, more powerful when closer Trebuchet / Ballistas - 1100m energy sniper rifles Viper / Wasp - 500/600m with corrosion damage over time. Zeus / Ions - 600m one shot per reload lightning strike
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Post by Desc440 on Dec 2, 2019 8:38:10 GMT -5
I might try a Calamity/Scourge Fenrir if I finally get Scourge weapons. I couldn't comment on their combat effectiveness as I've simply not tried them outside of skirmish / test server yet. META aside, Fenrir is tanky enough to use -any- weapon combination in the game (with a high chance of surviving long enough to have fun for a while), so you can finally try every Medium and Heavy weapon combination you own in the game. 1) Taser setup works pretty well as a nice jack-of-all trades setup. Can provide supporting fire at midrange or high damage at close range. 2) While you can run any weapon on the Fenrir, strapping burst damage weapons like Orkans is a bit of a waste, as the bot can actually brawl - sustained fire weapons make more sense on it.
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Post by l》THE MACHINE《l on Dec 2, 2019 11:01:55 GMT -5
I'm about to finish mine in the WS. What the best build? I'm thinking about Corona and Viper. use an avenger up top, or a calamity. Never use glory because it won't let you do any damage at any decent distance and with such slow speed everyone is gonna be running around you in circles.
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Post by Desc440 on Dec 2, 2019 11:39:17 GMT -5
I'm about to finish mine in the WS. What the best build? I'm thinking about Corona and Viper. use an avenger up top, or a calamity. Never use glory because it won't let you do any damage at any decent distance and with such slow speed everyone is gonna be running around you in circles. That's an issue in TDM but in BR/DOM, you kinda HAVE to get close to a Fenrir if he's sitting on a beacon.
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Post by RightOn on Dec 2, 2019 12:01:10 GMT -5
I highly recommend the top heavy having auto reload. So Glacier when it hits WS, because it has more range than Glory (sinister is uglo so I put my 2 glaciers on ECU'd flaming Tasha).
For mediums I built Igniters. The range is decent and so is the damage.
I have a viper on it currently but that's going to a shredder Hades when glacier hits workshop.
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Post by ignacij on Dec 2, 2019 12:03:36 GMT -5
I have max mk2 glory/corona fenrir. With modules and right pilot skills is beast. Only problem are OP leeches with shotguns. But in 6 mounths that wont be problem anymore, nerf will come.
So make glory/corona if u can and u wont regret.
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Post by l》THE MACHINE《l on Dec 2, 2019 13:26:27 GMT -5
use an avenger up top, or a calamity. Never use glory because it won't let you do any damage at any decent distance and with such slow speed everyone is gonna be running around you in circles. That's an issue in TDM but in BR/DOM, you kinda HAVE to get close to a Fenrir if he's sitting on a beacon. but that time in between? Avenger can hold its own in any range (same with calamity) so you have little problem killing people who aren't on the beacon and those on the beacon with one weapon. Besides, glory seems to be worse than avenger in close range so far for me. I use an avenger shredders mercury and whenever I see another mercury I chase them down to test skills, I always kill the mercurys wielding glory (whether it is just my skill or not) and come out with far less damage then something like ember, redeemer, avenger and calamity. In short, the problem with glory isn't that it sucks, it just doesn't have the OPTION to go mid range while keeping close range strength.
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Post by Desc440 on Dec 2, 2019 13:38:47 GMT -5
but that time in between? Avenger can hold its own in any range (same with calamity) so you have little problem killing people who aren't on the beacon and those on the beacon with one weapon. Besides, glory seems to be worse than avenger in close range so far for me. I use an avenger shredders mercury and whenever I see another mercury I chase them down to test skills, I always kill the mercurys wielding glory (whether it is just my skill or not) and come out with far less damage then something like ember, redeemer, avenger and calamity. In short, the problem with glory isn't that it sucks, it just doesn't have the OPTION to go mid range while keeping close range strength. Well don't get me wrong, I actually don't like shotties on the Fen, but in my experience, it DOES work - you just always end up Ao Jun food.
Leadhose or PDB are both much better imo.
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Post by l》THE MACHINE《l on Dec 2, 2019 13:42:44 GMT -5
but that time in between? Avenger can hold its own in any range (same with calamity) so you have little problem killing people who aren't on the beacon and those on the beacon with one weapon. Besides, glory seems to be worse than avenger in close range so far for me. I use an avenger shredders mercury and whenever I see another mercury I chase them down to test skills, I always kill the mercurys wielding glory (whether it is just my skill or not) and come out with far less damage then something like ember, redeemer, avenger and calamity. In short, the problem with glory isn't that it sucks, it just doesn't have the OPTION to go mid range while keeping close range strength. Well don't get me wrong, I actually don't like shotties on the Fen, but in my experience, it DOES work - you just always end up Ao Jun food.
Leadhose or PDB are both much better imo.
Yeah, you need to get to at least lv 10 or 11 to survive any amount of ao jun, or simply stay on the other side of the map. I hated ares but ao jun is different, fun-ish to play in skirmish (im a speed demon) and an ability that can be countered at least.
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Post by Deleted on Dec 2, 2019 20:26:08 GMT -5
As I keep playing around, I'm noting that Viper seems effective against Leeches, Phantoms, Fenrirs and Traditionalist Falcons, which is adding more weight towards me levelling up a Viper build (and possibly a Wasp or two - they also extend the range to 600m, but unlike Pulsar, they don't lockdown at 600m.)
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Post by l》THE MACHINE《l on Dec 2, 2019 22:22:42 GMT -5
As I keep playing around, I'm noting that Viper seems effective against Leeches, Phantoms, Fenrirs and Traditionalist Falcons, which is adding more weight towards me levelling up a Viper build (and possibly a Wasp or two - they also extend the range to 600m, but unlike Pulsar, they don't lockdown at 600m.) no, don't use wasp or sting, they suck. Viper is amazing but the rest of its family needs some boosting. If you want to run vipers to their best extent put one on a falcon and some exodus on the back, I get wrampages about 50% of my battles with it. That or a bully with 2 would work a treat, especially with fortifiers.
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Post by Deleted on Dec 3, 2019 1:00:27 GMT -5
Thanks, that sounds like a great setup.
I'm trying new strategies to keep myself happy, and currently, Leeches/Phantoms (even entire clans of them hitting my random team's base like a hurricane) are ruining my games. So I'm testing the viability of Vipers and Wasps against them.
It seems Wasps got considerably buffed in the 5.0 update (18% faster damage, 8% more damage on top of that, and 25% more corrosion damage), and the damage calculation chart I was looking at gives it a very solid mid to long range DPS (comparable with the best weapons atm). It can be used as a short/long range setup (a la Scourge) when combined with shotguns, or hopefully lockdown at range then continue to hit from a distance when combined with something like Pulsars.
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