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Post by CrownBlack on Mar 15, 2017 14:55:04 GMT -5
Ok, I have noticed a trend. I have my worst games on open maps. This really makes it worse when everytime I play I get Yama, Canyon or Springfield. I rarely get the other 3 maps which just annoys the piss out of me. Any way, my hanger is a DB Griff, Stuka Griff, 2 Hads and a Carnage(Zues or Tridents). There must be something I am doing wrong. Now i know i get lazy and stay in my Carnage too long but half the time I am dead within 3 minutes so that point is moot. Any tips out there on how to me more successful on these maps with my hangar?? The plodding Griffs dont help and then spawning in the furthest spots doesnt either.
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Post by Deleted on Mar 15, 2017 14:58:38 GMT -5
You need a Trident Fury.
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Post by Conflict's Student on Mar 15, 2017 15:02:20 GMT -5
Put at least one mid- or long-range setup in your hangar (maybe RDB on one of the orkan griffs?). Spend 90% of the match at maximum effective weapons range from the enemy. Once the beacon bar is well and truly lost, they will usually come toward your spawn looking to rack up more damage than their teammates. Eject and get into your KF setups immediately so you will have first shot at doing damage before your camper teammates. Finish top 2 on the losing side. Watch your league points go nowhere but up. Meet the new War Robots. Woohoo.
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Post by rustedscrap on Mar 15, 2017 15:23:49 GMT -5
Spring field: stay out of the middle canyon if at all possible . Stay in the city portion and control those two beacons and kill what ever comes your way.. Or if you spawn at the farm... stay in and around the center beacon using the buildings for cover. You'll get a lot of action coming your way as this beacon usually decides the game.
Canyon... you're gonna have a tough time in a griffin hangar...I donts got too much advice as I haven't been able to make griffins work consistently in canyon. The only thing thing I've had success with is hitching rides behind shield bots and using them for cover.
Yamantu: again griffins are a target for the Long range bots on this map and you'll have a tough time here. Just stay behind cover. Or follow along behind shield bots.
Long term you should look at getting a galahad and run a plasma set up. Also depending if you can you afford it you should get a Lance with either a ancil/teran or thunder orkan. This set up works well for me so I run one of each.
I'd hold off on getting a fury as once butch is available I think the meta will change and trident furies won't be as useful as they currently are. Having said that I run a tt fury and have some success with it on the longer maps.
That's my take on it; that's my advice... at the end of the day you do what ever the f@#k ya wanna do!
Peace...
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Post by ✧✦Ŋɫתʃɑ✦✧ on Mar 15, 2017 16:01:43 GMT -5
First, dont use Zeus since it is still bugged, use your tridents instead. With Carnage you can easily enter 600- range and get out fast with rush, so you dont expose yourself much and waste your shield for nothing. Your priorities are shielded bots or anything that has Plasma/Orkans and is not running Ancile, the Zeus Carny should focus on TT Furies since he is a good counter to those mid range bots. You can trade with a TT Fury if you want, but you wont be dealing much damage and Carnage shield takes too long to charge, so be carefull with that. With Carnage you basically want to enter your max range and get out dealing poke damage to close range bots, when they fix Zeus you should change to that, much better on Carny IMO. Hide where you can, wait for the enemy snipers to target any other bot except you (especially if they are Trebs), get out of cover and shot at them, try to hit everything that does not have Ancile.
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Post by Deleted on Mar 15, 2017 16:07:38 GMT -5
What is killing you most often on those open maps CrownBlack? In 4/6 old silver tier, I used to rush towards beacons, covering as much ground in my rog as possible, without fear of anything until we got into <500m. Now, with higher level comp, I find immediately jumping an opening Griff usually gets you a Treb-shot to the face, followed by a Trident Volley at the landing. Point being, move more slowly in the open maps, and be mindful of staying under cover or out of range. Watch for Treb yellow blinks and don't move into the open until after they discharge. Just some tips that have helped me avoid longer range death in the bigger maps.
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Post by Thunderkiss on Mar 15, 2017 16:09:31 GMT -5
Use cover.
However limited it may be.
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Post by Deleted on Mar 15, 2017 17:52:22 GMT -5
Put at least one mid- or long-range setup in your hangar (maybe RDB on one of the orkan griffs?). Spend 90% of the match at maximum effective weapons range from the enemy. Once the beacon bar is well and truly lost, they will usually come toward your spawn looking to rack up more damage than their teammates. Eject and get into your KF setups immediately so you will have first shot at doing damage before your camper teammates. Finish top 2 on the losing side. Watch your league points go nowhere but up. Meet the new War Robots. Woohoo. I am still digesting this. It sounded a little cynical at first.... then really cynical in the middle... but by the end I was slowly nodding my head. But surely you meant to say that maybe the blues could win, and only do the spawn defense damage thing occasionally when you lose. I mean, winning has to be an option, right?
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Post by WE034 on Mar 15, 2017 18:27:50 GMT -5
Put at least one mid- or long-range setup in your hangar (maybe RDB on one of the orkan griffs?). Spend 90% of the match at maximum effective weapons range from the enemy. Once the beacon bar is well and truly lost, they will usually come toward your spawn looking to rack up more damage than their teammates. Eject and get into your KF setups immediately so you will have first shot at doing damage before your camper teammates. Finish top 2 on the losing side. Watch your league points go nowhere but up. Meet the new War Robots. Woohoo. I am still digesting this. It sounded a little cynical at first.... then really cynical in the middle... but by the end I was slowly nodding my head. But surely you meant to say that maybe the blues could win, and only do the spawn defense damage thing occasionally when you lose. I mean, winning has to be an option, right? 3 wiki articles for your light reading: -https://en.m.wikipedia.org/wiki/Selfish_herd_theory -https://en.m.wikipedia.org/wiki/Tragedy_of_the_commons -https://en.m.wikipedia.org/wiki/Prisoner%27s_dilemma TLDR: Fear drives individual action to sacrifice others in a group for survival and personal gain, often at the expense of said group.
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Post by SlowReflexes on Mar 15, 2017 18:39:33 GMT -5
Ok, I have noticed a trend. I have my worst games on open maps. This really makes it worse when everytime I play I get Yama, Canyon or Springfield. I rarely get the other 3 maps which just annoys the piss out of me. Any way, my hanger is a DB Griff, Stuka Griff, 2 Hads and a Carnage(Zues or Tridents). There must be something I am doing wrong. Now i know i get lazy and stay in my Carnage too long but half the time I am dead within 3 minutes so that point is moot. Any tips out there on how to me more successful on these maps with my hangar?? The plodding Griffs dont help and then spawning in the furthest spots doesnt either. I have that problem to a certain extent, too. You may need to work on your situational awareness. On maps with a lot of cover you only need to worry about what's within 350m of you and everything else can take care of itself. On the more open maps you need to be more aware. Oddly, I've been working on that problem lately by playing extra Springfield. It's like lima beans - not fun, but good for you.
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ƦƗƈk huƝŧƦ
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Post by ƦƗƈk huƝŧƦ on Mar 15, 2017 18:46:59 GMT -5
Put at least one mid- or long-range setup in your hangar (maybe RDB on one of the orkan griffs?). Spend 90% of the match at maximum effective weapons range from the enemy. Once the beacon bar is well and truly lost, they will usually come toward your spawn looking to rack up more damage than their teammates. Eject and get into your KF setups immediately so you will have first shot at doing damage before your camper teammates. Finish top 2 on the losing side. Watch your league points go nowhere but up. Meet the new War Robots. Woohoo. You are now my spirit animal....
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Post by Deleted on Mar 15, 2017 18:48:14 GMT -5
3 wiki articles for your light reading: -https://en.m.wikipedia.org/wiki/Selfish_herd_theory -https://en.m.wikipedia.org/wiki/Tragedy_of_the_commons -https://en.m.wikipedia.org/wiki/Prisoner%27s_dilemma TLDR: Fear drives individual action to sacrifice others in a group for survival and personal gain, often at the expense of said group. Ah yes, Prisoner's dilemma. We studied game theory in Econ, 20+ years ago. I am also reminded of two hikers being tracked by a polar bear. One of them has a gun. He could use it to shoot the bear, but the outcome of the fight is uncertain. He could also use it to shoot his buddy in leg. Escape guaranteed. Are you telling me there are lots of leg shooters out there in Springfield and Yam?
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Post by WE034 on Mar 15, 2017 19:05:38 GMT -5
3 wiki articles for your light reading: -https://en.m.wikipedia.org/wiki/Selfish_herd_theory -https://en.m.wikipedia.org/wiki/Tragedy_of_the_commons -https://en.m.wikipedia.org/wiki/Prisoner%27s_dilemma TLDR: Fear drives individual action to sacrifice others in a group for survival and personal gain, often at the expense of said group. Ah yes, Prisoner's dilemma. We studied game theory in Econ, 20+ years ago. I am also reminded of two hikers being tracked by a polar bear. One of them has a gun. He could use it to shoot the bear, but the outcome of the fight is uncertain. He could also use it to shoot his buddy in leg. Escape guaranteed. Are you telling me there are lots of leg shooters out there in Springfield and Yam? BAWHAHAHA!!! If that's the case, I'll go Strolling with you. No leg shots here. Plus, what polar bear would mess with me when I've got a bear with me?? The other biological example, which I wish more teams would emulate (but alas is much less common in human behavior) is a wolf pack or lionesses. But hey, I guess that's what clans and squading are for. Cooperative complementary play styles. Me me I just like blowin stuff up, with folks or without...?
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Post by Conflict's Student on Mar 15, 2017 19:06:49 GMT -5
Put at least one mid- or long-range setup in your hangar (maybe RDB on one of the orkan griffs?). Spend 90% of the match at maximum effective weapons range from the enemy. Once the beacon bar is well and truly lost, they will usually come toward your spawn looking to rack up more damage than their teammates. Eject and get into your KF setups immediately so you will have first shot at doing damage before your camper teammates. Finish top 2 on the losing side. Watch your league points go nowhere but up. Meet the new War Robots. Woohoo. I am still digesting this. It sounded a little cynical at first.... then really cynical in the middle... but by the end I was slowly nodding my head. But surely you meant to say that maybe the blues could win, and only do the spawn defense damage thing occasionally when you lose. I mean, winning has to be an option, right? Yes, that came across as bleak because of the bipolar nature of my solo experiences. It's not always that frustrating - but it can be and often it is. Sometimes you get the random teammates who are interested in winning, and sometimes you find yourself on Springfield city side next to 5 bots mounting tridents and trebuchets who show no intention of contesting any of the 3 beacons on the other side. I had an epiphany a few days ago where I stuck a molot Griffin in my hangar and started doing exactly what I described. The difference is that I protect myself from those -15 or -20 outcomes at the cost of one fewer guy trying to get beacons, at least initially until I see what my team is trying to do. If I see teammates trying, I can always eject from the camper bot and go back into the game. But if I go through two bots in the first two minutes because I assume (incorrectly) that at least one teammate will join me taking a side beacon, then I'd be pretty much doomed to finishing behind the guys who were happy to see me lose bots while they slowly collected damage through meaningless treb shots across the valley. Better to stay behind cover as long as necessary (sometimes 5 minutes) and allow the enemy to lock up the beacon bar advantage, so that you can beat the only people left to compete with (other blues who gave up on beacons but might want league points). It's cynical as heck but it's what I've been seeing this month. After losing about 300 league points over the previous 10 days or so, I find myself back up about 150. But that's a Pyrrhic victory because finishing on a red screen - top 2 or not - leaves a bad aftertaste. I mean, it's still fun to squad - win or lose, at least you are part of a team that tried to win. But in too many solo matches lately I've felt like the only blue who even gave it a legitimate effort. Heck, half the time you'll have one or two guys who seem to want that -20 and they go afk the entire match. After all I find it unlikely that so many DCs would always happen right after someone drops their bots at spawn (usually spider bots because tankers want to give every disadvantage possible to prevent blue from winning). Between tankers and people with "top 2 damage" as the primary goal, the concept of taking and holding beacons seems to be a lost art. Thus the bottom line lack of enthusiasm in my previous post. Sorry if I let my frustration bring anyone else down... but this is Rants, after all.
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Post by Deleted on Mar 15, 2017 19:22:23 GMT -5
Conflict's Student, it's a well thought out response, thanks. I may be on the red teams that are covering those beacons against you. I think I must tend to be luckier than most here when solo-ing, in that I seem to get good cooperation from most randoms. The occasional bad experiences do certainly tend to overshadow the good. Good luck out there. Hope our paths cross in Blue someday.
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Post by Deleted on Mar 15, 2017 19:24:41 GMT -5
I'll go Strolling with you. No leg shots here. Me me I just like blowin stuff up, with folks or without...? Will be looking forward to it brother! The reds will be sorry on that day
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ionflow
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Post by ionflow on Mar 15, 2017 21:57:13 GMT -5
My 2 rupees: On canyon I first drop a knifer to go head to head in the center; just push on in to C, take it and hold it for as long as possible. On Springfield, use the knife to go through the city and put pressure on red spawn or if you spawned by the farm, head to center. Alternatively, spawn in a light bot and grab beacons then harrass the enemy flank.
On both theae maps, in the mid game, if blue has beacon advantage, bring out the long range to enforce a valley of death. If blue is behind, pick a bot that can press (knife) or do a deep flank (speed).
I'm still developing a Yama strategy (see related thread).
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Post by WE034 on Mar 15, 2017 23:15:23 GMT -5
My 2 rupees: On canyon I first drop a knifer to go head to head in the center; just push on in to C, take it and hold it for as long as possible. On Springfield, use the knife to go through the city and put pressure on red spawn or if you spawned by the farm, head to center. Alternatively, spawn in a light bot and grab beacons then harrass the enemy flank. On both theae maps, in the mid game, if blue has beacon advantage, bring out the long range to enforce a valley of death. If blue is behind, pick a bot that can press (knife) or do a deep flank (speed). I'm still developing a Yama strategy (see related thread). ?? ?.?
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Post by amidf on Mar 15, 2017 23:31:04 GMT -5
I've had some bad times on Springfield when both teams spawn in city side and I'm the only blue trying to cap the farm and center. Would be handy to have a light bot in that case because often I can't keep up with a stalker or gary on other team doing same thing.
This situation has to happen to reds about as often as blues. People were also going for damage (e.g. silver) under old MM or coins during events.
Just like there are tankers for gold and damage dealers for league points, there are people whining about how hard it is to get league points ("-20 is so harsh!") while others whine about how hard their competitors are (too easy to get league points). People need to chill a bit. Let the tension go. You're not going to win them all.
-Amid
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